some more demo launchers (#415)

* Add files via upload

* Delete PIEMAN.HI

* Delete PIEMAN.1

* Delete LABYRINTH.1

* Delete WARP.DESTROY.1

* Add files via upload

* Add files via upload
This commit is contained in:
frankmilliron 2021-10-31 20:22:14 -07:00 committed by GitHub
parent 418d828b04
commit 608c2382e5
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 237 additions and 7 deletions

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@ -80,8 +80,7 @@ KARATEKA=Type(06),AuxType(0300),Access(C3)
KARATEKA.1=Type(F1),AuxType(0000),Access(C3)
KAMUNGAS.1=Type(F1),AuxType(0000),Access(C3)
KAMUNGAS.HI=Type(F1),AuxType(0000),Access(C3)
LABYRINTH=Type(06),AuxType(0300),Access(C3)
LABYRINTH.1=Type(F1),AuxType(0000),Access(C3)
LABYRINTH=Type(06),AuxType(0310),Access(C3)
LADY.TUT=Type(06),AuxType(0300),Access(C3)
LADY.TUT.1=Type(F1),AuxType(0000),Access(C3)
LASER.BOUNCE=Type(06),AuxType(0300),Access(C3)
@ -101,9 +100,7 @@ NIBBLER=Type(06),AuxType(0300),Access(C3)
OM=Type(06),AuxType(08FD),Access(C3)
PACMAN=Type(06),AuxType(0300),Access(C3)
PEST.PATROL=Type(06),AuxType(0300),Access(C3)
PM=Type(06),AuxType(0300),Access(C3)
PIEMAN.1=Type(F1),AuxType(0000),Access(C3)
PIEMAN.HI=Type(F1),AuxType(0000),Access(C3)
PM=Type(06),AuxType(0210),Access(C3)
PITFALL.II=Type(06),AuxType(0300),Access(C3)
PLASMANIA=Type(06),AuxType(0200),Access(C3)
PHASER.FIRE=Type(06),AuxType(9200),Access(C3)
@ -154,7 +151,6 @@ THUNDERBOMBS=Type(06),AuxType(2000),Access(C3)
THUNDER.1=Type(F1),AuxType(0000),Access(C3)
TB=Type(06),AuxType(0300),Access(C3)
TUNNEL.TERROR=Type(06),AuxType(BD00),Access(C3)
WARP.DESTROYER=Type(06),AuxType(0300),Access(C3)
WARP.DESTROY.1=Type(F1),AuxType(0000),Access(C3)
WARP.DESTROYER=Type(06),AuxType(0320),Access(C3)
WAVY.NAVY=Type(06),AuxType(0300),Access(C3)
VINDICATOR=Type(06),AuxType(0300),Access(C3)

73
src/demo/labyrinth.a Normal file
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@ -0,0 +1,73 @@
;license:MIT
;(c) 2021 by Frank M.
!cpu 6502
!to "res/DEMO/LABYRINTH",plain
*=$310
!source "src/constants.a" ; no code in these
!source "src/macros.a"
+READ_RAM2_WRITE_RAM2
jsr EnableAccelerator
;+LOAD_FILE_KEEP_DIR
ldx #0 ; read to main memory
stx ldrhi
stx ldrlo
+LDADDR title
jsr iLoadFileDirect
+READ_ROM_NO_WRITE
ldx #12-1 ; we also need to copy the length byte
- lda newpath,x
sta $BFD0,x
dex
bpl -
lda #$60
sta $3874
jsr $37F6 ; decompress
lda #$D0
sta $1072
sta $107A ; disable sound
lda #$60
sta $BC41
+DISABLE_ACCEL
jsr $BC00 ; show title animation
lda #$EA
sta $1F00
lda #$A9
sta $1F00+1
lda #$00
sta $1F00+2 ; disable joystick button detection
lda #$4C
sta $1E66
sta $1EE9
sta $8CAA
lda #0
sta $1E66+1
sta $1EE9+1
sta $8CAA+1
lda #1
sta $1E66+2
sta $1EE9+2
sta $8CAA+2 ; set exits
jmp $1E3E
newpath
!byte 11
!text "X/LABYRINTH"
title !byte x_e-x_b
x_b !text "X/LABYRINTH/LABYRINTH"
x_e
!if * > $BFD0 {
!error "code is too large, ends at ", *
}

