4cade/src/ui.animation.a

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;License:MIT
;(c) 2018-9 by 4am
;
; functions for animated title screens
;
; - MaybeAnimateTitle
;
MaybeAnimateTitle
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; out: C clear
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lda OffscreenPage
bne +
lda #$5F
+HIDE_NEXT_2_BYTES
+ lda #$3F
sta SAVE+1
lda #$FD
sta SAVE
ldy #0
lda (SAVE),y ; see if there is a hidden JMP to an
cmp #$4C ; animation routine for this screen
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bne @exit
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ldx #$20 ; copy new HGR screen to the other
ldy #$40
lda OffscreenPage
beq +
stx @a+2
sty @b+2
jmp ++
+ sty @a+2
stx @b+2
++ ldx #$20
ldy #0
@a lda $FD00,y ; SMC
@b sta $FD00,y ; SMC
iny
bne @a
inc @a+2
inc @b+2
dex
bne @a
+LDADDR gGamesListStore ; if so, load the animation routine
ldx gGameToLaunch ; which is stored in a subdirectory
jsr okvs_nth ; and keyed off the current game's
+STAY @fname ; filename
jsr LoadFile
!word kAnimatedTitleDirectory
@fname !word $FDFD
!word 0
ldy kAnimatedTitleDirectory
sty ProDOS_prefix ; temporarily set 'root' directory to
- lda kAnimatedTitleDirectory,y;/title.animated/ so animation file
sta ProDOS_prefix, y ; can load other files in the same subdirectory
dey
bne -
ldx #5 ; copy prelaunch code
- lda @titleAnimPrelaunch,x
sta $106,x
dex
bpl -
jsr Launch
jsr ResyncPage
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@exit clc ; tell caller not to refresh screen
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rts
@titleAnimPrelaunch
bit $C082
jmp (SAVE)