mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-26 01:49:25 +00:00
update mini-attract mode files
This commit is contained in:
parent
0c9a3588bc
commit
206f788f29
7
res/ATTRACT/ALIEN.LANDER
Normal file
7
res/ATTRACT/ALIEN.LANDER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ALIEN.LANDER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/APPLE.INVADER
Normal file
7
res/ATTRACT/APPLE.INVADER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for APPLE.INVADER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ARENA
Normal file
7
res/ATTRACT/ARENA
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ARENA
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/AUTOBAHN
Normal file
7
res/ATTRACT/AUTOBAHN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for AUTOBAHN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/BEZARE
Normal file
7
res/ATTRACT/BEZARE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for BEZARE
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# This file is automatically generated
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#
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[eof]
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@ -4,8 +4,8 @@
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#
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ARTWORK.SHR/BK=C
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ACTION.HGR/BOUNCING.KMNGA2=A
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ACTION.HGR/BK=A
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ACTION.HGR/BOUNCING.KMNGA2=A
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BK=0
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[eof]
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7
res/ATTRACT/BOULDER.DASH.II
Normal file
7
res/ATTRACT/BOULDER.DASH.II
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for BOULDER.DASH.II
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/BUG.BATTLE
Normal file
7
res/ATTRACT/BUG.BATTLE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for BUG.BATTLE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CAVERNS.FREITAG
Normal file
7
res/ATTRACT/CAVERNS.FREITAG
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for CAVERNS.FREITAG
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CEST.LA.VIE
Normal file
7
res/ATTRACT/CEST.LA.VIE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for CEST.LA.VIE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CHIVALRY
Normal file
7
res/ATTRACT/CHIVALRY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for CHIVALRY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/COSMIC.COMBAT
Normal file
7
res/ATTRACT/COSMIC.COMBAT
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for COSMIC.COMBAT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/DIVE.BOMBER
Normal file
7
res/ATTRACT/DIVE.BOMBER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for DIVE.BOMBER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/EARLY.BIRD
Normal file
7
res/ATTRACT/EARLY.BIRD
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for EARLY.BIRD
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/FIREBUG
Normal file
7
res/ATTRACT/FIREBUG
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for FIREBUG
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/FLY.WARS
Normal file
7
res/ATTRACT/FLY.WARS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for FLY.WARS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/HANDY.DANDY
Normal file
7
res/ATTRACT/HANDY.DANDY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for HANDY.DANDY
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# This file is automatically generated
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#
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[eof]
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@ -4,8 +4,8 @@
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#
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ARTWORK.SHR/I2=C
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ACTION.DHGR/I2=B
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ACTION.DHGR/IMPOSSIBLE.M.2B=B
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ACTION.DHGR/IMPOSSIBLE.M.2C=B
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ACTION.DHGR/I2=B
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[eof]
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7
res/ATTRACT/INFILTRATOR
Normal file
7
res/ATTRACT/INFILTRATOR
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for INFILTRATOR
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ITS.THE.PITS
Normal file
7
res/ATTRACT/ITS.THE.PITS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ITS.THE.PITS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/JELLYFISH
Normal file
7
res/ATTRACT/JELLYFISH
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for JELLYFISH
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/JUMP.JET
Normal file
7
res/ATTRACT/JUMP.JET
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for JUMP.JET
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/LAMB.CHOPS
Normal file
7
