mirror of
https://github.com/a2-4am/4cade.git
synced 2024-10-02 12:56:51 +00:00
build improvements (no binary changes)
This commit is contained in:
parent
83ca5f91af
commit
0b1e208b9d
150
Makefile
150
Makefile
@ -105,14 +105,15 @@ TITLE=res/TITLE
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.PHONY: compress attract cache clean mount all al
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.PHONY: compress attract cache clean mount all al
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# build final disk image
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$(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.ANIMATED.SOURCES) $(ICONS) $(FINDER.DATA) $(FINDER.ROOT) $(PREFS.CONF)
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$(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.ANIMATED.SOURCES) $(ICONS) $(FINDER.DATA) $(FINDER.ROOT) $(PREFS.CONF)
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cp res/blank.hdv "$@"
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cp res/blank.hdv "$@"
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cp res/_FileInformation.txt "$(BUILDDIR)"/
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cp res/_FileInformation.txt "$(BUILDDIR)"/
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$(BUILDDIR)"/LAUNCHER.SYSTEM -C >>"$(BUILDDIR)"/log
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$(LAUNCHER.SYSTEM)" -C >>"$(BUILDDIR)"/log
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for f in "$(TOTAL.DATA)" "$(PREFS.CONF)" "$(FINDER.DATA)" "$(FINDER.ROOT)"; do \
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for f in "$(TOTAL.DATA)" "$(PREFS.CONF)" "$(FINDER.DATA)" "$(FINDER.ROOT)"; do \
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$$f" -C >>"$(BUILDDIR)"/log; \
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$(CADIUS) ADDFILE "$@" "/$(VOLUME)/" "$$f" -C >>"$(BUILDDIR)"/log; \
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done
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done
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cp src/prelaunch/_FileInformation.txt "$(BUILDDIR)"/PRELAUNCH/
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cp src/prelaunch/_FileInformation.txt "$(PRELAUNCH)"/
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for f in res/TITLE.ANIMATED res/ICONS "$(PRELAUNCH)" "$(X)"; do \
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for f in res/TITLE.ANIMATED res/ICONS "$(PRELAUNCH)" "$(X)"; do \
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rm -f "$$f"/.DS_Store; \
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rm -f "$$f"/.DS_Store; \
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$(CADIUS) ADDFOLDER "$@" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >>"$(BUILDDIR)"/log; \
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$(CADIUS) ADDFOLDER "$@" "/$(VOLUME)/$$(basename $$f)" "$$f" -C >>"$(BUILDDIR)"/log; \
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@ -120,6 +121,7 @@ $(HDV): $(PROBOOTHD) $(LAUNCHER.SYSTEM) $(PRELAUNCH) $(X) $(TOTAL.DATA) $(TITLE.
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bin/changebootloader.sh "$@" $(PROBOOTHD)
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bin/changebootloader.sh "$@" $(PROBOOTHD)
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@touch "$@"
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@touch "$@"
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# build padded prefs file (padding is required for writing by ProRWTS)
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$(PREFS.CONF): $(PREFS.CONF.SOURCE) | $(MD)
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$(PREFS.CONF): $(PREFS.CONF.SOURCE) | $(MD)
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cp "$(PREFS.CONF.SOURCE)" "$@"
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cp "$(PREFS.CONF.SOURCE)" "$@"
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bin/padto.sh "$@"
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bin/padto.sh "$@"
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@ -164,7 +166,7 @@ $(GAMEHELP): $(GAMEHELP.SOURCES) | $(MD)
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$(SS): $(SS.SOURCES) | $(MD)
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$(SS): $(SS.SOURCES) | $(MD)
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mkdir -p "$@"
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mkdir -p "$@"
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$(PARALLEL) 'bin/buildslideshow.py "{}" "$(GAMES.CONF)" < "{}" > "$@/{/}"' ::: res/SS/*
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$(PARALLEL) 'bin/buildslideshow.py "{}" "$(GAMES.CONF)" < "{}" > "$@/{/}"' ::: res/SS/*
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(cd "$(BUILDDIR)"/SS/ && for f in *; do echo "$$f"; done) > "$(SS.LIST)"
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(cd "$(SS)"/ && for f in *; do echo "$$f"; done) > "$(SS.LIST)"
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@touch "$@"
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@touch "$@"
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# precompute binary data structures for each game's mini-attract configuration file
