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more comments on LC2 usage, rename hw.accel, update comments about lineage
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@ -156,6 +156,7 @@ LastMover
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!source "src/prodos.impl.lc2.a"
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!source "src/glue.prorwts2.lc2.a"
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!source "src/glue.launch.lc2.a"
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!source "src/hw.accel.lc2.a"
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LCRAM2_END = *
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!if * > $E000 {
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!error "code is too large: ends at ", *
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@ -172,6 +173,7 @@ EvenLasterMover
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!source "src/ui.font.lc2.a"
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!source "src/glue.prorwts2.lc2.a"
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!source "src/glue.launch.lc2.a"
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!source "src/hw.accel.lc2.a"
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STACKBASE = *
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LCRAM2_END = STACKBASE + 16
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FONTDST = (LCRAM2_END + 255) and -256
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@ -186,7 +186,7 @@ Loader128KAndJoystick
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!byte 15
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!text "joystick + 128K"
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!source "src/hw.normfast.a"
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!source "src/hw.accel.a"
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!source "src/parse.games.a"
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OneTimeSetup
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@ -1,3 +1,12 @@
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;license:MIT
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;(c) 2018-9 by 4am & qkumba
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;
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; ProRWTS2 glue functions
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;
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; /!\ These live in LC RAM 2 and rely on the ProRWTS code which is also in LC RAM 2. /!\
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; Code in LC RAM 1 (which is most program code) should call the functions in glue.launch
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; which handle bank switching for you.
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LaunchInternal
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jsr SaveOrRestoreScreenHoles ; save screen hole contents
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ldy #$F1
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@ -1,3 +1,12 @@
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;license:MIT
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;(c) 2018-9 by 4am & qkumba
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;
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; ProRWTS2 glue functions
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;
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; /!\ These live in LC RAM 2 and rely on the ProRWTS code which is also in LC RAM 2. /!\
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; Code in LC RAM 1 (which is most program code) should call the functions in glue.prorwts2
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; and parse.prefs which handle bank switching for you.
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LoadFileInternal
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+LDADDR gPathname
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+STAY namlo ; set filename
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@ -1,11 +1,24 @@
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;;; NORMFAST Disable/enable Apple II compatible accelerator
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;license:MIT
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;(c) 2019 by 4am & qkumba
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;
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; Release 7 2019-10-04 No functional changes to the
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; acceleration routines, but for Total Replay, we split the
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; machine identification code from the (de)acceleration code,
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; because we can do the ID part once at program startup (when
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; ROM is easily available), then (de)accelerate repeatedly
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; from the language card.
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; Functions to enable and disable acceleration on various
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; Apple II models, cards, and environments
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;
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; Forked from NORMFAST Release 6 (see changelog below)
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;
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; No functional changes to the acceleration routines, but for
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; Total Replay, we split the machine identification code from
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; the (de)acceleration code, because we can do the ID part once
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; at program startup (when ROM is easily available), then
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; (de)accelerate repeatedly from the language card (when ROM
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; is switched out).
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;
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; --------------------------------------------------------------
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;
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; Original changelog and documentation:
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;
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;;; NORMFAST Disable/enable Apple II compatible accelerator
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; (no copyright info given)
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;
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; Release 6 2017-10-05 Fix Mac IIe card check
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;
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@ -57,8 +70,6 @@
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; addresses are lowercase, constant values are in CAPS
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RELEASE = 7 ; our version
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romid = $FBB3
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; $38=][, $EA=][+, $06=//e compatible
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ROMID_IIECOMPAT = 6
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15
src/hw.accel.lc2.a
Normal file
15
src/hw.accel.lc2.a
Normal file
@ -0,0 +1,15 @@
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;license:MIT
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;(c) 2019 by 4am & qkumba
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;
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; Functions to enable and disable acceleration on various
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; Apple II models, cards, and environments
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;
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; /!\ These live in LC RAM 2 and rely on the code which is also in LC RAM 2. /!\
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EnableAcceleratorAndSwitchToBank1
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jsr EnableAccelerator
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jmp SwitchToBank1
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DisableAcceleratorAndSwitchToBank1
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jsr DisableAccelerator
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jmp SwitchToBank1
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@ -3,6 +3,7 @@
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;
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; Pseudo-ProDOS environment
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;
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; /!\ These live in LC RAM 2 and rely on the ProRWTS code which is also in LC RAM 2. /!\
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;------------------------------------------------------------------------------
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; ProDOS_enter
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@ -567,11 +568,3 @@ holepatch ;sta->lda
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rts
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holey_stuff
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!fill 64
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EnableAcceleratorAndSwitchToBank1
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jsr EnableAccelerator
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jmp SwitchToBank1
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DisableAcceleratorAndSwitchToBank1
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jsr DisableAccelerator
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jmp SwitchToBank1
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