use git-friendly line endings

This commit is contained in:
4am 2020-03-22 21:58:26 -04:00
parent 454d70fb4c
commit 0fe647f4dd
424 changed files with 4102 additions and 455 deletions

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@ -11,7 +11,6 @@ check_title_slideshow() {
[ -f "$1" ] ||
fatal_error "Can't find HGR title slideshow" "$1"
cat "$1" |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@ -25,7 +24,6 @@ check_action_slideshow() {
[ -f "$1" ] ||
fatal_error "Can't find HGR action slideshow" "$1"
cat "$1" |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@ -42,7 +40,6 @@ check_action_slideshow() {
}
cat res/GAMES.CONF |
tr "\r" "\n" |
grep -v "^#" |
grep -v "^\[" |
grep -v "^$" |
@ -50,7 +47,6 @@ cat res/GAMES.CONF |
cut -d"=" -f1 > /tmp/games
cat res/ATTRACT.CONF |
tr "\r" "\n" |
grep "=" |
grep -v "^#" |
while read line; do

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@ -3,17 +3,16 @@
# run from project root directory
cat res/GAMES.CONF |
tr "\r" "\n" |
grep "," |
grep -v "^#" |
cut -d"," -f2 |
cut -d"=" -f1 | \
while read game; do
# if I knew how to use awk, this could be O(N) instead of O(N^2)
name=`cat res/GAMES.CONF | tr "\r" "\n" | grep ",$game=" | cut -d"=" -f2`
name=`cat res/GAMES.CONF | grep ",$game=" | cut -d"=" -f2`
# initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
echo "#\r# Attract mode for $name\r#\r" > /tmp/g
# add box art, if any
[ -f res/ARTWORK.SHR/"$game" ] &&
@ -21,7 +20,6 @@ cat res/GAMES.CONF |
# add DHGR action screenshots, if any
cat res/SS/ACTDHGR*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.DHGR\//g" |
@ -31,7 +29,6 @@ cat res/GAMES.CONF |
# add HGR action screenshots, if any
cat res/SS/ACTION*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.HGR\//g" |
@ -41,7 +38,6 @@ cat res/GAMES.CONF |
# add GR action screenshots, if any
cat res/SS/ACTGR*.CONF |
tr "\r" "\n" |
egrep "(^|=)""$game""$" |
cut -d"=" -f1 |
sed -e "s/^/ACTION.GR\//g" |
@ -51,7 +47,6 @@ cat res/GAMES.CONF |
# add self-running demo, if any
cat res/ATTRACT.CONF |
tr "\r" "\n" |
grep "^$game=0" >> /tmp/g
if [ "$game" == "SPARE.CHANGE" ]; then
@ -68,10 +63,9 @@ cat res/GAMES.CONF |
fi
# add eof
echo "\n[eof]" >> /tmp/g
echo "\r[eof]" >> /tmp/g
# change line endings
cat /tmp/g | tr "\n" "\r" > res/ATTRACT/"$game"
cat /tmp/g > res/ATTRACT/"$game"
# clean up
rm /tmp/g

File diff suppressed because one or more lines are too long

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@ -1 +1,5 @@
# # Attract mode for Agent U S A # ARTWORK.SHR/AGENT.USA=C ACTION.HGR/AGENT.USA=A AGENT.USA=0 [eof]
# # Attract mode for Agent U S A #
ARTWORK.SHR/AGENT.USA=C
ACTION.HGR/AGENT.USA=A
AGENT.USA=0
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ACTION.DHGR/AIRHEART2=B ACTION.DHGR/AIRHEART3=B ACTION.DHGR/AIRHEART=B [eof]
# # Attract mode for #
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/ALCAZAR=C ACTION.HGR/ALCAZAR=A [eof]
# # Attract mode for #
ARTWORK.SHR/ALCAZAR=C
ACTION.HGR/ALCAZAR=A
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/ALIEN.AMBUSH=C ACTION.HGR/ALIEN.AMBUSH=A ALIEN.AMBUSH=0 [eof]
# # Attract mode for #
ARTWORK.SHR/ALIEN.AMBUSH=C
ACTION.HGR/ALIEN.AMBUSH=A
ALIEN.AMBUSH=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/ALIEN.DOWNPOUR=A ALIEN.DOWNPOUR=0 [eof]
# # Attract mode for #
ACTION.HGR/ALIEN.DOWNPOUR=A
ALIEN.DOWNPOUR=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/ALIEN.MUNCHIES=A ALIEN.MUNCHIES=0 [eof]
# # Attract mode for #
ACTION.HGR/ALIEN.MUNCHIES=A
ALIEN.MUNCHIES=0
[eof]

