mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-12 14:30:29 +00:00
refactor
This commit is contained in:
parent
07b2eef1a5
commit
1552275076
@ -51,7 +51,11 @@ Main
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; these routines will only be called after relocating to language card
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!source "src/ui.search.mode.a"
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!source "src/ui.attract.mode.a"
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!source "src/ui.attract.hgr.a"
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!source "src/ui.attract.dhgr.a"
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!source "src/ui.attract.shr.a"
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!source "src/prodos.path.a"
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!source "src/glue.launch.a"
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!source "src/glue.prorwts2.a"
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!source "src/okvs.a"
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!source "src/wait.a"
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@ -35,3 +35,6 @@ gKeyLen = $1F00 ; used by ParseGamesList
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gKey = $1F01
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gValLen = $1F80
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gVal = $1F81
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; actual constants
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SUPPORTS_SHR = %00110000 ; AND mask for MachineStatus
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166
src/glue.launch.a
Normal file
166
src/glue.launch.a
Normal file
@ -0,0 +1,166 @@
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;license:MIT
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;(c) 2018 by 4am
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;
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; Functions to launch games and self-running demos
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;
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; Public functions
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; - Launch
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;
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; Public variables
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; - gCurrentAttractIndex ; [byte] numeric index in gAttractModeStore of current Mega-Attract Module
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; - gCurrentlyVisibleSlideshowIndex ; [byte] numeric index in gSlideshowStore of currently visible slideshow picture
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; (only valid during slideshows, not updated once a key is pressed)
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Play
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jsr LoadFile ; load attract-mode configuration file at $8000
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!word kAttractModeConfFile
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jsr ParseKeyValueList ; parse attract-mode configuration into OKVS data structure at $6000
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!word gAttractModeStore
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!word ldrlo2 ; (ldrlo2) points to last load address, so $8000
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!byte 0
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jsr okvs_nth ; get filename of current attract-mode module
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!word gAttractModeStore
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gCurrentAttractIndex
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!byte $FD ; set in AttractMode
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+STAY @key
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jsr okvs_get
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!word gAttractModeStore
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@key !word $FDFD ; SMC
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+STAY PTR
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ldy #1
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lda (PTR),y
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and #$0F
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bne @playFromSlideshow
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; we reached here by pressing <RETURN> during a self-running demo,
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; which means that @key points to the filename of the game we want to play
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+LDAY @key
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jmp Go
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@playFromSlideshow
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; we reached here by pressing <RETURN> during a slideshow
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; gSlideshowStore is still in memory, and gCurrentlyVisibleSlideshowIndex
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; is the index into gSlideshowStore of the picture that is being displayed
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jsr okvs_nth
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!word gSlideshowStore
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gCurrentlyVisibleSlideshowIndex
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!byte $FD ; set in HGRTitleCallback, HGRActionCallback, DHGRTitleCallback
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+STAY @sskey
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+STAY @sskey2
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jsr okvs_get
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!word gGamesListStore
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@sskey !word $FDFD ; SMC
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bcs +
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+LDAY @sskey
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jmp Go
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+
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; if the key is not found, try getting the value of the current record
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; from gSlideshowStore and using that instead
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; (some games have multiple action screenshots, value points to the key in gGamesListStore)
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jsr okvs_get
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!word gSlideshowStore
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@sskey2 !word $FDFD ; SMC
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bcc Go
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rts
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Go
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+STAY PTR
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bit $C010 ; forget the key that was pressed
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ldx #1
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sec
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!byte $24
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-- clc
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php
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ldy #0
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lda (PTR), y
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tay
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iny
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sty @runlength+1
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ldy #0
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lda #'X'
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sta ProDOS_prefix+1
