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add slideshows for Mario Bros. and Ms. Pac-Man
closes https://github.com/a2-4am/4cade/issues/171
This commit is contained in:
parent
248473b9e5
commit
180f81ed9a
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS1
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS1
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS4
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS4
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS5
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS5
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS6
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS6
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS7
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS7
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS8
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS8
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS9
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res/ACTION.HGR.UNCOMPRESSED/MARIO.BROS9
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN1
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN1
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN2
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN2
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN3
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN3
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN4
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN4
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN5
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN5
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN6
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN6
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN7
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res/ACTION.HGR.UNCOMPRESSED/MS.PACMAN7
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res/ACTION.HGR/MARIO.BROS1
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res/ACTION.HGR/MARIO.BROS1
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res/ACTION.HGR/MARIO.BROS4
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res/ACTION.HGR/MARIO.BROS4
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res/ACTION.HGR/MARIO.BROS5
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res/ACTION.HGR/MARIO.BROS5
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res/ACTION.HGR/MARIO.BROS6
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res/ACTION.HGR/MARIO.BROS6
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res/ACTION.HGR/MARIO.BROS7
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res/ACTION.HGR/MARIO.BROS7
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res/ACTION.HGR/MARIO.BROS8
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res/ACTION.HGR/MARIO.BROS8
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res/ACTION.HGR/MARIO.BROS9
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res/ACTION.HGR/MARIO.BROS9
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res/ACTION.HGR/MS.PACMAN1
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res/ACTION.HGR/MS.PACMAN1
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res/ACTION.HGR/MS.PACMAN2
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res/ACTION.HGR/MS.PACMAN2
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res/ACTION.HGR/MS.PACMAN3
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res/ACTION.HGR/MS.PACMAN3
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res/ACTION.HGR/MS.PACMAN4
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res/ACTION.HGR/MS.PACMAN4
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res/ACTION.HGR/MS.PACMAN5
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res/ACTION.HGR/MS.PACMAN5
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res/ACTION.HGR/MS.PACMAN6
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res/ACTION.HGR/MS.PACMAN6
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res/ACTION.HGR/MS.PACMAN7
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res/ACTION.HGR/MS.PACMAN7
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@ -312,9 +312,15 @@ LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
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LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
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LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
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MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
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MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
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MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
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MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS1=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS4=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS5=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS6=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS7=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS8=Type(06),AuxType(3FF8),Access(C3)
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MARIO.BROS9=Type(06),AuxType(3FF8),Access(C3)
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MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
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MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN1=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN1=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN2=Type(06),AuxType(3FF8),Access(C3)
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MATTERHORN2=Type(06),AuxType(3FF8),Access(C3)
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@ -382,7 +388,13 @@ MR.ROBOT19=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT20=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT20=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT21=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT21=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT22=Type(06),AuxType(3FF8),Access(C3)
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MR.ROBOT22=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN1=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN2=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN3=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN4=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN5=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN6=Type(06),AuxType(3FF8),Access(C3)
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MS.PACMAN7=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
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N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
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NIBBLER=Type(06),AuxType(3FF8),Access(C3)
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NIBBLER=Type(06),AuxType(3FF8),Access(C3)
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@ -19,7 +19,7 @@ DHGR2.CONF=3
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ACTIONSG.CONF=2
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ACTIONSG.CONF=2
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ATARI.CONF=1
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ATARI.CONF=1
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SNEAKERS=0
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SNEAKERS=0
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ACTIONEFG5.CONF=2
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ACTIONMR2.CONF=2
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SHR2.CONF=5
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SHR2.CONF=5
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# set 3
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# set 3
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@ -75,7 +75,7 @@ ACTDHGR2.CONF=4
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ACTIONEFG2.CONF=2
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ACTIONEFG2.CONF=2
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S1.CONF=1
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S1.CONF=1
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LODE.RUNNER=0
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LODE.RUNNER=0
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ACTIONT4.CONF=2
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ACTIONMPM.CONF=2
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SHR6.CONF=5
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SHR6.CONF=5
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# set 7
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# set 7
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@ -286,6 +286,8 @@ SHR24.CONF=5
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ACTIONAB4.CONF=2
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ACTIONAB4.CONF=2
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LASER.BOUNCE=0
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LASER.BOUNCE=0
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ACTIONCD5.CONF=2
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ACTIONCD5.CONF=2
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ACTIONEFG5.CONF=2