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@ -1 +1,7 @@
# # Attract mode for # ARTWORK.SHR/ALIEN.TYPHOON=C ACTION.HGR/ALIEN.TYPHOON2=A ACTION.HGR/ALIEN.TYPHOON3=A ACTION.HGR/ALIEN.TYPHOON=A ALIEN.TYPHOON=0 [eof]
# # Attract mode for #
ARTWORK.SHR/ALIEN.TYPHOON=C
ACTION.HGR/ALIEN.TYPHOON2=A
ACTION.HGR/ALIEN.TYPHOON3=A
ACTION.HGR/ALIEN.TYPHOON=A
ALIEN.TYPHOON=0
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/ANKH=A [eof]
# # Attract mode for #
ACTION.HGR/ANKH=A
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/APPLE.PANIC=C ACTION.HGR/APPLE.PANIC=A [eof]
# # Attract mode for #
ARTWORK.SHR/APPLE.PANIC=C
ACTION.HGR/APPLE.PANIC=A
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/AQUATRON=A AQUATRON=0 [eof]
# # Attract mode for #
ACTION.HGR/AQUATRON=A
AQUATRON=0
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/ARGOS=A [eof]
# # Attract mode for #
ACTION.HGR/ARGOS=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/ARKANOID=A [eof]
# # Attract mode for #
ACTION.HGR/ARKANOID=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for Asteroid Blaster # ACTION.HGR/ASTEROID.BLASTR=A [eof]
# # Attract mode for Asteroid Blaster #
ACTION.HGR/ASTEROID.BLASTR=A
[eof]

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@ -1 +1,8 @@
# # Attract mode for # ACTION.HGR/AXIS.ASSASSIN2=A ACTION.HGR/AXIS.ASSASSIN3=A ACTION.HGR/AXIS.ASSASSIN4=A ACTION.HGR/AXIS.ASSASSIN5=A ACTION.HGR/AXIS.ASSASSIN=A AXIS.ASSASSIN=0 [eof]
# # Attract mode for #
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A
ACTION.HGR/AXIS.ASSASSIN5=A
ACTION.HGR/AXIS.ASSASSIN=A
AXIS.ASSASSIN=0
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/AZTEC2=A ACTION.HGR/AZTEC3=A ACTION.HGR/AZTEC=A [eof]
# # Attract mode for #
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ACTION.DHGR/BAD.DUDES2=B ACTION.DHGR/BAD.DUDES3=B ACTION.DHGR/BAD.DUDES=B [eof]
# # Attract mode for #
ACTION.DHGR/BAD.DUDES2=B
ACTION.DHGR/BAD.DUDES3=B
ACTION.DHGR/BAD.DUDES=B
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/BALLBLAZER=C ACTION.HGR/BALLBLAZER=A [eof]
# # Attract mode for #
ARTWORK.SHR/BALLBLAZER=C
ACTION.HGR/BALLBLAZER=A
[eof]

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@ -1 +1,8 @@
# # Attract mode for # ARTWORK.SHR/BATMAN=C ACTION.DHGR/BATMAN2=B ACTION.DHGR/BATMAN3=B ACTION.DHGR/BATMAN4=B ACTION.DHGR/BATMAN5=B ACTION.DHGR/BATMAN=B [eof]
# # Attract mode for #
ARTWORK.SHR/BATMAN=C
ACTION.DHGR/BATMAN2=B
ACTION.DHGR/BATMAN3=B
ACTION.DHGR/BATMAN4=B
ACTION.DHGR/BATMAN5=B
ACTION.DHGR/BATMAN=B
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/BATTLE.CRUISER=A [eof]
# # Attract mode for #
ACTION.HGR/BATTLE.CRUISER=A
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/BATTLEZONE=A BATTLEZONE=0 [eof]
# # Attract mode for #
ACTION.HGR/BATTLEZONE=A
BATTLEZONE=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for BC's Quest For Tires # ARTWORK.SHR/BCS.QUEST=C ACTION.HGR/BCS.QUEST=A [eof]
# # Attract mode for BC's Quest For Tires #
ARTWORK.SHR/BCS.QUEST=C
ACTION.HGR/BCS.QUEST=A
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/BEER.RUN=A BEER.RUN=0 [eof]
# # Attract mode for #
ACTION.HGR/BEER.RUN=A
BEER.RUN=0
[eof]

