add assets for Street Sports Basketball

This commit is contained in:
4am 2020-03-12 21:08:47 -04:00
parent 53177416b2
commit 1060af08df
20 changed files with 15 additions and 14 deletions

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@ -16,10 +16,6 @@ cat res/games.conf |
# initialize attract mode configuration file for this game
echo "#\n# Attract mode for $name\n#\n" > /tmp/g
# add DHGR title screenshot, if any
[ -f res/title.dhgr/"$game" ] &&
echo "TITLE.DHGR/$game=B" >> /tmp/g
# add box art, if any
[ -f res/artwork.shr/"$game" ] &&
echo "ARTWORK.SHR/$game=C" >> /tmp/g

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@ -57,6 +57,9 @@ SPIDERBOT4=Type(06),AuxType(3FF8),Access(C3)
SPIDERBOT5=Type(06),AuxType(3FF8),Access(C3)
SS.BASEBALL=Type(06),AuxType(3FF8),Access(C3)
SS.BASEBALL2=Type(06),AuxType(3FF8),Access(C3)
SS.BASKETBALL=Type(06),AuxType(3FF8),Access(C3)
SS.BASKETBALL2=Type(06),AuxType(3FF8),Access(C3)
SS.BASKETBALL3=Type(06),AuxType(3FF8),Access(C3)
SUMMER.EDITION=Type(06),AuxType(3FF8),Access(C3)
SUMMER.EDITION2=Type(06),AuxType(3FF8),Access(C3)
SUMMER.EDITION3=Type(06),AuxType(3FF8),Access(C3)

