mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-18 14:30:52 +00:00
update mini-attract mode files
This commit is contained in:
parent
0c9a3588bc
commit
206f788f29
7
res/ATTRACT/ALIEN.LANDER
Normal file
7
res/ATTRACT/ALIEN.LANDER
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@ -0,0 +1,7 @@
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#
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# Attract mode for ALIEN.LANDER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/APPLE.INVADER
Normal file
7
res/ATTRACT/APPLE.INVADER
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@ -0,0 +1,7 @@
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#
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# Attract mode for APPLE.INVADER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ARENA
Normal file
7
res/ATTRACT/ARENA
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ARENA
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/AUTOBAHN
Normal file
7
res/ATTRACT/AUTOBAHN
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@ -0,0 +1,7 @@
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#
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# Attract mode for AUTOBAHN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/BEZARE
Normal file
7
res/ATTRACT/BEZARE
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@ -0,0 +1,7 @@
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#
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# Attract mode for BEZARE
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# This file is automatically generated
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#
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[eof]
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@ -4,8 +4,8 @@
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#
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#
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ARTWORK.SHR/BK=C
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ARTWORK.SHR/BK=C
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ACTION.HGR/BOUNCING.KMNGA2=A
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ACTION.HGR/BK=A
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ACTION.HGR/BK=A
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ACTION.HGR/BOUNCING.KMNGA2=A
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BK=0
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BK=0
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[eof]
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[eof]
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7
res/ATTRACT/BOULDER.DASH.II
Normal file
7
res/ATTRACT/BOULDER.DASH.II
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for BOULDER.DASH.II
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/BUG.BATTLE
Normal file
7
res/ATTRACT/BUG.BATTLE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for BUG.BATTLE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CAVERNS.FREITAG
Normal file
7
res/ATTRACT/CAVERNS.FREITAG
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for CAVERNS.FREITAG
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CEST.LA.VIE
Normal file
7
res/ATTRACT/CEST.LA.VIE
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@ -0,0 +1,7 @@
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#
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# Attract mode for CEST.LA.VIE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/CHIVALRY
Normal file
7
res/ATTRACT/CHIVALRY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for CHIVALRY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/COSMIC.COMBAT
Normal file
7
res/ATTRACT/COSMIC.COMBAT
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@ -0,0 +1,7 @@
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#
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# Attract mode for COSMIC.COMBAT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/DIVE.BOMBER
Normal file
7
res/ATTRACT/DIVE.BOMBER
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@ -0,0 +1,7 @@
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#
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# Attract mode for DIVE.BOMBER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/EARLY.BIRD
Normal file