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@ -1 +1,2 @@
# # Attract mode for # [eof]
# # Attract mode for #
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/BELLHOP=A BELLHOP=0 [eof]
# # Attract mode for #
ACTION.HGR/BELLHOP=A
BELLHOP=0
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/BERZAP=A [eof]
# # Attract mode for #
ACTION.HGR/BERZAP=A
[eof]

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@ -1 +1,6 @@
# # Attract mode for Beyond Castle Wolfenstein # ARTWORK.SHR/BEYOND.WOLFEN=C ACTION.HGR/BEYOND.WOLFEN2=A ACTION.HGR/BEYOND.WOLFEN3=A ACTION.HGR/BEYOND.WOLFEN=A [eof]
# # Attract mode for Beyond Castle Wolfenstein #
ARTWORK.SHR/BEYOND.WOLFEN=C
ACTION.HGR/BEYOND.WOLFEN2=A
ACTION.HGR/BEYOND.WOLFEN3=A
ACTION.HGR/BEYOND.WOLFEN=A
[eof]

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@ -1 +1,6 @@
# # Attract mode for # ARTWORK.SHR/BLACK.MAGIC=C ACTION.HGR/BLACK.MAGIC2=A ACTION.HGR/BLACK.MAGIC3=A ACTION.HGR/BLACK.MAGIC=A [eof]
# # Attract mode for #
ARTWORK.SHR/BLACK.MAGIC=C
ACTION.HGR/BLACK.MAGIC2=A
ACTION.HGR/BLACK.MAGIC3=A
ACTION.HGR/BLACK.MAGIC=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/BLISTER.BALL=A [eof]
# # Attract mode for #
ACTION.HGR/BLISTER.BALL=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for BlockChain # ACTION.GR/BLOCKCHAIN=D [eof]
# # Attract mode for BlockChain #
ACTION.GR/BLOCKCHAIN=D
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/BOLO=C ACTION.HGR/BOLO=A BOLO=0 [eof]
# # Attract mode for #
ARTWORK.SHR/BOLO=C
ACTION.HGR/BOLO=A
BOLO=0
[eof]

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@ -1 +1,6 @@
# # Attract mode for Bouncing Kamungas # ARTWORK.SHR/BOUNCING.KMNGAS=C ACTION.HGR/BOUNCING.KMNGA2=A ACTION.HGR/BOUNCING.KMNGAS=A BOUNCING.KMNGAS=0 [eof]
# # Attract mode for Bouncing Kamungas #
ARTWORK.SHR/BOUNCING.KMNGAS=C
ACTION.HGR/BOUNCING.KMNGA2=A
ACTION.HGR/BOUNCING.KMNGAS=A
BOUNCING.KMNGAS=0
[eof]

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@ -1 +1,5 @@
# # Attract mode for Brainteaser Boulevard # ARTWORK.SHR/BRAINTEASERBLVD=C ACTION.HGR/BRAINTEASERBLVD=A BRAINTEASERBLVD=0 [eof]
# # Attract mode for Brainteaser Boulevard #
ARTWORK.SHR/BRAINTEASERBLVD=C
ACTION.HGR/BRAINTEASERBLVD=A
BRAINTEASERBLVD=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/BRUCE.LEE=C ACTION.HGR/BRUCE.LEE=A [eof]
# # Attract mode for #
ARTWORK.SHR/BRUCE.LEE=C
ACTION.HGR/BRUCE.LEE=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/BUBBLE.BOBBLE=A [eof]
# # Attract mode for #
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]

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@ -1 +1,6 @@
# # Attract mode for Buck Rogers: Planet of Zoom # ARTWORK.SHR/BUCK.ROGERS=C ACTION.HGR/BUCK.ROGERS2=A ACTION.HGR/BUCK.ROGERS3=A ACTION.HGR/BUCK.ROGERS=A [eof]
# # Attract mode for Buck Rogers: Planet of Zoom #
ARTWORK.SHR/BUCK.ROGERS=C
ACTION.HGR/BUCK.ROGERS2=A
ACTION.HGR/BUCK.ROGERS3=A
ACTION.HGR/BUCK.ROGERS=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for Bill Budge's Trilogy # ACTION.HGR/BUDGETRILOGY=A [eof]
# # Attract mode for Bill Budge's Trilogy #
ACTION.HGR/BUDGETRILOGY=A
[eof]

