some wipes

This commit is contained in:
4am 2019-10-18 11:47:31 -04:00
parent 70a3e105d9
commit 2ff277b5a0
2 changed files with 95 additions and 1 deletions

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RIPPLE STARWHITE DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD BIT.FIZZLE MEETINTHEMIDDLE CRYSTAL R.BY.PIXEL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 SPLIT.UD.INTRO HALF.FIZZLE RADIAL3 BAR.DISSOLVE FOURSPIRAL IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE STAR DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 FOURSQUARE STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #
RIPPLE STARWHITE DIAGONAL STAGGERWHITE.UD RADIAL STAGGER.LR SOFT.UD BIT.FIZZLE MEETINTHEMIDDLE CRYSTAL R.BY.PIXEL SUNRISE DIAGONAL2 SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 SPLIT.UD.INTRO HALF.FIZZLE RADIAL3 BAR.DISSOLVE FOURSPIRAL IRIS CASCADE AND CHECKERBOARD LR.BY.PIXEL RADIAL4 STAGGERWHITE.LR SOFT.UD.OUT ONESQUARE FIZZLE STAR DIAMOND TWOPASS.LR HALF.MOSAIC RADIAL5 FOURSQUARE STAGGER.UD INTERLOCK.LR SOFT.UD.IN BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #

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src/fx/fx.hgr.diagonal2.a Normal file
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;license:MIT
;(c) 2019 by 4am
;
!cpu 6502
!to "build/FX/DIAGONAL2",plain
*=$6000
row = $fd
col = $fe
tmp = $ff
lda #$FF ; -1
sta col
@colloop
lda #23
sta row
ldy col
@rowloop
tya
bmi +
cpy #40
bcs +
lda row
jsr HGRBlockCopy
+ iny
bmi +
cpy #40
bcs +
lda row
jsr HGRDiagonalBlockCopyWithGuards
+ dey
dey
dec row
bpl @rowloop
lda #64
jsr WaitForKeyWithTimeout
bmi @exit
inc col
lda col
cmp #64
bcc @colloop
@exit rts
HGRDiagonalBlockCopyWithGuards
; in: A = HGR row / 8 (0x00..0x17)
; Y = HGR column (0x00..0x27)
; out: Y preserved
; A/X clobbered
; tmp clobbered
asl
asl
asl
jsr HGRCalc
clc
tya
bmi @exit
ldx #7
@loop
lda ($26),y
and sourcemasks,x
sta tmp
lda ($3c),y
and copymasks,x
ora tmp
sta ($26),y
lda $27
adc #$04
sta $27
eor #$60
sta $3d
dex
bpl @loop
@exit rts
sourcemasks ; copymasks EOR #$FF
!byte %00000000
!byte %01000000
!byte %01100000
!byte %01110000
!byte %01111000
!byte %01111100
!byte %01111110
!byte %01111111
copymasks
!byte %11111111
!byte %10111111
!byte %10011111
!byte %10001111
!byte %10000111
!byte %10000011
!byte %10000001
!byte %10000000
!source "src/wait.a"
!source "src/fx/fx.hgr.common.a"