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@ -76,11 +76,11 @@ Vindicator
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Agent USA
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Alien Ambush
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Alien Downpour
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Alien Rain
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Aquatron
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Hard Hat Mack
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# done
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Alien Rain
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Aquatron
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Bolo
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BurgerTime
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Championship Lode Runner
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SAMMY.LIGHTFOOT=3
#AGENT.USA=3
#ALIEN.DOWNPOUR=3
#ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
#HARD.HAT.MACK=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/AGENT.USA
Executable file
BIN
res/demo/AGENT.USA
Executable file
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BIN
res/demo/AGENT.USA.1
Executable file
BIN
res/demo/AGENT.USA.1
Executable file
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BIN
res/demo/ALIEN.AMBUSH
Executable file
BIN
res/demo/ALIEN.AMBUSH
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BIN
res/demo/ALIEN.DOWNPOUR
Executable file
BIN
res/demo/ALIEN.DOWNPOUR
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BIN
res/demo/ALIEN.DWNPOUR.1
Executable file
BIN
res/demo/ALIEN.DWNPOUR.1
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BIN
res/demo/SAMMY.1
Executable file
BIN
res/demo/SAMMY.1
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BIN
res/demo/SAMMY.2
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BIN
res/demo/SAMMY.2
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BIN
res/demo/SAMMY.3
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res/demo/SAMMY.3
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BIN
res/demo/SAMMY.4
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res/demo/SAMMY.4
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BIN
res/demo/SAMMY.5
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BIN
res/demo/SAMMY.5
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BIN
res/demo/SAMMY.LIGHTFOOT
Executable file
BIN
res/demo/SAMMY.LIGHTFOOT
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BIN
res/demo/SAMMY.Z
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BIN
res/demo/SAMMY.Z
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@ -1,7 +1,12 @@
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ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
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AGENT.USA=Type(06),AuxType(367C),Access(C3)
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AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
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ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.RAIN=Type(06),AuxType(0300),Access(C3)
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
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AQUATRON=Type(06),AuxType(0300),Access(C3)
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AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
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BOLO=Type(06),AuxType(10E5),Access(C3)
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BURGERTIME=Type(06),AuxType(3E97),Access(C3)
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BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
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@ -12,24 +17,31 @@ BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
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CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
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CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
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CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
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LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
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LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
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PEST.PATROL=Type(06),AuxType(0800),Access(C3)
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PITFALL.II=Type(06),AuxType(08E5),Access(C3)
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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PLASMANIA=Type(06),AuxType(0300),Access(C3)
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
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POOYAN=Type(06),AuxType(0300),Access(C3)
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POOYAN.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
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SAMMY.1=Type(F1),AuxType(0000),Access(C3)
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SAMMY.2=Type(F1),AuxType(0000),Access(C3)
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SAMMY.3=Type(F1),AuxType(0000),Access(C3)
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SAMMY.4=Type(F1),AuxType(0000),Access(C3)
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SAMMY.5=Type(F1),AuxType(0000),Access(C3)
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SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
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SNEAKERS=Type(06),AuxType(0800),Access(C3)
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SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
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SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
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2
res/notes/alien-ambush.txt
Normal file
2
res/notes/alien-ambush.txt
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@ -0,0 +1,2 @@
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$60CA: C99BF0 -> 4C0001 to exit when user presses a key (context is C99BF007C9D3F003)
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$60DB: AD10C0 -> 4C0001 to exit when user presses a button (context is AD10C04CAC60AD10C0)
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9
res/notes/sammy-lightfoot.txt
Normal file
9
res/notes/sammy-lightfoot.txt
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@ -0,0 +1,9 @@
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$022B: AD00C0 -> A901EA to disable initial key detection (context is 8D8F6EAD00C0C99B)
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$68C5: AD00C0 -> AD10C0 (context is A9028DD794AD00C0)
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$B050: AD51C0 -> 4C0001 to exit at end of demo cycle (context is AD54C0AD51C0ADFC95F021)
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$7DB9: C992F0 -> 4C0001 to exit on keypress (context is AD00C01018C992F028)
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$B15A: A9008D -> 4C0001 to exit on keypress (context is AD00C0300160A9008D6B73)
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$6EE9: C0 -> D0 to disable sound during demo (context is AD30C088D004C601)
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$5035: A9018D -> 4C0001 to exit on keypress during Sierra title (context is AD00C01008A9018D03504CDB50)
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$7864: 6868A9 -> 4C0001 to exit on keypress during sparkles (context is AD00C010076868A9018D035060)
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$4FBE: 01 -> 04 to reduce number of sparkles (context is AD31031869018D3103C900D0D760)
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