mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-11 07:30:02 +00:00
rebalance some attract modules
This commit is contained in:
parent
939645a158
commit
04c20c9abc
@ -110,6 +110,7 @@ BW=Type(06),AuxType(3FF8),Access(C3)
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BW2=Type(06),AuxType(3FF8),Access(C3)
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BW3=Type(06),AuxType(3FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
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CAPTAIN.POWER=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
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@ -191,7 +192,6 @@ CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CP=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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@ -42,6 +42,7 @@ BUG.ATTACK=Type(06),AuxType(1FF8),Access(C3)
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BUG.BATTLE=Type(06),AuxType(1FF8),Access(C3)
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BW=Type(06),AuxType(1FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
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CAPTAIN.POWER=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CF=Type(06),AuxType(1FF8),Access(C3)
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@ -53,7 +54,6 @@ COMMANDO=Type(06),AuxType(1FF8),Access(C3)
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CONAN=Type(06),AuxType(1FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
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CP=Type(06),AuxType(1FF8),Access(C3)
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CR=Type(06),AuxType(1FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
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@ -147,7 +147,7 @@ ACTIONPOP5.CONF=2
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SHR9.CONF=5
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# set 10
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OTHER7.CONF=1
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FAVORITES5.CONF=1
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WARP.DESTROYER=0
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ACTIONT6.CONF=2
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PICCADILLY.CONF=1
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@ -166,6 +166,7 @@ SHR10.CONF=5
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# set 11
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DATAEAST.CONF=1
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PEST.PATROL=0
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ACTIONHIJ6.CONF=2
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EA.CONF=1
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SPCARTOON.4.=0
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ACTIONMNO2.CONF=2
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@ -176,12 +177,14 @@ ACTIONEFG1.CONF=2
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HIJKL2.CONF=1
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ACTIONT5.CONF=2
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THE.GOONIES=0
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OTHER8.CONF=1
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ACTIONBH2.CONF=2
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SHR11.CONF=5
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# set 12
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SEGA.CONF=1
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LOST.TOMB=0
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ACTIONMNO6.CONF=2
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HIJKL.CONF=1
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SHR50.CONF=5
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LABYRINTH=0
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@ -269,6 +272,7 @@ SPCARTOON.2.=0
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ACTIONCLR3.CONF=2
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SHR41.CONF=5
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AC=0
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OTHER7.CONF=1
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ACTDHGR1.CONF=4
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ACTIONAB2.CONF=2
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AB2.CONF=1
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@ -347,6 +351,7 @@ MNO5.CONF=1
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SPIDER.RAID=0
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ACTIONPOP3.CONF=2
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SHR46.CONF=5
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EFG4.CONF=1
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STELLAR.7=0
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ACTDHGR14.CONF=4
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HIJKL4.CONF=1
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@ -66,6 +66,7 @@ BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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BY=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CAPTAIN.POWER=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CC=Type(04),AuxType(8000),Access(C3)
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CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
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@ -82,7 +83,6 @@ CONGO=Type(04),AuxType(8000),Access(C3)
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CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
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COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
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COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
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CP=Type(04),AuxType(8000),Access(C3)
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CR=Type(04),AuxType(8000),Access(C3)
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CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
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CRICKATEER=Type(04),AuxType(8000),Access(C3)
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@ -9,9 +9,7 @@ JOUST2=JOUST
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IKARI.WARRIORS
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INFILTRATOR2=INFILTRATOR
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JUMPMAN
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LADY.TUT
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JUGGLER
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IP
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JUMP.JET2=JUMP.JET
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[eof]
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@ -9,7 +9,6 @@ HORIZON.V2=HORIZON.V
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HANDY.DANDY
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INFILTRATOR
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IP2=IP
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HUNGRYBOY
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HYPER.HEAD.ON2=HYPER.HEAD.ON
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JUGGLER2=JUGGLER
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@ -11,7 +11,5 @@ HEAD.ON
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HANDY.DANDY2=HANDY.DANDY
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HUNGRYBOY2=HUNGRYBOY
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HORIZON.V
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JOUST
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KUNG.FU.MASTER
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[eof]
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@ -10,8 +10,6 @@ LASER.BOUNCE
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IO
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LP
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JAWBREAKER.II
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LC
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LUNAR.LEEPERS
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HANDY.DANDY3=HANDY.DANDY
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[eof]
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@ -8,9 +8,7 @@ JAWBREAKER
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HIGH.RISE
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JUNGLE.HUNT2=JUNGLE.HUNT
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LOST.TOMB2=LOST.TOMB
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I1
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JUNGLE.HUNT
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JELLYFISH
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JUMP.JET
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LUNAR.LEEPERS2=LUNAR.LEEPERS
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15
res/SS/ACTIONHIJ6.CONF
Normal file
15
res/SS/ACTIONHIJ6.CONF
Normal file
@ -0,0 +1,15 @@
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#
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# action shots slideshow of games that begin with "H","I","J","K","L"
