From 086961eb411671af6f36a8a942af12ae8711f5c5 Mon Sep 17 00:00:00 2001 From: 4am Date: Tue, 29 Oct 2019 14:47:15 -0400 Subject: [PATCH] . --- res/fx.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/res/fx.conf b/res/fx.conf index da512ee6e..69fb7f478 100644 --- a/res/fx.conf +++ b/res/fx.conf @@ -1 +1 @@ -STAR # RIPPLE STAR.IN SOFT.DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD HEART.IN CRYSTAL STAR.RIPPLE BIT.FIZZLE MEETINTHEMIDDLE SOFT.IRIS DIAGONAL STAR R.BY.PIXEL SUNRISE SOFT.L HEART.RIPPLE SUNSET SLOW.STAR.IN IRIS.IN CORNER.CIRCLE CENTER.BY.PIXEL DIAGONAL2 RIPPLE2 STAR.BLOOM PALETTE.FIZZLE RADIAL2 SPLIT.UD.INTRO R.BY.2 HALF.FIZZLE RADIAL3 HEART DIAGONAL3 CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE SLOW.STAR ARROW.WHITE TRI.FIZZLE SOFT.IRIS.IN DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 ARROW FOURSQUARE BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN INTERLOCK.UD LITTLE.BOXES SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # \ No newline at end of file +RIPPLE STAR.IN SOFT.DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD HEART.IN CRYSTAL STAR.RIPPLE BIT.FIZZLE MEETINTHEMIDDLE SOFT.IRIS DIAGONAL STAR R.BY.PIXEL SUNRISE SOFT.L HEART.RIPPLE SUNSET SLOW.STAR.IN IRIS.IN CORNER.CIRCLE CENTER.BY.PIXEL DIAGONAL2 RIPPLE2 STAR.BLOOM PALETTE.FIZZLE RADIAL2 SPLIT.UD.INTRO R.BY.2 HALF.FIZZLE RADIAL3 HEART DIAGONAL3 CORNER4.OUT LATTICE BAR.DISSOLVE R.BY.PALETTE FOURSPIRAL SOFT.R IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 CHECKER.FIZZLE STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE SLOW.STAR ARROW.WHITE TRI.FIZZLE SOFT.IRIS.IN DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 ARROW FOURSQUARE BLOCK.FIZZLE DIAGONAL4 STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC CORNER4.IN INTERLOCK.UD LITTLE.BOXES SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect can use $6000-$BFFF in main memory, zero page, and # text page if needed (but preserve the screen holes). $800-$1FFF is reserved # for the slideshow data. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # \ No newline at end of file