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lda #'/'
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- inx
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sta ProDOS_prefix, x
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iny
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lda (PTR), y
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@runlength
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cpy #$D1 ; SMC
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bne -
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plp
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bcs --
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stx ProDOS_prefix
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jsr LoadFile
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!word ProDOS_prefix
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ldy #0
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lda (namlo), y
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tay
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iny
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iny
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sty ProDOS_prefix
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copy_prelaunch
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ldx #(End_Prelaunch-Prelaunch-1)
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- lda Prelaunch,x ; copy pre-launch code to main memory
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sta $100,x
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dex
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bpl -
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ldx #(end_promote-promote-1)
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- lda promote,x ; copy ProDOS shim to main memory
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sta $bf00,x
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dex
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bpl -
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jmp $106 ; jump to pre-launch code
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;------------------------------------------------------------------------------
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; Prelaunch
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; code to set up machine for running a self-running, self-terminating game demo
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; DO NOT CALL DIRECTLY
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; must be run from main memory
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; contains multiple entry points
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;
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; in: none
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; out: exits via JMP (ldrlo2), which is expected to exit via JMP |Prelaunch|
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; (not here, but wherever it was copied to in main memory) or by
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; manually enabling LC RAM bank 1 then JMP |Reenter|
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;------------------------------------------------------------------------------
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Prelaunch ; this runs from main memory
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; entry point used by some self-running demos
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lda $C088
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jmp Reenter
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; entry point to launch game
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+READ_ROM_NO_WRITE
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lda ldrlo2 ; set up game entry point in stack page
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ldy ldrhi2 ; (last load address - 1)
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sec
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sbc #$01
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bcs +
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dey
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+
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+STAY $1FE
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ldx #0 ; wipe zero page
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txa
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- sta $00,x
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inx
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bne -
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lda #$65 ; initialize random seed (some games like Pooyan
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sta $4E ; require these to be non-zero)
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lda #$02
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sta $4F
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jsr $FE89 ; initialize machine like a cold boot (many
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jsr $FE93 ; games assume a 'clean slate' and rely on
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jsr $FE84 ; zero page values set by these ROM routines,
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sta $C000 ; e.g. Wavy Navy just prints out text via $FDED
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sta $C002 ; and expects it to work)
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sta $C004
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sta $C00C
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sta $C00E
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jsr $FB2F
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jsr $FC58
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ldx #$FD ; jump to game entry point via stack pop
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txs
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rts
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End_Prelaunch
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155
src/ui.attract.dhgr.a
Normal file
155
src/ui.attract.dhgr.a
Normal file
@ -0,0 +1,155 @@
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;license:MIT
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;(c) 2018 by 4am
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;
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; Double hi-res slideshows
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;
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; Public functions
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; - DHGRTitleSlideshow
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; - BlankDHGR
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;
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DHGRTitleSlideshow
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bit MachineStatus ; only run DHGR slideshow if we have 128K
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bvs +
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rts
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+ jsr LoadDHGRTransition ; load transition effect code at $6000
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jsr BlankDHGR ; switch to DHGR mode with initial blank screen
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jsr okvs_iter ; cycle through all listed DHGR files
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!word gSlideshowStore
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!word DHGRTitleCallback ; address of callback (called on each file)
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jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
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;------------------------------------------------------------------------------