res/ATTRACT/LAMB.CHOPS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for LAMB.CHOPS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/LUNAR.LEEPERS
Normal file
7
res/ATTRACT/LUNAR.LEEPERS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for LUNAR.LEEPERS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MARAUDER
Normal file
7
res/ATTRACT/MARAUDER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MARAUDER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MOUSKATTACK
Normal file
7
res/ATTRACT/MOUSKATTACK
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MOUSKATTACK
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MOVIE.MONSTER
Normal file
7
res/ATTRACT/MOVIE.MONSTER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MOVIE.MONSTER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ON.THE.RUN
Normal file
7
res/ATTRACT/ON.THE.RUN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ON.THE.RUN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PEEPING.TOM
Normal file
7
res/ATTRACT/PEEPING.TOM
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PEEPING.TOM
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PEGASUS.II
Normal file
7
res/ATTRACT/PEGASUS.II
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PEGASUS.II
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PENGO
Normal file
7
res/ATTRACT/PENGO
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PENGO
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PIG.PEN
Normal file
7
res/ATTRACT/PIG.PEN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PIG.PEN
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# This file is automatically generated
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#
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[eof]
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@ -52,6 +52,5 @@ ACTION.HGR/POPL12ECAVEIN=A
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ACTION.HGR/POPL12FBOSS=A
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ACTION.HGR/POPL13AHUG=A
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ACTION.HGR/POPL13BMOUSE=A
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ARTWORK.SHR/POP.END=C
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[eof]
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7
res/ATTRACT/REAR.GUARD
Normal file
7
res/ATTRACT/REAR.GUARD
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for REAR.GUARD
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ROBOT.BATTLE
Normal file
7
res/ATTRACT/ROBOT.BATTLE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ROBOT.BATTLE
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# This file is automatically generated
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#
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[eof]
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@ -4,7 +4,7 @@
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#
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ARTWORK.SHR/S2=C
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ACTION.HGR/SPY.STRIKES.BA2=A
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ACTION.HGR/S2=A
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ACTION.HGR/SPY.STRIKES.BA2=A
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[eof]
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@ -3,8 +3,8 @@
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# This file is automatically generated
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#
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ACTION.HGR/SC=A
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ACTION.HGR/SITUATION.CRTC2=A
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ACTION.HGR/SITUATION.CRTC3=A
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ACTION.HGR/SC=A
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[eof]
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7
res/ATTRACT/SHUTTLE.INTRCPT
Normal file
7
res/ATTRACT/SHUTTLE.INTRCPT
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SHUTTLE.INTRCPT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SPACE.KADET
Normal file
7
res/ATTRACT/SPACE.KADET
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SPACE.KADET
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/STAR.DANCE
Normal file
7
res/ATTRACT/STAR.DANCE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for STAR.DANCE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/STARBALL
Normal file
7
res/ATTRACT/STARBALL
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for STARBALL
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SUPER.PUCKMAN
Normal file
7
res/ATTRACT/SUPER.PUCKMAN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SUPER.PUCKMAN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SUPER.TAXMAN.2
Normal file
7
res/ATTRACT/SUPER.TAXMAN.2
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SUPER.TAXMAN.2
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/TERITORY
Normal file
7
res/ATTRACT/TERITORY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for TERITORY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/THE.SNAPPER
Normal file
7
res/ATTRACT/THE.SNAPPER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for THE.SNAPPER