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# precompute binary data structures for each game's mini-attract configuration file
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@ -221,78 +223,80 @@ $(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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#
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bin/buildindexedfile.py "$(TOTAL.DATA)" "$(BUILDDIR)"/PRELAUNCH.INDEXED "" < "$(GAMES.SORTED)" > "$(BUILDDIR)"/PRELAUNCH.IDX
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rm -f "$@"
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touch "$@"
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bin/buildindexedfile.py "$@" "$(BUILDDIR)"/PRELAUNCH.INDEXED "" < "$(GAMES.SORTED)" > "$(BUILDDIR)"/PRELAUNCH.IDX
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#
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#
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# precompute indexed files for HGR & DHGR titles
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# precompute indexed files for HGR & DHGR titles
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# note: these are not padded because they are all an exact block-multiple anyway
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# note: these are not padded because they are all an exact block-multiple anyway
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#
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#
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bin/padto.sh "$(TOTAL.DATA)"
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bin/padto.sh "$@"
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/TITLE.HGR "$(BUILDDIR)"/HGR.TITLES.LOG < "$(TITLE.HGR.LIST)" > "$(BUILDDIR)"/TITLE.IDX
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bin/buildindexedfile.py "$@" res/TITLE.HGR "$(BUILDDIR)"/HGR.TITLES.LOG < "$(TITLE.HGR.LIST)" > "$(BUILDDIR)"/TITLE.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/TITLE.DHGR "$(BUILDDIR)"/DHGR.TITLES.LOG < "$(TITLE.DHGR.LIST)" > "$(BUILDDIR)"/DTITLE.IDX
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bin/buildindexedfile.py "$@" res/TITLE.DHGR "$(BUILDDIR)"/DHGR.TITLES.LOG < "$(TITLE.DHGR.LIST)" > "$(BUILDDIR)"/DTITLE.IDX
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bin/addfile.sh "$(COVER)" "$(TOTAL.DATA)" > src/index/res.cover.idx.a
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bin/addfile.sh "$(COVER)" "$@" > src/index/res.cover.idx.a
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bin/addfile.sh "$(TITLE)" "$(TOTAL.DATA)" > src/index/res.title.idx.a
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bin/addfile.sh "$(TITLE)" "$@" > src/index/res.title.idx.a
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bin/addfile.sh "$(HELP)" "$(TOTAL.DATA)" > src/index/res.help.idx.a
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bin/addfile.sh "$(HELP)" "$@" > src/index/res.help.idx.a
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#
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#
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# precompute indexed files for game help
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# precompute indexed files for game help
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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#
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#
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(GAMEHELP)" "" < "$(GAMES.SORTED)" > "$(BUILDDIR)"/GAMEHELP.IDX
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bin/buildindexedfile.py -p "$@" "$(GAMEHELP)" "" < "$(GAMES.SORTED)" > "$(BUILDDIR)"/GAMEHELP.IDX
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#
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#
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# precompute indexed files for slideshows
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# precompute indexed files for slideshows
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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# note: these can be padded because they're loaded into $800 at a time when $800..$1FFF is clobber-able
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#
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#
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(SS)" "" < "$(SS.LIST)" > "$(BUILDDIR)"/SLIDESHOW.IDX
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bin/buildindexedfile.py -p "$@" "$(SS)" "" < "$(SS.LIST)" > "$(BUILDDIR)"/SLIDESHOW.IDX
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(ATTRACT)" "" < "$(MINI.ATTRACT0.LIST)" > "$(BUILDDIR)"/MINIATTRACT0.IDX
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bin/buildindexedfile.py -p "$@" "$(ATTRACT)" "" < "$(MINI.ATTRACT0.LIST)" > "$(BUILDDIR)"/MINIATTRACT0.IDX
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(ATTRACT)" "" < "$(MINI.ATTRACT1.LIST)" > "$(BUILDDIR)"/MINIATTRACT1.IDX
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bin/buildindexedfile.py -p "$@" "$(ATTRACT)" "" < "$(MINI.ATTRACT1.LIST)" > "$(BUILDDIR)"/MINIATTRACT1.IDX
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#
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#
