add Spy Hunter captive demo

This commit is contained in:
4am 2018-11-16 20:54:08 -05:00
parent 4d5df4478d
commit 162aa79e50
3 changed files with 21 additions and 1 deletions

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# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 #SPY.HUNTER=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SHORT.CONF=1 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 #HARD.HAT.MACK=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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$0C8D is main demo loop
$0433: B104 -> EAEA to disable sound on title screen (context is A000B104A66FA46EEAEA88)
$BD9E: B104 -> EAEA to disable sound during demo (context is 2901D00BB104E6C6E6C6E6C6E6C660)
$07AB: 20 -> 2C to skip playing song
$07AF: 0F -> 03 to reduce time showing title
$07D4: 0F -> 03 to reduce time showing "press J to use joystick"
$0EA7: 15 -> 1A to exit when user presses key on title screen after song
$0EAF: 0B -> 12 to exit when user presses button on title screen after song
$0EC1: AD61C00D -> 604C0001 to disable old code and insert new code
$0EE1: AE10C0 -> 4C0001 to exit when user presses key during demo (context is AD00C01036AE10C0C9D0D00EADEDBF)
$61C0: A90485 -> 4C0001 to exit after demo car crashes (context is A90485948595)
no longer necessary since we're skipping this entire routine:
XXXXXXXXXX$280C: F3 -> 05 to exit when user presses button during initial song (context is AD61C00D62C030F3)
XXXXXXXXXX$2812: AC10C0 -> 4C0001 to exit when user presses key during initial song (context is AD00C01008AC10C0)