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@ -30,7 +30,6 @@
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#
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# uncompressed but unpatched
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Agent USA
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Alien Downpour
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Bouncing Kamungas
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Buzzard Bait
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@ -45,20 +44,18 @@ High Rise
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Lady Tut
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Nibbler
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O'Riley's Mine
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Ribbit
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Robotron 2084
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Snake Byte
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Snoggle
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Spider Raid
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Starblaster
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Stargate
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Stellar 7
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Succession
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The Goonies
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Thunder Bombs
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Track N Field
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# done
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Agent USA
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Alien Ambush
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Alien Rain
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Apple Cider Spider
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@ -102,4 +99,7 @@ Drol (attract mode is minimal)
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Mr. Do (attract mode requires 64K)
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Prince of Persia (requires 128K)
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Rescue Raiders (requires 64K)
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Ribbit ("demo" is just "practice mode" with infinite lives and no scoring)
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Starblaster ("demo" is just "practice mode" with infinite lives and no scoring)
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Succession ("demo" is just "practice mode" with infinite lives and no scoring)
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Tag Team Wrestling (requires 64K)
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#STARGATE=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
#SPIDER.RAID=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/STARGATE.1
Executable file
BIN
res/demo/STARGATE.1
Executable file
Binary file not shown.
@ -86,6 +86,8 @@ SPIDER.RAID=Type(06),AuxType(0300),Access(C3)
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SPIDER.RAID.1=Type(F1),AuxType(0000),Access(C3)
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SPY.HUNTER=Type(06),AuxType(0B87),Access(C3)
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SPYS.DEMISE=Type(06),AuxType(3FF1),Access(C3)
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STARGATE=Type(06),AuxType(0800),Access(C3)
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STARGATE.1=Type(F1),AuxType(0000),Access(C3)
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STELLAR.7=Type(06),AuxType(0300),Access(C3)
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STELLAR.7.1=Type(F1),AuxType(0000),Access(C3)
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TRACK.AND.FIELD=Type(06),AuxType(0300),Access(C3)
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11
res/notes/stargate.txt
Normal file
11
res/notes/stargate.txt
Normal file
@ -0,0 +1,11 @@
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$50B8: C0 -> D0 to disable sound (context is AD30C0EA8810EAA51C)
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$0933: C9C5D020AD -> 101E4C0001 to exit on keypress at title screen (context is AD00C0C9C5D020ADC170F017A23FA900)
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$0905: 203009 -> 4C0001 to exit on keypress during demo (context is AD00C0100320309)
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$1DF7: C0 -> D0 to disable sound (context is 8D30C0A419C8C41AD0D660)
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$5F5D: C992F00FC9 -> 10064C0001 to exit on keypress (context is AD00C0C992F00FC993F005)
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$1151: C0 -> D0 to disable sound (context is B11C91268D30C088D0B9)
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$16E0: C0 -> D0 to disable sound (context is 20E01F8D30C0A419C8C415)
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$166B: C0 -> D0 to disable sound (context is 8D30C020E01FA5192901)
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$167A: C0 -> D0 to disable sound (context is 8D30C020E01FA4198810D1)
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$51C7: 203009 -> 4C0001 to exit on keypress on enemies page (context is AD00C01003203009E64E)
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$51D2: 4C0D51 -> 4C0001 to exit at end of demo cycle
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