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# This file is automatically generated
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#
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[eof]
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@ -10,18 +10,22 @@ AIRHEART=Type(04),AuxType(8000),Access(C3)
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ALCAZAR=Type(04),AuxType(8000),Access(C3)
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ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
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ALIEN.DOWNPOUR=Type(04),AuxType(8000),Access(C3)
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ALIEN.LANDER=Type(04),AuxType(8000),Access(C3)
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ALIEN.MUNCHIES=Type(04),AuxType(8000),Access(C3)
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ALIEN.TYPHOON=Type(04),AuxType(8000),Access(C3)
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ALIENS=Type(04),AuxType(8000),Access(C3)
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ANKH=Type(04),AuxType(8000),Access(C3)
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APPLE.INVADER=Type(04),AuxType(8000),Access(C3)
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APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
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AQUATRON=Type(04),AuxType(8000),Access(C3)
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ARCHON=Type(04),AuxType(8000),Access(C3)
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ARCHON.II=Type(04),AuxType(8000),Access(C3)
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ARCTIC.FOX=Type(04),AuxType(8000),Access(C3)
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ARENA=Type(04),AuxType(8000),Access(C3)
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ARGOS=Type(04),AuxType(8000),Access(C3)
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ARKANOID=Type(04),AuxType(8000),Access(C3)
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AS=Type(04),AuxType(8000),Access(C3)
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AUTOBAHN=Type(04),AuxType(8000),Access(C3)
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AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
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AZTEC=Type(04),AuxType(8000),Access(C3)
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B1=Type(04),AuxType(8000),Access(C3)
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@ -38,6 +42,7 @@ BEER.RUN=Type(04),AuxType(8000),Access(C3)
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BEJEWELED=Type(04),AuxType(8000),Access(C3)
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BELLHOP=Type(04),AuxType(8000),Access(C3)
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BERZAP=Type(04),AuxType(8000),Access(C3)
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BEZARE=Type(04),AuxType(8000),Access(C3)
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BK=Type(04),AuxType(8000),Access(C3)
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BLACK.MAGIC=Type(04),AuxType(8000),Access(C3)
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BLISTER.BALL=Type(04),AuxType(8000),Access(C3)
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@ -45,6 +50,7 @@ BOA=Type(04),AuxType(8000),Access(C3)
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BOLO=Type(04),AuxType(8000),Access(C3)
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BORG=Type(04),AuxType(8000),Access(C3)
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BOULDER.DASH=Type(04),AuxType(8000),Access(C3)
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BOULDER.DASH.II=Type(04),AuxType(8000),Access(C3)
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BQ=Type(04),AuxType(8000),Access(C3)
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BR=Type(04),AuxType(8000),Access(C3)
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BRUCE.LEE=Type(04),AuxType(8000),Access(C3)
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@ -52,14 +58,18 @@ BT=Type(04),AuxType(8000),Access(C3)
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BU=Type(04),AuxType(8000),Access(C3)
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BUBBLE.BOBBLE=Type(04),AuxType(8000),Access(C3)
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BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
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BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
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BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
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BW=Type(04),AuxType(8000),Access(C3)
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CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
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CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
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CB=Type(04),AuxType(8000),Access(C3)
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CC=Type(04),AuxType(8000),Access(C3)
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CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
