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6638671397
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22
Makefile
22
Makefile
@ -33,21 +33,21 @@ dsk: md asm
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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for f in res/TITLE res/COVER res/HELP res/GAMES.CONF res/ATTRACT.CONF res/FX.CONF res/DFX.CONF build/PREFS.CONF res/CREDITS res/HELPTEXT res/DECRUNCH res/JOYSTICK res/Finder.Data res/Finder.Root; do $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; done
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for f in res/TITLE res/COVER res/HELP res/GAMES.CONF res/ATTRACT.CONF res/FX.CONF res/DFX.CONF build/PREFS.CONF res/CREDITS res/HELPTEXT res/DECRUNCH res/JOYSTICK res/Finder.Data res/Finder.Root; do $(CADIUS) ADDFILE build/"$(DISK)" "/$(VOLUME)/" "$$f" >>build/log; done
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/TITLE.HGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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# bin/buildfileinfo.sh res/TITLE.DHGR "06" "4000" >>build/log
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bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
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# bin/buildfileinfo.sh res/ACTION.HGR "06" "3FF8" >>build/log
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bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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# bin/buildfileinfo.sh res/ACTION.DHGR "06" "3FF8" >>build/log
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bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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# bin/buildfileinfo.sh res/ACTION.GR "06" "6000" >>build/log
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bin/buildfileinfo.sh res/ARTWORK.SHR "06" "1FF8" >>build/log
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# bin/buildfileinfo.sh res/ARTWORK.SHR "06" "1FF8" >>build/log
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bin/buildfileinfo.sh res/ATTRACT "04" "8000" >>build/log
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# bin/buildfileinfo.sh res/ATTRACT "04" "8000" >>build/log
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bin/buildfileinfo.sh res/SS "04" "4000" >>build/log
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bin/buildfileinfo.sh res/SS "04" "4000" >>build/log
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bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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# bin/buildfileinfo.sh res/ICONS "CA" "0000" >>build/log
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for f in res/TITLE.* res/ACTION.* res/ARTWORK.* res/ATTRACT res/SS res/DEMO res/TITLE.ANIMATED res/ICONS; do $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; done
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for f in res/TITLE.* res/ACTION.* res/ARTWORK.* res/ATTRACT res/SS res/DEMO res/TITLE.ANIMATED res/ICONS; do $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/$$(basename $$f)" "$$f" >>build/log; done
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for i in 1 2 3 4 5 6; do $(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; done
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for i in 1 2 3 4 5 6; do $(CADIUS) RENAMEFILE build/"$(DISK)" "/$(VOLUME)/DEMO/SPCARTOON.$${i}$${i}" "SPCARTOON.$${i}." >>build/log; done
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/FX" "build/FX" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/FX" "build/FX" >>build/log
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for f in res/dsk/*.po; do $(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >> build/log; done
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# for f in res/dsk/*.po; do $(CADIUS) EXTRACTVOLUME "$${f}" build/X/ >> build/log; done
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rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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# rm -f build/X/**/.DS_Store build/X/**/PRODOS* build/X/**/LOADER.SYSTEM*
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$(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
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# $(CADIUS) CREATEFOLDER build/"$(DISK)" "/$(VOLUME)/X/" >>build/log
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for f in build/X/*; do $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f"; done >>build/log
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# for f in build/X/*; do $(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/X/$$(basename $$f)" "$$f"; done >>build/log
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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bin/buildfileinfo.sh build/PRELAUNCH "06" "0106" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/PRELAUNCH" "build/PRELAUNCH" >>build/log
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$(CADIUS) ADDFOLDER build/"$(DISK)" "/$(VOLUME)/PRELAUNCH" "build/PRELAUNCH" >>build/log
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rsync -aP --exclude=STANDARD res/GAMEHELP build/ >>build/log
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rsync -aP --exclude=STANDARD res/GAMEHELP build/ >>build/log
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BIN
bin/V2Make.scpt
BIN
bin/V2Make.scpt
Binary file not shown.
@ -1,3 +1,6 @@
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FAVORITES2.CONF=1
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FAVORITES2.CONF=1
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# set 1
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# set 1
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FAVORITES2.CONF=1
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FAVORITES2.CONF=1
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ACTIONHIJ1.CONF=2
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ACTIONHIJ1.CONF=2
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@ -1,3 +1,6 @@
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BOXES48
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BOXES48
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RIPPLE
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RIPPLE
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STAR.IN
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STAR.IN
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SOFT.DIAGONAL
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SOFT.DIAGONAL
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@ -194,6 +194,7 @@ k_right_mask = 17
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MainLoop ldx #48
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MainLoop ldx #48
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BoxLoop stx box
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BoxLoop stx box
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ldy BoxStages-1, x ; for each box, get its current stage
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ldy BoxStages-1, x ; for each box, get its current stage
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inc BoxStages-1, x ; increment every box's stage every time through the loop
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lda StagesHi, y
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lda StagesHi, y
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beq NextBox ; if stage's drawing routine is 0, nothing to do
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beq NextBox ; if stage's drawing routine is 0, nothing to do
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sta j+2
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sta j+2
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@ -204,9 +205,7 @@ BoxLoop stx box
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clc
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clc
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j jsr $FD00 ; [SMC] call drawing routine for this stage
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j jsr $FD00 ; [SMC] call drawing routine for this stage
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ldx box
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ldx box
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NextBox inc BoxStages-1, x ; increment every box's stage every time through the loop,
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NextBox dex
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; even if we didn't call a drawing routine
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dex
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bne BoxLoop
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bne BoxLoop
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lda any
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lda any
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beq + ; if we didn't draw anything in any box, we're done
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beq + ; if we didn't draw anything in any box, we're done
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