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shave some bytes
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ee89815f11
commit
275395929a
@ -91,7 +91,6 @@ ResetVector ; 6 bytes, copied to $100
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!source "src/ui.attract.hgr.a" ; \__ execution falls through
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!source "src/ui.attract.hgr.a" ; \__ execution falls through
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!source "src/ui.font.a" ; /
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!source "src/ui.font.a" ; /
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!source "src/prodos.path.a"
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!source "src/ui.overlay.a"
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!source "src/ui.overlay.a"
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!source "src/ui.offscreen.a"
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!source "src/ui.offscreen.a"
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!source "src/ui.attract.mode.a"
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!source "src/ui.attract.mode.a"
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@ -125,6 +124,8 @@ gGamesListStore
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SwitchToBank2
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SwitchToBank2
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+READ_RAM2_WRITE_RAM2
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+READ_RAM2_WRITE_RAM2
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rts
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rts
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!source "src/prodos.path.a" ; paths end up on the same page
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; MachineStatus (label is in constants.a so prelaunchers can use it)
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; MachineStatus (label is in constants.a so prelaunchers can use it)
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; 7 6 5 4 3 2 1 0
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; 7 6 5 4 3 2 1 0
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; | | | | | | | +- bit 0 reserved
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; | | | | | | | +- bit 0 reserved
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@ -9,7 +9,7 @@
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; D000..E611 - persistent data structures (per-game cheat categories,
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; D000..E611 - persistent data structures (per-game cheat categories,
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; gGlobalPrefsStore, gGamesListStore)
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; gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; ...unused...
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; ECBB..FFF9 - main program code
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; ECC8..FFF9 - main program code
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; FFFA..FFFF - NMI, reset, IRQ vectors
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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;
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; LC RAM BANK 2
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; LC RAM BANK 2
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@ -8,6 +8,43 @@
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; - AddToPath
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; - AddToPath
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;
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;
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;------------------------------------------------------------------------------
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; SetPath/AddToPath
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; append a length-prefixed string to gPathname
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; SetPath will reset the path first
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;
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; in: A contains low byte of address of length-prefixed string to append
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; Y contains high byte of address of length-prefixed string to append
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; out: all registers and flags clobbered
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; $02/$03 (PTR/PTR+1) clobbered
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; gPathname updated with concatenated length-prefixed string
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;------------------------------------------------------------------------------
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SetPath
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kRootDirectory=*+1
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ldx #0
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stx gPathname
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; execution falls through here
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AddToPath
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+STAY PTR
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ldy #0
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lda (PTR),y ; length of this segment
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beq @done
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tay
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iny
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sty @max
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ldx gPathname ; current pathname length
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ldy #$01
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- lda (PTR),y
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sta gPathname+1,x
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inx
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iny
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@max = *+1
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cpy #$D1 ; SMC
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bcc -
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stx gPathname
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@done
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rts
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kHGRTitleDirectory
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kHGRTitleDirectory
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!byte 10
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!byte 10
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!raw "TITLE.HGR/"
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!raw "TITLE.HGR/"
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@ -108,40 +145,3 @@ kGRFizzleFile
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kSFXFizzleFile
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kSFXFizzleFile
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!byte 10
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!byte 10
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!raw "SHR.FIZZLE"
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!raw "SHR.FIZZLE"
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;------------------------------------------------------------------------------
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; SetPath/AddToPath
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; append a length-prefixed string to gPathname
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; SetPath will reset the path first
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;
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; in: A contains low byte of address of length-prefixed string to append
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; Y contains high byte of address of length-prefixed string to append
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; out: all registers and flags clobbered
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; $02/$03 (PTR/PTR+1) clobbered
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; gPathname updated with concatenated length-prefixed string
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;------------------------------------------------------------------------------
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SetPath
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kRootDirectory=*+1
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ldx #0
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stx gPathname
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; execution falls through here
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AddToPath
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+STAY PTR
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ldy #0
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lda (PTR),y ; length of this segment
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beq @done
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tay
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iny
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sty @max
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ldx gPathname ; current pathname length
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ldy #$01
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- lda (PTR),y
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sta gPathname+1,x
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inx
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iny
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@max = *+1
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cpy #$D1 ; SMC
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bcc -
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stx gPathname
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@done
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rts
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@ -46,10 +46,8 @@ OffscreenPage = * + 1
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; out: all flags and registers clobbered
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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LoadTitleOffscreen
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LoadTitleOffscreen
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+LDADDR kTitleFile
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lda #<kTitleFile
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bne LoadOffscreenFromAY ; Always branches, because Y is loaded
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+HIDE_NEXT_2_BYTES
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; last with the high byte of the address,
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; which is never 0. I miss my 65c02.