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CENTIPEDE=Type(04),AuxType(8000),Access(C3)
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CEST.LA.VIE=Type(04),AuxType(8000),Access(C3)
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CG=Type(04),AuxType(8000),Access(C3)
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CHIVALRY=Type(04),AuxType(8000),Access(C3)
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CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
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CL=Type(04),AuxType(8000),Access(C3)
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COLUMNS=Type(04),AuxType(8000),Access(C3)
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@ -67,6 +77,7 @@ COMMANDO=Type(04),AuxType(8000),Access(C3)
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CONAN=Type(04),AuxType(8000),Access(C3)
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CONGO=Type(04),AuxType(8000),Access(C3)
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CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
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COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
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COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
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CR=Type(04),AuxType(8000),Access(C3)
|
||||
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
|
||||
@ -87,6 +98,7 @@ DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
|
||||
DIG.DUG=Type(04),AuxType(8000),Access(C3)
|
||||
DINO.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||
DINO.SMURF=Type(04),AuxType(8000),Access(C3)
|
||||
DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||
DM=Type(04),AuxType(8000),Access(C3)
|
||||
DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
|
||||
DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
|
||||
@ -95,6 +107,7 @@ DRELBS=Type(04),AuxType(8000),Access(C3)
|
||||
DROL=Type(04),AuxType(8000),Access(C3)
|
||||
DU=Type(04),AuxType(8000),Access(C3)
|
||||
DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
|
||||
EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||
EI=Type(04),AuxType(8000),Access(C3)
|
||||
EPOCH=Type(04),AuxType(8000),Access(C3)
|
||||
EVOLUTION=Type(04),AuxType(8000),Access(C3)
|
||||
@ -102,8 +115,10 @@ EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
|
||||
FALCONS=Type(04),AuxType(8000),Access(C3)
|
||||
FAT.CITY=Type(04),AuxType(8000),Access(C3)
|
||||
FIREBIRD=Type(04),AuxType(8000),Access(C3)
|
||||
FIREBUG=Type(04),AuxType(8000),Access(C3)
|
||||
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
||||
FLY.WARS=Type(04),AuxType(8000),Access(C3)
|
||||
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
||||
FRAZZLE=Type(04),AuxType(8000),Access(C3)
|
||||
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
||||
@ -128,6 +143,7 @@ GUARDIAN=Type(04),AuxType(8000),Access(C3)
|
||||
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
||||
H.E.R.O=Type(04),AuxType(8000),Access(C3)
|
||||
HADRON=Type(04),AuxType(8000),Access(C3)
|
||||
HANDY.DANDY=Type(04),AuxType(8000),Access(C3)
|
||||
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
||||
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
||||
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
||||
@ -140,11 +156,15 @@ I2=Type(04),AuxType(8000),Access(C3)
|
||||
IE=Type(04),AuxType(8000),Access(C3)
|
||||
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
|
||||
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
|
||||
INFILTRATOR=Type(04),AuxType(8000),Access(C3)
|
||||
IO=Type(04),AuxType(8000),Access(C3)
|
||||
ITS.THE.PITS=Type(04),AuxType(8000),Access(C3)
|
||||
JAWBREAKER=Type(04),AuxType(8000),Access(C3)
|
||||
JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
|
||||
JELLYFISH=Type(04),AuxType(8000),Access(C3)
|
||||
JOUST=Type(04),AuxType(8000),Access(C3)
|
||||
JUGGLER=Type(04),AuxType(8000),Access(C3)
|
||||
JUMP.JET=Type(04),AuxType(8000),Access(C3)
|
||||
JUMPMAN=Type(04),AuxType(8000),Access(C3)
|
||||
JUNGLE.HUNT=Type(04),AuxType(8000),Access(C3)
|
||||
KAMIKAZE=Type(04),AuxType(8000),Access(C3)
|
||||
@ -153,6 +173,7 @@ KID.NIKI=Type(04),AuxType(8000),Access(C3)
|
||||
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
|
||||
LABYRINTH=Type(04),AuxType(8000),Access(C3)
|
||||
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
||||
LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
|
||||
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
||||
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
||||
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||
@ -161,9 +182,11 @@ LG=Type(04),AuxType(8000),Access(C3)
|
||||
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||
LP=Type(04),AuxType(8000),Access(C3)
|
||||
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
|
||||
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||
MAD.RAT=Type(04),AuxType(8000),Access(C3)
|
||||
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
|
||||
MARAUDER=Type(04),AuxType(8000),Access(C3)
|
||||
