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add assets for Evolution, update changelog
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BIN
res/ACTION.HGR.UNCOMPRESSED/EVOLUTION
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res/ACTION.HGR.UNCOMPRESSED/EVOLUTION
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res/ACTION.HGR/EVOLUTION
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res/ACTION.HGR/EVOLUTION
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@ -222,6 +222,7 @@ DUNG.BEETLES2=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES3=Type(06),AuxType(3FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
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EPOCH=Type(06),AuxType(3FF8),Access(C3)
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EVOLUTION=Type(06),AuxType(3FF8),Access(C3)
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EXTERMINATOR=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/EVOLUTION
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res/ARTWORK.SHR.UNCOMPRESSED/EVOLUTION
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res/ARTWORK.SHR/EVOLUTION
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res/ARTWORK.SHR/EVOLUTION
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@ -61,6 +61,7 @@ DROL=Type(06),AuxType(1FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
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EAGLES.NEST=Type(06),AuxType(1FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
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EVOLUTION=Type(06),AuxType(1FF8),Access(C3)
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EXTERMINATOR=Type(06),AuxType(1FF8),Access(C3)
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FALCONS=Type(06),AuxType(1FF8),Access(C3)
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FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
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@ -307,6 +307,9 @@ ACTIONBH2.CONF=2
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SHR21.CONF=5
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ACTGR1.CONF=6
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# unsorted
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SHR22.CONF=5
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[eof]
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#
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@ -3,5 +3,7 @@
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# This file is automatically generated
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#
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ARTWORK.SHR/EVOLUTION=C
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ACTION.HGR/EVOLUTION=A
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[eof]
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@ -12,5 +12,6 @@ FALCONS
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FAT.CITY
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EXTERMINATOR
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GALAXIAN
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EVOLUTION
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[eof]
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@ -8,5 +8,6 @@ EXTERMINATOR
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GHOSTBUSTERS
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GENESIS
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GALAXIAN
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EVOLUTION
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[eof]
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@ -9,5 +9,6 @@ STARGLIDER
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RUN.FOR.IT
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MICROWAVE
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EXTERMINATOR
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EVOLUTION
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[eof]
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@ -11,10 +11,5 @@ STARGLIDER
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BOP.N.WRESTLE
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LAST.GLADIATOR
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WORLD.KARATE
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REALM.IMPOSS
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STAR.CRUISER
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MARS.CARS
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EXTERMINATOR
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GALAXIAN
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[eof]
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12
res/SS/SHR22.CONF
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12
res/SS/SHR22.CONF
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@ -0,0 +1,12 @@
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#
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# super hi-res slideshow
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#
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REALM.IMPOSS
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STAR.CRUISER
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MARS.CARS
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EXTERMINATOR
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GALAXIAN
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EVOLUTION
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[eof]
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@ -174,6 +174,7 @@ SHR19.CONF=Type(04),AuxType(4000),Access(C3)
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SHR2.CONF=Type(04),AuxType(4000),Access(C3)
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SHR20.CONF=Type(04),AuxType(4000),Access(C3)
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SHR21.CONF=Type(04),AuxType(4000),Access(C3)
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SHR22.CONF=Type(04),AuxType(4000),Access(C3)
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SHR3.CONF=Type(04),AuxType(4000),Access(C3)
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SHR4.CONF=Type(04),AuxType(4000),Access(C3)
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SHR5.CONF=Type(04),AuxType(4000),Access(C3)
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@ -29,6 +29,7 @@
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- Dangerous Dave
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- Dino Smurf
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- Double Trouble
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- Evolution
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- Exterminator
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- Fat City
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- Fight Night
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@ -36,6 +37,7 @@
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- Force 7
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- Fuji Speed Way
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- G.I. Joe
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- Galaxian
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- Gauntlet
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- Genesis
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- Genius
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@ -6,7 +6,7 @@
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; YE OLDE GRAND UNIFIED MEMORY MAP
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;
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; LC RAM BANK 1
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; D000..E805 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E820 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E91E..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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