add Wargle to the collection

This commit is contained in:
Peter Ferrie 2021-10-26 17:31:15 -07:00
parent 4e36803727
commit 132838859d
9 changed files with 76 additions and 2 deletions

7
res/ATTRACT/WARGLE Normal file
View File

@ -0,0 +1,7 @@
#
# Attract mode for WARGLE
# This file is automatically generated
#
[eof]

View File

@ -382,6 +382,7 @@
0000,VIDEO.VEGAS
0001,VINDICATOR
0000,VORTEX
0001,WARGLE
0000,WARP.DESTROYER
0001,WAVY.NAVY
0000,WAYOUT

BIN
res/TITLE.HGR/WARGLE Normal file

Binary file not shown.

View File

@ -357,6 +357,7 @@ VIDEO.VEGAS=Type(06),AuxType(4000),Access(C3)
VINDICATOR=Type(06),AuxType(4000),Access(C3)
VORTEX=Type(06),AuxType(4000),Access(C3)
VV=Type(06),AuxType(4000),Access(C3)
WARGLE=Type(06),AuxType(4000),Access(C3)
WARP.DESTROYER=Type(06),AuxType(4000),Access(C3)
WAVY.NAVY=Type(06),AuxType(4000),Access(C3)
WAYOUT=Type(06),AuxType(4000),Access(C3)

Binary file not shown.

View File

@ -9,4 +9,3 @@ Star Avenger (Western MicroData)
Torax (Creative Computing)
Torpedo Terror (Continental)
Tsunami (Creative Computing)
Wargle (Hayden)

View File

@ -6,7 +6,7 @@
; YE OLDE GRAND UNIFIED MEMORY MAP
;
; LC RAM BANK 1
; D000..E7F4 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; D000..E7FE - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; E9EE..FFEE - main program code
; FFEF..FFF9 - API functions and global constants available for main program
; code, prelaunchers, transition effects, &c.

View File

@ -15,6 +15,11 @@
jmp $800 ; load "DOS"
callback
ldx #$00
stx $9E52
inx
stx $9E53
+DISABLE_ACCEL
jmp $9D84

61
src/prelaunch/wargle.a Normal file
View File

@ -0,0 +1,61 @@
;license:MIT
;(c) 2021 by qkumba
!cpu 6502
!to "build/PRELAUNCH.INDEXED/WARGLE",plain
*=$106
!source "src/prelaunch/common.a"
jmp main
callback2
jsr $BD58
jsr $BD09
lda $B7EC
cmp #7
bne +
ldy #$A5
lda $B7ED
cmp #7
beq ++
cmp #9
bne +
sty $96D6 ; don't increase lives
beq +
++ sty $962E ; don't decrease lives
+ pla
pla
clc
rts
main
+ENABLE_ACCEL
lda #$60
sta $9EA
jsr $800 ; load "DOS"
lda #<callback1
sta $B748
lda #>callback1
sta $B749
jmp $B700
callback1
ldx #$00
stx $9E52
inx
stx $9E53 ; reset vector
+GET_MACHINE_STATUS
and #CHEATS_ENABLED
beq +
lda #<callback2
sta $BD07
lda #>callback2
sta $BD08
+
+DISABLE_ACCEL
jmp $9D84
!if * > $1C0 {
!error "code is too large, ends at ", *
}