rebalance some attract modules

This commit is contained in:
4am 2021-09-19 22:08:02 -04:00
parent 939645a158
commit 04c20c9abc
40 changed files with 93 additions and 52 deletions

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@ -110,6 +110,7 @@ BW=Type(06),AuxType(3FF8),Access(C3)
BW2=Type(06),AuxType(3FF8),Access(C3) BW2=Type(06),AuxType(3FF8),Access(C3)
BW3=Type(06),AuxType(3FF8),Access(C3) BW3=Type(06),AuxType(3FF8),Access(C3)
CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3) CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
CAPTAIN.POWER=Type(06),AuxType(3FF8),Access(C3)
CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3) CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3) CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3) CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
@ -191,7 +192,6 @@ CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3) COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3) COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3) COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
CP=Type(06),AuxType(3FF8),Access(C3)
CR=Type(06),AuxType(3FF8),Access(C3) CR=Type(06),AuxType(3FF8),Access(C3)
CR2=Type(06),AuxType(3FF8),Access(C3) CR2=Type(06),AuxType(3FF8),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3) CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)

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@ -42,6 +42,7 @@ BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3) BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
BW=Type(06),AuxType(1FF8),Access(C3) BW=Type(06),AuxType(1FF8),Access(C3)
CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3) CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
CAPTAIN.POWER=Type(06),AuxType(1FF8),Access(C3)
CB=Type(06),AuxType(1FF8),Access(C3) CB=Type(06),AuxType(1FF8),Access(C3)
CC=Type(06),AuxType(1FF8),Access(C3) CC=Type(06),AuxType(1FF8),Access(C3)
CF=Type(06),AuxType(1FF8),Access(C3) CF=Type(06),AuxType(1FF8),Access(C3)
@ -53,7 +54,6 @@ COMMANDO=Type(06),AuxType(1FF8),Access(C3)
CONAN=Type(06),AuxType(1FF8),Access(C3) CONAN=Type(06),AuxType(1FF8),Access(C3)
CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3) CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3) COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
CP=Type(06),AuxType(1FF8),Access(C3)
CR=Type(06),AuxType(1FF8),Access(C3) CR=Type(06),AuxType(1FF8),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3) CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3) CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)

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@ -147,7 +147,7 @@ ACTIONPOP5.CONF=2
SHR9.CONF=5 SHR9.CONF=5
# set 10 # set 10
OTHER7.CONF=1 FAVORITES5.CONF=1
WARP.DESTROYER=0 WARP.DESTROYER=0
ACTIONT6.CONF=2 ACTIONT6.CONF=2
PICCADILLY.CONF=1 PICCADILLY.CONF=1
@ -166,6 +166,7 @@ SHR10.CONF=5
# set 11 # set 11
DATAEAST.CONF=1 DATAEAST.CONF=1
PEST.PATROL=0 PEST.PATROL=0
ACTIONHIJ6.CONF=2
EA.CONF=1 EA.CONF=1
SPCARTOON.4.=0 SPCARTOON.4.=0
ACTIONMNO2.CONF=2 ACTIONMNO2.CONF=2
@ -176,12 +177,14 @@ ACTIONEFG1.CONF=2
HIJKL2.CONF=1 HIJKL2.CONF=1
ACTIONT5.CONF=2 ACTIONT5.CONF=2
THE.GOONIES=0 THE.GOONIES=0
OTHER8.CONF=1
ACTIONBH2.CONF=2 ACTIONBH2.CONF=2
SHR11.CONF=5 SHR11.CONF=5
# set 12 # set 12
SEGA.CONF=1 SEGA.CONF=1
LOST.TOMB=0 LOST.TOMB=0
ACTIONMNO6.CONF=2
HIJKL.CONF=1 HIJKL.CONF=1
SHR50.CONF=5 SHR50.CONF=5
LABYRINTH=0 LABYRINTH=0
@ -269,6 +272,7 @@ SPCARTOON.2.=0
ACTIONCLR3.CONF=2 ACTIONCLR3.CONF=2
SHR41.CONF=5 SHR41.CONF=5
AC=0 AC=0
OTHER7.CONF=1
ACTDHGR1.CONF=4 ACTDHGR1.CONF=4
ACTIONAB2.CONF=2 ACTIONAB2.CONF=2
AB2.CONF=1 AB2.CONF=1
@ -347,6 +351,7 @@ MNO5.CONF=1
SPIDER.RAID=0 SPIDER.RAID=0
ACTIONPOP3.CONF=2 ACTIONPOP3.CONF=2
SHR46.CONF=5 SHR46.CONF=5
EFG4.CONF=1
STELLAR.7=0 STELLAR.7=0
ACTDHGR14.CONF=4 ACTDHGR14.CONF=4
HIJKL4.CONF=1 HIJKL4.CONF=1

