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@ -6,7 +6,8 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D001..D06E - persistent data structures (gGlobalPrefsStore)
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; D000 - reserved
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; D001..D06E - gGlobalPrefsStore
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; ...unused...
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; E000..E3FF - HGR font data
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; ...unused...
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@ -25,6 +26,50 @@
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; ...unused...
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; DBB4..DBFF - (de)acceleration function
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; DC00..DFFF - unused
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;
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; MAIN MEMORY DURING SEARCH/BROWSE MODE
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; 6000..9FFF - search index
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; A000..BCFF - search cache
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; BD00..BEFF - prefs buffer (clobbered if cheat mode changes)
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; BF00..BFFF - ProRWTS glue (supports LoadIndexedFile)
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;
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; MAIN MEMORY DURING MEGA-ATTRACT MODE
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; 0100..0105 - re-entry code for demos (reloaded before demo)
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; 0106..01BF - prelaunch code (reloaded before demo)
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; 0400..07FF - text screen (cleared before each module, screen holes preserved)
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; 0800..1EFF - slideshow configuration file (persistent during slideshow module)
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; 2000..5FFF - hi-res screens (cleared before each module)
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; 4000..5FFF - slideshow index file (loaded before slideshow module)
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; 6000.. - mega-attract configuration file (reloaded before each module)
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; BD00..BEFF - prefs buffer (clobbered if cheat mode changes)
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; BF00..BFFF - ProRWTS glue (reset after demo)
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;
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; MAIN MEMORY DURING MINI-ATTRACT MODE
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; 0100..0105 - re-entry code for demos (reloaded before demo)
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; 0106..01BF - prelaunch code (reloaded before demo)
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; 0400..07FF - text screen (cleared before each module, screen holes preserved)
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; 0800..1FFF - mini-attract index file (loaded once)
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; 2000..5FFF - hi-res screens
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; 6000.. - mini-attract configuration file (reloaded before each module)
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; 6000.. - transition effect code (reloaded before each screenshot module)
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;
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; MAIN MEMORY DURING GAME LAUNCH
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; 0100..0105 - re-entry code
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; 0106..01BF - prelaunch code
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; 0400..7FFF - text screen cleared (screen holes preserved)
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; 2000..5FFF - hi-res screens cleared
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; A000.. - prelaunch index file
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;
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; MAIN MEMORY DURING CREDITS
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; 0800.. - credits text
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;
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; MAIN MEMORY DURING GLOBAL HELP
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; 0800.. - help text
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;
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; MAIN MEMORY DURING PER-GAME HELP
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; 0800.. - help text
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; 6000.. - game help index file
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;
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;------------------------------------------------------------------------------
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!ifndef _CONSTANTS_ {
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