DHGR transitions including fizzle, clear-to-white variations

This commit is contained in:
4am 2019-06-24 14:54:49 -04:00
parent f76262c07a
commit 4b3e8ae50a
33 changed files with 404 additions and 42 deletions

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@ -25,14 +25,23 @@ asm: md
$(ACME) -r build/4cade.lst -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a $(ACME) -r build/4cade.lst -DRELBASE=`cat build/relbase.log | grep "RELBASE =" | cut -d"=" -f2 | cut -d"(" -f2 | cut -d")" -f1` src/4cade.a
$(ACME) src/fx/fx.cover.fade.a $(ACME) src/fx/fx.cover.fade.a
$(ACME) src/fx/fx.dhgr.fizzle.a $(ACME) src/fx/fx.dhgr.fizzle.a
$(ACME) src/fx/fx.dhgr.fizzle.white.a
$(ACME) src/fx/fx.dhgr.ripple.a $(ACME) src/fx/fx.dhgr.ripple.a
$(ACME) src/fx/fx.dhgr.ripple.white.a
$(ACME) src/fx/fx.dhgr.iris.a $(ACME) src/fx/fx.dhgr.iris.a
$(ACME) src/fx/fx.dhgr.iris.white.a
$(ACME) src/fx/fx.dhgr.radial.a $(ACME) src/fx/fx.dhgr.radial.a
$(ACME) src/fx/fx.dhgr.radial.white.a
$(ACME) src/fx/fx.dhgr.radial2.a $(ACME) src/fx/fx.dhgr.radial2.a
$(ACME) src/fx/fx.dhgr.radial2.white.a
$(ACME) src/fx/fx.dhgr.radial3.a $(ACME) src/fx/fx.dhgr.radial3.a
$(ACME) src/fx/fx.dhgr.radial3.white.a
$(ACME) src/fx/fx.dhgr.radial4.a $(ACME) src/fx/fx.dhgr.radial4.a
$(ACME) src/fx/fx.dhgr.radial4.white.a
$(ACME) src/fx/fx.dhgr.radial5.a $(ACME) src/fx/fx.dhgr.radial5.a
$(ACME) src/fx/fx.dhgr.radial5.white.a
$(ACME) src/fx/fx.dhgr.star.a $(ACME) src/fx/fx.dhgr.star.a
$(ACME) src/fx/fx.dhgr.star.white.a
$(ACME) src/fx/fx.hgr.diagonal.a $(ACME) src/fx/fx.hgr.diagonal.a
$(ACME) src/fx/fx.hgr.interlock.ud.a $(ACME) src/fx/fx.hgr.interlock.ud.a
$(ACME) src/fx/fx.hgr.interlock.lr.a $(ACME) src/fx/fx.hgr.interlock.lr.a
@ -67,6 +76,7 @@ asm: md
$(ACME) src/fx/fx.hgr.ripple.a $(ACME) src/fx/fx.hgr.ripple.a
$(ACME) src/fx/fx.hgr.ripple2.a $(ACME) src/fx/fx.hgr.ripple2.a
$(ACME) src/fx/fx.hgr.star.a $(ACME) src/fx/fx.hgr.star.a
$(ACME) src/fx/fx.hgr.star.white.a
$(ACME) src/fx/fx.shr.fizzle.a $(ACME) src/fx/fx.shr.fizzle.a
dsk: md asm dsk: md asm

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@ -1 +1 @@
# # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # DHGR.FIZZLE DHGR.RIPPLE DHGR.RADIAL DHGR.STAR DHGR.RADIAL3 DHGR.IRIS DHGR.RADIAL2 DHGR.RADIAL4 DHGR.RADIAL5 [eof] # # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # DHGR.FIZZLE DHGR.FIZZLE DHGR.RADIAL DHGR.STAR DHGR.RADIAL3 DHGR.IRIS DHGR.RADIAL2 DHGR.RADIAL4 FIZZLE DHGR.RIPPLE FIZZLE DHGR.RADIAL FIZZLE DHGR.STAR FIZZLE DHGR.RADIAL3 FIZZLE DHGR.IRIS FIZZLE DHGR.RADIAL2 FIZZLE DHGR.RADIAL4 FIZZLE DHGR.RADIAL5DHGR.RADIAL4WH DHGR.RADIAL5WH [eof]

