update mini-attract mode files

This commit is contained in:
4am 2021-02-18 01:09:49 -05:00
parent 0c9a3588bc
commit 206f788f29
46 changed files with 324 additions and 5 deletions

7
res/ATTRACT/ALIEN.LANDER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ALIEN.LANDER
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for APPLE.INVADER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ARENA Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ARENA
# This file is automatically generated
#
[eof]

7
res/ATTRACT/AUTOBAHN Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for AUTOBAHN
# This file is automatically generated
#
[eof]

7
res/ATTRACT/BEZARE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for BEZARE
# This file is automatically generated
#
[eof]

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@ -4,8 +4,8 @@
#
ARTWORK.SHR/BK=C
ACTION.HGR/BOUNCING.KMNGA2=A
ACTION.HGR/BK=A
ACTION.HGR/BOUNCING.KMNGA2=A
BK=0
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for BOULDER.DASH.II
# This file is automatically generated
#
[eof]

7
res/ATTRACT/BUG.BATTLE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for BUG.BATTLE
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for CAVERNS.FREITAG
# This file is automatically generated
#
[eof]

7
res/ATTRACT/CEST.LA.VIE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for CEST.LA.VIE
# This file is automatically generated
#
[eof]

7
res/ATTRACT/CHIVALRY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for CHIVALRY
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for COSMIC.COMBAT
# This file is automatically generated
#
[eof]

7
res/ATTRACT/DIVE.BOMBER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for DIVE.BOMBER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/EARLY.BIRD Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for EARLY.BIRD
# This file is automatically generated
#
[eof]

7
res/ATTRACT/FIREBUG Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for FIREBUG
# This file is automatically generated
#
[eof]

7
res/ATTRACT/FLY.WARS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for FLY.WARS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/HANDY.DANDY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for HANDY.DANDY
# This file is automatically generated
#
[eof]

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@ -4,8 +4,8 @@
#
ARTWORK.SHR/I2=C
ACTION.DHGR/I2=B
ACTION.DHGR/IMPOSSIBLE.M.2B=B
ACTION.DHGR/IMPOSSIBLE.M.2C=B
ACTION.DHGR/I2=B
[eof]

7
res/ATTRACT/INFILTRATOR Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for INFILTRATOR
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ITS.THE.PITS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ITS.THE.PITS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/JELLYFISH Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for JELLYFISH
# This file is automatically generated
#
[eof]

7
res/ATTRACT/JUMP.JET Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for JUMP.JET
# This file is automatically generated
#
[eof]

7
res/ATTRACT/LAMB.CHOPS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for LAMB.CHOPS
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for LUNAR.LEEPERS
# This file is automatically generated
#
[eof]

7
res/ATTRACT/MARAUDER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for MARAUDER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/MOUSKATTACK Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for MOUSKATTACK
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for MOVIE.MONSTER
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ON.THE.RUN Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ON.THE.RUN
# This file is automatically generated
#
[eof]

7
res/ATTRACT/PEEPING.TOM Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for PEEPING.TOM
# This file is automatically generated
#
[eof]

7
res/ATTRACT/PEGASUS.II Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for PEGASUS.II
# This file is automatically generated
#
[eof]

7
res/ATTRACT/PENGO Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for PENGO
# This file is automatically generated
#
[eof]

7
res/ATTRACT/PIG.PEN Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for PIG.PEN
# This file is automatically generated
#
[eof]

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@ -52,6 +52,5 @@ ACTION.HGR/POPL12ECAVEIN=A
ACTION.HGR/POPL12FBOSS=A
ACTION.HGR/POPL13AHUG=A
ACTION.HGR/POPL13BMOUSE=A
ARTWORK.SHR/POP.END=C
[eof]

7
res/ATTRACT/REAR.GUARD Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for REAR.GUARD
# This file is automatically generated
#
[eof]

7
res/ATTRACT/ROBOT.BATTLE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for ROBOT.BATTLE
# This file is automatically generated
#
[eof]

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@ -4,7 +4,7 @@
#
ARTWORK.SHR/S2=C
ACTION.HGR/SPY.STRIKES.BA2=A
ACTION.HGR/S2=A
ACTION.HGR/SPY.STRIKES.BA2=A
[eof]