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@ -1 +1 @@
# set 1 FAVORITES1.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 ACTIONHIJ1.CONF=2 ATARI2.CONF=1 BRAINTEASERBLVD=0 JUNGLE.HUNT=0 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 JUNGLE.HUNT=0 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 ACTIONHIJ4.CONF=2 AB3.CONF=1 AXIS.ASSASSIN=0 ACTIONPOP.CONF=2 OTHER4.CONF=1 FIREBIRD=0 ACTIONPOP.CONF=2 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 SAMMY.LIGHTFOOT=0 JUNGLE.HUNT=0 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO1.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 1.CONF=1 ACTIONHIJ1.CONF=2 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 FAVORITES4.CONF=1 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CYCLOD=0 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 PITFALL.II=0 OTHER4.CONF=1 PITFALL.II=0 SHR1.CONF=5 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 1.CONF=1 # set 4 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 1.CONF=1 ACTIONCLR2.CONF=2 1.CONF=1 LADY.TUT=0 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 1.CONF=1 PIEMAN=0 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 BELLHOP=0 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 CONAN=0 DHGR1.CONF=3 CONAN=0 ACTIONPOP.CONF=2 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 DHGR2.CONF=3 SAMMY.LIGHTFOOT=0 DHGR2.CONF=3 OTHER4.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 1.CONF=1 POOYAN=0 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 TUBEWAY=0 SHR16.CONF=5 # set 17 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 BATTLEZONE=0 AB2.CONF=1 SPARE.CHANGE=0 SHR17.CONF=5 # set 18 IDSI.CONF=1 HARD.HAT.MACK=0 BALLY.CONF=1 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 SHR2.CONF=5 1.CONF=1 SHR2.CONF=5 ACTIONHIJ1.CONF=2 STARGATE=0 ACTGR1.CONF=6 SHR18.CONF=5 # set 19 MNO2.CONF=1 CANNONBALL.BLTZ=0 OTHER5.CONF=1 CRIME.WAVE=0 ACTIONCD4.CONF=2 SPACE.QUARKS=0 ACTDHGR1.CONF=4 ACTIONMZR.CONF=2 OTHER6.CONF=1 1.CONF=1 PIEMAN=0 ACTIONS6.CONF=2 1.CONF=1 PIEMAN=0 SHR19.CONF=5 # set 20 # set 3 SHR1.CONF=5 1.CONF=1 PIEMAN=0 #1 #0 ACTIONHIJ1.CONF=2 ATARI2.CONF=1 #0 AB4.CONF=1 1.CONF=1 ACTIONHIJ1.CONF=2 ATARI2.CONF=1 #1 #0 AB4.CONF=1 #0 AB4.CONF=1 ACTIONHIJ1.CONF=2 [eof] # # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing #
# set 1 FAVORITES2.CONF=1 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 ACTIONPOP.CONF=2 SAMMY.LIGHTFOOT=0 OTHER4.CONF=1 SHR1.CONF=5 # set 2 FAVORITES4.CONF=1 PITFALL.II=0 SYNERGIST.CONF=1 SPCARTOON.1.=0 ACTIONMNO1.CONF=2 CONAN=0 DHGR2.CONF=3 ACTIONCLR1.CONF=2 ATARI.CONF=1 SNEAKERS=0 SHR2.CONF=5 # set 3 AB4.CONF=1 DIG.DUG=0 BRODER2.CONF=1 FALCONS=0 ACTIONT4.CONF=2 STAR.BLAZER=0 ACTIONHIJ1.CONF=2 BRAINTEASERBLVD=0 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 JUNGLE.HUNT=0 1.CONF=1 SHR3.CONF=5 # set 4 FAVORITES3.CONF=1 BOUNCING.KMNGAS=0 BRODERBUND.CONF=1 SPACE.EGGS=0 ACTIONCLR2.CONF=2 LADY.TUT=0 DHGR4.CONF=3 ACTIONAB1.CONF=2 CD2.CONF=1 SPYS.DEMISE=0 SHR4.CONF=5 # set 5 P1.CONF=1 PIEMAN=0 OTHER3.CONF=1 SPCARTOON.6.=0 ACTIONHIJ3.CONF=2 CHAMP.LODERUN=0 ACTDHGR13.CONF=4 ACTIONHIJ4.CONF=2 AB3.CONF=1 AXIS.ASSASSIN=0 ACTIONPOP.CONF=2 # set 6 MATTEL.CONF=1 THUNDERBOMBS=0 ACTIONHIJ1.CONF=2 JUNGLE.HUNT=0 DHGR1.CONF=3 FIREBIRD=0 ACTIONBURG.CONF=2 VINDICATOR=0 ACTDHGR2.CONF=4 ACTIONEFG2.CONF=2 S1.CONF=1 LODE.RUNNER=0 SHR6.CONF=5 # set 7 EFG2.CONF=1 REPTON=0 DATAMOST.CONF=1 BOLO=0 ACTIONCLR4.CONF=2 AGENT.USA=0 ACTDHGR3.CONF=4 ACTIONMNO3.CONF=2 MNO1.CONF=1 AQUATRON=0 SHR7.CONF=5 # set 8 SIERRA.CONF=1 POOYAN=0 CD1.CONF=1 SPCARTOON.3.