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@ -1 +1,12 @@
# # Attract mode for BurgerTime # ACTION.HGR/BURGERTIMEL1=A ACTION.HGR/BURGERTIMEL2=A ACTION.HGR/BURGERTIMEL3=A ACTION.HGR/BURGERTIMEL4=A ACTION.HGR/BURGERTIMEL5=A ACTION.HGR/BURGERTIMEL6=A ACTION.HGR/BURGERTIMEL7=A ACTION.HGR/BURGERTIMEL8=A ACTION.HGR/BURGERTIMEL9=A BURGERTIME=0 [eof]
# # Attract mode for BurgerTime #
ACTION.HGR/BURGERTIMEL1=A
ACTION.HGR/BURGERTIMEL2=A
ACTION.HGR/BURGERTIMEL3=A
ACTION.HGR/BURGERTIMEL4=A
ACTION.HGR/BURGERTIMEL5=A
ACTION.HGR/BURGERTIMEL6=A
ACTION.HGR/BURGERTIMEL7=A
ACTION.HGR/BURGERTIMEL8=A
ACTION.HGR/BURGERTIMEL9=A
BURGERTIME=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/BUZZARD.BAIT=A BUZZARD.BAIT=0 [eof]
# # Attract mode for #
ACTION.HGR/BUZZARD.BAIT=A
BUZZARD.BAIT=0
[eof]

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@ -1 +1,9 @@
# # Attract mode for California Games # ARTWORK.SHR/CALI.GAMES=C ACTION.DHGR/CALI.GAMES2=B ACTION.DHGR/CALI.GAMES3=B ACTION.DHGR/CALI.GAMES4=B ACTION.DHGR/CALI.GAMES5=B ACTION.DHGR/CALI.GAMES6=B ACTION.DHGR/CALI.GAMES=B [eof]
# # Attract mode for California Games #
ARTWORK.SHR/CALI.GAMES=C
ACTION.DHGR/CALI.GAMES2=B
ACTION.DHGR/CALI.GAMES3=B
ACTION.DHGR/CALI.GAMES4=B
ACTION.DHGR/CALI.GAMES5=B
ACTION.DHGR/CALI.GAMES6=B
ACTION.DHGR/CALI.GAMES=B
[eof]

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@ -1 +1,5 @@
# # Attract mode for Cannonball Blitz # ARTWORK.SHR/CANNONBALL.BLTZ=C ACTION.HGR/CANNONBALL.BLTZ=A CANNONBALL.BLTZ=0 [eof]
# # Attract mode for Cannonball Blitz #
ARTWORK.SHR/CANNONBALL.BLTZ=C
ACTION.HGR/CANNONBALL.BLTZ=A
CANNONBALL.BLTZ=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/CANYON.CLIMBER=C ACTION.HGR/CANYON.CLIMBER=A [eof]
# # Attract mode for #
ARTWORK.SHR/CANYON.CLIMBER=C
ACTION.HGR/CANYON.CLIMBER=A
[eof]

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@ -1 +1,13 @@
# # Attract mode for Captain Goodnight # ARTWORK.SHR/CAPTN.GOODNIGHT=C ACTION.HGR/CAPTN.GOODNIGH1=A ACTION.HGR/CAPTN.GOODNIGH2=A ACTION.HGR/CAPTN.GOODNIGH3=A ACTION.HGR/CAPTN.GOODNIGH4=A ACTION.HGR/CAPTN.GOODNIGH5=A ACTION.HGR/CAPTN.GOODNIGH6=A ACTION.HGR/CAPTN.GOODNIGH7=A ACTION.HGR/CAPTN.GOODNIGH8=A ACTION.HGR/CAPTN.GOODNIGH9=A ACTION.HGR/CAPTN.GOODNIGHT=A [eof]
# # Attract mode for Captain Goodnight #
ARTWORK.SHR/CAPTN.GOODNIGHT=C
ACTION.HGR/CAPTN.GOODNIGH1=A
ACTION.HGR/CAPTN.GOODNIGH2=A
ACTION.HGR/CAPTN.GOODNIGH3=A
ACTION.HGR/CAPTN.GOODNIGH4=A
ACTION.HGR/CAPTN.GOODNIGH5=A
ACTION.HGR/CAPTN.GOODNIGH6=A
ACTION.HGR/CAPTN.GOODNIGH7=A
ACTION.HGR/CAPTN.GOODNIGH8=A
ACTION.HGR/CAPTN.GOODNIGH9=A
ACTION.HGR/CAPTN.GOODNIGHT=A
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/CEILING.ZERO=A CEILING.ZERO=0 [eof]
# # Attract mode for #
ACTION.HGR/CEILING.ZERO=A
CEILING.ZERO=0
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/CENTIPEDE=A [eof]
# # Attract mode for #
ACTION.HGR/CENTIPEDE=A
[eof]