7
res/ATTRACT/EARLY.BIRD
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for EARLY.BIRD
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/FIREBUG
Normal file
7
res/ATTRACT/FIREBUG
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for FIREBUG
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/FLY.WARS
Normal file
7
res/ATTRACT/FLY.WARS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for FLY.WARS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/HANDY.DANDY
Normal file
7
res/ATTRACT/HANDY.DANDY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for HANDY.DANDY
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# This file is automatically generated
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#
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[eof]
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@ -4,8 +4,8 @@
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#
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#
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ARTWORK.SHR/I2=C
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ARTWORK.SHR/I2=C
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ACTION.DHGR/I2=B
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ACTION.DHGR/IMPOSSIBLE.M.2B=B
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ACTION.DHGR/IMPOSSIBLE.M.2B=B
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ACTION.DHGR/IMPOSSIBLE.M.2C=B
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ACTION.DHGR/IMPOSSIBLE.M.2C=B
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ACTION.DHGR/I2=B
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[eof]
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[eof]
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7
res/ATTRACT/INFILTRATOR
Normal file
7
res/ATTRACT/INFILTRATOR
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for INFILTRATOR
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ITS.THE.PITS
Normal file
7
res/ATTRACT/ITS.THE.PITS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ITS.THE.PITS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/JELLYFISH
Normal file
7
res/ATTRACT/JELLYFISH
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for JELLYFISH
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/JUMP.JET
Normal file
7
res/ATTRACT/JUMP.JET
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for JUMP.JET
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/LAMB.CHOPS
Normal file
7
res/ATTRACT/LAMB.CHOPS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for LAMB.CHOPS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/LUNAR.LEEPERS
Normal file
7
res/ATTRACT/LUNAR.LEEPERS
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for LUNAR.LEEPERS
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MARAUDER
Normal file
7
res/ATTRACT/MARAUDER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MARAUDER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MOUSKATTACK
Normal file
7
res/ATTRACT/MOUSKATTACK
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MOUSKATTACK
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/MOVIE.MONSTER
Normal file
7
res/ATTRACT/MOVIE.MONSTER
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for MOVIE.MONSTER
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ON.THE.RUN
Normal file
7
res/ATTRACT/ON.THE.RUN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ON.THE.RUN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PEEPING.TOM
Normal file
7
res/ATTRACT/PEEPING.TOM
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PEEPING.TOM
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PEGASUS.II
Normal file
7
res/ATTRACT/PEGASUS.II
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PEGASUS.II
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PENGO
Normal file
7
res/ATTRACT/PENGO
Normal file
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#
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# Attract mode for PENGO
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/PIG.PEN
Normal file
7
res/ATTRACT/PIG.PEN
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for PIG.PEN
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# This file is automatically generated
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#