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@ -1 +1 @@
# # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # RIPPLE DIAGONAL STAGGERWHITE.UD STAR RADIAL FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO CHECKERBOARD HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # STARWHITE RIPPLE DIAGONAL STAGGERWHITE.UD STAR RADIAL FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO CHECKERBOARD HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL [eof]

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@ -31,16 +31,25 @@ RADIAL5=Type(06),AuxType(6000),Access(C3)
SPLIT.UD.INTRO=Type(06),AuxType(6000),Access(C3) SPLIT.UD.INTRO=Type(06),AuxType(6000),Access(C3)
IRIS=Type(06),AuxType(6000),Access(C3) IRIS=Type(06),AuxType(6000),Access(C3)
STAR=Type(06),AuxType(6000),Access(C3) STAR=Type(06),AuxType(6000),Access(C3)
STARWHITE=Type(06),AuxType(6000),Access(C3)
RIPPLE=Type(06),AuxType(6000),Access(C3) RIPPLE=Type(06),AuxType(6000),Access(C3)
RIPPLE2=Type(06),AuxType(6000),Access(C3) RIPPLE2=Type(06),AuxType(6000),Access(C3)
DHGR.FIZZLE=Type(06),AuxType(6000),Access(C3) DHGR.FIZZLE=Type(06),AuxType(6000),Access(C3)
DHGR.FIZZLEWH=Type(06),AuxType(6000),Access(C3)
DHGR.IRIS=Type(06),AuxType(6000),Access(C3) DHGR.IRIS=Type(06),AuxType(6000),Access(C3)
DHGR.IRISWH=Type(06),AuxType(6000),Access(C3)
DHGR.RIPPLE=Type(06),AuxType(6000),Access(C3) DHGR.RIPPLE=Type(06),AuxType(6000),Access(C3)
DHGR.RIPPLEWH=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL=Type(06),AuxType(6000),Access(C3) DHGR.RADIAL=Type(06),AuxType(6000),Access(C3)
DHGR.RADIALWH=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL2=Type(06),AuxType(6000),Access(C3) DHGR.RADIAL2=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL2WH=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL3=Type(06),AuxType(6000),Access(C3) DHGR.RADIAL3=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL3WH=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL4=Type(06),AuxType(6000),Access(C3) DHGR.RADIAL4=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL4WH=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL5=Type(06),AuxType(6000),Access(C3) DHGR.RADIAL5=Type(06),AuxType(6000),Access(C3)
DHGR.RADIAL5WH=Type(06),AuxType(6000),Access(C3)
DHGR.STAR=Type(06),AuxType(6000),Access(C3) DHGR.STAR=Type(06),AuxType(6000),Access(C3)
DHGR.CORNER=Type(06),AuxType(6000),Access(C3) DHGR.STARWH=Type(06),AuxType(6000),Access(C3)
SHR.FIZZLE=Type(06),AuxType(A000),Access(C3) SHR.FIZZLE=Type(06),AuxType(A000),Access(C3)

