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add Fight Night to the collection
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parent
73b29a4477
commit
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@ -86,6 +86,7 @@
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0001,EGGS.IT=Eggs-It
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0000,EPOCH
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0001,FALCONS
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1000,FIGHT.NIGHT
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0001,FIREBIRD
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0100,FLAPPLE.BIRD
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0000,FS2=Flight Simulator II
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BIN
res/TITLE.HGR/FIGHT.NIGHT
Normal file
BIN
res/TITLE.HGR/FIGHT.NIGHT
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Binary file not shown.
@ -77,6 +77,7 @@ DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
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EGGS.IT=Type(06),AuxType(4000),Access(C3)
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EPOCH=Type(06),AuxType(4000),Access(C3)
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FALCONS=Type(06),AuxType(4000),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(4000),Access(C3)
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FIREBIRD=Type(06),AuxType(4000),Access(C3)
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FLAPPLE.BIRD=Type(06),AuxType(4000),Access(C3)
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FLIP.OUT=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/fight night PRODOS (san inc crack).po
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BIN
res/dsk/fight night PRODOS (san inc crack).po
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Binary file not shown.
@ -44,7 +44,6 @@ Arcade Boot Camp
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Boa
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Copts and Robbers [priority]
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The Dam Busters [priority]
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Fight Night [priority]
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Hardball
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Infiltrator
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Infiltrator II
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21
src/prelaunch/fight.night.a
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21
src/prelaunch/fight.night.a
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@ -0,0 +1,21 @@
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;license:MIT
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;(c) 2020 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH/FIGHT.NIGHT",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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lda #$60
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sta $A21
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jsr $800 ; load "DOS"
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+LC_REBOOT
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+DISABLE_ACCEL
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jmp $B700
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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