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[eof]
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@ -52,6 +52,5 @@ ACTION.HGR/POPL12ECAVEIN=A
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ACTION.HGR/POPL12FBOSS=A
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ACTION.HGR/POPL12FBOSS=A
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ACTION.HGR/POPL13AHUG=A
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ACTION.HGR/POPL13AHUG=A
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ACTION.HGR/POPL13BMOUSE=A
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ACTION.HGR/POPL13BMOUSE=A
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ARTWORK.SHR/POP.END=C
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[eof]
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[eof]
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7
res/ATTRACT/REAR.GUARD
Normal file
7
res/ATTRACT/REAR.GUARD
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for REAR.GUARD
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/ROBOT.BATTLE
Normal file
7
res/ATTRACT/ROBOT.BATTLE
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for ROBOT.BATTLE
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# This file is automatically generated
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#
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[eof]
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@ -4,7 +4,7 @@
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#
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#
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ARTWORK.SHR/S2=C
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ARTWORK.SHR/S2=C
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ACTION.HGR/SPY.STRIKES.BA2=A
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ACTION.HGR/S2=A
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ACTION.HGR/S2=A
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ACTION.HGR/SPY.STRIKES.BA2=A
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[eof]
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[eof]
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@ -3,8 +3,8 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ACTION.HGR/SC=A
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ACTION.HGR/SITUATION.CRTC2=A
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ACTION.HGR/SITUATION.CRTC2=A
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ACTION.HGR/SITUATION.CRTC3=A
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ACTION.HGR/SITUATION.CRTC3=A
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ACTION.HGR/SC=A
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[eof]
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[eof]
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7
res/ATTRACT/SHUTTLE.INTRCPT
Normal file
7
res/ATTRACT/SHUTTLE.INTRCPT
Normal file
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#
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# Attract mode for SHUTTLE.INTRCPT
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SPACE.KADET
Normal file
7
res/ATTRACT/SPACE.KADET
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for SPACE.KADET
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/STAR.DANCE
Normal file
7
res/ATTRACT/STAR.DANCE
Normal file
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#
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# Attract mode for STAR.DANCE
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/STARBALL
Normal file
7
res/ATTRACT/STARBALL
Normal file
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#
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# Attract mode for STARBALL
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SUPER.PUCKMAN
Normal file
7
res/ATTRACT/SUPER.PUCKMAN
Normal file
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#
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# Attract mode for SUPER.PUCKMAN
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/SUPER.TAXMAN.2
Normal file
7
res/ATTRACT/SUPER.TAXMAN.2
Normal file
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#
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# Attract mode for SUPER.TAXMAN.2
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# This file is automatically generated
