This commit is contained in:
4am 2018-11-19 17:50:00 -05:00
parent f8253b12d4
commit 0a660a53b7
17 changed files with 36 additions and 13 deletions

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@ -76,11 +76,11 @@ Vindicator
Agent USA
Alien Ambush
Alien Downpour
Alien Rain
Aquatron
Hard Hat Mack
# done
Alien Rain
Aquatron
Bolo
BurgerTime
Championship Lode Runner

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # SAMMY.LIGHTFOOT=3 #AGENT.USA=3 #ALIEN.DOWNPOUR=3 #ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/AGENT.USA Executable file

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res/demo/AGENT.USA.1 Executable file

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res/demo/ALIEN.AMBUSH Executable file

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res/demo/ALIEN.DOWNPOUR Executable file

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res/demo/ALIEN.DWNPOUR.1 Executable file

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res/demo/SAMMY.1 Executable file

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res/demo/SAMMY.2 Executable file

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res/demo/SAMMY.4 Executable file

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res/demo/SAMMY.5 Executable file

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res/demo/SAMMY.LIGHTFOOT Executable file

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res/demo/SAMMY.Z Executable file

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@ -1,7 +1,12 @@
ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
AGENT.USA=Type(06),AuxType(367C),Access(C3)
AGENT.USA.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
ALIEN.DOWNPOUR=Type(06),AuxType(0300),Access(C3)
ALIEN.DWNPOUR.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.RAIN=Type(06),AuxType(0300),Access(C3)
AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
ALIEN.RAIN.1=Type(F1),AuxType(0000),Access(C3)
AQUATRON=Type(06),AuxType(0300),Access(C3)
AQUATRON.1=Type(F1),AuxType(0000),Access(C3)
BOLO=Type(06),AuxType(10E5),Access(C3)
BURGERTIME=Type(06),AuxType(3E97),Access(C3)
BURGERTIME.1=Type(F1),AuxType(A402),Access(C3)
@ -12,24 +17,31 @@ BURGERTIME.5=Type(F1),AuxType(6000),Access(C3)
CHAMP.LODERUN=Type(06),AuxType(0800),Access(C3)
CHAMP.LODERUN.1=Type(F1),AuxType(0000),Access(C3)
CHAMP.LODERUN.Z=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS=Type(06),AuxType(0300),Access(C3)
JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
DINO.EGGS.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.C=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.F=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.H=Type(F1),AuxType(7700),Access(C3)
JUNGLE.HUNT.J=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER=Type(06),AuxType(1F00),Access(C3)
LODE.RUNNER.1=Type(F1),AuxType(0000),Access(C3)
LODE.RUNNER.M=Type(F1),AuxType(0000),Access(C3)
PEST.PATROL=Type(06),AuxType(0800),Access(C3)
PITFALL.II=Type(06),AuxType(08E5),Access(C3)
PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
PLASMANIA=Type(06),AuxType(0300),Access(C3)
POOYAN.1=Type(F1),AuxType(0000),Access(C3)
PLASMANIA.1=Type(F1),AuxType(0000),Access(C3)
POOYAN=Type(06),AuxType(0300),Access(C3)
POOYAN.1=Type(F1),AuxType(0000),Access(C3)
SAMMY.LIGHTFOOT=Type(06),AuxType(0300),Access(C3)
SAMMY.1=Type(F1),AuxType(0000),Access(C3)
SAMMY.2=Type(F1),AuxType(0000),Access(C3)
SAMMY.3=Type(F1),AuxType(0000),Access(C3)
SAMMY.4=Type(F1),AuxType(0000),Access(C3)
SAMMY.5=Type(F1),AuxType(0000),Access(C3)
SAMMY.Z=Type(F1),AuxType(0000),Access(C3)
SNEAKERS=Type(06),AuxType(0800),Access(C3)
SNEAKERS.1=Type(F1),AuxType(0000),Access(C3)
SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)

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@ -0,0 +1,2 @@
$60CA: C99BF0 -> 4C0001 to exit when user presses a key (context is C99BF007C9D3F003)
$60DB: AD10C0 -> 4C0001 to exit when user presses a button (context is AD10C04CAC60AD10C0)

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@ -0,0 +1,9 @@
$022B: AD00C0 -> A901EA to disable initial key detection (context is 8D8F6EAD00C0C99B)
$68C5: AD00C0 -> AD10C0 (context is A9028DD794AD00C0)
$B050: AD51C0 -> 4C0001 to exit at end of demo cycle (context is AD54C0AD51C0ADFC95F021)
$7DB9: C992F0 -> 4C0001 to exit on keypress (context is AD00C01018C992F028)
$B15A: A9008D -> 4C0001 to exit on keypress (context is AD00C0300160A9008D6B73)
$6EE9: C0 -> D0 to disable sound during demo (context is AD30C088D004C601)
$5035: A9018D -> 4C0001 to exit on keypress during Sierra title (context is AD00C01008A9018D03504CDB50)
$7864: 6868A9 -> 4C0001 to exit on keypress during sparkles (context is AD00C010076868A9018D035060)
$4FBE: 01 -> 04 to reduce number of sparkles (context is AD31031869018D3103C900D0D760)