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; LoadDHGRTransition
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; looks up name of next DHGR transition effect in DFX.CONF and loads that file
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; at $6000
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; in: gDFXStore has been initialized
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; gGlobalPrefsStore has been initialized
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; out: all registers and flags clobbered
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; $6000..$BFFF/main contains transition effect code
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;------------------------------------------------------------------------------
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LoadDHGRTransition
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jsr LoadFile ; load DHGR transition effects list into $8000
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!word kDFXConfFile
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jsr ParseKeyValueList ; parse DHGR transition effects list into $6000
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!word gDFXStore
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!word ldrlo2 ; (ldrlo2) points to last load address
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!byte 0
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jsr okvs_get ; get next DHGR transition effect from prefs
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!word gGlobalPrefsStore
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!word kNextDFX
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bcs @nodfx
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+STAY @dfx
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jsr okvs_get
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!word gDFXStore
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@dfx !word $FDFD ; SMC
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bcc +
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@nodfx ldx #0
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+ stx gDFXIndex
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jsr okvs_nth ; get filename of DHGR transition effect code
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!word gDFXStore
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gDFXIndex
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!byte 0
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+STAY @dfxkey
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inc gDFXIndex ; increment transition effect index for next time
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jsr okvs_len
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!word gDFXStore
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cmp gDFXIndex
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bne +
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lda #0
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sta gDFXIndex
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+
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lda gDFXIndex
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sta @nexti
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jsr okvs_nth ; get name of next DHGR transition
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!word gDFXStore
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@nexti !byte $FD ; SMC
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+STAY @nextdfx
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jsr okvs_update ; save name of next DHGR transition in prefs store
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!word gGlobalPrefsStore
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!word kNextDFX
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@nextdfx !word $FDFD ; SMC
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jsr SaveGlobalPreferences ; write prefs store to disk
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; load transition effect code at $6000
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+LOAD_FILE kFXDirectory, @dfxkey
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rts
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@dfxkey !word $FDFD
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kDFXConfFile
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!byte @kDFXConfFile_e-*-1
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!text "DFX.CONF"
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@kDFXConfFile_e
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;------------------------------------------------------------------------------
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; DHGRTitleCallback
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single DHGR title screenshot
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; in: A/Y contains address of filename (name only, path is always /DHGR/)
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; X contains 0-based index of the current record in gSlideshowStore
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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; $2000..$5FFF/aux clobbered
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;------------------------------------------------------------------------------
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DHGRTitleCallback
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+STAY PTR
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lda $C000
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bpl +
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rts
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+
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stx gCurrentlyVisibleSlideshowIndex
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; load DHGR screenshot at $4000/main and $4000/aux
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jsr ResetPath
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+LDADDR kDHGRTitleDirectory
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jsr AddToPath
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+LDADDR kPathSeparator
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jsr AddToPath
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+LDAY PTR
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jsr AddToPath
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jsr LoadDHRFile
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!word gPathname
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; execution falls through here
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ExecuteTransition
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jsr $6000 ; call transition effect code to display picture
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; execution falls through here
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WaitAfterTransition
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ldx #$20 ; picture is already showing so just wait
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- lda #0
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jsr WaitForKeyWithTimeout
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bmi +
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dex
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bpl -
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+ rts
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;------------------------------------------------------------------------------
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; BlankDHGR
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; clear and show DHGR page 1 without flickering
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;