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@ -1 +1,55 @@
# # Attract mode for Championship Lode Runner # ARTWORK.SHR/CHAMP.LODERUN=C ACTION.HGR/CHAMP.LODERUN=A ACTION.HGR/CLODE001=A ACTION.HGR/CLODE002=A ACTION.HGR/CLODE003=A ACTION.HGR/CLODE004=A ACTION.HGR/CLODE005=A ACTION.HGR/CLODE006=A ACTION.HGR/CLODE007=A ACTION.HGR/CLODE008=A ACTION.HGR/CLODE009=A ACTION.HGR/CLODE010=A ACTION.HGR/CLODE011=A ACTION.HGR/CLODE012=A ACTION.HGR/CLODE013=A ACTION.HGR/CLODE014=A ACTION.HGR/CLODE015=A ACTION.HGR/CLODE016=A ACTION.HGR/CLODE017=A ACTION.HGR/CLODE018=A ACTION.HGR/CLODE019=A ACTION.HGR/CLODE020=A ACTION.HGR/CLODE021=A ACTION.HGR/CLODE022=A ACTION.HGR/CLODE023=A ACTION.HGR/CLODE024=A ACTION.HGR/CLODE025=A ACTION.HGR/CLODE026=A ACTION.HGR/CLODE027=A ACTION.HGR/CLODE028=A ACTION.HGR/CLODE029=A ACTION.HGR/CLODE030=A ACTION.HGR/CLODE031=A ACTION.HGR/CLODE032=A ACTION.HGR/CLODE033=A ACTION.HGR/CLODE034=A ACTION.HGR/CLODE035=A ACTION.HGR/CLODE036=A ACTION.HGR/CLODE037=A ACTION.HGR/CLODE038=A ACTION.HGR/CLODE039=A ACTION.HGR/CLODE040=A ACTION.HGR/CLODE041=A ACTION.HGR/CLODE042=A ACTION.HGR/CLODE043=A ACTION.HGR/CLODE044=A ACTION.HGR/CLODE045=A ACTION.HGR/CLODE046=A ACTION.HGR/CLODE047=A ACTION.HGR/CLODE048=A ACTION.HGR/CLODE049=A ACTION.HGR/CLODE050=A CHAMP.LODERUN=0 [eof]
# # Attract mode for Championship Lode Runner #
ARTWORK.SHR/CHAMP.LODERUN=C
ACTION.HGR/CHAMP.LODERUN=A
ACTION.HGR/CLODE001=A
ACTION.HGR/CLODE002=A
ACTION.HGR/CLODE003=A
ACTION.HGR/CLODE004=A
ACTION.HGR/CLODE005=A
ACTION.HGR/CLODE006=A
ACTION.HGR/CLODE007=A
ACTION.HGR/CLODE008=A
ACTION.HGR/CLODE009=A
ACTION.HGR/CLODE010=A
ACTION.HGR/CLODE011=A
ACTION.HGR/CLODE012=A
ACTION.HGR/CLODE013=A
ACTION.HGR/CLODE014=A
ACTION.HGR/CLODE015=A
ACTION.HGR/CLODE016=A
ACTION.HGR/CLODE017=A
ACTION.HGR/CLODE018=A
ACTION.HGR/CLODE019=A
ACTION.HGR/CLODE020=A
ACTION.HGR/CLODE021=A
ACTION.HGR/CLODE022=A
ACTION.HGR/CLODE023=A
ACTION.HGR/CLODE024=A
ACTION.HGR/CLODE025=A
ACTION.HGR/CLODE026=A
ACTION.HGR/CLODE027=A
ACTION.HGR/CLODE028=A
ACTION.HGR/CLODE029=A
ACTION.HGR/CLODE030=A
ACTION.HGR/CLODE031=A
ACTION.HGR/CLODE032=A
ACTION.HGR/CLODE033=A
ACTION.HGR/CLODE034=A
ACTION.HGR/CLODE035=A
ACTION.HGR/CLODE036=A
ACTION.HGR/CLODE037=A
ACTION.HGR/CLODE038=A
ACTION.HGR/CLODE039=A
ACTION.HGR/CLODE040=A
ACTION.HGR/CLODE041=A
ACTION.HGR/CLODE042=A
ACTION.HGR/CLODE043=A
ACTION.HGR/CLODE044=A
ACTION.HGR/CLODE045=A
ACTION.HGR/CLODE046=A
ACTION.HGR/CLODE047=A
ACTION.HGR/CLODE048=A
ACTION.HGR/CLODE049=A
ACTION.HGR/CLODE050=A
CHAMP.LODERUN=0
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/CHOPLIFTER=C ACTION.HGR/CHOPLIFTER=A CHOPLIFTER=0 [eof]
# # Attract mode for #
ARTWORK.SHR/CHOPLIFTER=C
ACTION.HGR/CHOPLIFTER=A
CHOPLIFTER=0
[eof]