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@ -66,6 +66,7 @@ BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
BW=Type(04),AuxType(8000),Access(C3) BW=Type(04),AuxType(8000),Access(C3)
BY=Type(04),AuxType(8000),Access(C3) BY=Type(04),AuxType(8000),Access(C3)
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3) CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
CAPTAIN.POWER=Type(04),AuxType(8000),Access(C3)
CB=Type(04),AuxType(8000),Access(C3) CB=Type(04),AuxType(8000),Access(C3)
CC=Type(04),AuxType(8000),Access(C3) CC=Type(04),AuxType(8000),Access(C3)
CEILING.ZERO=Type(04),AuxType(8000),Access(C3) CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
@ -82,7 +83,6 @@ CONGO=Type(04),AuxType(8000),Access(C3)
CONGO.BONGO=Type(04),AuxType(8000),Access(C3) CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3) COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3) COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
CP=Type(04),AuxType(8000),Access(C3)
CR=Type(04),AuxType(8000),Access(C3) CR=Type(04),AuxType(8000),Access(C3)
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3) CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
CRICKATEER=Type(04),AuxType(8000),Access(C3) CRICKATEER=Type(04),AuxType(8000),Access(C3)

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@ -9,9 +9,7 @@ JOUST2=JOUST
IKARI.WARRIORS IKARI.WARRIORS
INFILTRATOR2=INFILTRATOR INFILTRATOR2=INFILTRATOR
JUMPMAN JUMPMAN
LADY.TUT
JUGGLER JUGGLER
IP IP
JUMP.JET2=JUMP.JET
[eof] [eof]

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@ -9,7 +9,6 @@ HORIZON.V2=HORIZON.V
HANDY.DANDY HANDY.DANDY
INFILTRATOR INFILTRATOR
IP2=IP IP2=IP
HUNGRYBOY
HYPER.HEAD.ON2=HYPER.HEAD.ON HYPER.HEAD.ON2=HYPER.HEAD.ON
JUGGLER2=JUGGLER JUGGLER2=JUGGLER

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@ -11,7 +11,5 @@ HEAD.ON
HANDY.DANDY2=HANDY.DANDY HANDY.DANDY2=HANDY.DANDY
HUNGRYBOY2=HUNGRYBOY HUNGRYBOY2=HUNGRYBOY
HORIZON.V HORIZON.V
JOUST
KUNG.FU.MASTER
[eof] [eof]

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@ -10,8 +10,6 @@ LASER.BOUNCE
IO IO
LP LP
JAWBREAKER.II JAWBREAKER.II
LC
LUNAR.LEEPERS
HANDY.DANDY3=HANDY.DANDY HANDY.DANDY3=HANDY.DANDY
[eof] [eof]

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@ -8,9 +8,7 @@ JAWBREAKER
HIGH.RISE HIGH.RISE
JUNGLE.HUNT2=JUNGLE.HUNT JUNGLE.HUNT2=JUNGLE.HUNT
LOST.TOMB2=LOST.TOMB LOST.TOMB2=LOST.TOMB
I1
JUNGLE.HUNT JUNGLE.HUNT
JELLYFISH
JUMP.JET JUMP.JET
LUNAR.LEEPERS2=LUNAR.LEEPERS LUNAR.LEEPERS2=LUNAR.LEEPERS