71
src/demo/pieman.a Normal file
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@ -0,0 +1,71 @@
;license:MIT
;(c) 2021 by Frank M.
!cpu 6502
!to "res/DEMO/PM",plain
*=$210
!source "src/constants.a" ; no code in these
!source "src/macros.a"
+READ_RAM2_WRITE_RAM2
jsr EnableAccelerator
;+LOAD_FILE_KEEP_DIR
ldx #0 ; read to main memory
stx ldrhi
stx ldrlo
+LDADDR title
jsr iLoadFileDirect
ldx #5-1 ; we also need to copy the length byte
- lda newpath,x
sta $BFD0,x
dex
bpl -
+ENABLE_ACCEL
lda #$60
sta $3EA9
jsr $3E88 ; decompress
+DISABLE_ACCEL
lda #$60
sta $A050
jsr $A000 ; title
lda #$60
sta $0948
jsr $0940
+RESET_AND_IRQ_VECTOR $100
lda #$4C
sta $0EA6
sta $13B7
sta $09A1
lda #0
sta $0EA6+1
sta $13B7+1
lda #1
sta $0EA6+2
sta $13B7+2 ; set exits
lda #$97
sta $09A1+1
lda #$0A
sta $09A1+2 ; start quiet demo immediately
jmp $0950
newpath
!byte 4
!text "X/PM"
title !byte x_e-x_b
x_b !text "X/PM/PM"
x_e
!if * > $2FF {
!error "code is too large, ends at ", *
}

88
src/demo/warp.destroyer.a Normal file
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@ -0,0 +1,88 @@
;license:MIT
;(c) 2021 by Frank M.
!cpu 6502
!to "res/DEMO/WARP.DESTROYER",plain
*=$320
!source "src/constants.a" ; no code in these
!source "src/macros.a"
+READ_RAM2_WRITE_RAM2
jsr EnableAccelerator
;+LOAD_FILE_KEEP_DIR
ldx #0 ; read to main memory
stx ldrhi
stx ldrlo
+LDADDR title
jsr iLoadFileDirect
ldx #17-1 ; we also need to copy the length byte
- lda newpath,x
sta $BFD0,x
dex
bpl -
+READ_ROM_NO_WRITE
lda #$4C
sta $893
jsr $800 ; decompress, show title
ldx #1
stx $6692
dex
stx $669C ; reset vector patch
lda #$B0
sta $76D1
lda #$13 ; disable unknown hardware support
sta $76D2 ; otherwise hangs on IIgs
lda #$A9
sta $7AA6
lda #$CB
sta $7AA6+1
lda #$EA
sta $7AA6+2 ; auto-select keyboard control
lda #$D0
sta $65D6 ; disable sound
+DISABLE_ACCEL
lda #$60
sta $8BB
lda #0
jsr $896 ; memory move, show second title
lda #$4C
sta $8051
sta $8107
sta $8157
sta $839D
lda #0
sta $8051+1
sta $8107+1
sta $8157+1
sta $839D+1
lda #1
sta $8051+2
sta $8107+2
sta $8157+2
sta $839D+2 ; set exits
jmp $667D
newpath
!byte 16
!text "X/WARP.DESTROYER"
title !byte x_e-x_b
x_b !text "X/WARP.DESTROYER/WARP.DESTROYER"
x_e
!if * > $3F0 {
!error "code is too large, ends at ", *
}

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@ -21,6 +21,8 @@
sta $948
jsr $940
+RESET_AND_IRQ_VECTOR $100
ldx #0
stx $10AD
inx