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add action DHGR shots to mini attract mode
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parent
6f0716251a
commit
223e50dbde
@ -13,8 +13,9 @@ cat res/games.conf | tr "\r" "\n" | grep "=" | grep -v "^#" | cut -d"," -f2 | cu
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# add box art, if any
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[ -f res/artwork.shr/"$game" ] && echo "ARTWORK.SHR/$game=9" >> /tmp/g
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# TODO add DHGR action screenshots, if any
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cat res/ss/ACTDHGR*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.DHGR\//g" | sed -e "s/$/=8/g" | sort | uniq >> /tmp/g
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# add action screenshots, if any
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cat res/ss/ACTION*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.HGR\//g" | sed -e "s/$/=7/g" | sort | uniq >> /tmp/g
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cat res/ss/ACTION*.CONF | tr "\r" "\n" | grep "$game""$" | cut -d"=" -f1 | sed -e "s/^/ACTION.HGR\//g" | sed -e "s/$/=7/g" | sort | uniq >> /tmp/g
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# add self-running demo, if any
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cat res/attract.conf | tr "\r" "\n" | grep "^$game=0" >> /tmp/g
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# add eof
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@ -1 +1 @@
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#
# Attract mode for Airheart
#
TITLE.DHGR/AIRHEART=8
[eof]
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#
# Attract mode for Airheart
#
TITLE.DHGR/AIRHEART=8
ACTION.DHGR/AIRHEART2=8
ACTION.DHGR/AIRHEART3=8
ACTION.DHGR/AIRHEART=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Bad Dudes
#
TITLE.DHGR/BAD.DUDES=8
[eof]
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#
# Attract mode for Bad Dudes
#
TITLE.DHGR/BAD.DUDES=8
ACTION.DHGR/BAD.DUDES2=8
ACTION.DHGR/BAD.DUDES3=8
ACTION.DHGR/BAD.DUDES=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Batman
#
TITLE.DHGR/BATMAN=8
ARTWORK.SHR/BATMAN=9
[eof]
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#
# Attract mode for Batman
#
TITLE.DHGR/BATMAN=8
ARTWORK.SHR/BATMAN=9
ACTION.DHGR/BATMAN2=8
ACTION.DHGR/BATMAN3=8
ACTION.DHGR/BATMAN4=8
ACTION.DHGR/BATMAN5=8
ACTION.DHGR/BATMAN=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Captain Goodnight
#
ACTION.HGR/CAPTN.GOODNIGHT=7
[eof]
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#
# Attract mode for Captain Goodnight
#
ARTWORK.SHR/CAPTN.GOODNIGHT=9
ACTION.HGR/CAPTN.GOODNIGHT=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for D-Generation
#
TITLE.DHGR/D.GENERATION=8
ARTWORK.SHR/D.GENERATION=9
[eof]
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#
# Attract mode for D-Generation
#
TITLE.DHGR/D.GENERATION=8
ARTWORK.SHR/D.GENERATION=9
ACTION.DHGR/D.GENERATION=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Death Sword
#
TITLE.DHGR/DEATH.SWORD=8
[eof]
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#
# Attract mode for Death Sword
#
TITLE.DHGR/DEATH.SWORD=8
ARTWORK.SHR/DEATH.SWORD=9
ACTION.DHGR/DEATH.SWORD2=8
ACTION.DHGR/DEATH.SWORD3=8
ACTION.DHGR/DEATH.SWORD4=8
ACTION.DHGR/DEATH.SWORD=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Eggs-It
#
ACTION.HGR/EGGS.IT=7
[eof]
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#
# Attract mode for Eggs-It
#
ARTWORK.SHR/EGGS.IT=9
ACTION.HGR/EGGS.IT=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Heavy Barrel
#
TITLE.DHGR/HEAVY.BARREL=8
ARTWORK.SHR/HEAVY.BARREL=9
[eof]
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#
# Attract mode for Heavy Barrel
#
TITLE.DHGR/HEAVY.BARREL=8
ARTWORK.SHR/HEAVY.BARREL=9
ACTION.DHGR/HEAVY.BARREL=8
ACTION.DHGR/HEAVY2=8
ACTION.DHGR/HEAVY3=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Kid Niki
#
ACTION.HGR/KID.NIKI=7
[eof]
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#
# Attract mode for Kid Niki
#
ARTWORK.SHR/KID.NIKI=9
ACTION.HGR/KID.NIKI=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Lancaster
#
ACTION.HGR/LANCASTER=7
[eof]
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#
# Attract mode for Lancaster
#
ARTWORK.SHR/LANCASTER=9
ACTION.HGR/LANCASTER=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Lazer Silk
#
ACTION.HGR/LAZER.SILK=7
[eof]
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#
# Attract mode for Lazer Silk
#
ARTWORK.SHR/LAZER.SILK=9
ACTION.HGR/LAZER.SILK=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Pipe Dream
#
TITLE.DHGR/PIPEDREAM=8
[eof]
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#
# Attract mode for Pipe Dream
#
TITLE.DHGR/PIPEDREAM=8
ARTWORK.SHR/PIPEDREAM=9
ACTION.DHGR/PIPEDREAM=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Platoon
#
TITLE.DHGR/PLATOON=8
ARTWORK.SHR/PLATOON=9
[eof]
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#
# Attract mode for Platoon
#
TITLE.DHGR/PLATOON=8
ARTWORK.SHR/PLATOON=9
ACTION.DHGR/PLATOON2=8
ACTION.DHGR/PLATOON3=8
ACTION.DHGR/PLATOON=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Qix
#
TITLE.DHGR/QIX=8
ARTWORK.SHR/QIX=9
[eof]
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#
# Attract mode for Qix
#
TITLE.DHGR/QIX=8
ARTWORK.SHR/QIX=9
ACTION.DHGR/QIX2=8
ACTION.DHGR/QIX3=8
ACTION.DHGR/QIX=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Rampage
#
TITLE.DHGR/RAMPAGE=8
[eof]
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#
# Attract mode for Rampage
#
TITLE.DHGR/RAMPAGE=8
ARTWORK.SHR/RAMPAGE=9
ACTION.DHGR/RAMPAGE2=8
ACTION.DHGR/RAMPAGE3=8
ACTION.DHGR/RAMPAGE4=8
ACTION.DHGR/RAMPAGE=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Robocop
#
TITLE.DHGR/ROBOCOP=8
ARTWORK.SHR/ROBOCOP=9
[eof]
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#
# Attract mode for Robocop
#
TITLE.DHGR/ROBOCOP=8
ARTWORK.SHR/ROBOCOP=9
ACTION.DHGR/ROBOCOP2=8
ACTION.DHGR/ROBOCOP3=8
ACTION.DHGR/ROBOCOP=8
[eof]
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@ -1 +1 @@
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#
# Attract mode for Star Blazer
#
ACTION.HGR/STAR.BLAZER2=7
ACTION.HGR/STAR.BLAZER=7
[eof]
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#
# Attract mode for Star Blazer
#
ARTWORK.SHR/STAR.BLAZER=9
ACTION.HGR/STAR.BLAZER2=7
ACTION.HGR/STAR.BLAZER=7
[eof]
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@ -1 +1 @@
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#
# Attract mode for Victory Road
#
TITLE.DHGR/VICTORY.ROAD=8
[eof]
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#
# Attract mode for Victory Road
#
TITLE.DHGR/VICTORY.ROAD=8
ARTWORK.SHR/VICTORY.ROAD=9
[eof]
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