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#
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[eof]
|
7
res/ATTRACT/TERITORY
Normal file
7
res/ATTRACT/TERITORY
Normal file
@ -0,0 +1,7 @@
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#
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# Attract mode for TERITORY
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# This file is automatically generated
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#
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[eof]
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7
res/ATTRACT/THE.SNAPPER
Normal file
7
res/ATTRACT/THE.SNAPPER
Normal file
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#
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# Attract mode for THE.SNAPPER
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# This file is automatically generated
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#
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[eof]
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@ -10,18 +10,22 @@ AIRHEART=Type(04),AuxType(8000),Access(C3)
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ALCAZAR=Type(04),AuxType(8000),Access(C3)
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ALCAZAR=Type(04),AuxType(8000),Access(C3)
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ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
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ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
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ALIEN.DOWNPOUR=Type(04),AuxType(8000),Access(C3)
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ALIEN.DOWNPOUR=Type(04),AuxType(8000),Access(C3)
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ALIEN.LANDER=Type(04),AuxType(8000),Access(C3)
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ALIEN.MUNCHIES=Type(04),AuxType(8000),Access(C3)
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ALIEN.MUNCHIES=Type(04),AuxType(8000),Access(C3)
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ALIEN.TYPHOON=Type(04),AuxType(8000),Access(C3)
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ALIEN.TYPHOON=Type(04),AuxType(8000),Access(C3)
|
||||||
ALIENS=Type(04),AuxType(8000),Access(C3)
|
ALIENS=Type(04),AuxType(8000),Access(C3)
|
||||||
ANKH=Type(04),AuxType(8000),Access(C3)
|
ANKH=Type(04),AuxType(8000),Access(C3)
|
||||||
|
APPLE.INVADER=Type(04),AuxType(8000),Access(C3)
|
||||||
APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
|
APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
|
||||||
AQUATRON=Type(04),AuxType(8000),Access(C3)
|
AQUATRON=Type(04),AuxType(8000),Access(C3)
|
||||||
ARCHON=Type(04),AuxType(8000),Access(C3)
|
ARCHON=Type(04),AuxType(8000),Access(C3)
|
||||||
ARCHON.II=Type(04),AuxType(8000),Access(C3)
|
ARCHON.II=Type(04),AuxType(8000),Access(C3)
|
||||||
ARCTIC.FOX=Type(04),AuxType(8000),Access(C3)
|
ARCTIC.FOX=Type(04),AuxType(8000),Access(C3)
|
||||||
|
ARENA=Type(04),AuxType(8000),Access(C3)
|
||||||
ARGOS=Type(04),AuxType(8000),Access(C3)
|
ARGOS=Type(04),AuxType(8000),Access(C3)
|
||||||
ARKANOID=Type(04),AuxType(8000),Access(C3)
|
ARKANOID=Type(04),AuxType(8000),Access(C3)
|
||||||
AS=Type(04),AuxType(8000),Access(C3)
|
AS=Type(04),AuxType(8000),Access(C3)
|
||||||
|
AUTOBAHN=Type(04),AuxType(8000),Access(C3)
|
||||||
AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
|
AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
|
||||||
AZTEC=Type(04),AuxType(8000),Access(C3)
|
AZTEC=Type(04),AuxType(8000),Access(C3)
|
||||||
B1=Type(04),AuxType(8000),Access(C3)
|
B1=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -38,6 +42,7 @@ BEER.RUN=Type(04),AuxType(8000),Access(C3)
|
|||||||
BEJEWELED=Type(04),AuxType(8000),Access(C3)
|
BEJEWELED=Type(04),AuxType(8000),Access(C3)
|
||||||
BELLHOP=Type(04),AuxType(8000),Access(C3)
|
BELLHOP=Type(04),AuxType(8000),Access(C3)
|
||||||
BERZAP=Type(04),AuxType(8000),Access(C3)
|
BERZAP=Type(04),AuxType(8000),Access(C3)
|
||||||
|
BEZARE=Type(04),AuxType(8000),Access(C3)
|
||||||
BK=Type(04),AuxType(8000),Access(C3)
|
BK=Type(04),AuxType(8000),Access(C3)
|
||||||
BLACK.MAGIC=Type(04),AuxType(8000),Access(C3)
|