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@ -3,8 +3,8 @@
# This file is automatically generated
#
ACTION.HGR/SC=A
ACTION.HGR/SITUATION.CRTC2=A
ACTION.HGR/SITUATION.CRTC3=A
ACTION.HGR/SC=A
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for SHUTTLE.INTRCPT
# This file is automatically generated
#
[eof]

7
res/ATTRACT/SPACE.KADET Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for SPACE.KADET
# This file is automatically generated
#
[eof]

7
res/ATTRACT/STAR.DANCE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for STAR.DANCE
# This file is automatically generated
#
[eof]

7
res/ATTRACT/STARBALL Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for STARBALL
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for SUPER.PUCKMAN
# This file is automatically generated
#
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for SUPER.TAXMAN.2
# This file is automatically generated
#
[eof]

7
res/ATTRACT/TERITORY Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for TERITORY
# This file is automatically generated
#
[eof]

7
res/ATTRACT/THE.SNAPPER Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for THE.SNAPPER
# This file is automatically generated
#
[eof]

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@ -10,18 +10,22 @@ AIRHEART=Type(04),AuxType(8000),Access(C3)
ALCAZAR=Type(04),AuxType(8000),Access(C3)
ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
ALIEN.DOWNPOUR=Type(04),AuxType(8000),Access(C3)
ALIEN.LANDER=Type(04),AuxType(8000),Access(C3)
ALIEN.MUNCHIES=Type(04),AuxType(8000),Access(C3)
ALIEN.TYPHOON=Type(04),AuxType(8000),Access(C3)
ALIENS=Type(04),AuxType(8000),Access(C3)
ANKH=Type(04),AuxType(8000),Access(C3)
APPLE.INVADER=Type(04),AuxType(8000),Access(C3)
APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
AQUATRON=Type(04),AuxType(8000),Access(C3)
ARCHON=Type(04),AuxType(8000),Access(C3)
ARCHON.II=Type(04),AuxType(8000),Access(C3)
ARCTIC.FOX=Type(04),AuxType(8000),Access(C3)
ARENA=Type(04),AuxType(8000),Access(C3)
ARGOS=Type(04),AuxType(8000),Access(C3)
ARKANOID=Type(04),AuxType(8000),Access(C3)
AS=Type(04),AuxType(8000),Access(C3)
AUTOBAHN=Type(04),AuxType(8000),Access(C3)
AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
AZTEC=Type(04),AuxType(8000),Access(C3)
B1=Type(04),AuxType(8000),Access(C3)
@ -38,6 +42,7 @@ BEER.RUN=Type(04),AuxType(8000),Access(C3)
BEJEWELED=Type(04),AuxType(8000),Access(C3)
BELLHOP=Type(04),AuxType(8000),Access(C3)
BERZAP=Type(04),AuxType(8000),Access(C3)
BEZARE=Type(04),AuxType(8000),Access(C3)
BK=Type(04),AuxType(8000),Access(C3)
BLACK.MAGIC=Type(04),AuxType(8000),Access(C3)
BLISTER.BALL=Type(04),AuxType(8000),Access(C3)
@ -45,6 +50,7 @@ BOA=Type(04),AuxType(8000),Access(C3)
BOLO=Type(04),AuxType(8000),Access(C3)
BORG=Type(04),AuxType(8000),Access(C3)
BOULDER.DASH=Type(04),AuxType(8000),Access(C3)
BOULDER.DASH.II=Type(04),AuxType(8000),Access(C3)
BQ=Type(04),AuxType(8000),Access(C3)
BR=Type(04),AuxType(8000),Access(C3)
BRUCE.LEE=Type(04),AuxType(8000),Access(C3)
@ -52,14 +58,18 @@ BT=Type(04),AuxType(8000),Access(C3)
BU=Type(04),AuxType(8000),Access(C3)
BUBBLE.BOBBLE=Type(04),AuxType(8000),Access(C3)
BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
BW=Type(04),AuxType(8000),Access(C3)
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
CB=Type(04),AuxType(8000),Access(C3)
CC=Type(04),AuxType(8000),Access(C3)
CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
CENTIPEDE=Type(04),AuxType(8000),Access(C3)
CEST.LA.VIE=Type(04),AuxType(8000),Access(C3)
CG=Type(04),AuxType(8000),Access(C3)
CHIVALRY=Type(04),AuxType(8000),Access(C3)
CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
CL=Type(04),AuxType(8000),Access(C3)