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# precompute indexed files for graphic effects
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# precompute indexed files for graphic effects
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# note: these can be padded because they're loaded into $6000 at a time when $6000..$BEFF is clobber-able
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# note: these can be padded because they're loaded into $6000 at a time when $6000..$BEFF is clobber-able
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#
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#
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(BUILDDIR)"/FX.INDEXED "" < "$(FX.CONF)" > "$(BUILDDIR)"/FX.IDX
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bin/buildindexedfile.py -p "$@" "$(BUILDDIR)"/FX.INDEXED "" < "$(FX.CONF)" > "$(BUILDDIR)"/FX.IDX
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(BUILDDIR)"/FX.INDEXED "" < "$(DFX.CONF)" > "$(BUILDDIR)"/DFX.IDX
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bin/buildindexedfile.py -p "$@" "$(BUILDDIR)"/FX.INDEXED "" < "$(DFX.CONF)" > "$(BUILDDIR)"/DFX.IDX
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(BUILDDIR)"/FX.INDEXED "" < "$(SFX.CONF)" > "$(BUILDDIR)"/SFX.IDX
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bin/buildindexedfile.py -p "$@" "$(BUILDDIR)"/FX.INDEXED "" < "$(SFX.CONF)" > "$(BUILDDIR)"/SFX.IDX
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bin/buildindexedfile.py -p -a "$(TOTAL.DATA)" "$(BUILDDIR)"/FXCODE "" < "$(FXCODE.LIST)" > "$(BUILDDIR)"/FXCODE.IDX
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bin/buildindexedfile.py -p "$@" "$(BUILDDIR)"/FXCODE "" < "$(FXCODE.LIST)" > "$(BUILDDIR)"/FXCODE.IDX
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#
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#
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# precompute indexed files for coordinates files loaded by graphic effects
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# precompute indexed files for coordinates files loaded by graphic effects
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# note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory
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# note: these can not be padded because some of them are loaded into tight spaces near the unclobberable top of main memory
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#
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#
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" "$(BUILDDIR)"/FXDATA "" < "$(FXDATA.LIST)" > "$(BUILDDIR)"/FXDATA.IDX
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bin/buildindexedfile.py "$@" "$(BUILDDIR)"/FXDATA "" < "$(FXDATA.LIST)" > "$(BUILDDIR)"/FXDATA.IDX
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#
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#
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# precompute indexed files for HGR & DHGR action screenshots
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# precompute indexed files for HGR & DHGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR0.LIST)" > "$(BUILDDIR)"/HGR0.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR0.LIST)" > "$(BUILDDIR)"/HGR0.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR1.LIST)" > "$(BUILDDIR)"/HGR1.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR1.LIST)" > "$(BUILDDIR)"/HGR1.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR2.LIST)" > "$(BUILDDIR)"/HGR2.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR2.LIST)" > "$(BUILDDIR)"/HGR2.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR3.LIST)" > "$(BUILDDIR)"/HGR3.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR3.LIST)" > "$(BUILDDIR)"/HGR3.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR4.LIST)" > "$(BUILDDIR)"/HGR4.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR4.LIST)" > "$(BUILDDIR)"/HGR4.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR5.LIST)" > "$(BUILDDIR)"/HGR5.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR5.LIST)" > "$(BUILDDIR)"/HGR5.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.HGR "" < "$(ACTION.HGR6.LIST)" > "$(BUILDDIR)"/HGR6.IDX
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bin/buildindexedfile.py "$@" res/ACTION.HGR "" < "$(ACTION.HGR6.LIST)" > "$(BUILDDIR)"/HGR6.IDX
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ACTION.DHGR "" < "$(ACTION.DHGR.LIST)" > "$(BUILDDIR)"/DHGR.IDX
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bin/buildindexedfile.py "$@" res/ACTION.DHGR "" < "$(ACTION.DHGR.LIST)" > "$(BUILDDIR)"/DHGR.IDX
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#
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#
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# precompute indexed files for GR and DGR action screenshots
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# precompute indexed files for GR and DGR action screenshots
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# note: these can be padded because they are not compressed
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# note: these can be padded because they are not compressed
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#