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; in: none
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; out: text page clobbered (but screen holes preserved)
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; $2000..$3FFF/main and /aux cleared
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;------------------------------------------------------------------------------
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BlankDHGR
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jsr Home
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jsr ClearHGR1 ; clear hi-res screen 1
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sta $C005
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jsr ClearHGR1 ; clear hi-res screen 1 in auxmem
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sta $C004
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sta $c00d
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sta $c057
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sta $c054
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sta $c052
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sta $c050
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sta $c05e
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rts
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244
src/ui.attract.hgr.a
Normal file
244
src/ui.attract.hgr.a
Normal file
@ -0,0 +1,244 @@
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;license:MIT
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;(c) 2018 by 4am
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;
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; HGR title and action slideshows
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;
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; Public functions
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; - HGRTitleSlideshow
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; - HGRActionSlideshow
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; - BlankHGR
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; - ClearHGR1
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;
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HGRTitleSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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!word gSlideshowStore
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!word HGRTitleCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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HGRActionSlideshow
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jsr LoadHGRTransition ; load transition effect code at $6000
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jsr okvs_iter ; cycle through all listed HGR files
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!word gSlideshowStore
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!word HGRActionCallback ; address of callback (called on each file)
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rts ; exit with last picture still visible
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;------------------------------------------------------------------------------
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; BlankHGR
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; clear and show HGR page 1 without flickering
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;
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; in: none
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; out: text page clobbered (but screen holes preserved)
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; $2000..$3FFF cleared
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;------------------------------------------------------------------------------
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BlankHGR
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jsr Home
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jsr ClearHGR1 ; clear hi-res screen 1
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lda $c057 ; show hi-res screen 1 (now blank)
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lda $c054
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lda $c052
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lda $c050
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rts
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;------------------------------------------------------------------------------
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; ClearHGR1
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; clear $2000..$3FFF in current memory bank (main or auxmem)
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;
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; in: none
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; out: $2000..$3FFF cleared
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; A = 0
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; X = 0
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; Y = 0
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; Z = 1
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;------------------------------------------------------------------------------
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ClearHGR1
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ldx #$20
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stx @a+2
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lda #0
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tay
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@a sta $2000,y
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iny
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bne @a
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inc @a+2
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dex
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bne @a
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rts
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;------------------------------------------------------------------------------
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; HGRTitleCallback
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single HGR title screenshot
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; in: A/Y contains address of filename (name only, path is always /HGR/)
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; X contains 0-based index of the current record in gSlideshowStore
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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HGRTitleCallback
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+STAY PTR
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lda $C000
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bpl +
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rts
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+
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stx gCurrentlyVisibleSlideshowIndex
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; load HGR screenshot at $4000
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+LOAD_FILE kHGRTitleDirectory, PTR
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jmp ExecuteTransition ; call transition effect code to display picture
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;------------------------------------------------------------------------------
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; HGRActionCallback
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; callback called by okvs_iter on gSlideshowStore
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; to load and display a single HGR action screenshot
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; in: A/Y contains address of filename (name only, path is always /ACTION/)