=0 ACTIONPQR1.CONF=2 ALIEN.DOWNPOUR=0 ACTDHGR4.CONF=4 ACTIONT1.CONF=2 ACTIONHIJ1.CONF=2 BUZZARD.BAIT=0 SHR8.CONF=5 # set 9 MICROFUN.CONF=1 GAMMA.GOBLINS=0 OTHER2.CONF=1 ACTIONCLR5.CONF=2 CEILING.ZERO=0 ACTDHGR5.CONF=4 ACTIONPQR2.CONF=2 P2.CONF=1 ROBOTRON=0 SHR9.CONF=5 # set 10 SYNAPSE.CONF=1 WARP.DESTROYER=0 PICCADILLY.CONF=1 FAVORITES4.CONF=1 DHGR1.CONF=3 FAVORITES4.CONF=1 WAVY.NAVY=0 ACTDHGR6.CONF=4 ACTIONT2.CONF=2 CD3.CONF=1 TRACK.AND.FIELD=0 SHR10.CONF=5 # set 11 DATAEAST.CONF=1 PEST.PATROL=0 EA.CONF=1 SPCARTOON.4.=0 ACTIONMNO2.CONF=2 CHOPLIFTER=0 ACTDHGR7.CONF=4 ACTIONEFG1.CONF=2 PITFALL.II=0 SHR1.CONF=5 GOONIES=0 SHR11.CONF=5 # set 12 SEGA.CONF=1 LOST.TOMB=0 HIJKL.CONF=1 1.CONF=1 ACTIONT4.CONF=2 1.CONF=1 # set 4 KARATEKA=0 ACTDHGR8.CONF=4 ACTIONS2.CONF=2 1.CONF=1 LADY.TUT=0 SNAKE.BYTE=0 SHR12.CONF=5 # set 13 ACTIVISION.CONF=1 DINO.EGGS=0 SIRIUS2.CONF=1 ACTIONHIJ2.CONF=2 1.CONF=1 ACTIONCLR2.CONF=2 ACTDHGR9.CONF=4 ACTIONCD2.CONF=2 GEBELLI.CONF=1 SERPENTINE=0 SHR13.CONF=5 # set 14 PENGUIN.CONF=1 PACMAN=0 DATASOFT.CONF=1 SPCARTOON.5.=0 ACTIONAB3.CONF=2 FLIP.OUT=0 ACTDHGR10.CONF=4 ACTIONCD1.CONF=2 CONAN=0 ACTIONPOP.CONF=2 PLASMANIA=0 SHR14.CONF=5 # set 15 SUBLOGIC.CONF=1 HIGH.RISE=0 EFG1.CONF=1 HARD.HAT.MACK=0 ACTIONS1.CONF=2 ORILEYS.MINE=0 ACTDHGR11.CONF=4 ACTIONCD3.CONF=2 DHGR2.CONF=3 OTHER4.CONF=1 SPY.HUNTER=0 SHR15.CONF=5 # set 16 EPYX.CONF=1 NIBBLER=0 AB1.CONF=1 1.CONF=1 ACTIONHIJ3.CONF=2 1.CONF=1 POOYAN=0 ALIEN.AMBUSH=0 ACTDHGR12.CONF=4 ACTIONCAPT.CONF=2 MNO3.CONF=1 TUBEWAY=0 SHR16.CONF=5 # set 17 T1.CONF=1 MR.COOL=0 SIRIUS.CONF=1 SPCARTOON.2.=0 ACTIONCLR3.CONF=2 CIDER.SPIDER=0 ACTDHGR1.CONF=4 ACTIONAB2.CONF=2 AB2.CONF=1 SPARE.CHANGE=0 SHR17.CONF=5 # set 18 IDSI.CONF=1 BATTLEZONE=0 BALLY.CONF=1 ALIEN.MUNCHIES=0 MR.DO.CONF=2 BURGERTIME=0 DHGR3.CONF=3 ACTIONS3.CONF=2 SHR2.CONF=5 ACTIONHIJ1.CONF=2 STARGATE=0 SHR18.CONF=5 # set 19 MNO2.CONF=1 CANNONBALL.BLTZ=0 OTHER5.CONF=1 CRIME.WAVE=0 ACTIONCD4.CONF=2 SPACE.QUARKS=0 ACTDHGR1.CONF=4 ACTIONMZR.CONF=2 OTHER6.CONF=1 ACTIONHIJ1.CONF=2 1.CONF=1 1.CONF=1 SHR19.CONF=5 # set 20 # set 3 1.CONF=1 AGENT.USA=0 #1 #0 JUNGLE.HUNT=0 ACTIONHIJ1.CONF=2 #0 AB4.CONF=1 ACTIONPOP.CONF=2 ACTIONHIJ1.CONF=2 BRODER2.CONF=1 #1 #0 AB4.CONF=1 SAMMY.LIGHTFOOT=0 AB4.CONF=1 OTHER4.CONF=1 ACTIONAB4.CONF=2 ACTIONHIJ1.CONF=2 BRODERBUND.CONF=1 [eof] # # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a short # slideshow, a self-running demo (like a game's built-in 'attract mode'), or # even just a single screenshot. Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run module is # tracked in the global prefs file. # # The same format is used by the per-game attract mode configuration files. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 0 = self-running demo (|key| is an executable binary file in /DEMO/) # 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/) # 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/) # 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/) # 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/) # 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/) # 6 = GR action slideshow (|key| is a file in /SS/ containing files in /ACTION.GR/) # A = single HGR file (|key| is arbitrary path from program root directory) # B = single DHGR file (|key| is arbitrary path from program root directory) # C = single SHR file (|key| is arbitrary path from program root directory) # D = single GR file (|key| is arbitrary path from program root directory) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing #