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#
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bin/buildindexedfile.py -a -p "$(TOTAL.DATA)" res/ACTION.GR "" < "$(ACTION.GR.LIST)" > "$(BUILDDIR)"/GR.IDX
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bin/buildindexedfile.py -p "$@" res/ACTION.GR "" < "$(ACTION.GR.LIST)" > "$(BUILDDIR)"/GR.IDX
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bin/buildindexedfile.py -a -p "$(TOTAL.DATA)" res/ACTION.DGR "" < "$(ACTION.DGR.LIST)" > "$(BUILDDIR)"/DGR.IDX
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bin/buildindexedfile.py -p "$@" res/ACTION.DGR "" < "$(ACTION.DGR.LIST)" > "$(BUILDDIR)"/DGR.IDX
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#
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#
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# precompute indexed files for SHR artwork
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" res/ARTWORK.SHR "" < "$(ARTWORK.SHR.LIST)" > "$(BUILDDIR)"/ARTWORK.IDX
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bin/buildindexedfile.py "$@" res/ARTWORK.SHR "" < "$(ARTWORK.SHR.LIST)" > "$(BUILDDIR)"/ARTWORK.IDX
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#
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#
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# precompute indexed files for demo launchers
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# precompute indexed files for demo launchers
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# note: these can not be padded because some of them are loaded too close to $C000
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# note: these can not be padded because some of them are loaded too close to $C000
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#
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#
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bin/buildindexedfile.py -a "$(TOTAL.DATA)" "$(DEMO)" "" < "$(DEMO.LIST)" > "$(BUILDDIR)"/DEMO.IDX
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bin/buildindexedfile.py "$@" "$(DEMO)" "" < "$(DEMO.LIST)" > "$(BUILDDIR)"/DEMO.IDX
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bin/addfile.sh "$(BUILDDIR)"/DEMO.IDX "$(TOTAL.DATA)" > src/index/demo.idx.a
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bin/addfile.sh "$(BUILDDIR)"/DEMO.IDX "$@" > src/index/demo.idx.a
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#
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#
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# precompute indexed files for single-load game binaries
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# precompute indexed files for single-load game binaries
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# note: these can be padded because they are loaded at a time when all of main memory is clobber-able
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# note: these can be padded because they are loaded at a time when all of main memory is clobber-able
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#
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#
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bin/buildindexedfile.py -a -p "$(TOTAL.DATA)" "$(BUILDDIR)"/X.INDEXED "" < "$(XSINGLE.LIST)" > "$(BUILDDIR)"/XSINGLE.IDX
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bin/buildindexedfile.py -p "$@" "$(BUILDDIR)"/X.INDEXED "" < "$(XSINGLE.LIST)" > "$(BUILDDIR)"/XSINGLE.IDX
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bin/addfile.sh "$(BUILDDIR)"/XSINGLE.IDX "$(TOTAL.DATA)" > src/index/xsingle.idx.a
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bin/addfile.sh "$(BUILDDIR)"/XSINGLE.IDX "$@" > src/index/xsingle.idx.a
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#
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#
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# create search indexes for each variation of (game-requires-joystick) X (game-requires-128K)
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# create search indexes for each variation of (game-requires-joystick) X (game-requires-128K)
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# in the form of OKVS data structures, plus game counts in the form of source files
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# in the form of OKVS data structures, plus game counts in the form of source files
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@ -306,48 +310,48 @@ $(TOTAL.DATA): $(FX) $(PRELAUNCH) $(DEMO) $(SS) $(X) $(ATTRACT) $(ATTRACT.IDX) $
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# add IDX files to the combined index file and generate
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# add IDX files to the combined index file and generate
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# the index records that callers use to reference them
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# the index records that callers use to reference them
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#
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#
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bin/addfile.sh "$(BUILDDIR)"/SEARCH00.IDX "$(TOTAL.DATA)" > src/index/search00.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH00.IDX "$@" > src/index/search00.idx.a