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#
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I1
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JUMP.JET2=JUMP.JET
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KUNG.FU.MASTER
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LUNAR.LEEPERS
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JELLYFISH
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LC
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JOUST
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HUNGRYBOY
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LADY.TUT
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[eof]
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@ -11,7 +11,5 @@ N.O.R.A.D
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ORBITRON
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MB3=MB
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MP1=MP
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MT
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OUTPOST
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[eof]
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@ -6,8 +6,6 @@ MD.L03=MD
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NM
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MEGABOTS3=MEGABOTS
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MB1=MB
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MOON.PATROL
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MINIT.MAN
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MICROWAVE
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OUTWORLD2=OUTWORLD
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MINOTAUR3=MINOTAUR
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@ -5,8 +5,6 @@
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MR01=MR
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MEGABOTS2=MEGABOTS
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MARAUDER2=MARAUDER
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NIGHT.STALKER
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MB2=MB
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MD.L02=MD
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MICROWAVE2=MICROWAVE
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MINER.2049ER2=MINER.2049ER
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@ -8,8 +8,6 @@ MONSTER.MASH
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MT2=MT
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MINIT.MAN3=MINIT.MAN
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NEPTUNE
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MAXWELL.MANOR
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OUTWORLD
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MINOTAUR2=MINOTAUR
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MAD.RAT
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MOUSKATTACK
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@ -9,9 +9,8 @@ MINOTAUR
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MARS.CARS
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MI
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MINIT.MAN2=MINIT.MAN
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NIBBLER
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NI
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N.O.R.A.D2=N.O.R.A.D
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MARAUDER
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NI
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[eof]
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16
res/SS/ACTIONMNO6.CONF
Normal file
16
res/SS/ACTIONMNO6.CONF
Normal file
@ -0,0 +1,16 @@
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#
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# action shots slideshow of games that begin with "M","N","O"
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#
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MARAUDER
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MT
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OUTPOST
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MOON.PATROL
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MINIT.MAN
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NIGHT.STALKER
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MB2=MB
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MAXWELL.MANOR
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OUTWORLD
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NIBBLER
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[eof]
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@ -11,6 +11,5 @@ SPECTRE
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SNACK.ATTACK
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MATING.ZONE
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SWASHBUCKLER
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THE.BILESTOAD
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[eof]
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@ -10,5 +10,6 @@ SUPER.BUNNY
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MARS.CARS
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PB
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TU
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THE.BILESTOAD
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[eof]
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@ -11,7 +11,5 @@ EARLY.BIRD
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GREMLINS
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GENETIC.DRIFT
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FS2
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THE.GOONIES
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GENIUS
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[eof]
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@ -11,7 +11,5 @@ EI
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FORCE.7
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GOLD.RUSH
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GENIUS.2
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GAMMA.GOBLINS
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FIREBUG
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[eof]
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@ -11,7 +11,5 @@ GALAXIAN
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EVOLUTION
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FRAZZLE
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GENIUS.3
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GALAXY.GATES
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FLY.WARS
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[eof]
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12
res/SS/EFG4.CONF
Normal file
12
res/SS/EFG4.CONF
Normal file
@ -0,0 +1,12 @@
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#
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# slideshow of games that begin with "E","F","G"
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#
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THE.GOONIES
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GENIUS
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GAMMA.GOBLINS
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FIREBUG
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GALAXY.GATES
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FLY.WARS
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[eof]
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@ -11,7 +11,5 @@ TAPPER
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TB
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POOYAN
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THE.GOONIES
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TU
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PLASMANIA
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[eof]
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@ -10,8 +10,6 @@ H.E.R.O
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DROL
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BRUCE.LEE
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RESCUE.RAIDERS
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FROGGER
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CONAN
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NM
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WILLY.BYTE
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[eof]
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@ -11,7 +11,5 @@ DUNG.BEETLES
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CHIVALRY
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MZ
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ALCAZAR
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SABOTAGE
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DINO.EGGS
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[eof]
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@ -11,7 +11,5 @@ BLACK.MAGIC
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CW
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SHORT.CIRCUIT
