move some parsing code to init now that most data structures are precomputed

This commit is contained in:
4am 2021-10-12 21:54:33 -04:00
parent 980da73dde
commit 5adf3019de
3 changed files with 2 additions and 2 deletions

View File

@ -111,7 +111,6 @@ ResetVector ; 6 bytes, copied to $100
!source "src/ui.font.a" !source "src/ui.font.a"
!source "src/ui.overlay.a" !source "src/ui.overlay.a"
!source "src/parse.prefs.a" !source "src/parse.prefs.a"
!source "src/parse.common.a"
!source "src/glue.launch.a" !source "src/glue.launch.a"
!source "src/glue.prorwts2.a" !source "src/glue.prorwts2.a"
!source "src/glue.decompress.a" !source "src/glue.decompress.a"

View File

@ -341,6 +341,7 @@ PrintAsDecimal
!source "src/hw.accel.a" !source "src/hw.accel.a"
!source "src/hw.vbl.init.a" !source "src/hw.vbl.init.a"
!source "src/parse.common.a"
!source "src/parse.games.a" !source "src/parse.games.a"
OneTimeSetup OneTimeSetup

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@ -7,7 +7,7 @@
; ;
; LC RAM BANK 1 ; LC RAM BANK 1
; D000..E789 - persistent data structures (gGlobalPrefsStore, gGamesListStore) ; D000..E789 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
; E8AD..FFF1 - main program code ; E95E..FFF1 - main program code
; FFF2..FFF9 - API functions and global constants available for main program ; FFF2..FFF9 - API functions and global constants available for main program
; code, prelaunchers, transition effects, &c. ; code, prelaunchers, transition effects, &c.
; (Wait/UnwaitForVBL, MockingboardStuff, MachineStatus) ; (Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)