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; X contains 0-based index of the current record in gSlideshowStore
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; gGamesListStore must be initialized
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; out: all registers and flags clobbered
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; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
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; $2000..$BFFF clobbered by graphics data and transition code
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;------------------------------------------------------------------------------
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HGRActionCallback
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+STAY PTR
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+STAY @key
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+STAY @key2
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lda $C000
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bpl +
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rts
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+
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stx gCurrentlyVisibleSlideshowIndex
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; load HGR screenshot at $4000
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+LOAD_FILE kHGRActionDirectory, PTR
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; try to get the human-readable name of this game from gGamesListStore
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; and display it in the bottom-left corner
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jsr okvs_get
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!word gGamesListStore
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@key !word $FDFD ; SMC
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bcc @foundname
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; if the key is not found, try getting the value of the current record
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; from gSlideshowStore and using that instead
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; (some games have multiple action screenshots)
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jsr okvs_get
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!word gSlideshowStore
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@key2 !word $FDFD ; SMC
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bcs @noname ; should never happen
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+STAY @key3
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jsr okvs_get
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!word gGamesListStore
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@key3 !word $FDFD ; SMC
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bcs @noname ; should never happen
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@foundname
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+STAY PTR
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@drawname
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ldx #0
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stx HTAB
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ldx #22
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stx VTAB
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ldy #0
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lda (PTR),y
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tax
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+LDADDR @topline
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sec
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jsr DrawBuffer
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ldx #3
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+LDADDR @toprightcorner
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sec
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jsr DrawBuffer
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inc VTAB
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ldx #0
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stx HTAB
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inx
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+LDADDR @rightline
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sec
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jsr DrawBuffer
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+LDAY PTR
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sec
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jsr DrawString
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ldx #2
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+LDADDR @rightline
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sec
|
||||
jsr DrawBuffer
|
||||
@noname
|
||||
jmp ExecuteTransition
|
||||
@topline
|
||||
!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@toprightcorner
|
||||
!byte 0,0,7
|
||||
@rightline
|
||||
!text " "
|
||||
!byte 3
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; LoadHGRTransition
|
||||
; looks up name of next HGR transition effect in FX.CONF and loads that file
|
||||
; at $6000
|
||||
|
||||
; in: gFXStore has been initialized
|
||||
; gGlobalPrefsStore has been initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $6000..$BFFF contains transition effect code
|
||||
;------------------------------------------------------------------------------
|
||||
LoadHGRTransition
|
||||
jsr LoadFile ; load HGR transition effects list into $8000
|
||||
!word kFXConfFile
|
||||
jsr ParseKeyValueList ; parse HGR transition effects list into $6000
|
||||
!word gFXStore
|
||||
!word ldrlo2 ; (ldrlo2) points to last load address
|
||||
!byte 0
|
||||
|
||||
jsr okvs_get ; get next HGR transition effect from prefs
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextFX
|
||||
bcs @nofx
|
||||
+STAY @fx
|
||||
jsr okvs_get
|
||||
!word gFXStore
|
||||
@fx !word $FDFD ; SMC
|
||||
bcc +
|
||||
@nofx ldx #0
|
||||
+ stx gFXIndex
|
||||
|
||||
jsr okvs_nth ; get filename of transition effect code
|
||||
!word gFXStore
|
||||
gFXIndex
|
||||
!byte 0
|
||||
+STAY @fxkey
|
||||
|
||||
inc gFXIndex ; increment transition effect index
|
||||
jsr okvs_len
|
||||
!word gFXStore
|
||||
cmp gFXIndex
|
||||
bne +
|
||||
lda #0
|
||||
sta gFXIndex
|
||||
+
|
||||
lda gFXIndex
|
||||
sta @nexti
|
||||
jsr okvs_nth ; get name of next HGR transition
|
||||
!word gFXStore
|
||||
@nexti !byte $FD ; SMC
|
||||
+STAY @nextfx
|
||||
|
||||
jsr okvs_update ; save name of next HGR transition in prefs store
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextFX
|
||||
@nextfx !word $FDFD ; SMC
|
||||
|
||||
jsr SaveGlobalPreferences ; write prefs store to disk
|
||||
|
||||
; load transition effect code at $6000
|
||||
+LOAD_FILE kFXDirectory, @fxkey
|
||||
rts
|
||||
@fxkey !word $FDFD
|
||||
kFXConfFile
|
||||
!byte @kFXConfFile_e-*-1
|
||||
!text "FX.CONF"
|
||||
@kFXConfFile_e
|
@ -7,9 +7,6 @@
|
||||
; - AttractMode
|
||||
;
|
||||
; Public variables
|
||||
; - gCurrentAttractIndex ; [byte] numeric index in gAttractModeStore of current Mega-Attract Module
|
||||
; - gCurrentlyVisibleSlideshowIndex ; [byte] numeric index in gSlideshowStore of currently visible slideshow picture
|
||||
; (only valid during slideshows, not updated once a key is pressed)
|
||||
; - gAttractIndex ; [byte] numeric index in gAttractModeStore of next Mega-Attract Module
|
||||
; - gFXIndex ; [byte] numeric index in gFXStore of next HGR transition effect
|
||||
; - gDFXIndex ; [byte] numeric index in gDFXStore of next DHGR transition effect
|
||||
@ -141,608 +138,14 @@ gAttractIndex
|
||||
!word DHGRTitleSlideshow
|
||||
!word SHRArtworkSlideshow
|
||||
|
||||
HGRTitleSlideshow
|
||||
jsr LoadHGRTransition ; load transition effect code at $6000
|
||||
jsr okvs_iter ; cycle through all listed HGR files
