add action DHGR shots to mini attract mode

This commit is contained in:
4am 2019-06-28 16:28:59 -04:00
parent 6f0716251a
commit 223e50dbde
19 changed files with 20 additions and 19 deletions

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@ -13,8 +13,9 @@ cat res/games.conf | tr "\r" "\n" | grep "=" | grep -v "^#" | cut -d"," -f2 | cu
# add box art, if any
[ -f res/artwork.shr/"$game" ] && echo "ARTWORK.SHR/$game=9" >> /tmp/g
# TODO add DHGR action screenshots, if any
cat res/ss/ACTDHGR*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.DHGR\//g" | sed -e "s/$/=8/g" | sort | uniq >> /tmp/g
# add action screenshots, if any
cat res/ss/ACTION*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.HGR\//g" | sed -e "s/$/=7/g" | sort | uniq >> /tmp/g
cat res/ss/ACTION*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.HGR\//g" | sed -e "s/$/=7/g" | sort | uniq >> /tmp/g
# add self-running demo, if any
cat res/attract.conf | tr "\r" "\n" | grep "^$game=0" >> /tmp/g
# add eof

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@ -1 +1 @@
# # Attract mode for Airheart # TITLE.DHGR/AIRHEART=8 [eof]
# # Attract mode for Airheart # TITLE.DHGR/AIRHEART=8 ACTION.DHGR/AIRHEART2=8 ACTION.DHGR/AIRHEART3=8 ACTION.DHGR/AIRHEART=8 [eof]

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@ -1 +1 @@
# # Attract mode for Bad Dudes # TITLE.DHGR/BAD.DUDES=8 [eof]
# # Attract mode for Bad Dudes # TITLE.DHGR/BAD.DUDES=8 ACTION.DHGR/BAD.DUDES2=8 ACTION.DHGR/BAD.DUDES3=8 ACTION.DHGR/BAD.DUDES=8 [eof]

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@ -1 +1 @@
# # Attract mode for Batman # TITLE.DHGR/BATMAN=8 ARTWORK.SHR/BATMAN=9 [eof]
# # Attract mode for Batman # TITLE.DHGR/BATMAN=8 ARTWORK.SHR/BATMAN=9 ACTION.DHGR/BATMAN2=8 ACTION.DHGR/BATMAN3=8 ACTION.DHGR/BATMAN4=8 ACTION.DHGR/BATMAN5=8 ACTION.DHGR/BATMAN=8 [eof]

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@ -1 +1 @@
# # Attract mode for Captain Goodnight # ACTION.HGR/CAPTN.GOODNIGHT=7 [eof]
# # Attract mode for Captain Goodnight # ARTWORK.SHR/CAPTN.GOODNIGHT=9 ACTION.HGR/CAPTN.GOODNIGHT=7 [eof]

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@ -1 +1 @@
# # Attract mode for D-Generation # TITLE.DHGR/D.GENERATION=8 ARTWORK.SHR/D.GENERATION=9 [eof]
# # Attract mode for D-Generation # TITLE.DHGR/D.GENERATION=8 ARTWORK.SHR/D.GENERATION=9 ACTION.DHGR/D.GENERATION=8 [eof]

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@ -1 +1 @@
# # Attract mode for Death Sword # TITLE.DHGR/DEATH.SWORD=8 [eof]
# # Attract mode for Death Sword # TITLE.DHGR/DEATH.SWORD=8 ARTWORK.SHR/DEATH.SWORD=9 ACTION.DHGR/DEATH.SWORD2=8 ACTION.DHGR/DEATH.SWORD3=8 ACTION.DHGR/DEATH.SWORD4=8 ACTION.DHGR/DEATH.SWORD=8 [eof]

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@ -1 +1 @@
# # Attract mode for Eggs-It # ACTION.HGR/EGGS.IT=7 [eof]
# # Attract mode for Eggs-It # ARTWORK.SHR/EGGS.IT=9 ACTION.HGR/EGGS.IT=7 [eof]