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ACTIONT4.CONF=2
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NIGHT.STALKER=0
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NIGHT.STALKER=0
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NIGHTMARE=0
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NIGHTMARE=0
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LAZER.SILK=0
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LAZER.SILK=0
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7
res/ATTRACT/BANDITS
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7
res/ATTRACT/BANDITS
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@ -0,0 +1,7 @@
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#
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# Attract mode for BANDITS
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# This file is automatically generated
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#
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[eof]
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@ -4,8 +4,14 @@
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#
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#
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ARTWORK.SHR/MARIO.BROS=C
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ARTWORK.SHR/MARIO.BROS=C
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ACTION.HGR/MARIO.BROS1=A
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ACTION.HGR/MARIO.BROS2=A
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ACTION.HGR/MARIO.BROS2=A
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ACTION.HGR/MARIO.BROS3=A
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ACTION.HGR/MARIO.BROS3=A
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ACTION.HGR/MARIO.BROS=A
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ACTION.HGR/MARIO.BROS4=A
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ACTION.HGR/MARIO.BROS5=A
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ACTION.HGR/MARIO.BROS6=A
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ACTION.HGR/MARIO.BROS7=A
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ACTION.HGR/MARIO.BROS8=A
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ACTION.HGR/MARIO.BROS9=A
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[eof]
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[eof]
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@ -3,6 +3,12 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ACTION.HGR/MS.PACMAN=A
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ACTION.HGR/MS.PACMAN1=A
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ACTION.HGR/MS.PACMAN2=A
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ACTION.HGR/MS.PACMAN3=A
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ACTION.HGR/MS.PACMAN4=A
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ACTION.HGR/MS.PACMAN5=A
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ACTION.HGR/MS.PACMAN6=A
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ACTION.HGR/MS.PACMAN7=A
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[eof]
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[eof]
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@ -19,6 +19,7 @@ AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
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AZTEC=Type(04),AuxType(8000),Access(C3)
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AZTEC=Type(04),AuxType(8000),Access(C3)
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BAD.DUDES=Type(04),AuxType(8000),Access(C3)
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BAD.DUDES=Type(04),AuxType(8000),Access(C3)
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BALLBLAZER=Type(04),AuxType(8000),Access(C3)
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BALLBLAZER=Type(04),AuxType(8000),Access(C3)
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BANDITS=Type(04),AuxType(8000),Access(C3)
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BATMAN=Type(04),AuxType(8000),Access(C3)
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BATMAN=Type(04),AuxType(8000),Access(C3)
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BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
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BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
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BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
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res/SS/ACTIONMB.CONF
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15
res/SS/ACTIONMB.CONF
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#
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# Mario Bros. action shots slideshow
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#
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MARIO.BROS1=MARIO.BROS
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MARIO.BROS2=MARIO.BROS
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MARIO.BROS3=MARIO.BROS
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MARIO.BROS4=MARIO.BROS
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MARIO.BROS5=MARIO.BROS
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MARIO.BROS6=MARIO.BROS
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MARIO.BROS7=MARIO.BROS
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MARIO.BROS8=MARIO.BROS
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MARIO.BROS9=MARIO.BROS
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[eof]
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@ -9,6 +9,6 @@ MINER.2049ER
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N.O.R.A.D
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N.O.R.A.D
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ORBITRON
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ORBITRON
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MARIO.BROS3=MARIO.BROS
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MARIO.BROS3=MARIO.BROS
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MS.PACMAN
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MS.PACMAN1=MS.PACMAN
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[eof]
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[eof]
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@ -3,7 +3,7 @@
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#
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#
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MR.DO.L03=MR.DO
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MR.DO.L03=MR.DO
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MARIO.BROS
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MARIO.BROS1=MARIO.BROS
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MOON.PATROL
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MOON.PATROL
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ONE.ON.ONE2=ONE.ON.ONE
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ONE.ON.ONE2=ONE.ON.ONE
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NIBBLER
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NIBBLER
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13
res/SS/ACTIONMPM.CONF
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13
res/SS/ACTIONMPM.CONF
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#
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# Ms. Pac-Man action shots slideshow
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#
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MS.PACMAN1=MS.PACMAN
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MS.PACMAN2=MS.PACMAN
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MS.PACMAN3=MS.PACMAN
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MS.PACMAN4=MS.PACMAN
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MS.PACMAN5=MS.PACMAN
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MS.PACMAN6=MS.PACMAN
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MS.PACMAN7=MS.PACMAN
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[eof]
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@ -3,7 +3,6 @@
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#
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#
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NIGHT.MISSION
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NIGHT.MISSION
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MARIO.BROS
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MAD.BOMBER
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MAD.BOMBER
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MR.DO
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MR.DO
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OUTPOST
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OUTPOST
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ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMB.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMHS.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMHS.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMZR.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONMZR.CONF=Type(04),AuxType(4000),Access(C3)
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