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and fix constants
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@ -15,9 +15,9 @@
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;
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; LC RAM BANK 2
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; D000..D3FF - ProRWTS data
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; D400..D6C2 - ProRWTS code
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; D6C3..DB90 - HGR font code & ProRWTS glue code
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; DB91..DBA0 - backup of stack (during gameplay and self-running demos)
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; D400..D6C3 - ProRWTS code
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; D6C4..DB91 - HGR font code & ProRWTS glue code
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; DB92..DBA1 - backup of stack (during gameplay and self-running demos)
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; ...unused...
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; DBB4..DBFF - (de)acceleration function
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; DC00..DFFF - HGR font data
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@ -148,9 +148,9 @@ CHEATS_ENABLED = %00001000
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; shared symbols for prelaunch and effects to call ProRWTS2 functions
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iCurBlockLo = $D401 ; constant
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iCurBlockHi = $D403 ; constant
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launchpatch = $D661 ; glue.launch.a
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launchpatch = $D662 ; glue.launch.a
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iAddToPath = $FE98 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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itraverse = $D959 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
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ldrlo = $55 ; constant
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ldrhi = $56 ; constant
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namlo = $57 ; constant
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