2018-12-29 18:38:18 +00:00
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;license:MIT
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;(c) 2018 by 4am
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;
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; this file is included directly and is run from $2000/main as soon as the .SYSTEM file is loaded
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2018-11-10 13:36:36 +00:00
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sta $C00E ; 40-column
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2018-11-07 23:56:39 +00:00
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sta $C00C
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sta $C004
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sta $C002
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sta $C000
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jsr $FB2F
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jsr $FC58
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jsr Has64K ; check for 64K (required)
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bcs @no64K
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2019-01-13 23:55:40 +00:00
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jsr DisableAccelerator ; set to 1 MHz (supports IIgs and many common accelerator cards)
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jsr IsGS ; check for IIgs (allows super hi-res artwork)
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2018-11-07 23:56:39 +00:00
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ror MachineStatus
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2019-01-13 23:55:40 +00:00
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jsr HasVidHDCard ; check for VidHD card (allows super hi-res artwork even on non-IIgs machines)
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ror MachineStatus
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jsr Has128K ; check for 128K (allows DHGR slideshows and 128K games)
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ror MachineStatus
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jsr HasJoystick ; check for joystick (absence is OK but we filter out some games that require a joystick)
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ror MachineStatus ; now bit 4 = 1 if IIgs
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; bit 5 = 1 if VidHD
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; bit 6 = 1 if 128K
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2018-11-07 23:56:39 +00:00
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; bit 7 = 1 if joystick
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jsr init ; initialize ProRWTS2 (bye bye ProDOS)
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+READ_RAM1_WRITE_RAM1
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ldx #$00 ; relocate rest of program to RAM bank 1 in language card
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@FM lda FirstMover,x
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sta $D000,x
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inx
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bne @FM
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lda @FM+2
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cmp #>LastMover
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bcs +
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inc @FM+2
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inc @FM+5
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bne @FM
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+
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jmp OneTimeSetup
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@no64K
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ldy #@no64Klen
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- lda @s_no64K,y
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sta $6B6,y
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dey
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bpl -
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@hang bmi @hang
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@s_no64K !raw "REQUIRES 64K"
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@no64Klen=*-@s_no64K
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; ProRWTS2 has its own function to relocate itself
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!source "src/prorwts2.a"
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ProRWTSBuffer
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2018-11-10 13:36:36 +00:00
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; these routines will only be called once, from main memory, before relocating to language card
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2019-01-13 23:55:40 +00:00
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!source "src/hw.iigs.a"
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!source "src/hw.vidhd.a"
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2018-11-07 23:56:39 +00:00
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!source "src/hw.memcheck.a"
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!source "src/hw.joystick.a"
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!source "src/hw.normfast.a"
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*=ProRWTSBuffer+512 ; ProRWTS needs a 512-byte buffer for its init function
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; so we reuse as much of the 1-time code as possible
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; and fill the rest with zeros
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OneTimeSetup
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2018-11-26 19:43:39 +00:00
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lda MachineStatus
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sta oldstatus
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jsr SaveScreenHoles ; save initial copy of screen hole content
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lda #$91
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sta holepatch ; enable restoring of copy from now on
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2018-11-07 23:56:39 +00:00
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lda hddopendir+1 ; save current directory as 'root'
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ldy hddopendir+3
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+STAY gRootDirectory
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2019-01-10 17:42:50 +00:00
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lda $43
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sta promote + ProDOS_unit - $bf00
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; save unit while overriding !pseudopc
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2018-12-28 20:08:36 +00:00
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jsr LoadFile ; load preferences file into $8000
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2018-11-10 15:08:14 +00:00
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!word kGlobalPrefsFilename
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2018-12-29 18:38:18 +00:00
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jsr ParseKeyValueList ; parse contents into OKVS data structure into LC RAM bank
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2018-11-10 15:08:14 +00:00
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!word gGlobalPrefsStore
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2018-12-29 18:38:18 +00:00
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!word ldrlo2 ; (ldrlo2) points to last load address, so $8000
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2018-11-10 15:08:14 +00:00
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!byte 16
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2018-12-29 18:38:18 +00:00
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+LDAY SRC ; (SRC) points to free space after the OKVS data structure we just created
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2018-11-10 15:08:14 +00:00
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+STAY gGamesListStore ; save pointer to free space for next store
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2018-12-29 18:38:18 +00:00
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jsr LoadFile ; load games list file into $8000
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2018-11-07 23:56:39 +00:00
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!word kGameListConfFile
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2018-12-29 18:38:18 +00:00
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jsr ParseGamesList ; parse games list into OKVS data structure in LC RAM bank
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2018-11-07 23:56:39 +00:00
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!word gGamesListStore
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2018-12-29 18:38:18 +00:00
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!word ldrlo2 ; (ldrlo2) points to last load address, so $8000
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2019-01-08 19:10:26 +00:00
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bit $C010 ; clear keyboard strobe so we don't mistakenly think we just tried to run something
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2018-12-29 18:38:18 +00:00
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jmp Main ; continue execution from LC RAM bank
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2018-11-17 14:43:20 +00:00
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2018-11-07 23:56:39 +00:00
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kGameListConfFile
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2018-12-29 18:38:18 +00:00
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!byte 10
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2018-11-07 23:56:39 +00:00
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!text "GAMES.CONF"
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