add Track N Field captive demo

This commit is contained in:
4am 2018-12-26 19:06:54 -05:00
parent 95d9f918ce
commit 11b44c368c
4 changed files with 8 additions and 2 deletions

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@ -31,7 +31,6 @@
# uncompressed but unpatched
Spider Raid
Track N Field
# done
Agent USA
@ -83,6 +82,7 @@ Stargate
Stellar 7
The Goonies
Thunder Bombs
Track N Field
Tubeway ][
Warp Destroyer
Wavy Navy

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # STELLAR.7=3 GOONIES=3 #SPIDER.RAID=3 #TRACK.AND.FIELD=3 ALIEN.DOWNPOUR=3 BOUNCING.KMNGAS=3 CEILING.ZERO=3 SHORT.CONF=1 DHGR.CONF=2 ORILEYS.MINE=3 FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 FLIP.OUT=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # TRACK.AND.FIELD=3 STELLAR.7=3 GOONIES=3 #SPIDER.RAID=3 ALIEN.DOWNPOUR=3 BOUNCING.KMNGAS=3 CEILING.ZERO=3 SHORT.CONF=1 DHGR.CONF=2 ORILEYS.MINE=3 FORMULA.1=3 FIREBIRD=3 FAVORITES.CONF=1 BUZZARD.BAIT=3 SNAKE.BYTE=3 HIGH.RISE=3 THUNDERBOMBS=3 ROBOTRON=3 NIBBLER=3 LADY.TUT=3 STARGATE=3 FLIP.OUT=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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$70F1: A901A4 -> 4C0001 to exit on button press (context is AD61C00D62C01010A901A4B5)
$712C: 4C7070 -> 4CE370 to skip special key handlers (context is AD00C08D10C04C7070)
$70D9: 8D10C0 -> 4C0001 to exit on key or button press (context is 8D10C0AD61C00D62C03004A90085B5)
$0AD7: C9A0F0.. -> 3027EAEA to exit on keypress (context is A9818D6F9760AD00C0C9A0F0)
$0B00: A901A2 -> 4C0001 to exit on button press (context is A901A2014C0004ADC2980DC498)
$0863: A91420 -> 4C0001 to exit at end of demo cycle (context is A91420331820DD0EA2FF9A4C0608)