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add Castle Smurfenstein to the collection
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8a9ca3494a
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@ -42,6 +42,7 @@
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0001,CANNONBALL.BLTZ=Cannonball Blitz
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0001,CANYON.CLIMBER
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0000,CAPTN.GOODNIGHT=Captain Goodnight
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0000,SMURFEN=Castle Smurfenstein
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0000,WOLFEN84=Castle Wolfenstein
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1001,CEILING.ZERO
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0001,CENTIPEDE
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BIN
res/TITLE.HGR/SMURFEN
Normal file
BIN
res/TITLE.HGR/SMURFEN
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Binary file not shown.
@ -170,6 +170,7 @@ SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
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SHUFFLEBOARD=Type(06),AuxType(4000),Access(C3)
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SITUATION.CRTCL=Type(06),AuxType(4000),Access(C3)
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SKYFOX=Type(06),AuxType(4000),Access(C3)
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SMURFEN=Type(06),AuxType(4000),Access(C3)
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SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
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SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)
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SNEAKERS=Type(06),AuxType(4000),Access(C3)
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BIN
res/dsk/castle smurfenstein PRODOS (san inc pack).po
Normal file
BIN
res/dsk/castle smurfenstein PRODOS (san inc pack).po
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Binary file not shown.
@ -60,7 +60,6 @@ Jawbreaker ][
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//other
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Battle Chess [DHGR]
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Castle Smurfenstein [priority]
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Dino Smurf [priority]
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//TODO(woz-imaged but uncracked)
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40
src/prelaunch/smurfen.a
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40
src/prelaunch/smurfen.a
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@ -0,0 +1,40 @@
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;license:MIT
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;(c) 2020 by qkumba/Frank M.
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!cpu 6502
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!to "build/PRELAUNCH/SMURFEN",plain
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*=$106
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!source "src/prelaunch/common.a"
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+ENABLE_ACCEL
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+USES_TEXT_PAGE_2
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lda #$60
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sta $A0B
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jsr $800 ; find and load "DOS"
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lda #<callback
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sta $B748
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lda #>callback
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sta $B749
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jmp $B700
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reset
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+READ_ROM_NO_WRITE
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jmp $FAA6
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callback
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+READ_RAM2_WRITE_RAM2
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lda #<reset
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sta $9E52
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sta $FFFC
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lda #>reset
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sta $9E53
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sta $FFFD ; reset vector patch
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+READ_ROM_NO_WRITE
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+DISABLE_ACCEL
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jmp $9B00
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!if * > $1C0 {
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!error "code is too large, ends at ", *
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}
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