15
res/SS/ACTIONHIJ6.CONF Normal file
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@ -0,0 +1,15 @@
#
# action shots slideshow of games that begin with "H","I","J","K","L"
#
I1
JUMP.JET2=JUMP.JET
KUNG.FU.MASTER
LUNAR.LEEPERS
JELLYFISH
LC
JOUST
HUNGRYBOY
LADY.TUT
[eof]

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@ -11,7 +11,5 @@ N.O.R.A.D
ORBITRON ORBITRON
MB3=MB MB3=MB
MP1=MP MP1=MP
MT
OUTPOST
[eof] [eof]

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@ -6,8 +6,6 @@ MD.L03=MD
NM NM
MEGABOTS3=MEGABOTS MEGABOTS3=MEGABOTS
MB1=MB MB1=MB
MOON.PATROL
MINIT.MAN
MICROWAVE MICROWAVE
OUTWORLD2=OUTWORLD OUTWORLD2=OUTWORLD
MINOTAUR3=MINOTAUR MINOTAUR3=MINOTAUR

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@ -5,8 +5,6 @@
MR01=MR MR01=MR
MEGABOTS2=MEGABOTS MEGABOTS2=MEGABOTS
MARAUDER2=MARAUDER MARAUDER2=MARAUDER
NIGHT.STALKER
MB2=MB
MD.L02=MD MD.L02=MD
MICROWAVE2=MICROWAVE MICROWAVE2=MICROWAVE
MINER.2049ER2=MINER.2049ER MINER.2049ER2=MINER.2049ER

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@ -8,8 +8,6 @@ MONSTER.MASH
MT2=MT MT2=MT
MINIT.MAN3=MINIT.MAN MINIT.MAN3=MINIT.MAN
NEPTUNE NEPTUNE
MAXWELL.MANOR
OUTWORLD
MINOTAUR2=MINOTAUR MINOTAUR2=MINOTAUR
MAD.RAT MAD.RAT
MOUSKATTACK MOUSKATTACK

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@ -9,9 +9,8 @@ MINOTAUR
MARS.CARS MARS.CARS
MI MI
MINIT.MAN2=MINIT.MAN MINIT.MAN2=MINIT.MAN
NIBBLER
NI
N.O.R.A.D2=N.O.R.A.D N.O.R.A.D2=N.O.R.A.D
MARAUDER MARAUDER
NI
[eof] [eof]

16
res/SS/ACTIONMNO6.CONF Normal file
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@ -0,0 +1,16 @@
#
# action shots slideshow of games that begin with "M","N","O"
#
MARAUDER
MT
OUTPOST
MOON.PATROL
MINIT.MAN
NIGHT.STALKER
MB2=MB
MAXWELL.MANOR
OUTWORLD
NIBBLER
[eof]

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@ -11,6 +11,5 @@ SPECTRE
SNACK.ATTACK SNACK.ATTACK
MATING.ZONE MATING.ZONE
SWASHBUCKLER SWASHBUCKLER
THE.BILESTOAD
[eof] [eof]

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@ -10,5 +10,6 @@ SUPER.BUNNY
MARS.CARS MARS.CARS
PB PB
TU TU
THE.BILESTOAD
[eof] [eof]

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@ -11,7 +11,5 @@ EARLY.BIRD
GREMLINS GREMLINS
GENETIC.DRIFT GENETIC.DRIFT
FS2 FS2
THE.GOONIES
GENIUS
[eof] [eof]

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@ -11,7 +11,5 @@ EI
FORCE.7 FORCE.7
GOLD.RUSH GOLD.RUSH
GENIUS.2 GENIUS.2
GAMMA.GOBLINS
FIREBUG
[eof] [eof]

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@ -11,7 +11,5 @@ GALAXIAN
EVOLUTION EVOLUTION
FRAZZLE FRAZZLE
GENIUS.3 GENIUS.3
GALAXY.GATES
FLY.WARS
[eof] [eof]

