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add screenshots and game help for Cosmic Combat
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BIN
res/ACTION.HGR.UNCOMPRESSED/COSMIC.COMBAT
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res/ACTION.HGR.UNCOMPRESSED/COSMIC.COMBAT
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res/ACTION.HGR.UNCOMPRESSED/COSMIC.COMBAT2
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res/ACTION.HGR.UNCOMPRESSED/COSMIC.COMBAT2
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res/ACTION.HGR/COSMIC.COMBAT
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res/ACTION.HGR/COSMIC.COMBAT
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res/ACTION.HGR/COSMIC.COMBAT2
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res/ACTION.HGR/COSMIC.COMBAT2
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@ -189,6 +189,8 @@ COMMANDO=Type(06),AuxType(3FF8),Access(C3)
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CONAN=Type(06),AuxType(3FF8),Access(C3)
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CONGO=Type(06),AuxType(3FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT=Type(06),AuxType(3FF8),Access(C3)
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COSMIC.COMBAT2=Type(06),AuxType(3FF8),Access(C3)
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COUNTY.FAIR=Type(06),AuxType(3FF8),Access(C3)
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CR=Type(06),AuxType(3FF8),Access(C3)
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CR2=Type(06),AuxType(3FF8),Access(C3)
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@ -294,14 +294,19 @@ SHR20.CONF=5
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# set 21
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CD4.CONF=1
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LASER.BOUNCE=0
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ACTDHGR18.CONF=4
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LAZER.SILK=0
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ACTIONROM.CONF=2
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NIGHT.STALKER=0
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SHR21.CONF=5
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DATAMOST2.CONF=1
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ACTIONPOP3.CONF=2
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LAZER.SILK=0
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ACTIONCD7.CONF=2
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NIGHT.STALKER=0
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ACTDHGR18.CONF=4
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ACTGR1.CONF=6
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#0
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ACTIONROM.CONF=2
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#1
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SHR21.CONF=5
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# set 22
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ACTIONPOP3.CONF=2
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SHR22.CONF=5
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[eof]
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@ -3,5 +3,7 @@
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# This file is automatically generated
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#
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ACTION.HGR/COSMIC.COMBAT2=A
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ACTION.HGR/COSMIC.COMBAT=A
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[eof]
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7
res/ATTRACT/RETRO.FEVER
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7
res/ATTRACT/RETRO.FEVER
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@ -0,0 +1,7 @@
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#
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# Attract mode for RETRO.FEVER
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# This file is automatically generated
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#
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[eof]
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@ -265,6 +265,7 @@ RED.ALERT=Type(04),AuxType(8000),Access(C3)
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RENEGADE=Type(04),AuxType(8000),Access(C3)
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REPTON=Type(04),AuxType(8000),Access(C3)
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RESCUE.RAIDERS=Type(04),AuxType(8000),Access(C3)
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RETRO.FEVER=Type(04),AuxType(8000),Access(C3)
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RI=Type(04),AuxType(8000),Access(C3)
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RIBBIT=Type(04),AuxType(8000),Access(C3)
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RM=Type(04),AuxType(8000),Access(C3)
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18
res/GAMEHELP/COSMIC.COMBAT
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res/GAMEHELP/COSMIC.COMBAT
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@ -0,0 +1,18 @@
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Shoot the aliens, don't get hit
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< joystick only >
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button 0 to shoot
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P* * * * * * * * * * * * * * * * *pause
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[eof]
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@ -12,6 +12,5 @@ CRYSTAL.CASTLES
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AC
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DIAMOND.MINE
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COMMANDO
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CRAZY.MAZEY
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[eof]
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@ -12,6 +12,5 @@ CS3=CS
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DIAMOND.MINE2=DIAMOND.MINE
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DEFENDER
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CW2=CW
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CRISIS.MOUNTAIN
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[eof]
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@ -9,7 +9,6 @@ CL
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CHIVALRY3=CHIVALRY
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DINO.EGGS
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CYBER.STRIKE
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CRYSTAL.CASTLE3=CRYSTAL.CASTLES
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CG
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CYCLOD
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CW
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@ -11,7 +11,6 @@ CHIVALRY4=CHIVALRY
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CRIME.WAVE
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CENTIPEDE
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CUBIT
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CONAN
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DIG.DUG01=DIG.DUG
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[eof]
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@ -12,6 +12,5 @@ COLUMNS2=COLUMNS
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CEST.LA.VIE2=CEST.LA.VIE
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CC
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CR
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DOGFIGHT.II
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[eof]
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@ -10,5 +10,7 @@ COUNTY.FAIR
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CEST.LA.VIE
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CHOPLIFTER
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CHIVALRY6=CHIVALRY
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COSMIC.COMBAT2=COSMIC.COMBAT
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DOGFIGHT.II
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[eof]
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11
res/SS/ACTIONCD7.CONF
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11
res/SS/ACTIONCD7.CONF
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@ -0,0 +1,11 @@
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#
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# action shots slideshow of games that begin with "C","D"
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#
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CONAN
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CRYSTAL.CASTLE3=CRYSTAL.CASTLES
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CRISIS.MOUNTAIN
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CRAZY.MAZEY
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COSMIC.COMBAT
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[eof]
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@ -12,5 +12,6 @@ CRISIS.MOUNTAIN
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CHOPLIFTER
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DINO.EGGS
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DIG.DUG
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COSMIC.COMBAT
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[eof]
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@ -11,5 +11,6 @@ THE.DAM.BUSTERS
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PR
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MT
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OUTWORLD
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COSMIC.COMBAT
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[eof]
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@ -46,6 +46,7 @@ ACTIONCD3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD7.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCHIV.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR2.CONF=Type(04),AuxType(4000),Access(C3)
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