BLACK.MAGIC=Type(04),AuxType(8000),Access(C3)
|
||||||
BLISTER.BALL=Type(04),AuxType(8000),Access(C3)
|
BLISTER.BALL=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -45,6 +50,7 @@ BOA=Type(04),AuxType(8000),Access(C3)
|
|||||||
BOLO=Type(04),AuxType(8000),Access(C3)
|
BOLO=Type(04),AuxType(8000),Access(C3)
|
||||||
BORG=Type(04),AuxType(8000),Access(C3)
|
BORG=Type(04),AuxType(8000),Access(C3)
|
||||||
BOULDER.DASH=Type(04),AuxType(8000),Access(C3)
|
BOULDER.DASH=Type(04),AuxType(8000),Access(C3)
|
||||||
|
BOULDER.DASH.II=Type(04),AuxType(8000),Access(C3)
|
||||||
BQ=Type(04),AuxType(8000),Access(C3)
|
BQ=Type(04),AuxType(8000),Access(C3)
|
||||||
BR=Type(04),AuxType(8000),Access(C3)
|
BR=Type(04),AuxType(8000),Access(C3)
|
||||||
BRUCE.LEE=Type(04),AuxType(8000),Access(C3)
|
BRUCE.LEE=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -52,14 +58,18 @@ BT=Type(04),AuxType(8000),Access(C3)
|
|||||||
BU=Type(04),AuxType(8000),Access(C3)
|
BU=Type(04),AuxType(8000),Access(C3)
|
||||||
BUBBLE.BOBBLE=Type(04),AuxType(8000),Access(C3)
|
BUBBLE.BOBBLE=Type(04),AuxType(8000),Access(C3)
|
||||||
BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
|
BUG.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
|
BUG.BATTLE=Type(04),AuxType(8000),Access(C3)
|
||||||
BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
|
BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
|
||||||
BW=Type(04),AuxType(8000),Access(C3)
|
BW=Type(04),AuxType(8000),Access(C3)
|
||||||
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
|
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
CAVERNS.FREITAG=Type(04),AuxType(8000),Access(C3)
|
||||||
CB=Type(04),AuxType(8000),Access(C3)
|
CB=Type(04),AuxType(8000),Access(C3)
|
||||||
CC=Type(04),AuxType(8000),Access(C3)
|
CC=Type(04),AuxType(8000),Access(C3)
|
||||||
CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
|
CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
|
||||||
CENTIPEDE=Type(04),AuxType(8000),Access(C3)
|
CENTIPEDE=Type(04),AuxType(8000),Access(C3)
|
||||||
|
CEST.LA.VIE=Type(04),AuxType(8000),Access(C3)
|
||||||
CG=Type(04),AuxType(8000),Access(C3)
|
CG=Type(04),AuxType(8000),Access(C3)
|
||||||
|
CHIVALRY=Type(04),AuxType(8000),Access(C3)
|
||||||
CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
|
CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
|
||||||
CL=Type(04),AuxType(8000),Access(C3)
|
CL=Type(04),AuxType(8000),Access(C3)
|
||||||
COLUMNS=Type(04),AuxType(8000),Access(C3)
|
COLUMNS=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -67,6 +77,7 @@ COMMANDO=Type(04),AuxType(8000),Access(C3)
|
|||||||
CONAN=Type(04),AuxType(8000),Access(C3)
|
CONAN=Type(04),AuxType(8000),Access(C3)
|
||||||
CONGO=Type(04),AuxType(8000),Access(C3)
|
CONGO=Type(04),AuxType(8000),Access(C3)
|
||||||
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
|
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
|
||||||
|
COSMIC.COMBAT=Type(04),AuxType(8000),Access(C3)
|
||||||
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
|
COUNTY.FAIR=Type(04),AuxType(8000),Access(C3)
|
||||||
CR=Type(04),AuxType(8000),Access(C3)
|
CR=Type(04),AuxType(8000),Access(C3)
|
||||||
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
|
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -87,6 +98,7 @@ DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
|
|||||||
DIG.DUG=Type(04),AuxType(8000),Access(C3)
|
DIG.DUG=Type(04),AuxType(8000),Access(C3)
|
||||||
DINO.EGGS=Type(04),AuxType(8000),Access(C3)
|
DINO.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||||
DINO.SMURF=Type(04),AuxType(8000),Access(C3)
|
DINO.SMURF=Type(04),AuxType(8000),Access(C3)
|
||||||
|
DIVE.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||||
DM=Type(04),AuxType(8000),Access(C3)
|
DM=Type(04),AuxType(8000),Access(C3)
|
||||||
DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
|
DOGFIGHT.II=Type(04),AuxType(8000),Access(C3)
|
||||||
DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
|
DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -95,6 +107,7 @@ DRELBS=Type(04),AuxType(8000),Access(C3)
|
|||||||
DROL=Type(04),AuxType(8000),Access(C3)
|
DROL=Type(04),AuxType(8000),Access(C3)
|
||||||
DU=Type(04),AuxType(8000),Access(C3)
|
DU=Type(04),AuxType(8000),Access(C3)
|
||||||
DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
|
DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
|
||||||
|
EARLY.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||||
EI=Type(04),AuxType(8000),Access(C3)
|
EI=Type(04),AuxType(8000),Access(C3)
|
||||||
EPOCH=Type(04),AuxType(8000),Access(C3)
|
EPOCH=Type(04),AuxType(8000),Access(C3)
|
||||||
EVOLUTION=Type(04),AuxType(8000),Access(C3)
|
EVOLUTION=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -102,8 +115,10 @@ EXTERMINATOR=Type(04),AuxType(8000),Access(C3)
|
|||||||
FALCONS=Type(04),AuxType(8000),Access(C3)
|
FALCONS=Type(04),AuxType(8000),Access(C3)
|
||||||
FAT.CITY=Type(04),AuxType(8000),Access(C3)
|
FAT.CITY=Type(04),AuxType(8000),Access(C3)
|
||||||
FIREBIRD=Type(04),AuxType(8000),Access(C3)
|
FIREBIRD=Type(04),AuxType(8000),Access(C3)
|
||||||
|
FIREBUG=Type(04),AuxType(8000),Access(C3)
|
||||||
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||||
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
||||||
|
FLY.WARS=Type(04),AuxType(8000),Access(C3)
|
||||||
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
||||||
FRAZZLE=Type(04),AuxType(8000),Access(C3)
|
FRAZZLE=Type(04),AuxType(8000),Access(C3)
|
||||||
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -128,6 +143,7 @@ GUARDIAN=Type(04),AuxType(8000),Access(C3)
|
|||||||
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
||||||
H.E.R.O=Type(04),AuxType(8000),Access(C3)
|
H.E.R.O=Type(04),AuxType(8000),Access(C3)
|
||||||
HADRON=Type(04),AuxType(8000),Access(C3)
|
HADRON=Type(04),AuxType(8000),Access(C3)
|
||||||
|
HANDY.DANDY=Type(04),AuxType(8000),Access(C3)
|
||||||
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
||||||
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
||||||
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -140,11 +156,15 @@ I2=Type(04),AuxType(8000),Access(C3)
|
|||||||
IE=Type(04),AuxType(8000),Access(C3)
|
IE=Type(04),AuxType(8000),Access(C3)
|
||||||
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
|
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
|
||||||
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
|
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
|
||||||
|
INFILTRATOR=Type(04),AuxType(8000),Access(C3)
|
||||||
IO=Type(04),AuxType(8000),Access(C3)
|
IO=Type(04),AuxType(8000),Access(C3)
|
||||||
|
ITS.THE.PITS=Type(04),AuxType(8000),Access(C3)
|
||||||
JAWBREAKER=Type(04),AuxType(8000),Access(C3)
|
JAWBREAKER=Type(04),AuxType(8000),Access(C3)
|
||||||
JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
|
JAWBREAKER.II=Type(04),AuxType(8000),Access(C3)
|
||||||
|
JELLYFISH=Type(04),AuxType(8000),Access(C3)
|
||||||
JOUST=Type(04),AuxType(8000),Access(C3)
|
JOUST=Type(04),AuxType(8000),Access(C3)
|
||||||
JUGGLER=Type(04),AuxType(8000),Access(C3)
|
JUGGLER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
JUMP.JET=Type(04),AuxType(8000),Access(C3)
|
||||||
JUMPMAN=Type(04),AuxType(8000),Access(C3)
|
JUMPMAN=Type(04),AuxType(8000),Access(C3)
|
||||||
JUNGLE.HUNT=Type(04),AuxType(8000),Access(C3)
|
JUNGLE.HUNT=Type(04),AuxType(8000),Access(C3)
|
||||||
KAMIKAZE=Type(04),AuxType(8000),Access(C3)
|
KAMIKAZE=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -153,6 +173,7 @@ KID.NIKI=Type(04),AuxType(8000),Access(C3)
|
|||||||
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
|
KUNG.FU.MASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
LABYRINTH=Type(04),AuxType(8000),Access(C3)
|
LABYRINTH=Type(04),AuxType(8000),Access(C3)
|
||||||
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
||||||
|
LAMB.CHOPS=Type(04),AuxType(8000),Access(C3)
|
||||||
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
||||||
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -161,9 +182,11 @@ LG=Type(04),AuxType(8000),Access(C3)
|
|||||||
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||||
LP=Type(04),AuxType(8000),Access(C3)
|
LP=Type(04),AuxType(8000),Access(C3)
|
||||||
|
LUNAR.LEEPERS=Type(04),AuxType(8000),Access(C3)
|
||||||
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||||
MAD.RAT=Type(04),AuxType(8000),Access(C3)
|
MAD.RAT=Type(04),AuxType(8000),Access(C3)
|
||||||
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
|
MANIC.MINER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