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@ -1 +1 @@
# # Attract mode for Street Sports Basketball # [eof]
# # Attract mode for Street Sports Basketball # ACTION.DHGR/SS.BASKETBALL2=B ACTION.DHGR/SS.BASKETBALL3=B ACTION.DHGR/SS.BASKETBALL=B [eof]

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@ -1 +1 @@
# # Attract mode for Street Sports Football # [eof]
# # Attract mode for Street Sports Football # [eof]

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@ -1 +1 @@
# # Attract mode for Street Sports Soccer # [eof]
# # Attract mode for Street Sports Soccer # [eof]

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@ -1 +1 @@
# # Attract mode for TechnoCop # [eof]
# # Attract mode for TechnoCop # [eof]

1
res/SS/ACTDHGR16.CONF Normal file
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@ -0,0 +1 @@
# # action shots slideshow of double hi-res games # PLATOON SS.BASKETBALL2=SS.BASKETBALL BATMAN3=BATMAN HEAVY2=HEAVY.BARREL RAMPAGE4=RAMPAGE [eof]

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@ -1 +1 @@
# # action shots slideshow of double hi-res games # HEAVY.BARREL CALI.GAMES2=CALI.GAMES SOKO.BAN PLATOON RADWARRIOR [eof]
# # action shots slideshow of double hi-res games # HEAVY.BARREL CALI.GAMES2=CALI.GAMES SOKO.BAN SS.BASKETBALL RADWARRIOR [eof]

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@ -1 +1 @@
# # action shots slideshow of double hi-res games # THEXDER SOKO.BAN3=SOKO.BAN WINTER.EDITION SPIDERBOT5=SPIDERBOT RAMPAGE4=RAMPAGE [eof]
# # action shots slideshow of double hi-res games # THEXDER SOKO.BAN3=SOKO.BAN WINTER.EDITION SPIDERBOT5=SPIDERBOT SS.BASKETBALL3=SS.BASKETBALL [eof]

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@ -1 +1 @@
# # action shots slideshow of double hi-res games # HEAVY3=HEAVY.BARREL SPIDERBOT3=SPIDERBOT BATMAN3=BATMAN WINTER.EDITION5=WINTER.EDITION VICTORY.ROAD2=VICTORY.ROAD SS.BASEBALL2=SS.BASEBALL [eof]
# # action shots slideshow of double hi-res games # HEAVY3=HEAVY.BARREL SPIDERBOT3=SPIDERBOT SS.BASKETBALL2=SS.BASKETBALL WINTER.EDITION5=WINTER.EDITION VICTORY.ROAD2=VICTORY.ROAD SS.BASEBALL2=SS.BASEBALL [eof]

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@ -1 +1 @@
# # action shots slideshow of double hi-res games # BAD.DUDES2=BAD.DUDES THEXDER4=THEXDER TETRIS2=TETRIS INDIANA.JONES3=INDIANA.JONES BATMAN4=BATMAN HEAVY2=HEAVY.BARREL [eof]
# # action shots slideshow of double hi-res games # BAD.DUDES2=BAD.DUDES THEXDER4=THEXDER TETRIS2=TETRIS INDIANA.JONES3=INDIANA.JONES BATMAN4=BATMAN [eof]

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@ -1 +1 @@
# # action shots slideshow of lo-res games # OOTW BLOCKCHAIN POLLYWOG [eof]
# # action shots slideshow of lo-res games # FUJI.SPEED.WAY OOTW BLOCKCHAIN POLLYWOG [eof]

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@ -9,6 +9,7 @@ ACTDHGR12.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR13.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR14.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR15.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR16.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR2.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR3.CONF=Type(04),AuxType(4000),Access(C3)
ACTDHGR4.CONF=Type(04),AuxType(4000),Access(C3)