|
||||
!word gSlideshowStore
|
||||
!word HGRTitleCallback ; address of callback (called on each file)
|
||||
rts ; exit with last picture still visible
|
||||
|
||||
HGRActionSlideshow
|
||||
jsr LoadHGRTransition ; load transition effect code at $6000
|
||||
jsr okvs_iter ; cycle through all listed HGR files
|
||||
!word gSlideshowStore
|
||||
!word HGRActionCallback ; address of callback (called on each file)
|
||||
rts ; exit with last picture still visible
|
||||
|
||||
DHGRTitleSlideshow
|
||||
bit MachineStatus ; only run DHGR slideshow if we have 128K
|
||||
bvs +
|
||||
rts
|
||||
+ jsr LoadDHGRTransition ; load transition effect code at $6000
|
||||
jsr BlankDHGR ; switch to DHGR mode with initial blank screen
|
||||
jsr okvs_iter ; cycle through all listed DHGR files
|
||||
!word gSlideshowStore
|
||||
!word DHGRTitleCallback ; address of callback (called on each file)
|
||||
jmp BlankHGR ; switch back to HGR mode with initial blank screen on exit
|
||||
|
||||
SHRArtworkSlideshow
|
||||
lda MachineStatus ; only run SHR slideshow on IIgs or if we have a VidHD card
|
||||
and #%00110000
|
||||
bne +
|
||||
rts
|
||||
+ jsr LoadSHRTransition
|
||||
jsr okvs_iter
|
||||
!word gSlideshowStore
|
||||
!word SHRArtworkCallback
|
||||
jmp BlankHGR
|
||||
|
||||
kAttractModeConfFile
|
||||
!byte @kAttractModeConfFile_e-*-1
|
||||
!text "ATTRACT.CONF"
|
||||
@kAttractModeConfFile_e
|
||||
|
||||
Play
|
||||
jsr LoadFile ; load attract-mode configuration file at $8000
|
||||
!word kAttractModeConfFile
|
||||
jsr ParseKeyValueList ; parse attract-mode configuration into OKVS data structure at $6000
|
||||
!word gAttractModeStore
|
||||
!word ldrlo2 ; (ldrlo2) points to last load address, so $8000
|
||||
!byte 0
|
||||
|
||||
jsr okvs_nth ; get filename of current attract-mode module
|
||||
!word gAttractModeStore
|
||||
gCurrentAttractIndex
|
||||
!byte $FD ; set in AttractMode
|
||||
+STAY @key
|
||||
jsr okvs_get
|
||||
!word gAttractModeStore
|
||||
@key !word $FDFD ; SMC
|
||||
+STAY PTR
|
||||
ldy #1
|
||||
lda (PTR),y
|
||||
and #$0F
|
||||
bne @playFromSlideshow
|
||||
|
||||
; we reached here by pressing <RETURN> during a self-running demo,
|
||||
; which means that @key points to the filename of the game we want to play
|
||||
+LDAY @key
|
||||
jmp Go
|
||||
|
||||
@playFromSlideshow
|
||||
; we reached here by pressing <RETURN> during a slideshow
|
||||
; gSlideshowStore is still in memory, and gCurrentlyVisibleSlideshowIndex
|
||||
; is the index into gSlideshowStore of the picture that is being displayed
|
||||
jsr okvs_nth
|
||||
!word gSlideshowStore
|
||||
gCurrentlyVisibleSlideshowIndex
|
||||
!byte $FD ; set in HGRTitleCallback, HGRActionCallback, DHGRTitleCallback
|
||||
+STAY @sskey
|
||||
+STAY @sskey2
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
@sskey !word $FDFD ; SMC
|
||||
bcs +
|
||||
+LDAY @sskey
|
||||
jmp Go
|
||||
+
|
||||
; if the key is not found, try getting the value of the current record
|
||||
; from gSlideshowStore and using that instead
|
||||
; (some games have multiple action screenshots, value points to the key in gGamesListStore)
|
||||
jsr okvs_get
|
||||
!word gSlideshowStore
|
||||
@sskey2 !word $FDFD ; SMC
|
||||
bcc Go
|
||||
rts
|
||||
Go
|
||||
+STAY PTR
|
||||
bit $C010 ; forget the key that was pressed
|
||||
ldx #1
|
||||
sec
|
||||
!byte $24
|
||||
-- clc
|
||||
php
|
||||
ldy #0
|
||||
lda (PTR), y
|
||||
tay
|
||||
iny
|
||||
sty @runlength+1
|
||||
ldy #0
|
||||
lda #'X'
|
||||
sta ProDOS_prefix+1
|
||||
lda #'/'
|
||||
- inx
|
||||
sta ProDOS_prefix, x
|
||||
iny
|
||||
lda (PTR), y
|
||||
@runlength
|
||||
cpy #$D1 ; SMC
|
||||
bne -
|
||||
plp
|
||||
bcs --
|
||||
stx ProDOS_prefix
|
||||
|
||||
jsr LoadFile
|
||||
!word ProDOS_prefix
|
||||
|
||||
ldy #0
|
||||
lda (namlo), y
|
||||
tay
|
||||
iny
|
||||
iny
|
||||
sty ProDOS_prefix
|
||||
|
||||
copy_prelaunch
|
||||
ldx #(End_Prelaunch-Prelaunch-1)
|
||||
- lda Prelaunch,x ; copy pre-launch code to main memory
|
||||
sta $100,x
|
||||
dex
|
||||
bpl -
|
||||
ldx #(end_promote-promote-1)
|
||||
- lda promote,x ; copy ProDOS shim to main memory
|
||||
sta $bf00,x
|
||||
dex
|
||||
bpl -
|
||||
jmp $106 ; jump to pre-launch code
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; internal functions
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; HGRTitleCallback
|
||||
; callback called by okvs_iter on gSlideshowStore
|
||||
; to load and display a single HGR title screenshot
|
||||
|
||||
; in: A/Y contains address of filename (name only, path is always /HGR/)
|
||||
; X contains 0-based index of the current record in gSlideshowStore
|
||||
; out: all registers and flags clobbered
|
||||
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
|
||||
; $2000..$BFFF clobbered by graphics data and transition code
|
||||
;------------------------------------------------------------------------------
|
||||
HGRTitleCallback
|
||||
+STAY PTR
|
||||
|
||||
lda $C000
|
||||
bpl +
|
||||
rts
|
||||
+
|
||||
stx gCurrentlyVisibleSlideshowIndex
|
||||
|
||||
; load HGR screenshot at $4000
|
||||
+LOAD_FILE kHGRTitleDirectory, PTR
|
||||
|
||||
jmp ExecuteTransition ; call transition effect code to display picture
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; HGRActionCallback
|
||||
; callback called by okvs_iter on gSlideshowStore
|
||||
; to load and display a single HGR action screenshot
|
||||
|
||||
; in: A/Y contains address of filename (name only, path is always /ACTION/)
|
||||
; X contains 0-based index of the current record in gSlideshowStore
|
||||
; gGamesListStore must be initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
|
||||
; $2000..$BFFF clobbered by graphics data and transition code
|
||||
;------------------------------------------------------------------------------
|
||||
HGRActionCallback
|
||||
+STAY PTR
|
||||
+STAY @key
|
||||
+STAY @key2
|
||||
|
||||
lda $C000
|
||||
bpl +
|
||||
rts
|
||||
+
|
||||
stx gCurrentlyVisibleSlideshowIndex
|
||||
|
||||
; load HGR screenshot at $4000
|
||||
+LOAD_FILE kHGRActionDirectory, PTR
|
||||
|
||||
; try to get the human-readable name of this game from gGamesListStore
|
||||
; and display it in the bottom-left corner
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
@key !word $FDFD ; SMC
|
||||
bcc @foundname
|
||||
; if the key is not found, try getting the value of the current record
|
||||
; from gSlideshowStore and using that instead
|
||||
; (some games have multiple action screenshots)
|
||||
jsr okvs_get
|
||||
!word gSlideshowStore
|
||||
@key2 !word $FDFD ; SMC
|
||||
bcs @noname ; should never happen
|
||||
+STAY @key3
|
||||
jsr okvs_get
|
||||
!word gGamesListStore
|
||||
@key3 !word $FDFD ; SMC
|
||||
bcs @noname ; should never happen
|
||||
@foundname
|
||||
+STAY PTR
|
||||
@drawname
|
||||
ldx #0
|
||||
stx HTAB
|
||||
ldx #22
|
||||
stx VTAB
|
||||
ldy #0
|
||||
lda (PTR),y
|
||||
tax
|
||||
+LDADDR @topline
|
||||
sec
|
||||
jsr DrawBuffer
|
||||
ldx #3
|
||||
+LDADDR @toprightcorner
|
||||
sec
|
||||
jsr DrawBuffer
|
||||
inc VTAB
|
||||
ldx #0
|
||||
stx HTAB
|
||||
inx
|
||||
+LDADDR @rightline
|
||||
sec
|
||||
jsr DrawBuffer
|
||||
+LDAY PTR
|
||||
sec
|
||||
jsr DrawString
|
||||
ldx #2
|
||||
+LDADDR @rightline
|
||||
sec
|
||||
jsr DrawBuffer
|
||||
@noname
|
||||
jmp ExecuteTransition
|
||||
@topline
|
||||
!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
!byte 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@toprightcorner
|
||||
!byte 0,0,7
|
||||
@rightline
|
||||
!text " "
|
||||
!byte 3
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; DHGRTitleCallback
|
||||
; callback called by okvs_iter on gSlideshowStore
|
||||
; to load and display a single DHGR title screenshot
|
||||
|
||||
; in: A/Y contains address of filename (name only, path is always /DHGR/)
|
||||