12
res/SS/EFG4.CONF Normal file
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@ -0,0 +1,12 @@
#
# slideshow of games that begin with "E","F","G"
#
THE.GOONIES
GENIUS
GAMMA.GOBLINS
FIREBUG
GALAXY.GATES
FLY.WARS
[eof]

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@ -11,7 +11,5 @@ TAPPER
TB TB
POOYAN POOYAN
THE.GOONIES THE.GOONIES
TU
PLASMANIA
[eof] [eof]

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@ -10,8 +10,6 @@ H.E.R.O
DROL DROL
BRUCE.LEE BRUCE.LEE
RESCUE.RAIDERS RESCUE.RAIDERS
FROGGER WILLY.BYTE
CONAN
NM
[eof] [eof]

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@ -11,7 +11,5 @@ DUNG.BEETLES
CHIVALRY CHIVALRY
MZ MZ
ALCAZAR ALCAZAR
SABOTAGE
DINO.EGGS
[eof] [eof]

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@ -11,7 +11,5 @@ BLACK.MAGIC
CW CW
SHORT.CIRCUIT SHORT.CIRCUIT
THE.BILESTOAD THE.BILESTOAD
SC
SPECTRE
[eof] [eof]

15
res/SS/FAVORITES5.CONF Normal file
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@ -0,0 +1,15 @@
#
# slideshow of favorite title screens
#
CONAN
NM
SC
SPECTRE
SABOTAGE
DINO.EGGS
TU
PLASMANIA
FROGGER
[eof]

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@ -11,6 +11,5 @@ KUNG.FU.MASTER
HORIZON.V HORIZON.V
IP IP
LP LP
INFILTRATOR.2
[eof] [eof]

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@ -9,5 +9,6 @@ JUMP.JET
JAWBREAKER.II JAWBREAKER.II
LC LC
LAZER.SILK LAZER.SILK
INFILTRATOR.2
[eof] [eof]

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@ -12,6 +12,5 @@ GUARDIAN
N.O.R.A.D N.O.R.A.D
BT BT
CV CV
CAPTAIN.POWER
[eof] [eof]

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@ -11,6 +11,6 @@ PHOTAR
QUADRANT.6112 QUADRANT.6112
STAR.THIEF STAR.THIEF
SOLO.FLIGHT SOLO.FLIGHT
GOLD.RUSH CAPTAIN.POWER
[eof] [eof]

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@ -12,7 +12,5 @@ STARGLIDER
RUN.FOR.IT RUN.FOR.IT
MICROWAVE MICROWAVE
EXTERMINATOR EXTERMINATOR
EVOLUTION
CHIVALRY
[eof] [eof]

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@ -11,7 +11,5 @@ BLISTER.BALL
TRIAD TRIAD
OID.ZONE OID.ZONE
ZARGS ZARGS
AF
JUMP.JET
[eof] [eof]

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@ -11,7 +11,5 @@ DOUBLE.TROUBLE
THE.DAM.BUSTERS THE.DAM.BUSTERS
PR PR
MT MT
OUTWORLD
COSMIC.COMBAT
[eof] [eof]

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@ -11,7 +11,5 @@ HANDY.DANDY
BOA BOA
ALIEN.LANDER ALIEN.LANDER
APPLE.INVADER APPLE.INVADER
ARENA
GALACTIC.ATTACK
[eof] [eof]

15
res/SS/OTHER8.CONF Normal file
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@ -0,0 +1,15 @@
#
# slideshow of titles not in other company-specific slideshows
#
ARENA
GALACTIC.ATTACK
OUTWORLD
COSMIC.COMBAT
AF
JUMP.JET
EVOLUTION
CHIVALRY
GOLD.RUSH
[eof]

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@ -10,5 +10,6 @@ TAPPER
TWERPS TWERPS
WARP.DESTROYER WARP.DESTROYER
ZAXXON ZAXXON
THE.BILESTOAD
[eof] [eof]

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@ -11,6 +11,5 @@ THE.DAM.BUSTERS
LG LG
ZARGS ZARGS
XEVIOUS XEVIOUS
THE.BILESTOAD
[eof] [eof]

