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add Track N Field captive demo
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@ -31,7 +31,6 @@
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# uncompressed but unpatched
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Spider Raid
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Track N Field
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# done
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Agent USA
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@ -83,6 +82,7 @@ Stargate
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Stellar 7
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The Goonies
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Thunder Bombs
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Track N Field
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Tubeway ][
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Warp Destroyer
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Wavy Navy
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
STELLAR.7=3
GOONIES=3
#SPIDER.RAID=3
#TRACK.AND.FIELD=3
ALIEN.DOWNPOUR=3
BOUNCING.KMNGAS=3
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
FLIP.OUT=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
TRACK.AND.FIELD=3
STELLAR.7=3
GOONIES=3
#SPIDER.RAID=3
ALIEN.DOWNPOUR=3
BOUNCING.KMNGAS=3
CEILING.ZERO=3
SHORT.CONF=1
DHGR.CONF=2
ORILEYS.MINE=3
FORMULA.1=3
FIREBIRD=3
FAVORITES.CONF=1
BUZZARD.BAIT=3
SNAKE.BYTE=3
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
FLIP.OUT=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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Binary file not shown.
6
res/notes/track-and-field.txt
Normal file
6
res/notes/track-and-field.txt
Normal file
@ -0,0 +1,6 @@
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$70F1: A901A4 -> 4C0001 to exit on button press (context is AD61C00D62C01010A901A4B5)
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$712C: 4C7070 -> 4CE370 to skip special key handlers (context is AD00C08D10C04C7070)
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$70D9: 8D10C0 -> 4C0001 to exit on key or button press (context is 8D10C0AD61C00D62C03004A90085B5)
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$0AD7: C9A0F0.. -> 3027EAEA to exit on keypress (context is A9818D6F9760AD00C0C9A0F0)
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$0B00: A901A2 -> 4C0001 to exit on button press (context is A901A2014C0004ADC2980DC498)
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$0863: A91420 -> 4C0001 to exit at end of demo cycle (context is A91420331820DD0EA2FF9A4C0608)
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