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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; LoadHelpOffscreen
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; LoadHelpOffscreen
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; load help screen in the HGR page that is currently not showing
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; load help screen in the HGR page that is currently not showing
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@ -58,9 +56,8 @@ LoadTitleOffscreen
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; out: all flags and registers clobbered
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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LoadHelpOffscreen
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LoadHelpOffscreen
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+LDADDR kHelpFile
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lda #<kHelpFile
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bne LoadOffscreenFromAY ; always branches
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+HIDE_NEXT_2_BYTES
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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; LoadCoverOffscreen
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; LoadCoverOffscreen
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; load cover screen in the HGR page that is currently not showing
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; load cover screen in the HGR page that is currently not showing
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@ -69,14 +66,15 @@ LoadHelpOffscreen
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; out: all flags and registers clobbered
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; out: all flags and registers clobbered
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;------------------------------------------------------------------------------
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;------------------------------------------------------------------------------
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LoadCoverOffscreen
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LoadCoverOffscreen
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+LDADDR kCoverFile
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lda #<kCoverFile
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LoadOffscreenFromAY
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LoadOffscreenFromAY
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+STAY @fname
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sta @fname
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jsr GetOffscreenAddress
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jsr GetOffscreenAddress
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sta +
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sta +
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jsr LoadFile
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jsr LoadFile
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!word kRootDirectory
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!word kRootDirectory
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@fname !word $FDFD ; SMC
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@fname !byte $FD ; SMC
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!byte >kCoverFile ; all of these are on the same page
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!byte $00
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!byte $00
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+ !byte $FD ; SMC
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+ !byte $FD ; SMC
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rts
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rts
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@ -73,9 +73,6 @@ InputKeyDispatch
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jsr IsSearchKey
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jsr IsSearchKey
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beq .foundSearchKey
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beq .foundSearchKey
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ldx #kInputError
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ldx #kInputError
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+HIDE_NEXT_2_BYTES
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.IsArrow
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ldx #kInputBrowse
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!if kInputSearch > 0 {
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!if kInputSearch > 0 {
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+HIDE_NEXT_2_BYTES
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+HIDE_NEXT_2_BYTES
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.foundSearchKey
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.foundSearchKey
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@ -121,8 +118,9 @@ SearchMode
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; we want to switch to Browse Mode with the keyboard still hot so
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; we want to switch to Browse Mode with the keyboard still hot so
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; that mode finds and dispatches the arrow key.
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; that mode finds and dispatches the arrow key.
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ldx #kInputBrowse
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jsr IsUpDownOrRightArrow
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jsr IsUpDownOrRightArrow
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beq .IsArrow
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beq .InputDispatch
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bit CLEARKBD
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bit CLEARKBD
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ldy #kNumBrowseKeys
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ldy #kNumBrowseKeys
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@ -134,16 +132,15 @@ SearchMode
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bne .InputDispatch ; always branches
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bne .InputDispatch ; always branches
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OnClear
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OnClear
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ldx InputLength
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ldx #1 ; Esc with input clears the input
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ldy InputLength
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bne +
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bne +
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jmp CoverFade ; Esc with no input transitions to
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jmp CoverFade ; Esc with no input transitions to
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; mega attract mode
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; mega attract mode
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OnBack
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OnBack
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ldx InputLength
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ldx InputLength
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beq OnError
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beq OnError
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+HIDE_NEXT_2_BYTES
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+ dex
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+ ldx #1 ; Esc with input clears the input
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dex
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stx InputLength
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stx InputLength
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bpl OnInputChanged ; always branches
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bpl OnInputChanged ; always branches
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