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
|
||||
MARS.CARS=Type(04),AuxType(8000),Access(C3)
|
||||
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
|
||||
@ -182,6 +205,8 @@ MINIT.MAN=Type(04),AuxType(8000),Access(C3)
|
||||
MINOTAUR=Type(04),AuxType(8000),Access(C3)
|
||||
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
|
||||
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
|
||||
MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
|
||||
MP=Type(04),AuxType(8000),Access(C3)
|
||||
MR=Type(04),AuxType(8000),Access(C3)
|
||||
MT=Type(04),AuxType(8000),Access(C3)
|
||||
@ -194,6 +219,7 @@ NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
||||
NM=Type(04),AuxType(8000),Access(C3)
|
||||
OID.ZONE=Type(04),AuxType(8000),Access(C3)
|
||||
OM=Type(04),AuxType(8000),Access(C3)
|
||||
ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
|
||||
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
||||
OUTPOST=Type(04),AuxType(8000),Access(C3)
|
||||
OUTWORLD=Type(04),AuxType(8000),Access(C3)
|
||||
@ -201,13 +227,17 @@ OW=Type(04),AuxType(8000),Access(C3)
|
||||
PACMAN=Type(04),AuxType(8000),Access(C3)
|
||||
PAPERBOY=Type(04),AuxType(8000),Access(C3)
|
||||
PB=Type(04),AuxType(8000),Access(C3)
|
||||
PEEPING.TOM=Type(04),AuxType(8000),Access(C3)
|
||||
PEGASUS.II=Type(04),AuxType(8000),Access(C3)
|
||||
PENETRATOR=Type(04),AuxType(8000),Access(C3)
|
||||
PENGO=Type(04),AuxType(8000),Access(C3)
|
||||
PENTAPUS=Type(04),AuxType(8000),Access(C3)
|
||||
PEST.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
|
||||
PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
|
||||
PHOTAR=Type(04),AuxType(8000),Access(C3)
|
||||
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
|
||||
PIG.PEN=Type(04),AuxType(8000),Access(C3)
|
||||
PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
|
||||
PITFALL.II=Type(04),AuxType(8000),Access(C3)
|
||||
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
|
||||
@ -225,6 +255,7 @@ RADWARRIOR=Type(04),AuxType(8000),Access(C3)
|
||||
RAMPAGE=Type(04),AuxType(8000),Access(C3)
|
||||
RANDAMN=Type(04),AuxType(8000),Access(C3)
|
||||
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
|
||||
REAR.GUARD=Type(04),AuxType(8000),Access(C3)
|
||||
RED.ALERT=Type(04),AuxType(8000),Access(C3)
|
||||
RENEGADE=Type(04),AuxType(8000),Access(C3)
|
||||
REPTON=Type(04),AuxType(8000),Access(C3)
|
||||
@ -234,6 +265,7 @@ RIBBIT=Type(04),AuxType(8000),Access(C3)
|
||||
RM=Type(04),AuxType(8000),Access(C3)
|
||||
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
||||
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
||||
ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
|
||||
ROBOTRON.2084=Type(04),AuxType(8000),Access(C3)
|
||||
ROUND.ABOUT=Type(04),AuxType(8000),Access(C3)
|
||||
RR=Type(04),AuxType(8000),Access(C3)
|
||||
@ -250,6 +282,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
|
||||
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
||||
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
||||
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
||||
SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3)
|
||||
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
||||
SLICKS=Type(04),AuxType(8000),Access(C3)
|
||||
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||
@ -259,6 +292,7 @@ SNOGGLE=Type(04),AuxType(8000),Access(C3)
|
||||
SO=Type(04),AuxType(8000),Access(C3)
|
||||
SOLO.FLIGHT=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.KADET=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
||||
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
|
||||
@ -269,7 +303,9 @@ SPINDIZZY=Type(04),AuxType(8000),Access(C3)
|
||||
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.THIEF=Type(04),AuxType(8000),Access(C3)
|
||||
STARBALL=Type(04),AuxType(8000),Access(C3)
|
||||
STARBLASTER=Type(04),AuxType(8000),Access(C3)
|
||||
STARGATE=Type(04),AuxType(8000),Access(C3)
|
||||
STARGLIDER=Type(04),AuxType(8000),Access(C3)
|
||||
@ -278,17 +314,21 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
|
||||
SU=Type(04),AuxType(8000),Access(C3)
|
||||
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
||||
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
|
||||
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
|
||||
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
|
||||
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
||||
TAPPER=Type(04),AuxType(8000),Access(C3)
|
||||
TB=Type(04),AuxType(8000),Access(C3)
|
||||
TC=Type(04),AuxType(8000),Access(C3)
|
||||
TERITORY=Type(04),AuxType(8000),Access(C3)
|
||||
TETRIS=Type(04),AuxType(8000),Access(C3)
|
||||
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
||||
THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
|
||||
THE.GOONIES=Type(04),AuxType(8000),Access(C3)
|
||||
THE.HEIST=Type(04),AuxType(8000),Access(C3)
|
||||
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
|
||||
THE.SNAPPER=Type(04),AuxType(8000),Access(C3)
|
||||
THEXDER=Type(04),AuxType(8000),Access(C3)
|
||||
THIEF=Type(04),AuxType(8000),Access(C3)
|
||||
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
||||
|
Loading…
Reference in New Issue
Block a user