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add Bolo captive demo
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081d40af62
commit
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#BOLO=3
#HARD.HAT.MACK=3
#SPY.HUNTER=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SHORT.CONF=1
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
#SPY.HUNTER=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/BOLO
Executable file
BIN
res/demo/BOLO
Executable file
Binary file not shown.
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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BURGERTIME.2=Type(F1),AuxType(6400),Access(C3)
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6
res/notes/bolo.txt
Normal file
6
res/notes/bolo.txt
Normal file
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$129A: 8D10C0 -> 4C0001 to exit when user presses a key during demo (context is AD00C010068D10C0297F60A90060)
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$7D8A: 8D10C0 -> 4C0001 to exit when user presses a key during title screen (context is 209894A5DBF01DAD00C010188D10C0)
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$15F8: 4C62FA -> 4C0001 to exit after demo ends (context is A9FF8DF4034C62FA)
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$6E7A: C0 -> D0 to disable sound (context is A908858CA6E0BD20C0A584)
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$6F96: C0 -> D0 to disable sound (context is A9008585A6E0BD20C0A580)
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$8735: C0 -> D0 to disable sound (context is A6E0A018A9208580BD20C0C680)
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