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add Deathbounce to the collection
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b276ddef41
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res/CACHE00.IDX
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res/CACHE01.IDX
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@ -155,6 +155,7 @@
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000100,DU=Darkstar Unhinged
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100001,DM=David's Midnight Magic
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000011,DAWN.TREADER=Dawn Treader
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000100,DEATHBOUNCE=Deathbounce
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011001,DEATH.SWORD=Death Sword
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100001,DEEP.SPACE=Deep Space
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100111,DEFENDER=Defender
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res/TITLE.HGR.UNPACKED/DEATHBOUNCE
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res/TITLE.HGR.UNPACKED/DEATHBOUNCE
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res/TITLE.HGR/DEATHBOUNCE
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res/TITLE.HGR/DEATHBOUNCE
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res/dsk/deathbounce 5k file PRODOS (san inc pack).po
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res/dsk/deathbounce 5k file PRODOS (san inc pack).po
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28
src/prelaunch/deathbounce.a
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src/prelaunch/deathbounce.a
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@ -0,0 +1,28 @@
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;license:MIT
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;(c) 2025 by qkumba
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!cpu 6502
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!to "build/PRELAUNCH.INDEXED/DEATHBOUNCE",plain
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*=$106
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!source "src/macros.a"
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+ENABLE_ACCEL
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lda #$60
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sta $949
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jsr $900 ; decompress
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+READ_RAM2_NO_WRITE
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lda MachineStatus
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and #CHEATS_ENABLED
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beq +
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lda #0
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sta $6F44 ; don't decrease lives
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+
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jsr DisableAccelerator
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jsr HideLaunchArtwork
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+READ_ROM_NO_WRITE
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jmp $7A42
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!if * > HideLaunchArtwork {
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!error "code is too large, ends at ", *
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}
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