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@ -1 +1,4 @@
# # Attract mode for Apple Cider Spider # ACTION.HGR/CIDER.SPIDER=A CIDER.SPIDER=0 [eof]
# # Attract mode for Apple Cider Spider #
ACTION.HGR/CIDER.SPIDER=A
CIDER.SPIDER=0
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.DHGR/COLUMNS=B [eof]
# # Attract mode for #
ACTION.DHGR/COLUMNS=B
[eof]

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@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/COMMANDO=C ACTION.HGR/COMMANDO=A [eof]
# # Attract mode for #
ARTWORK.SHR/COMMANDO=C
ACTION.HGR/COMMANDO=A
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/CONAN=C ACTION.HGR/CONAN=A CONAN=0 [eof]
# # Attract mode for #
ARTWORK.SHR/CONAN=C
ACTION.HGR/CONAN=A
CONAN=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/CONGO.BONGO=C ACTION.HGR/CONGO.BONGO=A [eof]
# # Attract mode for #
ARTWORK.SHR/CONGO.BONGO=C
ACTION.HGR/CONGO.BONGO=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/CRAZY.MAZEY=A [eof]
# # Attract mode for #
ACTION.HGR/CRAZY.MAZEY=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/CRIME.WAVE=A CRIME.WAVE=0 [eof]
# # Attract mode for #
ACTION.HGR/CRIME.WAVE=A
CRIME.WAVE=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/CRISIS.MOUNTAIN=C ACTION.HGR/CRISIS.MOUNTAIN=A [eof]
# # Attract mode for #
ARTWORK.SHR/CRISIS.MOUNTAIN=C
ACTION.HGR/CRISIS.MOUNTAIN=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/CROSSFIRE=C ACTION.HGR/CROSSFIRE=A [eof]
# # Attract mode for #
ARTWORK.SHR/CROSSFIRE=C
ACTION.HGR/CROSSFIRE=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/CUBIT2=A ACTION.HGR/CUBIT=A [eof]
# # Attract mode for #
ACTION.HGR/CUBIT2=A
ACTION.HGR/CUBIT=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for Cyber Strike # ACTION.HGR/CYBERSTRIKE=A [eof]
# # Attract mode for Cyber Strike #
ACTION.HGR/CYBERSTRIKE=A
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/CYCLOD=C ACTION.HGR/CYCLOD=A CYCLOD=0 [eof]
# # Attract mode for #
ARTWORK.SHR/CYCLOD=C
ACTION.HGR/CYCLOD=A
CYCLOD=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for D-Generation # ARTWORK.SHR/D.GENERATION=C ACTION.DHGR/D.GENERATION=B [eof]
# # Attract mode for D-Generation #
ARTWORK.SHR/D.GENERATION=C
ACTION.DHGR/D.GENERATION=B
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for David's Midnight Magic # ARTWORK.SHR/DAVIDS.MAGIC=C ACTION.HGR/DAVIDS.MAGIC=A [eof]
# # Attract mode for David's Midnight Magic #
ARTWORK.SHR/DAVIDS.MAGIC=C
ACTION.HGR/DAVIDS.MAGIC=A
[eof]

View File

@ -1 +1,7 @@
# # Attract mode for # ARTWORK.SHR/DEATH.SWORD=C ACTION.DHGR/DEATH.SWORD2=B ACTION.DHGR/DEATH.SWORD3=B ACTION.DHGR/DEATH.SWORD4=B ACTION.DHGR/DEATH.SWORD=B [eof]
# # Attract mode for #
ARTWORK.SHR/DEATH.SWORD=C
ACTION.DHGR/DEATH.SWORD2=B
ACTION.DHGR/DEATH.SWORD3=B
ACTION.DHGR/DEATH.SWORD4=B
ACTION.DHGR/DEATH.SWORD=B
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/DEFENDER=A [eof]
# # Attract mode for #
ACTION.HGR/DEFENDER=A
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/DIAMOND.MINE2=A ACTION.HGR/DIAMOND.MINE3=A ACTION.HGR/DIAMOND.MINE=A [eof]
# # Attract mode for #
ACTION.HGR/DIAMOND.MINE2=A
ACTION.HGR/DIAMOND.MINE3=A
ACTION.HGR/DIAMOND.MINE=A
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ARTWORK.SHR/DIG.DUG=C ACTION.HGR/DIG.DUG=A DIG.DUG=0 [eof]
# # Attract mode for #
ARTWORK.SHR/DIG.DUG=C
ACTION.HGR/DIG.DUG=A
DIG.DUG=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/DINO.EGGS=A DINO.EGGS=0 [eof]
# # Attract mode for #
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/DONKEY.KONG2=A ACTION.HGR/DONKEY.KONG=A [eof]
# # Attract mode for #
ACTION.HGR/DONKEY.KONG2=A
ACTION.HGR/DONKEY.KONG=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ARTWORK.SHR/DRELBS=C [eof]
# # Attract mode for #
ARTWORK.SHR/DRELBS=C
[eof]

