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add Spy's Demise captive demo
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@ -1,3 +1,34 @@
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# List of candidates for self-running 'captive' demos
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#
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# Not all games are good candidates. Some have no demo mode at all.
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# Others technically have one but it's visually uninteresting or too short.
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# Others are ruled out by technical constraints. Due to the architecture of
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# the launcher, all captive demos must run entirely in main memory (48K).
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# NO languard card, NO auxmem!
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#
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# We have enough disk space that we don't worry too much about it. (Wow.)
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# Generally we start with an uncompressed ProDOS port of the entire game
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# and whittle it down to just the files it needs for its demo mode, then
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# apply patches so that it
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#
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# - returns control after the natural end of the demo cycle
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# - returns control on any keypress
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# - returns control on any button press (note: some games don't support
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# joystick buttons at all, and we don't add button support, but if you
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# can start the game by pressing a button, we need to ensure that that
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# returns control instead)
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# - disables all sound output
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#
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# 'Returning control' involves activating RAM bank 1 read access and
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# jumping to $D000 (labeled as |Reenter| in the source code). The launcher
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# puts this code at $0100 before executing a captive demo, so generally
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# you can just put 'JMP $0100' anywhere. If a particular game overwrites
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# this area of the stack page, you will need to find 6 bytes for the
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# 'LDA $C088 / JMP $D000' instructions yourself.
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#
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# Notes on completed and in-progress captive demos are in res/notes/
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#
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# TODO
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Agent USA
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Alien Ambush
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@ -5,7 +36,6 @@ Alien Downpour
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Alien Rain
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Apple Cider Spider
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Aquatron
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Arkanoid
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Bouncing Kamungas
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Buzzard Bait
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Canyon Climber
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@ -34,7 +64,6 @@ Pac-Man
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Pie-Man
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Plasmania [priority]
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Pooyan [priority]
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Prince of Persia
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Repton
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Ribbit
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Robotron 2084
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@ -69,5 +98,7 @@ Spare Change
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Wavy Navy
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# obvious candidates that we're skipping
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Arkanoid (requires 64K)
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Drol (attract mode is minimal)
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Mr. Do (attract mode requires 64K)
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Prince of Persia (requires 128K)
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@ -3,3 +3,4 @@ no support for joystick buttons
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$60D1: E0D0F0 -> 4C0001 to exit when user presses key during title page (context is 4C0A61AE00C010DFE0D0F020)
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$69B9: 68688D -> 4C0001 to exit when user presses key during demo (context is 49FF8527E636AD00C0100868688D10C0)
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$6D70: 4C4A60 -> 4C0001 to exit after demo cycle ends (context is A517C901D0034C4A60201662A529)
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