COLUMNS=Type(04),AuxType(8000),Access(C3)
@ -67,6 +77,7 @@ COMMANDO=Type(04),AuxType(8000),Access(C3)
CONAN=Type(04),AuxType(8000),Access(C3)
CONGO=Type(04),AuxType(8000),Access(C3)
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
CR=Type(04),AuxType(8000),Access(C3)
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
@ -87,6 +98,7 @@ DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
DIG.DUG=Type(04),AuxType(8000),Access(C3)
DINO.EGGS=Type(04),AuxType(8000),Access(C3)
DINO.SMURF=Type(04),AuxType(8000),Access(C3)
DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
DM=Type(04),AuxType(8000),Access(C3)
DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
@ -95,6 +107,7 @@ DRELBS=Type(04),AuxType(8000),Access(C3)
DROL=Type(04),AuxType(8000),Access(C3)
DU=Type(04),AuxType(8000),Access(C3)
DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
EI=Type(04),AuxType(8000),Access(C3)
EPOCH=Type(04),AuxType(8000),Access(C3)
EVOLUTION=Type(04),AuxType(8000),Access(C3)
@ -102,8 +115,10 @@ EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
FALCONS=Type(04),AuxType(8000),Access(C3)
FAT.CITY=Type(04),AuxType(8000),Access(C3)
FIREBIRD=Type(04),AuxType(8000),Access(C3)
FIREBUG=Type(04),AuxType(8000),Access(C3)
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
FLY.WARS=Type(04),AuxType(8000),Access(C3)
FORCE.7=Type(04),AuxType(8000),Access(C3)
FRAZZLE=Type(04),AuxType(8000),Access(C3)
FREE.FALL=Type(04),AuxType(8000),Access(C3)
@ -128,6 +143,7 @@ GUARDIAN=Type(04),AuxType(8000),Access(C3)
GUMBALL=Type(04),AuxType(8000),Access(C3)
H.E.R.O=Type(04),AuxType(8000),Access(C3)
HADRON=Type(04),AuxType(8000),Access(C3)
HANDY.DANDY=Type(04),AuxType(8000),Access(C3)
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
HEAD.ON=Type(04),AuxType(8000),Access(C3)
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
@ -140,11 +156,15 @@ I2=Type(04),AuxType(8000),Access(C3)
IE=Type(04),AuxType(8000),Access(C3)
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
INFILTRATOR=Type(04),AuxType(8000),Access(C3)
IO=Type(04),AuxType(8000),Access(C3)
ITS.THE.PITS=Type(04),AuxType(8000),Access(C3)
JAWBREAKER=Type(04),AuxType(8000),Access(C3)
JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
JELLYFISH=Type(04),AuxType(8000),Access(C3)
JOUST=Type(04),AuxType(8000),Access(C3)
JUGGLER=Type(04),AuxType(8000),Access(C3)
JUMP.JET=Type(04),AuxType(8000),Access(C3)
JUMPMAN=Type(04),AuxType(8000),Access(C3)
JUNGLE.HUNT=Type(04),AuxType(8000),Access(C3)
KAMIKAZE=Type(04),AuxType(8000),Access(C3)
@ -153,6 +173,7 @@ KID.NIKI=Type(04),AuxType(8000),Access(C3)
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
LABYRINTH=Type(04),AuxType(8000),Access(C3)
LADY.TUT=Type(04),AuxType(8000),Access(C3)
LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
LANCASTER=Type(04),AuxType(8000),Access(C3)
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
@ -161,9 +182,11 @@ LG=Type(04),AuxType(8000),Access(C3)
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
LP=Type(04),AuxType(8000),Access(C3)
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
MAD.RAT=Type(04),AuxType(8000),Access(C3)
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
MARAUDER=Type(04),AuxType(8000),Access(C3)
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
MARS.CARS=Type(04),AuxType(8000),Access(C3)
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
@ -182,6 +205,8 @@ MINIT.MAN=Type(04),AuxType(8000),Access(C3)
MINOTAUR=Type(04),AuxType(8000),Access(C3)
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
MP=Type(04),AuxType(8000),Access(C3)
MR=Type(04),AuxType(8000),Access(C3)
MT=Type(04),AuxType(8000),Access(C3)
