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add Fat City to the collection
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parent
3976e25d2a
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@ -92,6 +92,7 @@
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0001,EGGS.IT=Eggs-It
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0000,EPOCH
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0001,FALCONS
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0004,FAT.CITY
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1000,FIGHT.NIGHT
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0001,FIREBIRD
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0100,FLAPPLE.BIRD
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BIN
res/TITLE.HGR/FAT.CITY
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BIN
res/TITLE.HGR/FAT.CITY
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Binary file not shown.
@ -83,6 +83,7 @@ DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
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EGGS.IT=Type(06),AuxType(4000),Access(C3)
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EPOCH=Type(06),AuxType(4000),Access(C3)
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FALCONS=Type(06),AuxType(4000),Access(C3)
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FAT.CITY=Type(06),AuxType(4000),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
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FIREBIRD=Type(06),AuxType(4000),Access(C3)
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FLAPPLE.BIRD=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/fat city PRODOS (san inc pack).po
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BIN
res/dsk/fat city PRODOS (san inc pack).po
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Binary file not shown.
@ -3,7 +3,6 @@ The American Challenge
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C'est La Vie
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Conquering Worlds
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Dive Bomber
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Fat City [priority]
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Lock 'N' Chase [priority]
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Mad Rat
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Marauder
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E794 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E7AF - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E92B..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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33
src/prelaunch/fat.city.a
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33
src/prelaunch/fat.city.a
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@ -0,0 +1,33 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/FAT.CITY",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $9DF
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jsr $800 ; load "DOS"
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lda #$60
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sta $B727
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jsr $B700 ; load game
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+GET_MACHINE_STATUS
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and #CHEATS_ENABLED
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beq +
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lda #$2C
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sta $1330 ; patch - don't decrease fuel
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sta $1339 ; patch - don't decrease fuel
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sta $133C ; patch - don't decrease fuel
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sta $14BD ; patch - don't decrease fuel
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sta $938 ; patch - don't decrease fuel
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+
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+DISABLE_ACCEL
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jmp $800
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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