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bin/addfile.sh res/CACHE00.IDX "$(TOTAL.DATA)" > src/index/cache00.idx.a
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bin/addfile.sh res/CACHE00.IDX "$@" > src/index/cache00.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH01.IDX "$(TOTAL.DATA)" > src/index/search01.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH01.IDX "$@" > src/index/search01.idx.a
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bin/addfile.sh res/CACHE01.IDX "$(TOTAL.DATA)" > src/index/cache01.idx.a
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bin/addfile.sh res/CACHE01.IDX "$@" > src/index/cache01.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH10.IDX "$(TOTAL.DATA)" > src/index/search10.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH10.IDX "$@" > src/index/search10.idx.a
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bin/addfile.sh res/CACHE10.IDX "$(TOTAL.DATA)" > src/index/cache10.idx.a
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bin/addfile.sh res/CACHE10.IDX "$@" > src/index/cache10.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH11.IDX "$(TOTAL.DATA)" > src/index/search11.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SEARCH11.IDX "$@" > src/index/search11.idx.a
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bin/addfile.sh res/CACHE11.IDX "$(TOTAL.DATA)" > src/index/cache11.idx.a
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bin/addfile.sh res/CACHE11.IDX "$@" > src/index/cache11.idx.a
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bin/addfile.sh "$(BUILDDIR)"/PRELAUNCH.IDX "$(TOTAL.DATA)" > src/index/prelaunch.idx.a
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bin/addfile.sh "$(BUILDDIR)"/PRELAUNCH.IDX "$@" > src/index/prelaunch.idx.a
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bin/addfile.sh "$(ATTRACT.IDX)" "$(TOTAL.DATA)" > src/index/attract.idx.a
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bin/addfile.sh "$(ATTRACT.IDX)" "$@" > src/index/attract.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FX.IDX "$(TOTAL.DATA)" > src/index/fx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FX.IDX "$@" > src/index/fx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/DFX.IDX "$(TOTAL.DATA)" > src/index/dfx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/DFX.IDX "$@" > src/index/dfx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SFX.IDX "$(TOTAL.DATA)" > src/index/sfx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SFX.IDX "$@" > src/index/sfx.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FXCODE.IDX "$(TOTAL.DATA)" > src/index/fxcode.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FXCODE.IDX "$@" > src/index/fxcode.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FXDATA.IDX "$(TOTAL.DATA)" > src/index/fxdata.idx.a
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bin/addfile.sh "$(BUILDDIR)"/FXDATA.IDX "$@" > src/index/fxdata.idx.a
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bin/addfile.sh "$(BUILDDIR)"/GAMEHELP.IDX "$(TOTAL.DATA)" > src/index/gamehelp.idx.a
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bin/addfile.sh "$(BUILDDIR)"/GAMEHELP.IDX "$@" > src/index/gamehelp.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SLIDESHOW.IDX "$(TOTAL.DATA)" > src/index/slideshow.idx.a
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bin/addfile.sh "$(BUILDDIR)"/SLIDESHOW.IDX "$@" > src/index/slideshow.idx.a
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bin/addfile.sh "$(BUILDDIR)"/MINIATTRACT0.IDX "$(TOTAL.DATA)" > src/index/miniattract0.idx.a
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bin/addfile.sh "$(BUILDDIR)"/MINIATTRACT0.IDX "$@" > src/index/miniattract0.idx.a
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bin/addfile.sh "$(BUILDDIR)"/MINIATTRACT1.IDX "$(TOTAL.DATA)" > src/index/miniattract1.idx.a
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bin/addfile.sh "$(BUILDDIR)"/MINIATTRACT1.IDX "$@" > src/index/miniattract1.idx.a
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bin/addfile.sh "$(BUILDDIR)"/TITLE.IDX "$(TOTAL.DATA)" > src/index/title.idx.a
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bin/addfile.sh "$(BUILDDIR)"/TITLE.IDX "$@" > src/index/title.idx.a
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bin/addfile.sh "$(BUILDDIR)"/DTITLE.IDX "$(TOTAL.DATA)" > src/index/dtitle.idx.a
