add slideshows for Mario Bros. and Ms. Pac-Man

closes https://github.com/a2-4am/4cade/issues/171
This commit is contained in:
4am 2020-04-29 19:52:19 -04:00
parent 248473b9e5
commit 180f81ed9a
48 changed files with 72 additions and 9 deletions

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res/ACTION.HGR/MARIO.BROS1 Normal file

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res/ACTION.HGR/MARIO.BROS4 Normal file

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res/ACTION.HGR/MARIO.BROS5 Normal file

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res/ACTION.HGR/MARIO.BROS6 Normal file

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res/ACTION.HGR/MARIO.BROS7 Normal file

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res/ACTION.HGR/MARIO.BROS8 Normal file

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res/ACTION.HGR/MARIO.BROS9 Normal file

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res/ACTION.HGR/MS.PACMAN1 Normal file

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res/ACTION.HGR/MS.PACMAN2 Normal file

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res/ACTION.HGR/MS.PACMAN3 Normal file

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res/ACTION.HGR/MS.PACMAN4 Normal file

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res/ACTION.HGR/MS.PACMAN5 Normal file

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res/ACTION.HGR/MS.PACMAN6 Normal file

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res/ACTION.HGR/MS.PACMAN7 Normal file

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@ -312,9 +312,15 @@ LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
MANIC.MINER=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS1=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS4=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS5=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS6=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS7=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS8=Type(06),AuxType(3FF8),Access(C3)
MARIO.BROS9=Type(06),AuxType(3FF8),Access(C3)
MATING.ZONE=Type(06),AuxType(3FF8),Access(C3)
MATTERHORN1=Type(06),AuxType(3FF8),Access(C3)
MATTERHORN2=Type(06),AuxType(3FF8),Access(C3)
@ -382,7 +388,13 @@ MR.ROBOT19=Type(06),AuxType(3FF8),Access(C3)
MR.ROBOT20=Type(06),AuxType(3FF8),Access(C3)
MR.ROBOT21=Type(06),AuxType(3FF8),Access(C3)
MR.ROBOT22=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN1=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN2=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN3=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN4=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN5=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN6=Type(06),AuxType(3FF8),Access(C3)
MS.PACMAN7=Type(06),AuxType(3FF8),Access(C3)
N.O.R.A.D=Type(06),AuxType(3FF8),Access(C3)
N.O.R.A.D2=Type(06),AuxType(3FF8),Access(C3)
NIBBLER=Type(06),AuxType(3FF8),Access(C3)

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@ -19,7 +19,7 @@ DHGR2.CONF=3
ACTIONSG.CONF=2
ATARI.CONF=1
SNEAKERS=0
ACTIONEFG5.CONF=2
ACTIONMR2.CONF=2
SHR2.CONF=5
# set 3
@ -75,7 +75,7 @@ ACTDHGR2.CONF=4
ACTIONEFG2.CONF=2
S1.CONF=1
LODE.RUNNER=0
ACTIONT4.CONF=2
ACTIONMPM.CONF=2
SHR6.CONF=5
# set 7
@ -286,6 +286,8 @@ SHR24.CONF=5
ACTIONAB4.CONF=2
LASER.BOUNCE=0
ACTIONCD5.CONF=2
ACTIONEFG5.CONF=2
ACTIONT4.CONF=2
NIGHT.STALKER=0
NIGHTMARE=0
LAZER.SILK=0

7
res/ATTRACT/BANDITS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for BANDITS
# This file is automatically generated
#
[eof]

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@ -4,8 +4,14 @@
#
ARTWORK.SHR/MARIO.BROS=C
ACTION.HGR/MARIO.BROS1=A
ACTION.HGR/MARIO.BROS2=A
ACTION.HGR/MARIO.BROS3=A
ACTION.HGR/MARIO.BROS=A
ACTION.HGR/MARIO.BROS4=A
ACTION.HGR/MARIO.BROS5=A
ACTION.HGR/MARIO.BROS6=A
ACTION.HGR/MARIO.BROS7=A
ACTION.HGR/MARIO.BROS8=A
ACTION.HGR/MARIO.BROS9=A
[eof]

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@ -3,6 +3,12 @@
# This file is automatically generated
#
ACTION.HGR/MS.PACMAN=A
ACTION.HGR/MS.PACMAN1=A
ACTION.HGR/MS.PACMAN2=A
ACTION.HGR/MS.PACMAN3=A
ACTION.HGR/MS.PACMAN4=A
ACTION.HGR/MS.PACMAN5=A
ACTION.HGR/MS.PACMAN6=A
ACTION.HGR/MS.PACMAN7=A
[eof]

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@ -19,6 +19,7 @@ AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
AZTEC=Type(04),AuxType(8000),Access(C3)
BAD.DUDES=Type(04),AuxType(8000),Access(C3)
BALLBLAZER=Type(04),AuxType(8000),Access(C3)
BANDITS=Type(04),AuxType(8000),Access(C3)
BATMAN=Type(04),AuxType(8000),Access(C3)
BATTLE.CHESS=Type(04),AuxType(8000),Access(C3)
BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)

15
res/SS/ACTIONMB.CONF Normal file
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@ -0,0 +1,15 @@
#
# Mario Bros. action shots slideshow
#
MARIO.BROS1=MARIO.BROS
MARIO.BROS2=MARIO.BROS
MARIO.BROS3=MARIO.BROS
MARIO.BROS4=MARIO.BROS
MARIO.BROS5=MARIO.BROS
MARIO.BROS6=MARIO.BROS
MARIO.BROS7=MARIO.BROS
MARIO.BROS8=MARIO.BROS
MARIO.BROS9=MARIO.BROS
[eof]

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@ -9,6 +9,6 @@ MINER.2049ER
N.O.R.A.D
ORBITRON
MARIO.BROS3=MARIO.BROS
MS.PACMAN
MS.PACMAN1=MS.PACMAN
[eof]

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@ -3,7 +3,7 @@
#
MR.DO.L03=MR.DO
MARIO.BROS
MARIO.BROS1=MARIO.BROS
MOON.PATROL
ONE.ON.ONE2=ONE.ON.ONE
NIBBLER

13
res/SS/ACTIONMPM.CONF Normal file
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@ -0,0 +1,13 @@
#
# Ms. Pac-Man action shots slideshow
#
MS.PACMAN1=MS.PACMAN
MS.PACMAN2=MS.PACMAN
MS.PACMAN3=MS.PACMAN
MS.PACMAN4=MS.PACMAN
MS.PACMAN5=MS.PACMAN
MS.PACMAN6=MS.PACMAN
MS.PACMAN7=MS.PACMAN
[eof]

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@ -3,7 +3,6 @@
#
NIGHT.MISSION
MARIO.BROS
MAD.BOMBER
MR.DO
OUTPOST

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@ -57,10 +57,12 @@ ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONKN.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONLR.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMB.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMHS.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMPM.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMR1.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMR2.CONF=Type(04),AuxType(4000),Access(C3)
ACTIONMZR.CONF=Type(04),AuxType(4000),Access(C3)