@ -194,6 +219,7 @@ NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
NM=Type(04),AuxType(8000),Access(C3)
OID.ZONE=Type(04),AuxType(8000),Access(C3)
OM=Type(04),AuxType(8000),Access(C3)
ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
ORBITRON=Type(04),AuxType(8000),Access(C3)
OUTPOST=Type(04),AuxType(8000),Access(C3)
OUTWORLD=Type(04),AuxType(8000),Access(C3)
@ -201,13 +227,17 @@ OW=Type(04),AuxType(8000),Access(C3)
PACMAN=Type(04),AuxType(8000),Access(C3)
PAPERBOY=Type(04),AuxType(8000),Access(C3)
PB=Type(04),AuxType(8000),Access(C3)
PEEPING.TOM=Type(04),AuxType(8000),Access(C3)
PEGASUS.II=Type(04),AuxType(8000),Access(C3)
PENETRATOR=Type(04),AuxType(8000),Access(C3)
PENGO=Type(04),AuxType(8000),Access(C3)
PENTAPUS=Type(04),AuxType(8000),Access(C3)
PEST.PATROL=Type(04),AuxType(8000),Access(C3)
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
PHOTAR=Type(04),AuxType(8000),Access(C3)
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
PIG.PEN=Type(04),AuxType(8000),Access(C3)
PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
PITFALL.II=Type(04),AuxType(8000),Access(C3)
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
@ -225,6 +255,7 @@ RADWARRIOR=Type(04),AuxType(8000),Access(C3)
RAMPAGE=Type(04),AuxType(8000),Access(C3)
RANDAMN=Type(04),AuxType(8000),Access(C3)
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
REAR.GUARD=Type(04),AuxType(8000),Access(C3)
RED.ALERT=Type(04),AuxType(8000),Access(C3)
RENEGADE=Type(04),AuxType(8000),Access(C3)
REPTON=Type(04),AuxType(8000),Access(C3)
@ -234,6 +265,7 @@ RIBBIT=Type(04),AuxType(8000),Access(C3)
RM=Type(04),AuxType(8000),Access(C3)
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
ROBOCOP=Type(04),AuxType(8000),Access(C3)
ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
ROBOTRON.2084=Type(04),AuxType(8000),Access(C3)
ROUND.ABOUT=Type(04),AuxType(8000),Access(C3)
RR=Type(04),AuxType(8000),Access(C3)
@ -250,6 +282,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
SERPENTINE=Type(04),AuxType(8000),Access(C3)
SHAMUS=Type(04),AuxType(8000),Access(C3)
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3)
SKYFOX=Type(04),AuxType(8000),Access(C3)
SLICKS=Type(04),AuxType(8000),Access(C3)
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
@ -259,6 +292,7 @@ SNOGGLE=Type(04),AuxType(8000),Access(C3)
SO=Type(04),AuxType(8000),Access(C3)
SOLO.FLIGHT=Type(04),AuxType(8000),Access(C3)
SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
SPACE.KADET=Type(04),AuxType(8000),Access(C3)
SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
@ -269,7 +303,9 @@ SPINDIZZY=Type(04),AuxType(8000),Access(C3)
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
STAR.THIEF=Type(04),AuxType(8000),Access(C3)
STARBALL=Type(04),AuxType(8000),Access(C3)
STARBLASTER=Type(04),AuxType(8000),Access(C3)
STARGATE=Type(04),AuxType(8000),Access(C3)
STARGLIDER=Type(04),AuxType(8000),Access(C3)
@ -278,17 +314,21 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
SU=Type(04),AuxType(8000),Access(C3)
SUCCESSION=Type(04),AuxType(8000),Access(C3)
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
TAPPER=Type(04),AuxType(8000),Access(C3)
TB=Type(04),AuxType(8000),Access(C3)
TC=Type(04),AuxType(8000),Access(C3)
TERITORY=Type(04),AuxType(8000),Access(C3)
TETRIS=Type(04),AuxType(8000),Access(C3)
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
THE.GOONIES=Type(04),AuxType(8000),Access(C3)
THE.HEIST=Type(04),AuxType(8000),Access(C3)
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
THE.SNAPPER=Type(04),AuxType(8000),Access(C3)
THEXDER=Type(04),AuxType(8000),Access(C3)
THIEF=Type(04),AuxType(8000),Access(C3)
THRESHOLD=Type(04),AuxType(8000),Access(C3)