MARAUDER=Type(04),AuxType(8000),Access(C3)
|
||||||
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
|
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
|
||||||
MARS.CARS=Type(04),AuxType(8000),Access(C3)
|
MARS.CARS=Type(04),AuxType(8000),Access(C3)
|
||||||
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
|
MATING.ZONE=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -182,6 +205,8 @@ MINIT.MAN=Type(04),AuxType(8000),Access(C3)
|
|||||||
MINOTAUR=Type(04),AuxType(8000),Access(C3)
|
MINOTAUR=Type(04),AuxType(8000),Access(C3)
|
||||||
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
|
MONSTER.MASH=Type(04),AuxType(8000),Access(C3)
|
||||||
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||||
|
MOUSKATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
|
MOVIE.MONSTER=Type(04),AuxType(8000),Access(C3)
|
||||||
MP=Type(04),AuxType(8000),Access(C3)
|
MP=Type(04),AuxType(8000),Access(C3)
|
||||||
MR=Type(04),AuxType(8000),Access(C3)
|
MR=Type(04),AuxType(8000),Access(C3)
|
||||||
MT=Type(04),AuxType(8000),Access(C3)
|
MT=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -194,6 +219,7 @@ NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
|||||||
NM=Type(04),AuxType(8000),Access(C3)
|
NM=Type(04),AuxType(8000),Access(C3)
|
||||||
OID.ZONE=Type(04),AuxType(8000),Access(C3)
|
OID.ZONE=Type(04),AuxType(8000),Access(C3)
|
||||||
OM=Type(04),AuxType(8000),Access(C3)
|
OM=Type(04),AuxType(8000),Access(C3)
|
||||||
|
ON.THE.RUN=Type(04),AuxType(8000),Access(C3)
|
||||||
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
||||||
OUTPOST=Type(04),AuxType(8000),Access(C3)
|
OUTPOST=Type(04),AuxType(8000),Access(C3)
|
||||||
OUTWORLD=Type(04),AuxType(8000),Access(C3)
|
OUTWORLD=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -201,13 +227,17 @@ OW=Type(04),AuxType(8000),Access(C3)
|
|||||||
PACMAN=Type(04),AuxType(8000),Access(C3)
|
PACMAN=Type(04),AuxType(8000),Access(C3)
|
||||||
PAPERBOY=Type(04),AuxType(8000),Access(C3)
|
PAPERBOY=Type(04),AuxType(8000),Access(C3)
|
||||||
PB=Type(04),AuxType(8000),Access(C3)
|
PB=Type(04),AuxType(8000),Access(C3)
|
||||||
|
PEEPING.TOM=Type(04),AuxType(8000),Access(C3)
|
||||||
|
PEGASUS.II=Type(04),AuxType(8000),Access(C3)
|
||||||
PENETRATOR=Type(04),AuxType(8000),Access(C3)
|
PENETRATOR=Type(04),AuxType(8000),Access(C3)
|
||||||
|
PENGO=Type(04),AuxType(8000),Access(C3)
|
||||||
PENTAPUS=Type(04),AuxType(8000),Access(C3)
|
PENTAPUS=Type(04),AuxType(8000),Access(C3)
|
||||||
PEST.PATROL=Type(04),AuxType(8000),Access(C3)
|
PEST.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||||
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
|
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
|
||||||
PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
|
PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
|
||||||
PHOTAR=Type(04),AuxType(8000),Access(C3)
|
PHOTAR=Type(04),AuxType(8000),Access(C3)
|
||||||
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
|
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
|
||||||
|
PIG.PEN=Type(04),AuxType(8000),Access(C3)
|
||||||
PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
|
PIPE.DREAM=Type(04),AuxType(8000),Access(C3)
|
||||||
PITFALL.II=Type(04),AuxType(8000),Access(C3)
|
PITFALL.II=Type(04),AuxType(8000),Access(C3)
|
||||||
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
|
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -225,6 +255,7 @@ RADWARRIOR=Type(04),AuxType(8000),Access(C3)
|
|||||||
RAMPAGE=Type(04),AuxType(8000),Access(C3)
|
RAMPAGE=Type(04),AuxType(8000),Access(C3)
|
||||||
RANDAMN=Type(04),AuxType(8000),Access(C3)
|
RANDAMN=Type(04),AuxType(8000),Access(C3)
|
||||||
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
|
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
REAR.GUARD=Type(04),AuxType(8000),Access(C3)
|
||||||
RED.ALERT=Type(04),AuxType(8000),Access(C3)
|
RED.ALERT=Type(04),AuxType(8000),Access(C3)
|
||||||
RENEGADE=Type(04),AuxType(8000),Access(C3)
|
RENEGADE=Type(04),AuxType(8000),Access(C3)
|
||||||
REPTON=Type(04),AuxType(8000),Access(C3)
|
REPTON=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -234,6 +265,7 @@ RIBBIT=Type(04),AuxType(8000),Access(C3)
|
|||||||
RM=Type(04),AuxType(8000),Access(C3)
|
RM=Type(04),AuxType(8000),Access(C3)