View File

@ -1 +1,6 @@
# # Attract mode for # ARTWORK.SHR/DROL=C ACTION.HGR/DROL2=A ACTION.HGR/DROL3=A ACTION.HGR/DROL=A [eof]
# # Attract mode for #
ARTWORK.SHR/DROL=C
ACTION.HGR/DROL2=A
ACTION.HGR/DROL3=A
ACTION.HGR/DROL=A
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/DUNG.BEETLES2=A ACTION.HGR/DUNG.BEETLES3=A ACTION.HGR/DUNG.BEETLES=A [eof]
# # Attract mode for #
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for Eggs-It # ARTWORK.SHR/EGGS.IT=C ACTION.HGR/EGGS.IT=A [eof]
# # Attract mode for Eggs-It #
ARTWORK.SHR/EGGS.IT=C
ACTION.HGR/EGGS.IT=A
[eof]

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@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/EPOCH=A [eof]
# # Attract mode for #
ACTION.HGR/EPOCH=A
[eof]

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@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/FALCONS.SCORE=A ACTION.HGR/FALCONS=A FALCONS=0 [eof]
# # Attract mode for #
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/FIREBIRD2=A ACTION.HGR/FIREBIRD=A FIREBIRD=0 [eof]
# # Attract mode for #
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0
[eof]

View File

@ -1 +1,2 @@
# # Attract mode for # [eof]
# # Attract mode for #
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/FLIP.OUT=A FLIP.OUT=0 [eof]
# # Attract mode for #
ACTION.HGR/FLIP.OUT=A
FLIP.OUT=0
[eof]

View File

@ -1 +1,7 @@
# # Attract mode for # ARTWORK.SHR/FORCE.7=C ACTION.HGR/FORCE.72=A ACTION.HGR/FORCE.73=A ACTION.HGR/FORCE.74=A ACTION.HGR/FORCE.7=A [eof]
# # Attract mode for #
ARTWORK.SHR/FORCE.7=C
ACTION.HGR/FORCE.72=A
ACTION.HGR/FORCE.73=A
ACTION.HGR/FORCE.74=A
ACTION.HGR/FORCE.7=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for Formula 1 Racer # ACTION.HGR/FORMULA.1=A [eof]
# # Attract mode for Formula 1 Racer #
ACTION.HGR/FORMULA.1=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/FREE.FALL2=A ACTION.HGR/FREE.FALL=A [eof]
# # Attract mode for #
ACTION.HGR/FREE.FALL2=A
ACTION.HGR/FREE.FALL=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/FROGGER2=A ACTION.HGR/FROGGER=A [eof]
# # Attract mode for #
ACTION.HGR/FROGGER2=A
ACTION.HGR/FROGGER=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for Frogger II # ARTWORK.SHR/FROGGER.II=C ACTION.HGR/FROGGER.II=A [eof]
# # Attract mode for Frogger II #
ARTWORK.SHR/FROGGER.II=C
ACTION.HGR/FROGGER.II=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for Flight Simulator II # ARTWORK.SHR/FS2=C ACTION.HGR/FS2=A [eof]
# # Attract mode for Flight Simulator II #
ARTWORK.SHR/FS2=C
ACTION.HGR/FS2=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for Fuji Crowded Speedway # ACTION.GR/FUJI.SPEED.WAY=D [eof]
# # Attract mode for Fuji Crowded Speedway #
ACTION.GR/FUJI.SPEED.WAY=D
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/GALAXY.GATES=A [eof]
# # Attract mode for #
ACTION.HGR/GALAXY.GATES=A
[eof]