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@ -0,0 +1,150 @@
;license:MIT
;(c) 2017-2018 by qkumba
;
!cpu 6502
!to "build/FX/DHGR.FIZZLEWH",plain
*=$6000
jsr CopySelfToAuxmem
jsr FizzleToWhite
jmp FizzleCopy
FizzleToWhite
;init RNG
ldx #1
stx @rnd1+1
dex
stx @rnd2+1
;iterate
@loop
ldy @rnd1+1
ldx @rnd2+1
lsr @rnd2+1
ror @rnd1+1
bcc +
;feedback polynomial forms #$2015 for period of 16383
lda @rnd1+1
eor #$15
sta @rnd1+1
lda @rnd2+1
eor #$20
sta @rnd2+1
;little hack to avoid missing offset zero
;screen hole at $xxFF is missed instead
+ tya
eor #$ff
sta $26
sta $3c
txa
and #$1f
;target page 1
ora #$20
sta $27
eor #$60
sta $3d
;set pixel to white
ldy #0
cpx #$20
bcc +
sta $c003
sta $c005
+ lda #$FF
sta ($26),y
sta $c002
sta $c004
;check for keypress
lda $c000
bmi @exit
;and exit condition
@rnd2 lda #0
bne @loop
@rnd1 lda #0
cmp #1
bne @loop
@exit rts
FizzleCopy
;init RNG
ldx #1
stx @rnd1+1
dex
stx @rnd2+1
;iterate
@loop
ldy @rnd1+1
ldx @rnd2+1
lsr @rnd2+1
ror @rnd1+1
bcc +
;feedback polynomial forms #$2015 for period of 16383
lda @rnd1+1
eor #$15
sta @rnd1+1
lda @rnd2+1
eor #$20
sta @rnd2+1
;little hack to avoid missing offset zero
;screen hole at $xxFF is missed instead
+ tya
eor #$ff
sta $26
sta $3c
txa
and #$1f
;target page 1
ora #$20
sta $27
eor #$60
sta $3d
;copy pixel from other page to this page
ldy #0
cpx #$20
bcc +
sta $c003
sta $c005
+ lda ($3c),y
sta ($26),y
sta $c002
sta $c004
;check for keypress
lda $c000
bmi @exit
;and exit condition
@rnd2 lda #0
bne @loop
@rnd1 lda #0
cmp #1
bne @loop
@exit rts
!source "src/fx/fx.dhgr.common.a"

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.iris.data.a" !source "src/fx/fx.dhgr.iris.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.IRISWH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.iris.data.a"
!byte $80

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@ -12,17 +12,19 @@ coord = $FE
Start Start
jsr CopySelfToAuxmem jsr CopySelfToAuxmem
!macro FX_PRECOMPUTED_DHGR .wait { !macro FX_PRECOMPUTED_DHGR .copy, .coords, .wait {
lda #<@coords lda #<.coords
sta coord sta coord
lda #>@coords lda #>.coords
sta coord+1 sta coord+1
ldy #0 ldy #0
@loop @loop
lda (coord),y lda (coord),y
bpl + bpl +
lda #.wait lda #.wait
beq @nowait
jsr WaitForKeyWithTimeout jsr WaitForKeyWithTimeout
@nowait bit $C000
bmi @exit bmi @exit
bpl @next bpl @next
+ tax + tax
@ -38,7 +40,7 @@ Start
+ +
tay tay
txa txa
jsr HGRHalfBlockCopy jsr .copy
@next @next
inc coord inc coord
bne + bne +
@ -52,7 +54,4 @@ Start
bne @loop bne @loop
@exit sta $c002 @exit sta $c002
sta $c004 sta $c004
rts
@coords
} }

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.radial.data.a" !source "src/fx/fx.dhgr.radial.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RADIALWH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.radial.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.radial2.data.a" !source "src/fx/fx.dhgr.radial2.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RADIAL2WH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.radial2.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.radial3.data.a" !source "src/fx/fx.dhgr.radial3.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RADIAL3WH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.radial3.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.radial4.data.a" !source "src/fx/fx.dhgr.radial4.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RADIAL4WH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.radial4.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.radial5.data.a" !source "src/fx/fx.dhgr.radial5.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RADIAL5WH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.radial5.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.ripple.data.a" !source "src/fx/fx.dhgr.ripple.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.RIPPLEWH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.ripple.data.a"
!byte $80