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@ -67,6 +67,7 @@ ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ5.CONF=Type(04),AuxType(4000),Access(C3) ACTIONHIJ5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ6.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3) ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3) ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMB.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMB.CONF=Type(04),AuxType(4000),Access(C3)
@ -76,6 +77,7 @@ ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO4.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMNO4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO5.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMNO5.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO6.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3) ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
@ -131,6 +133,7 @@ EA.CONF=Type(04),AuxType(4000),Access(C3)
EFG1.CONF=Type(04),AuxType(4000),Access(C3) EFG1.CONF=Type(04),AuxType(4000),Access(C3)
EFG2.CONF=Type(04),AuxType(4000),Access(C3) EFG2.CONF=Type(04),AuxType(4000),Access(C3)
EFG3.CONF=Type(04),AuxType(4000),Access(C3) EFG3.CONF=Type(04),AuxType(4000),Access(C3)
EFG4.CONF=Type(04),AuxType(4000),Access(C3)
EPYX.CONF=Type(04),AuxType(4000),Access(C3) EPYX.CONF=Type(04),AuxType(4000),Access(C3)
FAVORITES1.CONF=Type(04),AuxType(4000),Access(C3) FAVORITES1.CONF=Type(04),AuxType(4000),Access(C3)
FAVORITES2.CONF=Type(04),AuxType(4000),Access(C3) FAVORITES2.CONF=Type(04),AuxType(4000),Access(C3)
@ -157,6 +160,7 @@ OTHER4.CONF=Type(04),AuxType(4000),Access(C3)
OTHER5.CONF=Type(04),AuxType(4000),Access(C3) OTHER5.CONF=Type(04),AuxType(4000),Access(C3)
OTHER6.CONF=Type(04),AuxType(4000),Access(C3) OTHER6.CONF=Type(04),AuxType(4000),Access(C3)
OTHER7.CONF=Type(04),AuxType(4000),Access(C3) OTHER7.CONF=Type(04),AuxType(4000),Access(C3)
OTHER8.CONF=Type(04),AuxType(4000),Access(C3)
P1.CONF=Type(04),AuxType(4000),Access(C3) P1.CONF=Type(04),AuxType(4000),Access(C3)
P2.CONF=Type(04),AuxType(4000),Access(C3) P2.CONF=Type(04),AuxType(4000),Access(C3)
PENGUIN.CONF=Type(04),AuxType(4000),Access(C3) PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)

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@ -62,6 +62,7 @@ BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
BW=Type(06),AuxType(4000),Access(C3) BW=Type(06),AuxType(4000),Access(C3)
BY=Type(06),AuxType(4000),Access(C3) BY=Type(06),AuxType(4000),Access(C3)
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3) CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
CAPTAIN.POWER=Type(06),AuxType(4000),Access(C3)
CB=Type(06),AuxType(4000),Access(C3) CB=Type(06),AuxType(4000),Access(C3)
CC=Type(06),AuxType(4000),Access(C3) CC=Type(06),AuxType(4000),Access(C3)
CEILING.ZERO=Type(06),AuxType(4000),Access(C3) CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
@ -78,7 +79,6 @@ CONGO=Type(06),AuxType(4000),Access(C3)
CONGO.BONGO=Type(06),AuxType(4000),Access(C3) CONGO.BONGO=Type(06),AuxType(4000),Access(C3)
COSMIC.COMBAT=Type(06),AuxType(4000),Access(C3) COSMIC.COMBAT=Type(06),AuxType(4000),Access(C3)
COUNTY.FAIR=Type(06),AuxType(4000),Access(C3) COUNTY.FAIR=Type(06),AuxType(4000),Access(C3)
CP=Type(06),AuxType(4000),Access(C3)
CR=Type(06),AuxType(4000),Access(C3) CR=Type(06),AuxType(4000),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3) CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3)
CRICKATEER=Type(06),AuxType(4000),Access(C3) CRICKATEER=Type(06),AuxType(4000),Access(C3)