; X contains 0-based index of the current record in gSlideshowStore
|
||||
; out: all registers and flags clobbered
|
||||
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
|
||||
; $2000..$BFFF clobbered by graphics data and transition code
|
||||
; $2000..$5FFF/aux clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
DHGRTitleCallback
|
||||
+STAY PTR
|
||||
|
||||
lda $C000
|
||||
bpl +
|
||||
rts
|
||||
+
|
||||
stx gCurrentlyVisibleSlideshowIndex
|
||||
|
||||
; load DHGR screenshot at $4000/main and $4000/aux
|
||||
jsr ResetPath
|
||||
+LDADDR kDHGRTitleDirectory
|
||||
jsr AddToPath
|
||||
+LDADDR kPathSeparator
|
||||
jsr AddToPath
|
||||
+LDAY PTR
|
||||
jsr AddToPath
|
||||
jsr LoadDHRFile
|
||||
!word gPathname
|
||||
; execution falls through here
|
||||
|
||||
ExecuteTransition
|
||||
jsr $6000 ; call transition effect code to display picture
|
||||
; execution falls through here
|
||||
|
||||
WaitAfterTransition
|
||||
ldx #$20 ; picture is already showing so just wait
|
||||
- lda #0
|
||||
jsr WaitForKeyWithTimeout
|
||||
bmi +
|
||||
dex
|
||||
bpl -
|
||||
+ rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; SHRArtworkCallback
|
||||
; callback called by okvs_iter on gSlideshowStore
|
||||
; to load and display a single SHR graphic
|
||||
|
||||
; in: A/Y contains address of filename (name only, path is always /SHR/)
|
||||
; X contains 0-based index of the current record in gSlideshowStore
|
||||
; out: all registers and flags clobbered
|
||||
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
|
||||
; $2000..$BFFF clobbered by graphics data and transition code
|
||||
; $2000..$5FFF/aux clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
SHRArtworkCallback
|
||||
+STAY PTR
|
||||
|
||||
lda $C000
|
||||
bpl +
|
||||
rts
|
||||
+
|
||||
stx gCurrentlyVisibleSlideshowIndex
|
||||
|
||||
jsr BlankSHR
|
||||
|
||||
; load SHR artwork at $2000/main (not aux)
|
||||
jsr ResetPath
|
||||
+LDADDR kSHRArtworkDirectory
|
||||
jsr AddToPath
|
||||
+LDADDR kPathSeparator
|
||||
jsr AddToPath
|
||||
+LDAY PTR
|
||||
jsr AddToPath
|
||||
jsr LoadFile
|
||||
!word gPathname
|
||||
|
||||
jsr $A000
|
||||
jmp WaitAfterTransition
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; LoadHGRTransition
|
||||
; looks up name of next HGR transition effect in FX.CONF and loads that file
|
||||
; at $6000
|
||||
|
||||
; in: gFXStore has been initialized
|
||||
; gGlobalPrefsStore has been initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $6000..$BFFF contains transition effect code
|
||||
;------------------------------------------------------------------------------
|
||||
LoadHGRTransition
|
||||
jsr LoadFile ; load HGR transition effects list into $8000
|
||||
!word kFXConfFile
|
||||
jsr ParseKeyValueList ; parse HGR transition effects list into $6000
|
||||
!word gFXStore
|
||||
!word ldrlo2 ; (ldrlo2) points to last load address
|
||||
!byte 0
|
||||
|
||||
jsr okvs_get ; get next HGR transition effect from prefs
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextFX
|
||||
bcs @nofx
|
||||
+STAY @fx
|
||||
jsr okvs_get
|
||||
!word gFXStore
|
||||
@fx !word $FDFD ; SMC
|
||||
bcc +
|
||||
@nofx ldx #0
|
||||
+ stx gFXIndex
|
||||
|
||||
jsr okvs_nth ; get filename of transition effect code
|
||||
!word gFXStore
|
||||
gFXIndex
|
||||
!byte 0
|
||||
+STAY @fxkey
|
||||
|
||||
inc gFXIndex ; increment transition effect index
|
||||
jsr okvs_len
|
||||
!word gFXStore
|
||||
cmp gFXIndex
|
||||
bne +
|
||||
lda #0
|
||||
sta gFXIndex
|
||||
+
|
||||
lda gFXIndex
|
||||
sta @nexti
|
||||
jsr okvs_nth ; get name of next HGR transition
|
||||
!word gFXStore
|
||||
@nexti !byte $FD ; SMC
|
||||
+STAY @nextfx
|
||||
|
||||
jsr okvs_update ; save name of next HGR transition in prefs store
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextFX
|
||||
@nextfx !word $FDFD ; SMC
|
||||
|
||||
jsr SaveGlobalPreferences ; write prefs store to disk
|
||||
|
||||
; load transition effect code at $6000
|
||||
+LOAD_FILE kFXDirectory, @fxkey
|
||||
rts
|
||||
@fxkey !word $FDFD
|
||||
kFXConfFile
|
||||
!byte @kFXConfFile_e-*-1
|
||||
!text "FX.CONF"
|
||||
@kFXConfFile_e
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; LoadDHGRTransition
|
||||
; looks up name of next DHGR transition effect in DFX.CONF and loads that file
|
||||
; at $6000
|
||||
|
||||
; in: gDFXStore has been initialized
|
||||
; gGlobalPrefsStore has been initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $6000..$BFFF/main contains transition effect code
|
||||
;------------------------------------------------------------------------------
|
||||
LoadDHGRTransition
|
||||
jsr LoadFile ; load DHGR transition effects list into $8000
|
||||
!word kDFXConfFile
|
||||
jsr ParseKeyValueList ; parse DHGR transition effects list into $6000
|
||||
!word gDFXStore
|
||||
!word ldrlo2 ; (ldrlo2) points to last load address
|
||||
!byte 0
|
||||
|
||||
jsr okvs_get ; get next DHGR transition effect from prefs
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextDFX
|
||||
bcs @nodfx
|
||||
+STAY @dfx
|
||||
jsr okvs_get
|
||||
!word gDFXStore
|
||||
@dfx !word $FDFD ; SMC
|
||||
bcc +
|
||||
@nodfx ldx #0
|
||||
+ stx gDFXIndex
|
||||
|
||||
jsr okvs_nth ; get filename of DHGR transition effect code
|
||||
!word gDFXStore
|
||||
gDFXIndex
|
||||
!byte 0
|
||||
+STAY @dfxkey
|
||||
|
||||
inc gDFXIndex ; increment transition effect index for next time
|
||||
jsr okvs_len
|
||||
!word gDFXStore
|
||||
cmp gDFXIndex
|
||||
bne +
|
||||
lda #0
|
||||
sta gDFXIndex
|
||||
+
|
||||
lda gDFXIndex
|
||||
sta @nexti
|
||||
jsr okvs_nth ; get name of next DHGR transition
|
||||
!word gDFXStore
|
||||
@nexti !byte $FD ; SMC
|
||||
+STAY @nextdfx
|
||||
|
||||
jsr okvs_update ; save name of next DHGR transition in prefs store
|
||||
!word gGlobalPrefsStore
|
||||
!word kNextDFX
|
||||
@nextdfx !word $FDFD ; SMC
|
||||
|
||||
jsr SaveGlobalPreferences ; write prefs store to disk
|
||||
|
||||
; load transition effect code at $6000
|
||||
+LOAD_FILE kFXDirectory, @dfxkey
|
||||
rts
|
||||
@dfxkey !word $FDFD
|
||||
kDFXConfFile
|
||||
!byte @kDFXConfFile_e-*-1
|
||||
!text "DFX.CONF"
|
||||
@kDFXConfFile_e
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; LoadSHGRTransition
|
||||
; [TODO] for now there is only 1 SHR transition so this always load the same file
|
||||
; [TODO] but eventually it should look up name of next SHR transition effect in
|
||||
; [TODO] SFX.CONF or something and loads that file at $A000
|
||||
;
|
||||
; in: gSFXStore has been initialized
|
||||
; gGlobalPrefsStore has been initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $A000..$BFFF/main contains transition effect code
|
||||
;------------------------------------------------------------------------------
|
||||
LoadSHRTransition
|
||||
jsr LoadFile
|
||||
!word kSFXFizzleFile
|
||||
rts
|
||||
kSFXFizzleFile
|
||||
!byte @kSFXFizzleFile_e-*-1
|
||||
!text "FX/SHR.FIZZLE"
|
||||
@kSFXFizzleFile_e
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; BlankHGR
|
||||
; clear and show HGR page 1 without flickering
|
||||
;
|
||||
; in: none
|
||||
; out: text page clobbered (but screen holes preserved)
|
||||
; $2000..$3FFF cleared
|
||||
;------------------------------------------------------------------------------
|
||||
BlankHGR
|
||||
jsr Home
|
||||
jsr ClearHGR1 ; clear hi-res screen 1
|
||||
lda $c057 ; show hi-res screen 1 (now blank)
|
||||
lda $c054
|
||||
lda $c052
|
||||
lda $c050
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; BlankDHGR
|
||||
; clear and show DHGR page 1 without flickering
|
||||
;
|
||||
; in: none
|
||||
; out: text page clobbered (but screen holes preserved)
|
||||
; $2000..$3FFF/main and /aux cleared
|
||||
;------------------------------------------------------------------------------
|
||||
BlankDHGR
|
||||
jsr Home
|
||||
