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add Puck Man action shot, fix name matching bugs in mini-attract mode generation script
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parent
be9765ca75
commit
0aeb4015ae
@ -10,7 +10,8 @@ cat res/games.conf |
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cut -d"=" -f1 | \
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while read game; do
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# if I knew how to use awk, this could be O(N) instead of O(N^2)
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name=`cat res/games.conf | tr "\r" "\n" | grep "$game=" | cut -d"=" -f2`
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name=`cat res/games.conf | tr "\r" "\n" | grep ",$game=" | cut -d"=" -f2`
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echo "$game"" ""$name"
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# initialize attract mode configuration file for this game
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echo "#\n# Attract mode for $name\n#\n" > /tmp/g
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@ -26,7 +27,7 @@ cat res/games.conf |
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# add DHGR action screenshots, if any
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cat res/ss/ACTDHGR*.CONF |
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tr "\r" "\n" |
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grep "$game""$" |
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egrep "(^|=)""$game""$" |
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cut -d"=" -f1 |
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sed -e "s/^/ACTION.DHGR\//g" |
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sed -e "s/$/=B/g" |
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@ -36,7 +37,7 @@ cat res/games.conf |
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# add HGR action screenshots, if any
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cat res/ss/ACTION*.CONF |
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tr "\r" "\n" |
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grep "$game""$" |
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egrep "(^|=)""$game""$" |
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cut -d"=" -f1 |
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sed -e "s/^/ACTION.HGR\//g" |
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sed -e "s/$/=A/g" |
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@ -46,7 +47,7 @@ cat res/games.conf |
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# add GR action screenshots, if any
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cat res/ss/ACTGR*.CONF |
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tr "\r" "\n" |
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grep "$game""$" |
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egrep "(^|=)""$game""$" |
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cut -d"=" -f1 |
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sed -e "s/^/ACTION.GR\//g" |
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sed -e "s/$/=D/g" |
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BIN
res/action.hgr/PUCK.MAN
Normal file
BIN
res/action.hgr/PUCK.MAN
Normal file
Binary file not shown.
@ -1 +1 @@
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#
# Attract mode for Head On
Hyper Head On
#
ACTION.HGR/HEAD.ON=A
ACTION.HGR/HYPER.HEAD.ON2=A
ACTION.HGR/HYPER.HEAD.ON=A
[eof]
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#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Mario Bros
#
ARTWORK.SHR/MARIO.BROS=C
ACTION.HGR/MARIO.BROS2=A
ACTION.HGR/MARIO.BROS3=A
ACTION.HGR/MARIO.BROS=A
[eof]
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#
# Attract mode for Mario Bros.
#
ARTWORK.SHR/MARIO.BROS=C
ACTION.HGR/MARIO.BROS2=A
ACTION.HGR/MARIO.BROS3=A
ACTION.HGR/MARIO.BROS=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Mr. Do
#
ACTION.HGR/MR.DO.L01=A
ACTION.HGR/MR.DO.L02=A
ACTION.HGR/MR.DO.L03=A
ACTION.HGR/MR.DO.L10=A
[eof]
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#
# Attract mode for Mr. Do!
#
ACTION.HGR/MR.DO.L01=A
ACTION.HGR/MR.DO.L02=A
ACTION.HGR/MR.DO.L03=A
ACTION.HGR/MR.DO.L10=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Out Of This World
#
ACTION.GR/OOTW=D
[eof]
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#
# Attract mode for Out of This World
#
ACTION.GR/OOTW=D
[eof]
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@ -1 +1 @@
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#
# Attract mode for Pac-Man
#
ARTWORK.SHR/PAC.MAN=C
ACTION.HGR/PAC.MAN=A
PAC.MAN=0
[eof]
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#
# Attract mode for Pac-Man
#
ARTWORK.SHR/PAC.MAN=C
ACTION.HGR/PAC.MAN=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Pit Stop II
#
ARTWORK.SHR/PITSTOP.II=C
ACTION.HGR/PITSTOP.II=A
[eof]
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#
# Attract mode for Pitstop II
#
ARTWORK.SHR/PITSTOP.II=C
ACTION.HGR/PITSTOP.II=A
[eof]
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@ -1 +1 @@
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#
# Attract mode for Puckman
#
[eof]
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#
# Attract mode for Puck Man
#
ACTION.HGR/PUCK.MAN=A
[eof]
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@ -1 +1 @@
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#
# action shots slideshow of games that begin with "P","Q","R"
#
QUADRANT.6112
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II
PEST.PATROL2=PEST.PATROL
PHASER.FIRE
PICNIC.PARANOIA
RUSSKI.DUCK
RENEGADE
RIBBIT
ROADBLOCK
[eof]
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#
# action shots slideshow of games that begin with "P","Q","R"
#
QUADRANT.6112
RESCUE.RAIDERS2=RESCUE.RAIDERS
PITFALL.II
PEST.PATROL2=PEST.PATROL
PHASER.FIRE
PICNIC.PARANOIA
RUSSKI.DUCK
RENEGADE
RIBBIT
ROADBLOCK
PUCK.MAN
[eof]
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