|
||||||
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
||||||
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
||||||
|
ROBOT.BATTLE=Type(04),AuxType(8000),Access(C3)
|
||||||
ROBOTRON.2084=Type(04),AuxType(8000),Access(C3)
|
ROBOTRON.2084=Type(04),AuxType(8000),Access(C3)
|
||||||
ROUND.ABOUT=Type(04),AuxType(8000),Access(C3)
|
ROUND.ABOUT=Type(04),AuxType(8000),Access(C3)
|
||||||
RR=Type(04),AuxType(8000),Access(C3)
|
RR=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -250,6 +282,7 @@ SEAFOX=Type(04),AuxType(8000),Access(C3)
|
|||||||
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
||||||
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
||||||
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
||||||
|
SHUTTLE.INTRCPT=Type(04),AuxType(8000),Access(C3)
|
||||||
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
||||||
SLICKS=Type(04),AuxType(8000),Access(C3)
|
SLICKS=Type(04),AuxType(8000),Access(C3)
|
||||||
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -259,6 +292,7 @@ SNOGGLE=Type(04),AuxType(8000),Access(C3)
|
|||||||
SO=Type(04),AuxType(8000),Access(C3)
|
SO=Type(04),AuxType(8000),Access(C3)
|
||||||
SOLO.FLIGHT=Type(04),AuxType(8000),Access(C3)
|
SOLO.FLIGHT=Type(04),AuxType(8000),Access(C3)
|
||||||
SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
|
SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||||
|
SPACE.KADET=Type(04),AuxType(8000),Access(C3)
|
||||||
SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
|
SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
|
||||||
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
||||||
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
|
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -269,7 +303,9 @@ SPINDIZZY=Type(04),AuxType(8000),Access(C3)
|
|||||||
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
|
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
|
||||||
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
|
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
|
||||||
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
|
STAR.CRUISER=Type(04),AuxType(8000),Access(C3)
|
||||||
|
STAR.DANCE=Type(04),AuxType(8000),Access(C3)
|
||||||
STAR.THIEF=Type(04),AuxType(8000),Access(C3)
|
STAR.THIEF=Type(04),AuxType(8000),Access(C3)
|
||||||
|
STARBALL=Type(04),AuxType(8000),Access(C3)
|
||||||
STARBLASTER=Type(04),AuxType(8000),Access(C3)
|
STARBLASTER=Type(04),AuxType(8000),Access(C3)
|
||||||
STARGATE=Type(04),AuxType(8000),Access(C3)
|
STARGATE=Type(04),AuxType(8000),Access(C3)
|
||||||
STARGLIDER=Type(04),AuxType(8000),Access(C3)
|
STARGLIDER=Type(04),AuxType(8000),Access(C3)
|
||||||
@ -278,17 +314,21 @@ STELLAR.7=Type(04),AuxType(8000),Access(C3)
|
|||||||
SU=Type(04),AuxType(8000),Access(C3)
|
SU=Type(04),AuxType(8000),Access(C3)
|
||||||
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
|
SUPER.BUNNY=Type(04),AuxType(8000),Access(C3)
|
||||||
|
SUPER.PUCKMAN=Type(04),AuxType(8000),Access(C3)
|
||||||
|
SUPER.TAXMAN.2=Type(04),AuxType(8000),Access(C3)
|
||||||
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||||
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
||||||
TAPPER=Type(04),AuxType(8000),Access(C3)
|
TAPPER=Type(04),AuxType(8000),Access(C3)
|
||||||
TB=Type(04),AuxType(8000),Access(C3)
|
TB=Type(04),AuxType(8000),Access(C3)
|
||||||
TC=Type(04),AuxType(8000),Access(C3)
|
TC=Type(04),AuxType(8000),Access(C3)
|
||||||
|
TERITORY=Type(04),AuxType(8000),Access(C3)
|
||||||
TETRIS=Type(04),AuxType(8000),Access(C3)
|
TETRIS=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
|
THE.DAM.BUSTERS=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.GOONIES=Type(04),AuxType(8000),Access(C3)
|
THE.GOONIES=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.HEIST=Type(04),AuxType(8000),Access(C3)
|
THE.HEIST=Type(04),AuxType(8000),Access(C3)
|
||||||
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
|
THE.LAST.NINJA=Type(04),AuxType(8000),Access(C3)
|
||||||
|
THE.SNAPPER=Type(04),AuxType(8000),Access(C3)
|
||||||
THEXDER=Type(04),AuxType(8000),Access(C3)
|
THEXDER=Type(04),AuxType(8000),Access(C3)
|
||||||
THIEF=Type(04),AuxType(8000),Access(C3)
|
THIEF=Type(04),AuxType(8000),Access(C3)
|
||||||
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user