This commit is contained in:
4am 2018-12-11 18:23:47 -05:00
parent f272f5df8a
commit 531bf0451f
5 changed files with 18 additions and 5 deletions

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@ -30,7 +30,6 @@
#
# uncompressed but unpatched
Agent USA
Alien Downpour
Bouncing Kamungas
Buzzard Bait
@ -45,20 +44,18 @@ High Rise
Lady Tut
Nibbler
O'Riley's Mine
Ribbit
Robotron 2084
Snake Byte
Snoggle
Spider Raid
Starblaster
Stargate
Stellar 7
Succession
The Goonies
Thunder Bombs
Track N Field
# done
Agent USA
Alien Ambush
Alien Rain
Apple Cider Spider
@ -102,4 +99,7 @@ Drol (attract mode is minimal)
Mr. Do (attract mode requires 64K)
Prince of Persia (requires 128K)
Rescue Raiders (requires 64K)
Ribbit ("demo" is just "practice mode" with infinite lives and no scoring)
Starblaster ("demo" is just "practice mode" with infinite lives and no scoring)
Succession ("demo" is just "practice mode" with infinite lives and no scoring)
Tag Team Wrestling (requires 64K)

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 #SPIDER.RAID=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the global prefs file. # # Format: # key=value # # |key| must be unique within this file # # |value| must be one of # 1 for HGR slideshow (|key| is a file containing a list of HGR graphics) # 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics) # 3 for self-running demo (|key| is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #STARGATE=3 #STELLAR.7=3 #TRACK.AND.FIELD=3 AGENT.USA=3 GUMBALL=3 TUBEWAY=3 CIDER.SPIDER=3 CONAN=3 MR.COOL=3 CHOPLIFTER=3 HARD.HAT.MACK=3 #SPIDER.RAID=3 PACMAN=3 SERPENTINE=3 KARATEKA=3 WARP.DESTROYER=3 LOST.TOMB=3 VINDICATOR=3 REPTON=3 SAMMY.LIGHTFOOT=3 DUNG.BEETLES=3 GAMMA.GOBLINS=3 #ALIEN.DOWNPOUR=3 PIEMAN=3 ALIEN.AMBUSH=3 ALIEN.RAIN=3 AQUATRON=3 JUNGLE.HUNT=3 POOYAN=3 SHORT.CONF=1 PLASMANIA=3 SPY.HUNTER=3 DINO.EGGS=3 BOLO=3 CHAMP.LODERUN=3 SPYS.DEMISE=3 PEST.PATROL=3 PITFALL.II=3 LODE.RUNNER=3 BURGERTIME=3 SPARE.CHANGE=3 SNEAKERS=3 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/STARGATE.1 Executable file

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@ -86,6 +86,8 @@ SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
STARGATE=Type(06),AuxType(0800),Access(C3)
STARGATE.1=Type(F1),AuxType(0000),Access(C3)
STELLAR.7=Type(06),AuxType(0300),Access(C3)
STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
TRACK.AND.FIELD=Type(06),AuxType(0300),Access(C3)

11
res/notes/stargate.txt Normal file
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@ -0,0 +1,11 @@
$50B8: C0 -> D0 to disable sound (context is AD30C0EA8810EAA51C)
$0933: C9C5D020AD -> 101E4C0001 to exit on keypress at title screen (context is AD00C0C9C5D020ADC170F017A23FA900)
$0905: 203009 -> 4C0001 to exit on keypress during demo (context is AD00C0100320309)
$1DF7: C0 -> D0 to disable sound (context is 8D30C0A419C8C41AD0D660)
$5F5D: C992F00FC9 -> 10064C0001 to exit on keypress (context is AD00C0C992F00FC993F005)
$1151: C0 -> D0 to disable sound (context is B11C91268D30C088D0B9)
$16E0: C0 -> D0 to disable sound (context is 20E01F8D30C0A419C8C415)
$166B: C0 -> D0 to disable sound (context is 8D30C020E01FA5192901)
$167A: C0 -> D0 to disable sound (context is 8D30C020E01FA4198810D1)
$51C7: 203009 -> 4C0001 to exit on keypress on enemies page (context is AD00C01003203009E64E)
$51D2: 4C0D51 -> 4C0001 to exit at end of demo cycle