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THE.BILESTOAD
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SC
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SPECTRE
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[eof]
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15
res/SS/FAVORITES5.CONF
Normal file
15
res/SS/FAVORITES5.CONF
Normal file
@ -0,0 +1,15 @@
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#
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# slideshow of favorite title screens
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#
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CONAN
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NM
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SC
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SPECTRE
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SABOTAGE
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DINO.EGGS
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TU
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PLASMANIA
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FROGGER
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[eof]
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@ -11,6 +11,5 @@ KUNG.FU.MASTER
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HORIZON.V
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IP
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LP
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INFILTRATOR.2
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[eof]
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@ -9,5 +9,6 @@ JUMP.JET
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JAWBREAKER.II
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LC
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LAZER.SILK
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INFILTRATOR.2
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[eof]
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@ -12,6 +12,5 @@ GUARDIAN
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N.O.R.A.D
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BT
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CV
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CAPTAIN.POWER
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[eof]
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@ -11,6 +11,6 @@ PHOTAR
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QUADRANT.6112
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STAR.THIEF
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SOLO.FLIGHT
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GOLD.RUSH
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CAPTAIN.POWER
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[eof]
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@ -12,7 +12,5 @@ STARGLIDER
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RUN.FOR.IT
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MICROWAVE
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EXTERMINATOR
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EVOLUTION
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CHIVALRY
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[eof]
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@ -11,7 +11,5 @@ BLISTER.BALL
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TRIAD
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OID.ZONE
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ZARGS
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AF
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JUMP.JET
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[eof]
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@ -11,7 +11,5 @@ DOUBLE.TROUBLE
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THE.DAM.BUSTERS
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PR
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MT
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OUTWORLD
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COSMIC.COMBAT
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[eof]
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@ -11,7 +11,5 @@ HANDY.DANDY
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BOA
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ALIEN.LANDER
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APPLE.INVADER
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ARENA
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GALACTIC.ATTACK
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[eof]
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15
res/SS/OTHER8.CONF
Normal file
15
res/SS/OTHER8.CONF
Normal file
@ -0,0 +1,15 @@
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#
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# slideshow of titles not in other company-specific slideshows
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#
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ARENA
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GALACTIC.ATTACK
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OUTWORLD
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COSMIC.COMBAT
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AF
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JUMP.JET
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EVOLUTION
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CHIVALRY
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GOLD.RUSH
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[eof]
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@ -10,5 +10,6 @@ TAPPER
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TWERPS
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WARP.DESTROYER
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ZAXXON
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THE.BILESTOAD
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[eof]
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@ -11,6 +11,5 @@ THE.DAM.BUSTERS
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LG
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ZARGS
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XEVIOUS
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THE.BILESTOAD
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[eof]
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@ -67,6 +67,7 @@ ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMB.CONF=Type(04),AuxType(4000),Access(C3)
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@ -76,6 +77,7 @@ ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
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@ -131,6 +133,7 @@ EA.CONF=Type(04),AuxType(4000),Access(C3)
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EFG1.CONF=Type(04),AuxType(4000),Access(C3)
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EFG2.CONF=Type(04),AuxType(4000),Access(C3)
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EFG3.CONF=Type(04),AuxType(4000),Access(C3)
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EFG4.CONF=Type(04),AuxType(4000),Access(C3)
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EPYX.CONF=Type(04),AuxType(4000),Access(C3)
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FAVORITES1.CONF=Type(04),AuxType(4000),Access(C3)
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FAVORITES2.CONF=Type(04),AuxType(4000),Access(C3)
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@ -157,6 +160,7 @@ OTHER4.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER5.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER6.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER7.CONF=Type(04),AuxType(4000),Access(C3)
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OTHER8.CONF=Type(04),AuxType(4000),Access(C3)
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P1.CONF=Type(04),AuxType(4000),Access(C3)
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P2.CONF=Type(04),AuxType(4000),Access(C3)
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PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)
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@ -62,6 +62,7 @@ BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
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BW=Type(06),AuxType(4000),Access(C3)
|
||||
BY=Type(06),AuxType(4000),Access(C3)
|
||||
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
|
||||
CAPTAIN.POWER=Type(06),AuxType(4000),Access(C3)
|
||||
CB=Type(06),AuxType(4000),Access(C3)
|
||||
CC=Type(06),AuxType(4000),Access(C3)
|
||||
CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
|
||||
@ -78,7 +79,6 @@ CONGO=Type(06),AuxType(4000),Access(C3)
|
||||
CONGO.BONGO=Type(06),AuxType(4000),Access(C3)
|
||||
COSMIC.COMBAT=Type(06),AuxType(4000),Access(C3)
|
||||
COUNTY.FAIR=Type(06),AuxType(4000),Access(C3)
|
||||
CP=Type(06),AuxType(4000),Access(C3)
|
||||
CR=Type(06),AuxType(4000),Access(C3)
|
||||
CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3)
|
||||
CRICKATEER=Type(06),AuxType(4000),Access(C3)
|
||||
|
Loading…
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Reference in New Issue
Block a user