use git-friendly line endings

This commit is contained in:
4am
2020-03-22 21:58:26 -04:00
parent 454d70fb4c
commit 0fe647f4dd
424 changed files with 4102 additions and 455 deletions
-4
View File
@@ -11,7 +11,6 @@ check_title_slideshow() {
[ -f "$1" ] ||
fatal_error "Can't find HGR title slideshow" "$1"
cat "$1" |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@@ -25,7 +24,6 @@ check_action_slideshow() {
[ -f "$1" ] ||
fatal_error "Can't find HGR action slideshow" "$1"
cat "$1" |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@@ -42,7 +40,6 @@ check_action_slideshow() {
}
cat res/GAMES.CONF |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@@ -50,7 +47,6 @@ cat res/GAMES.CONF |
cut -d"=" -f1 > /tmp/games
cat res/ATTRACT.CONF |
tr "\r" "\n" |
grep "=" |
grep -v "^#" |
while read line; do
+4 -10
View File
@@ -3,17 +3,16 @@
# run from project root directory
cat res/GAMES.CONF |
tr "\r" "\n" |
grep "," |
grep -v "^#" |
cut -d"," -f2 |
cut -d"=" -f1 | \
while read game; do
# if I knew how to use awk, this could be O(N) instead of O(N^2)
name=`cat res/GAMES.CONF | tr "\r" "\n" | grep ",$game=" | cut -d"=" -f2`
name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
# initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
echo "#\r# Attract mode for $name\r#\r" > /tmp/g
# add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] &&
@@ -21,7 +20,6 @@ cat res/GAMES.CONF |
# add DHGR action screenshots, if any
cat res/SS/ACTDHGR*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.DHGR\//g" |
@@ -31,7 +29,6 @@ cat res/GAMES.CONF |
# add HGR action screenshots, if any
cat res/SS/ACTION*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.HGR\//g" |
@@ -41,7 +38,6 @@ cat res/GAMES.CONF |
# add GR action screenshots, if any
cat res/SS/ACTGR*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.GR\//g" |
@@ -51,7 +47,6 @@ cat res/GAMES.CONF |
# add self-running demo, if any
cat res/ATTRACT.CONF |
tr "\r" "\n" |
grep "^$game=0" >> /tmp/g
if [ "$game" == "SPARE.CHANGE" ]; then
@@ -68,10 +63,9 @@ cat res/GAMES.CONF |
fi
# add eof
echo "\n[eof]" >> /tmp/g
echo "\r[eof]" >> /tmp/g
# change line endings
cat /tmp/g | tr "\n" "\r" > res/ATTRACT/"$game"
cat /tmp/g > res/ATTRACT/"$game"
# clean up
rm /tmp/g
+313 -1
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+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for Agent U S A
#
ARTWORK.SHR/AGENT.USA=C
ACTION.HGR/AGENT.USA=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/ALCAZAR=C
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/ALIEN.DOWNPOUR=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/ALIEN.MUNCHIES=A
+7 -1
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@@ -1 +1,7 @@
#
#
# Attract mode for
#
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/APPLE.PANIC=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/AQUATRON=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for Asteroid Blaster
#
+8 -1
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@@ -1 +1,8 @@
#
#
# Attract mode for
#
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/BALLBLAZER=C
+8 -1
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@@ -1 +1,8 @@
#
#
# Attract mode for
#
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/BATTLEZONE=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for BC's Quest For Tires
#
ARTWORK.SHR/BCS.QUEST=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/BEER.RUN=A
+2 -1
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@@ -1 +1,2 @@
#
#
# Attract mode for
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/BELLHOP=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for Beyond Castle Wolfenstein
#
ARTWORK.SHR/BEYOND.WOLFEN=C
ACTION.HGR/BEYOND.WOLFEN2=A
ACTION.HGR/BEYOND.WOLFEN3=A
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for
#
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for BlockChain
#
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for Bouncing Kamungas
#
ARTWORK.SHR/BOUNCING.KMNGAS=C
ACTION.HGR/BOUNCING.KMNGA2=A
ACTION.HGR/BOUNCING.KMNGAS=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for Brainteaser Boulevard
#
ARTWORK.SHR/BRAINTEASERBLVD=C
ACTION.HGR/BRAINTEASERBLVD=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/BRUCE.LEE=C
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for Buck Rogers: Planet of Zoom
#
ARTWORK.SHR/BUCK.ROGERS=C
ACTION.HGR/BUCK.ROGERS2=A
ACTION.HGR/BUCK.ROGERS3=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for Bill Budge's Trilogy
#
+12 -1
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@@ -1 +1,12 @@
#
#
# Attract mode for BurgerTime
#
ACTION.HGR/BURGERTIMEL1=A
ACTION.HGR/BURGERTIMEL2=A
ACTION.HGR/BURGERTIMEL3=A
ACTION.HGR/BURGERTIMEL4=A
ACTION.HGR/BURGERTIMEL5=A
ACTION.HGR/BURGERTIMEL6=A
ACTION.HGR/BURGERTIMEL7=A
ACTION.HGR/BURGERTIMEL8=A
ACTION.HGR/BURGERTIMEL9=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/BUZZARD.BAIT=A
+9 -1
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@@ -1 +1,9 @@
#
#
# Attract mode for California Games
#
ARTWORK.SHR/CALI.GAMES=C
ACTION.DHGR/CALI.GAMES2=B
ACTION.DHGR/CALI.GAMES3=B
ACTION.DHGR/CALI.GAMES4=B
ACTION.DHGR/CALI.GAMES5=B
ACTION.DHGR/CALI.GAMES6=B
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for Cannonball Blitz