View File

@ -1 +1,8 @@
# # Attract mode for # ACTION.HGR/GAMMA.GOBLINS2=A ACTION.HGR/GAMMA.GOBLINS3=A ACTION.HGR/GAMMA.GOBLINS4=A ACTION.HGR/GAMMA.GOBLINS5=A ACTION.HGR/GAMMA.GOBLINS=A GAMMA.GOBLINS=0 [eof]
# # Attract mode for #
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A
ACTION.HGR/GAMMA.GOBLINS5=A
ACTION.HGR/GAMMA.GOBLINS=A
GAMMA.GOBLINS=0
[eof]

View File

@ -1 +1,6 @@
# # Attract mode for # ARTWORK.SHR/GAUNTLET=C ACTION.HGR/GAUNTLET2=A ACTION.HGR/GAUNTLET3=A ACTION.HGR/GAUNTLET=A [eof]
# # Attract mode for #
ARTWORK.SHR/GAUNTLET=C
ACTION.HGR/GAUNTLET2=A
ACTION.HGR/GAUNTLET3=A
ACTION.HGR/GAUNTLET=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/GENETIC.DRIFT=A [eof]
# # Attract mode for #
ACTION.HGR/GENETIC.DRIFT=A
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/GENIUS=A ACTION.HGR/GENIUSB=A ACTION.HGR/GENIUSC=A [eof]
# # Attract mode for #
ACTION.HGR/GENIUS=A
ACTION.HGR/GENIUSB=A
ACTION.HGR/GENIUSC=A
[eof]

View File

@ -1 +1,5 @@
# # Attract mode for # ACTION.HGR/GENIUS.2=A ACTION.HGR/GENIUS.2B=A ACTION.HGR/GENIUS.2C=A [eof]
# # Attract mode for #
ACTION.HGR/GENIUS.2=A
ACTION.HGR/GENIUS.2B=A
ACTION.HGR/GENIUS.2C=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/GOLD.RUSH=A [eof]
# # Attract mode for #
ACTION.HGR/GOLD.RUSH=A
[eof]

View File

@ -1 +1,10 @@
# # Attract mode for The Goonies # ARTWORK.SHR/GOONIES=C ACTION.HGR/GOONIES2=A ACTION.HGR/GOONIES3=A ACTION.HGR/GOONIES4=A ACTION.HGR/GOONIES5=A ACTION.HGR/GOONIES6=A ACTION.HGR/GOONIES=A GOONIES=0 [eof]
# # Attract mode for The Goonies #
ARTWORK.SHR/GOONIES=C
ACTION.HGR/GOONIES2=A
ACTION.HGR/GOONIES3=A
ACTION.HGR/GOONIES4=A
ACTION.HGR/GOONIES5=A
ACTION.HGR/GOONIES6=A
ACTION.HGR/GOONIES=A
GOONIES=0
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ARTWORK.SHR/GORGON=C ACTION.HGR/GORGON=A [eof]
# # Attract mode for #
ARTWORK.SHR/GORGON=C
ACTION.HGR/GORGON=A
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/GREMLINS=A [eof]
# # Attract mode for #
ACTION.HGR/GREMLINS=A
[eof]

View File

@ -1 +1,4 @@
# # Attract mode for # ACTION.HGR/GUARDIAN2=A ACTION.HGR/GUARDIAN=A [eof]
# # Attract mode for #
ACTION.HGR/GUARDIAN2=A
ACTION.HGR/GUARDIAN=A
[eof]

View File

@ -1 +1,6 @@
# # Attract mode for # ARTWORK.SHR/GUMBALL=C ACTION.HGR/GUMBALL2=A ACTION.HGR/GUMBALL=A GUMBALL=0 [eof]
# # Attract mode for #
ARTWORK.SHR/GUMBALL=C
ACTION.HGR/GUMBALL2=A
ACTION.HGR/GUMBALL=A
GUMBALL=0
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/HADRON=A [eof]
# # Attract mode for #
ACTION.HGR/HADRON=A
[eof]

View File

@ -1 +1,7 @@
# # Attract mode for # ARTWORK.SHR/HARD.HAT.MACK=C ACTION.HGR/HARD.HAT.MACK2=A ACTION.HGR/HARD.HAT.MACK3=A ACTION.HGR/HARD.HAT.MACK=A HARD.HAT.MACK=0 [eof]
# # Attract mode for #
ARTWORK.SHR/HARD.HAT.MACK=C
ACTION.HGR/HARD.HAT.MACK2=A
ACTION.HGR/HARD.HAT.MACK3=A
ACTION.HGR/HARD.HAT.MACK=A
HARD.HAT.MACK=0
[eof]

View File

@ -1 +1,3 @@
# # Attract mode for # ACTION.HGR/HEAD.ON=A [eof]
# # Attract mode for #
ACTION.HGR/HEAD.ON=A
[eof]

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