mirror of
https://github.com/a2-4am/4cade.git
synced 2025-02-17 07:31:19 +00:00
some cleanup
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parent
678cf9e6ec
commit
4b5fad0c75
39
src/4cade.a
39
src/4cade.a
@ -90,33 +90,30 @@ ResetVector ; 6 bytes, copied to $100
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!source "src/ui.search.mode.a" ; \__ execution falls through
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!source "src/ui.animation.a" ; /
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!source "src/ui.credits.a" ; \__ execution falls through
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!source "src/ui.browse.mode.a" ; /
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!source "src/ui.attract.hgr.a"
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!source "src/ui.font.a"
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!source "src/ui.overlay.a"
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!source "src/ui.offscreen.a"
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!source "src/ui.browse.mode.a"
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!source "src/ui.attract.mode.a"
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!source "src/ui.attract.hgr.a"
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!source "src/ui.attract.dhgr.a"
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!source "src/ui.attract.shr.a"
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!source "src/ui.attract.gr.a"
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!source "src/ui.offscreen.a"
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!source "src/ui.cheats.a"
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!source "src/glue.launch.a"
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!source "src/okvs.a"
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!source "src/wait.a"
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!source "src/textrank.a"
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!source "src/parse.common.a"
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!source "src/ui.credits.a"
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!source "src/ui.common.a"
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!source "src/ui.font.a"
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!source "src/ui.overlay.a"
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!source "src/parse.prefs.a"
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!source "src/parse.common.a"
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!source "src/glue.launch.a"
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!source "src/glue.prorwts2.a"
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!source "src/glue.decompress.a"
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!source "src/ui.common.a"
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!source "src/textrank.a"
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!source "src/okvs.a"
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!source "src/wait.a"
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; add new files above here
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!source "src/hw.vbl.a"
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; add new files above here so ui.wait stays last
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!source "src/ui.attract.dhgr.a" ; \-- execution falls through
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!source "src/ui.wait.a" ; /
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!source "src/ui.wait.a"
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gAttractModeStore
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gFXStore
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gDFXStore
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@ -137,14 +134,14 @@ SwitchToBank2
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rts
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!source "src/prodos.path.a" ; paths end up on the same page
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; WaitForVBL
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; WaitForVBL (label is in constants.a)
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jmp WaitForVBL_iie ; SMC to RTS on a II+
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; UnwaitForVBL
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; UnwaitForVBL (label is in constants.a)
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rts ; SMC to JMP on a IIc
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!word iUnwaitForVBL
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; MockingboardStuff (label is in constants.a so prelaunchers can use it)
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; MockingboardStuff (label is in constants.a)
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; slot number where Mockingboard was detected and type of board
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; #$00 if no Mockingboard detected
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!byte $FD ; MockingboardStuff ($FFF8)
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@ -8,7 +8,10 @@
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; LC RAM BANK 1
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; D000..E2DD - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; ...unused...
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; E97D..FFF8 - main program code
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; E97D..FFF1 - main program code
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; FFF2..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; (Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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; FFFA..FFFF - NMI, reset, IRQ vectors
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;
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; LC RAM BANK 2
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@ -138,4 +141,3 @@ IS_IIGS = %00100000 ; /!\ do not use this to gate SHR, use SUPP
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HAS_VIDHD = %00010000
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SUPPORTS_SHR = %00110000
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CHEATS_ENABLED = %00001000
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