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bin/addfile.sh "$(BUILDDIR)"/DTITLE.IDX "$@" > src/index/dtitle.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR0.IDX "$(TOTAL.DATA)" > src/index/hgr0.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR0.IDX "$@" > src/index/hgr0.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR1.IDX "$(TOTAL.DATA)" > src/index/hgr1.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR1.IDX "$@" > src/index/hgr1.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR2.IDX "$(TOTAL.DATA)" > src/index/hgr2.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR2.IDX "$@" > src/index/hgr2.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR3.IDX "$(TOTAL.DATA)" > src/index/hgr3.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR3.IDX "$@" > src/index/hgr3.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR4.IDX "$(TOTAL.DATA)" > src/index/hgr4.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR4.IDX "$@" > src/index/hgr4.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR5.IDX "$(TOTAL.DATA)" > src/index/hgr5.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR5.IDX "$@" > src/index/hgr5.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/HGR6.IDX "$(TOTAL.DATA)" > src/index/hgr6.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/HGR6.IDX "$@" > src/index/hgr6.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/DHGR.IDX "$(TOTAL.DATA)" > src/index/dhgr.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/DHGR.IDX "$@" > src/index/dhgr.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/GR.IDX "$(TOTAL.DATA)" > src/index/gr.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/GR.IDX "$@" > src/index/gr.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/DGR.IDX "$(TOTAL.DATA)" > src/index/dgr.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/DGR.IDX "$@" > src/index/dgr.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/ARTWORK.IDX "$(TOTAL.DATA)" > src/index/artwork.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/ARTWORK.IDX "$@" > src/index/artwork.idx.a
|
||||||
#
|
#
|
||||||
# add additional miscellaneous files
|
# add additional miscellaneous files
|
||||||
#
|
#
|
||||||
bin/addfile.sh "$(BUILDDIR)"/COVERFADE "$(TOTAL.DATA)" > src/index/coverfade.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/COVERFADE "$@" > src/index/coverfade.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/GR.FIZZLE "$(TOTAL.DATA)" > src/index/gr.fizzle.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/GR.FIZZLE "$@" > src/index/gr.fizzle.idx.a
|
||||||
bin/addfile.sh "$(BUILDDIR)"/DGR.FIZZLE "$(TOTAL.DATA)" > src/index/dgr.fizzle.idx.a
|
bin/addfile.sh "$(BUILDDIR)"/DGR.FIZZLE "$@" > src/index/dgr.fizzle.idx.a
|
||||||
bin/addfile.sh "$(HELPTEXT)" "$(TOTAL.DATA)" > src/index/helptext.idx.a
|
bin/addfile.sh "$(HELPTEXT)" "$@" > src/index/helptext.idx.a
|
||||||
bin/addfile.sh "$(CREDITS)" "$(TOTAL.DATA)" > src/index/credits.idx.a
|
bin/addfile.sh "$(CREDITS)" "$@" > src/index/credits.idx.a
|
||||||
bin/addfile.sh "$(DECRUNCH)" "$(TOTAL.DATA)" > src/index/decrunch.idx.a
|
bin/addfile.sh "$(DECRUNCH)" "$@" > src/index/decrunch.idx.a
|
||||||
bin/addfile.sh "$(JOYSTICK)" "$(TOTAL.DATA)" > src/index/joystick.idx.a
|
bin/addfile.sh "$(JOYSTICK)" "$@" > src/index/joystick.idx.a
|
||||||
@touch "$@"
|
@touch "$@"
|
||||||
|
|
||||||
# assemble main program
|
# assemble main program
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
#!/usr/bin/env python3
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
# flags
|
# flags
|
||||||
# -a append to data file (default off = truncate)
|
|
||||||
# -p pad sizes within data file to next block size (default off)
|
# -p pad sizes within data file to next block size (default off)
|
||||||
|
|
||||||
# parameters
|
# parameters
|
||||||
@ -18,16 +17,12 @@ import struct
|
|||||||
import sys
|
import sys
|
||||||
|
|
||||||
kStandardFilename = 'STANDARD'
|
kStandardFilename = 'STANDARD'
|
||||||
kFileMode = {False: 'wb', True: 'ab'}
|
|
||||||
|
|
||||||
def build(records, args):
|
def build(records, args):
|
||||||
if args.append:
|
output_file_size = os.path.getsize(args.output_file)
|
||||||
output_file_size = os.path.getsize(args.output_file)
|
|
||||||
else:
|
|
||||||
output_file_size = 0
|
|
||||||
standard_offset = standard_size = 0
|
standard_offset = standard_size = 0
|
||||||
standard_filename = os.path.join(args.input_directory, kStandardFilename)
|
standard_filename = os.path.join(args.input_directory, kStandardFilename)
|
||||||
with open(args.output_file, kFileMode[args.append]) as output_file_handle:
|
with open(args.output_file, 'ab') as output_file_handle:
|
||||||
if os.path.exists(standard_filename):
|
if os.path.exists(standard_filename):
|
||||||
standard_offset = output_file_size
|
standard_offset = output_file_size
|
||||||
standard_size = os.path.getsize(standard_filename)
|
standard_size = os.path.getsize(standard_filename)
|
||||||
@ -92,7 +87,6 @@ if __name__ == "__main__":
|
|||||||
parser.add_argument("input_directory")
|
parser.add_argument("input_directory")
|
||||||
parser.add_argument("log_file")
|
parser.add_argument("log_file")
|
||||||
parser.add_argument("-p", "--pad", action="store_true", default=False, help="pad file sizes to multiples of 512 (default: use exact size)")
|
parser.add_argument("-p", "--pad", action="store_true", default=False, help="pad file sizes to multiples of 512 (default: use exact size)")
|
||||||
parser.add_argument("-a", "--append", action="store_true", default=False, help="append to output file (default: overwrite)")
|
|
||||||
args = parser.parse_args()
|
args = parser.parse_args()
|
||||||
records = [x.strip() for x in sys.stdin.readlines()]
|
records = [x.strip() for x in sys.stdin.readlines()]
|
||||||
records = [x for x in records if x and x[0] not in ('#', '[')]
|
records = [x for x in records if x and x[0] not in ('#', '[')]
|
||||||
|
Loading…
Reference in New Issue
Block a user