jsr ClearHGR1 ; clear hi-res screen 1
|
||||
sta $C005
|
||||
jsr ClearHGR1 ; clear hi-res screen 1 in auxmem
|
||||
sta $C004
|
||||
sta $c00d
|
||||
sta $c057
|
||||
sta $c054
|
||||
sta $c052
|
||||
sta $c050
|
||||
sta $c05e
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; BlankSHR
|
||||
; clear and show SHR mode without flickering
|
||||
;
|
||||
; in: machine is a IIgs or has a VidHD card that responds appropriately to
|
||||
; IIgs-specific softswitches for graphics and memory modes
|
||||
; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing $C029,
|
||||
; so it is imperative that the caller ensure the machine type
|
||||
; out: text page clobbered (but screen holes preserved)
|
||||
; $2000..$9FFF/aux cleared
|
||||
;------------------------------------------------------------------------------
|
||||
BlankSHR
|
||||
jsr Home
|
||||
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn off linearize
|
||||
ora #$40
|
||||
sta $C029
|
||||
|
||||
sta $C005 ; writes go to auxmem
|
||||
|
||||
lda $C035 ; enable auxmem-to-bank-E1 shadowing on IIgs
|
||||
and #$F7
|
||||
sta $C035
|
||||
|
||||
lda #$20 ; clear $2000..$9FFF in auxmem
|
||||
sta @a+2
|
||||
ldx #$80
|
||||
lda #0
|
||||
tay
|
||||
@a sta $2000,y
|
||||
iny
|
||||
bne @a
|
||||
inc @a+2
|
||||
dex
|
||||
bne @a
|
||||
|
||||
sta $C004 ; writes go to main memory
|
||||
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn on SHR mode
|
||||
ora #$81
|
||||
sta $C029
|
||||
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; ClearHGR1
|
||||
; clear $2000..$3FFF in current memory bank (main or auxmem)
|
||||
;
|
||||
; in: none
|
||||
; out: $2000..$3FFF cleared
|
||||
; A = 0
|
||||
; X = 0
|
||||
; Y = 0
|
||||
; Z = 1
|
||||
;------------------------------------------------------------------------------
|
||||
ClearHGR1
|
||||
ldx #$20
|
||||
stx @a+2
|
||||
lda #0
|
||||
tay
|
||||
@a sta $2000,y
|
||||
iny
|
||||
bne @a
|
||||
inc @a+2
|
||||
dex
|
||||
bne @a
|
||||
rts
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Home
|
||||
; clear and display text screen
|
||||
@ -766,7 +169,7 @@ Home
|
||||
jsr $FC58 ; HOME
|
||||
+READ_RAM1_WRITE_RAM1
|
||||
lda MachineStatus
|
||||
and #%00110000
|
||||
and #SUPPORTS_SHR
|
||||
beq @noSHR
|
||||
lda $C029
|
||||
and #$7F
|
||||
@ -774,54 +177,3 @@ Home
|
||||
@noSHR
|
||||
rts
|
||||
@end
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; Prelaunch
|
||||
; code to set up machine for running a self-running, self-terminating game demo
|
||||
; DO NOT CALL DIRECTLY
|
||||
; must be run from main memory
|
||||
; contains multiple entry points
|
||||
;
|
||||
; in: none
|
||||
; out: exits via JMP (ldrlo2), which is expected to exit via JMP |Prelaunch|
|
||||
; (not here, but wherever it was copied to in main memory) or by
|
||||
; manually enabling LC RAM bank 1 then JMP |Reenter|
|
||||
;------------------------------------------------------------------------------
|
||||
Prelaunch ; this runs from main memory
|
||||
; entry point used by some self-running demos
|
||||
lda $C088
|
||||
jmp Reenter
|
||||
|
||||
; entry point to launch game
|
||||
+READ_ROM_NO_WRITE
|
||||
lda ldrlo2 ; set up game entry point in stack page
|
||||
ldy ldrhi2 ; (last load address - 1)
|
||||
sec
|
||||
sbc #$01
|
||||
bcs +
|
||||
dey
|
||||
+
|
||||
+STAY $1FE
|
||||
ldx #0 ; wipe zero page
|
||||
txa
|
||||
- sta $00,x
|
||||
inx
|
||||
bne -
|
||||
lda #$65 ; initialize random seed (some games like Pooyan
|
||||
sta $4E ; require these to be non-zero)
|
||||
lda #$02
|
||||
sta $4F
|
||||
jsr $FE89 ; initialize machine like a cold boot (many
|
||||
jsr $FE93 ; games assume a 'clean slate' and rely on
|
||||
jsr $FE84 ; zero page values set by these ROM routines,
|
||||
sta $C000 ; e.g. Wavy Navy just prints out text via $FDED
|
||||
sta $C002 ; and expects it to work)
|
||||
sta $C004
|
||||
sta $C00C
|
||||
sta $C00E
|
||||
jsr $FB2F
|
||||
jsr $FC58
|
||||
ldx #$FD ; jump to game entry point via stack pop
|
||||
txs
|
||||
rts
|
||||
End_Prelaunch
|
||||
|
121
src/ui.attract.shr.a
Normal file
121
src/ui.attract.shr.a
Normal file
@ -0,0 +1,121 @@
|
||||
;license:MIT
|
||||
;(c) 2018 by 4am
|
||||
;
|
||||
; Super hi-res slideshows
|
||||
;
|
||||
; Public functions
|
||||
; - SHRArtworkSlideshow
|
||||
; - BlankSHR
|
||||
;
|
||||
|
||||
SHRArtworkSlideshow
|
||||
lda MachineStatus ; only run SHR slideshow on IIgs or if we have a VidHD card
|
||||
and #SUPPORTS_SHR
|
||||
bne +
|
||||
rts
|
||||
+ jsr LoadSHRTransition
|
||||
jsr okvs_iter
|
||||
!word gSlideshowStore
|
||||
!word SHRArtworkCallback
|
||||
jmp BlankHGR
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; LoadSHGRTransition
|
||||
; [TODO] for now there is only 1 SHR transition so this always load the same file
|
||||
; [TODO] but eventually it should look up name of next SHR transition effect in
|
||||
; [TODO] SFX.CONF or something and loads that file at $A000
|
||||
;
|
||||
; in: gSFXStore has been initialized
|
||||
; gGlobalPrefsStore has been initialized
|
||||
; out: all registers and flags clobbered
|
||||
; $A000..$BFFF/main contains transition effect code
|
||||
;------------------------------------------------------------------------------
|
||||
LoadSHRTransition
|
||||
jsr LoadFile
|
||||
!word kSFXFizzleFile
|
||||
rts
|
||||
kSFXFizzleFile
|
||||
!byte @kSFXFizzleFile_e-*-1
|
||||
!text "FX/SHR.FIZZLE"
|
||||
@kSFXFizzleFile_e
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; SHRArtworkCallback
|
||||
; callback called by okvs_iter on gSlideshowStore
|
||||
; to load and display a single SHR graphic
|
||||
|
||||
; in: A/Y contains address of filename (name only, path is always /SHR/)
|
||||
; X contains 0-based index of the current record in gSlideshowStore
|
||||
; out: all registers and flags clobbered
|
||||
; $0800..$1EFF preserved (this contains the gSlideshowStore OKVS data)
|
||||
; $2000..$BFFF clobbered by graphics data and transition code
|
||||
; $2000..$5FFF/aux clobbered
|
||||
;------------------------------------------------------------------------------
|
||||
SHRArtworkCallback
|
||||
+STAY PTR
|
||||
|
||||
lda $C000
|
||||
bpl +
|
||||
rts
|
||||
+
|
||||
stx gCurrentlyVisibleSlideshowIndex
|
||||
|
||||
jsr BlankSHR
|
||||
|
||||
; load SHR artwork at $2000/main (not aux)
|
||||
jsr ResetPath
|
||||
+LDADDR kSHRArtworkDirectory
|
||||
jsr AddToPath
|
||||
+LDADDR kPathSeparator
|
||||
jsr AddToPath
|
||||
+LDAY PTR
|
||||
jsr AddToPath
|
||||
jsr LoadFile
|
||||
!word gPathname
|
||||
|
||||
jsr $A000
|
||||
jmp WaitAfterTransition
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; BlankSHR
|
||||
; clear and show SHR mode without flickering
|
||||
;
|
||||
; in: machine is a IIgs or has a VidHD card that responds appropriately to
|
||||
; IIgs-specific softswitches for graphics and memory modes
|
||||
; NOTE: THIS ROUTINE WILL CRASH ON AN APPLE //C due to writing $C029,
|
||||
; so it is imperative that the caller ensure the machine type
|
||||
; out: text page clobbered (but screen holes preserved)
|
||||
; $2000..$9FFF/aux cleared
|
||||
;------------------------------------------------------------------------------
|
||||
BlankSHR
|
||||
jsr Home
|
||||
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn off linearize
|
||||
ora #$40
|
||||
sta $C029
|
||||
|
||||
sta $C005 ; writes go to auxmem
|
||||
|
||||
lda $C035 ; enable auxmem-to-bank-E1 shadowing on IIgs
|
||||
and #$F7
|
||||
sta $C035
|
||||
|
||||
lda #$20 ; clear $2000..$9FFF in auxmem
|
||||
sta @a+2
|
||||
ldx #$80
|
||||
lda #0
|
||||
tay
|
||||
@a sta $2000,y
|
||||
iny
|
||||
bne @a
|
||||
inc @a+2
|
||||
dex
|
||||
bne @a
|
||||
|
||||
sta $C004 ; writes go to main memory
|
||||
|
||||
lda $C029 ; set GS NEWVIDEO mode to turn on SHR mode
|
||||
ora #$81
|
||||
sta $C029
|
||||
|
||||
rts
|
Loading…
x
Reference in New Issue
Block a user