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@ -1 +1 @@
# # Attract mode for Heavy Barrel # TITLE.DHGR/HEAVY.BARREL=8 ARTWORK.SHR/HEAVY.BARREL=9 [eof]
# # Attract mode for Heavy Barrel # TITLE.DHGR/HEAVY.BARREL=8 ARTWORK.SHR/HEAVY.BARREL=9 ACTION.DHGR/HEAVY.BARREL=8 ACTION.DHGR/HEAVY2=8 ACTION.DHGR/HEAVY3=8 [eof]

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@ -1 +1 @@
# # Attract mode for Kid Niki # ACTION.HGR/KID.NIKI=7 [eof]
# # Attract mode for Kid Niki # ARTWORK.SHR/KID.NIKI=9 ACTION.HGR/KID.NIKI=7 [eof]

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@ -1 +1 @@
# # Attract mode for Lancaster # ACTION.HGR/LANCASTER=7 [eof]
# # Attract mode for Lancaster # ARTWORK.SHR/LANCASTER=9 ACTION.HGR/LANCASTER=7 [eof]

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@ -1 +1 @@
# # Attract mode for Lazer Silk # ACTION.HGR/LAZER.SILK=7 [eof]
# # Attract mode for Lazer Silk # ARTWORK.SHR/LAZER.SILK=9 ACTION.HGR/LAZER.SILK=7 [eof]

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@ -1 +1 @@
# # Attract mode for Pipe Dream # TITLE.DHGR/PIPEDREAM=8 [eof]
# # Attract mode for Pipe Dream # TITLE.DHGR/PIPEDREAM=8 ARTWORK.SHR/PIPEDREAM=9 ACTION.DHGR/PIPEDREAM=8 [eof]

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@ -1 +1 @@
# # Attract mode for Platoon # TITLE.DHGR/PLATOON=8 ARTWORK.SHR/PLATOON=9 [eof]
# # Attract mode for Platoon # TITLE.DHGR/PLATOON=8 ARTWORK.SHR/PLATOON=9 ACTION.DHGR/PLATOON2=8 ACTION.DHGR/PLATOON3=8 ACTION.DHGR/PLATOON=8 [eof]

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@ -1 +1 @@
# # Attract mode for Qix # TITLE.DHGR/QIX=8 ARTWORK.SHR/QIX=9 [eof]
# # Attract mode for Qix # TITLE.DHGR/QIX=8 ARTWORK.SHR/QIX=9 ACTION.DHGR/QIX2=8 ACTION.DHGR/QIX3=8 ACTION.DHGR/QIX=8 [eof]

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@ -1 +1 @@
# # Attract mode for Rampage # TITLE.DHGR/RAMPAGE=8 [eof]
# # Attract mode for Rampage # TITLE.DHGR/RAMPAGE=8 ARTWORK.SHR/RAMPAGE=9 ACTION.DHGR/RAMPAGE2=8 ACTION.DHGR/RAMPAGE3=8 ACTION.DHGR/RAMPAGE4=8 ACTION.DHGR/RAMPAGE=8 [eof]

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@ -1 +1 @@
# # Attract mode for Robocop # TITLE.DHGR/ROBOCOP=8 ARTWORK.SHR/ROBOCOP=9 [eof]
# # Attract mode for Robocop # TITLE.DHGR/ROBOCOP=8 ARTWORK.SHR/ROBOCOP=9 ACTION.DHGR/ROBOCOP2=8 ACTION.DHGR/ROBOCOP3=8 ACTION.DHGR/ROBOCOP=8 [eof]

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@ -1 +1 @@
# # Attract mode for Star Blazer # ACTION.HGR/STAR.BLAZER2=7 ACTION.HGR/STAR.BLAZER=7 [eof]
# # Attract mode for Star Blazer # ARTWORK.SHR/STAR.BLAZER=9 ACTION.HGR/STAR.BLAZER2=7 ACTION.HGR/STAR.BLAZER=7 [eof]

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@ -1 +1 @@
# # Attract mode for Victory Road # TITLE.DHGR/VICTORY.ROAD=8 [eof]
# # Attract mode for Victory Road # TITLE.DHGR/VICTORY.ROAD=8 ARTWORK.SHR/VICTORY.ROAD=9 [eof]