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@ -7,8 +7,10 @@
!source "src/fx/fx.dhgr.precomputed.a" !source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR $1 +FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $1
@coords rts
Coordinates
!source "src/fx/fx.dhgr.star.data.a" !source "src/fx/fx.dhgr.star.data.a"
!byte $80 !byte $80

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@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/DHGR.STARWH",plain
*=$6000
!source "src/fx/fx.dhgr.precomputed.a"
+FX_PRECOMPUTED_DHGR HGRHalfBlockToWhite, Coordinates, $0
+FX_PRECOMPUTED_DHGR HGRHalfBlockCopy, Coordinates, $0
rts
Coordinates
!source "src/fx/fx.dhgr.star.data.a"
!byte $80

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@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $28 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $28
rts
Coordinates
!source "src/fx/fx.hgr.corner.circle.data.a" !source "src/fx/fx.hgr.corner.circle.data.a"
!byte $80 !byte $80

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@ -10,10 +10,10 @@ coord = $FE
Start Start
!macro FX_PRECOMPUTED .wait { !macro FX_PRECOMPUTED .copy, .coords, .wait {
lda #<@coords lda #<.coords
sta coord sta coord
lda #>@coords lda #>.coords
sta coord+1 sta coord+1
ldy #0 ldy #0
@loop @loop
@ -28,7 +28,7 @@ Start
lda (coord),y lda (coord),y
tay tay
txa txa
jsr HGRHalfBlockCopy jsr .copy
@next @next
inc coord inc coord
bne + bne +
@ -40,7 +40,5 @@ Start
lda ($FE),y lda ($FE),y
cmp #$80 cmp #$80
bne @loop bne @loop
@exit rts @exit
@coords
} }

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@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $06 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $06
rts
Coordinates
!source "src/fx/fx.hgr.radial.data.a" !source "src/fx/fx.hgr.radial.data.a"
!byte $80 !byte $80

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@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $06 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $06
rts
Coordinates
!source "src/fx/fx.hgr.radial2.data.a" !source "src/fx/fx.hgr.radial2.data.a"
!byte $80 !byte $80

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@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $06 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $06
rts
Coordinates
!source "src/fx/fx.hgr.radial3.data.a" !source "src/fx/fx.hgr.radial3.data.a"
!byte $80 !byte $80

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@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $06 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $06
rts
Coordinates
!source "src/fx/fx.hgr.radial4.data.a" !source "src/fx/fx.hgr.radial4.data.a"
!byte $80 !byte $80

View File

@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $06 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $06
rts
Coordinates
!source "src/fx/fx.hgr.radial5.data.a" !source "src/fx/fx.hgr.radial5.data.a"
!byte $80 !byte $80

View File

@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $30 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $30
rts
Coordinates
!source "src/fx/fx.hgr.ripple.data.a" !source "src/fx/fx.hgr.ripple.data.a"
!byte $80 !byte $80

View File

@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $08 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $08
rts
Coordinates
!source "src/fx/fx.hgr.ripple2.data.a" !source "src/fx/fx.hgr.ripple2.data.a"
!byte $80 !byte $80

View File

@ -7,7 +7,10 @@
!source "src/fx/fx.hgr.precomputed.a" !source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED $10 +FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $10
rts
Coordinates
!source "src/fx/fx.hgr.star.data.a" !source "src/fx/fx.hgr.star.data.a"
!byte $80 !byte $80

View File

@ -0,0 +1,17 @@
;license:MIT
;(c) 2018 by 4am
;
!cpu 6502
!to "build/FX/STARWHITE",plain
*=$6000
!source "src/fx/fx.hgr.precomputed.a"
+FX_PRECOMPUTED HGRHalfBlockToWhite, Coordinates, $08
+FX_PRECOMPUTED HGRHalfBlockCopy, Coordinates, $08
rts
Coordinates
!source "src/fx/fx.hgr.star.data.a"
!byte $80