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add fx.hgr.skipaline
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parent
e337795062
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHORT.CONF=1
WAVY.NAVY=3
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
TUVWYXZ.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
SHORT.CONF=1
WAVY.NAVY=3
FAVORITES.CONF=1
AB.CONF=1
BRODERBUND.CONF=1
DHGR.CONF=2
ACTIVISION.CONF=1
CD.CONF=1
ATARI.CONF=1
EFG.CONF=1
SIERRA.CONF=1
DATAMOST.CONF=1
HIJKL.CONF=1
DATASOFT.CONF=1
MNO.CONF=1
MICROFUN.CONF=1
PQR.CONF=1
PICCADILLY.CONF=1
S.CONF=1
SIRIUS.CONF=1
T.CONF=1
[eof]
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Binary file not shown.
@ -17,4 +17,4 @@ PQR.CONF=Type(04),AuxType(4000),Access(C3)
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S.CONF=Type(04),AuxType(4000),Access(C3)
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SIERRA.CONF=Type(04),AuxType(4000),Access(C3)
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SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
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TUVWXYZ.CONF=Type(04),AuxType(4000),Access(C3)
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T.CONF=Type(04),AuxType(4000),Access(C3)
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@ -1 +1 @@
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#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TRACK.AND.FIELD
THUNDERBOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN
WAVY.NAVY
THIEF
TOMAHAWK
VICTORY.ROAD
TUBEWAY
TAPPER
TETRIS
[eof]
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#
# slideshow of games that begin with "T","U","V","W","X","Y","Z"
#
TRACK.AND.FIELD
THUNDERBOMBS
TAG.TEAM
VINDICATOR
UP.N.DOWN
WAVY.NAVY
THIEF
TOMAHAWK
TUBEWAY
TAPPER
TETRIS
[eof]
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@ -98,7 +98,7 @@ Main
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jmp Reboot
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AttractMode
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jsr okvs_nth ; get filename of next attract module
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jsr okvs_nth ; get filename of next attract-mode module
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!word gAttractModeStore
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@index !byte 0
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+STAY @key
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@ -153,10 +153,12 @@ AttractMode
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plp ; carry clear = HGR, carry set = DHGR
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bcs @DHGRSlideshow
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;@HGRSlideshow
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jsr okvs_iter
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!word gSlideshowStore
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!word HGRLoad
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rts
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@DHGRSlideshow
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jsr BlankDHGR
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jsr okvs_iter
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@ -210,7 +212,7 @@ HGRLoad
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jsr AddToPath
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jsr LoadFile
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!word gPathname
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jsr FizzleHGR
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jsr SkipALineHGR;FizzleHGR;
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jmp WaitOnScreenshot
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DHGRLoad
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@ -252,7 +254,7 @@ Reboot
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jmp $300
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@start
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+READ_ROM_NO_WRITE
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jmp $FAA6
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jmp $FF59
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@end
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Home
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@ -324,6 +326,7 @@ kAttractModeConfFile
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!source "src/parse.common.a"
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!source "src/parse.games.a"
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!source "src/fx.hgr.fizzle.a"
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!source "src/fx.hgr.skipaline.a"
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!source "src/fx.dhgr.fizzle.a"
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gGamesListStore
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!word *+2 ; address of first okvs store
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@ -72,14 +72,4 @@ FizzleDHGR
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cmp #1
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bne @loop
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;graphics mode
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sta $c00d
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sta $c057
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sta $c054
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sta $c052
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sta $c050
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sta $c05e
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@exit
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rts
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@exit rts
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@ -65,12 +65,4 @@ FizzleHGR
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cmp #1
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bne @loop
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;graphics mode
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lda $c057
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lda $c054
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lda $c052
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lda $c050
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@exit
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rts
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@exit rts
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70
src/fx.hgr.skipaline.a
Normal file
70
src/fx.hgr.skipaline.a
Normal file
@ -0,0 +1,70 @@
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SkipALineHGR
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ldy #$5F ; logical row index
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@loop
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lda @data1,y
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sta @sub2+2
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clc
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adc #$20
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sta @sub1+2
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lda @data2,y
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sta @sub1+1
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sta @sub2+1
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lda @data3,y
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sta @sub4+2
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clc
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adc #$20
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sta @sub3+2
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lda @data4,y
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sta @sub3+1
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sta @sub4+1
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ldx #$27 ; logical column index
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@sub1 lda $FDFD,x
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@sub2 sta $FDFD,x
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@sub3 lda $FDFD,x
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@sub4 sta $FDFD,x
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dex
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bpl @sub1
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lda #$40
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jsr @wait
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lda $C000
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bmi @exit
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dey
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bpl @loop
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@exit rts
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@wait sec
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@wait1 pha
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@wait2 sbc #1
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bne @wait2
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pla
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bit $C000
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bmi @exitwait
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sbc #1
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bne @wait1
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@exitwait
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rts
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@data1 !hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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!hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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!hex 20283038202830382129313921293139
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!hex 222A323A222A323A232B333B232B333B
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@data2 !hex 00000000808080800000000080808080
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!hex 00000000808080800000000080808080
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!hex 28282828A8A8A8A828282828A8A8A8A8
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!hex 28282828A8A8A8A828282828A8A8A8A8
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!hex 50505050D0D0D0D050505050D0D0D0D0
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!hex 50505050D0D0D0D050505050D0D0D0D0
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@data3 !hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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!hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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!hex 3F372F273F372F273E362E263E362E26
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!hex 3D352D253D352D253C342C243C342C24
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@data4 !hex D0D0D0D050505050D0D0D0D050505050
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!hex D0D0D0D050505050D0D0D0D050505050
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!hex A8A8A8A828282828A8A8A8A828282828
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!hex A8A8A8A828282828A8A8A8A828282828
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!hex 80808080000000008080808000000000
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!hex 80808080000000008080808000000000
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