#
ARTWORK.SHR/CANNONBALL.BLTZ=C
ACTION.HGR/CANNONBALL.BLTZ=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CANYON.CLIMBER=C
+13 -1
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@@ -1 +1,13 @@
#
#
# Attract mode for Captain Goodnight
#
ARTWORK.SHR/CAPTN.GOODNIGHT=C
ACTION.HGR/CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A
ACTION.HGR/CAPTN.GOODNIGH3=A
ACTION.HGR/CAPTN.GOODNIGH4=A
ACTION.HGR/CAPTN.GOODNIGH5=A
ACTION.HGR/CAPTN.GOODNIGH6=A
ACTION.HGR/CAPTN.GOODNIGH7=A
ACTION.HGR/CAPTN.GOODNIGH8=A
ACTION.HGR/CAPTN.GOODNIGH9=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/CEILING.ZERO=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+55 -1
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@@ -1 +1,55 @@
#
#
# Attract mode for Championship Lode Runner
#
ARTWORK.SHR/CHAMP.LODERUN=C
ACTION.HGR/CHAMP.LODERUN=A
ACTION.HGR/CLODE001=A
ACTION.HGR/CLODE002=A
ACTION.HGR/CLODE003=A
ACTION.HGR/CLODE004=A
ACTION.HGR/CLODE005=A
ACTION.HGR/CLODE006=A
ACTION.HGR/CLODE007=A
ACTION.HGR/CLODE008=A
ACTION.HGR/CLODE009=A
ACTION.HGR/CLODE010=A
ACTION.HGR/CLODE011=A
ACTION.HGR/CLODE012=A
ACTION.HGR/CLODE013=A
ACTION.HGR/CLODE014=A
ACTION.HGR/CLODE015=A
ACTION.HGR/CLODE016=A
ACTION.HGR/CLODE017=A
ACTION.HGR/CLODE018=A
ACTION.HGR/CLODE019=A
ACTION.HGR/CLODE020=A
ACTION.HGR/CLODE021=A
ACTION.HGR/CLODE022=A
ACTION.HGR/CLODE023=A
ACTION.HGR/CLODE024=A
ACTION.HGR/CLODE025=A
ACTION.HGR/CLODE026=A
ACTION.HGR/CLODE027=A
ACTION.HGR/CLODE028=A
ACTION.HGR/CLODE029=A
ACTION.HGR/CLODE030=A
ACTION.HGR/CLODE031=A
ACTION.HGR/CLODE032=A
ACTION.HGR/CLODE033=A
ACTION.HGR/CLODE034=A
ACTION.HGR/CLODE035=A
ACTION.HGR/CLODE036=A
ACTION.HGR/CLODE037=A
ACTION.HGR/CLODE038=A
ACTION.HGR/CLODE039=A
ACTION.HGR/CLODE040=A
ACTION.HGR/CLODE041=A
ACTION.HGR/CLODE042=A
ACTION.HGR/CLODE043=A
ACTION.HGR/CLODE044=A
ACTION.HGR/CLODE045=A
ACTION.HGR/CLODE046=A
ACTION.HGR/CLODE047=A
ACTION.HGR/CLODE048=A
ACTION.HGR/CLODE049=A
ACTION.HGR/CLODE050=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for Apple Cider Spider
#
ACTION.HGR/CIDER.SPIDER=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/COMMANDO=C
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CONGO.BONGO=C
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/CRIME.WAVE=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CRISIS.MOUNTAIN=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CROSSFIRE=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/CUBIT2=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for Cyber Strike
#
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for D-Generation
#
ARTWORK.SHR/D.GENERATION=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for David's Midnight Magic
#
ARTWORK.SHR/DAVIDS.MAGIC=C
+7 -1
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@@ -1 +1,7 @@
#
#
# Attract mode for
#
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/DINO.EGGS=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/DONKEY.KONG2=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for
#
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for Eggs-It
#
ARTWORK.SHR/EGGS.IT=C
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
+2 -1
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@@ -1 +1,2 @@
#
#
# Attract mode for
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/FLIP.OUT=A
+7 -1
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@@ -1 +1,7 @@
#
#
# Attract mode for
#
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for Formula 1 Racer
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/FREE.FALL2=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/FROGGER2=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for Frogger II
#
ARTWORK.SHR/FROGGER.II=C
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for Flight Simulator II
#
ARTWORK.SHR/FS2=C
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for Fuji Crowded Speedway
#
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+8 -1
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@@ -1 +1,8 @@
#
#
# Attract mode for
#
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for
#
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
+5 -1
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@@ -1 +1,5 @@
#
#
# Attract mode for
#
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+10 -1
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@@ -1 +1,10 @@
#
#
# Attract mode for The Goonies
#
ARTWORK.SHR/GOONIES=C
ACTION.HGR/GOONIES2=A
ACTION.HGR/GOONIES3=A
ACTION.HGR/GOONIES4=A
ACTION.HGR/GOONIES5=A
ACTION.HGR/GOONIES6=A
ACTION.HGR/GOONIES=A
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ARTWORK.SHR/GORGON=C
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+4 -1
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@@ -1 +1,4 @@
#
#
# Attract mode for
#
ACTION.HGR/GUARDIAN2=A
+6 -1
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@@ -1 +1,6 @@
#
#
# Attract mode for
#
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#
+7 -1
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@@ -1 +1,7 @@
#
#
# Attract mode for
#
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
+3 -1
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@@ -1 +1,3 @@
#
#
# Attract mode for
#

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