mega artwork upgrade (thanks Alex L, Andrew R)

This commit is contained in:
4am 2020-05-15 09:03:23 -04:00
parent 889582f482
commit 64be2787aa
146 changed files with 379 additions and 191 deletions

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res/ARTWORK.SHR/AIRHEART Normal file

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res/ARTWORK.SHR/AQUATRON Normal file

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res/ARTWORK.SHR/ARGOS Normal file

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res/ARTWORK.SHR/AZTEC Normal file

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res/ARTWORK.SHR/BEER.RUN Normal file

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res/ARTWORK.SHR/CRAZY.MAZEY Normal file

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res/ARTWORK.SHR/DINO.EGGS Normal file

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res/ARTWORK.SHR/FALCONS Normal file

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res/ARTWORK.SHR/FIREBIRD Normal file

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res/ARTWORK.SHR/HARDBALL Normal file

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res/ARTWORK.SHR/MATING.ZONE Normal file

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res/ARTWORK.SHR/N.O.R.A.D Normal file

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res/ARTWORK.SHR/NIGHTMARE Normal file

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res/ARTWORK.SHR/ORBITRON Normal file

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res/ARTWORK.SHR/OUTPOST Normal file

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res/ARTWORK.SHR/PIE.MAN Normal file

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res/ARTWORK.SHR/RED.ALERT Normal file

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res/ARTWORK.SHR/REPTON Normal file

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res/ARTWORK.SHR/SERPENTINE Normal file

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res/ARTWORK.SHR/SKYFOX Normal file

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res/ARTWORK.SHR/SNEAKERS Normal file

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res/ARTWORK.SHR/SPACE.EGGS Normal file

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res/ARTWORK.SHR/STAR.THIEF Normal file

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res/ARTWORK.SHR/THRESHOLD Normal file

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res/ARTWORK.SHR/VINDICATOR Normal file

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res/ARTWORK.SHR/WAVY.NAVY Normal file

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res/ARTWORK.SHR/ZENITH Normal file

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@ -2,11 +2,16 @@
A.E=Type(06),AuxType(1FF8),Access(C3)
AGENT.U.S.A=Type(06),AuxType(1FF8),Access(C3)
AIRHEART=Type(06),AuxType(1FF8),Access(C3)
ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
AQUATRON=Type(06),AuxType(1FF8),Access(C3)
ARDY.AARDVARK=Type(06),AuxType(1FF8),Access(C3)
ARGOS=Type(06),AuxType(1FF8),Access(C3)
AXIS.ASSASSIN=Type(06),AuxType(1FF8),Access(C3)
AZTEC=Type(06),AuxType(1FF8),Access(C3)
BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
BANDITS=Type(06),AuxType(1FF8),Access(C3)
BATMAN=Type(06),AuxType(1FF8),Access(C3)
@ -14,6 +19,7 @@ BATTLE.CHESS=Type(06),AuxType(1FF8),Access(C3)
BCS.QUEST=Type(06),AuxType(1FF8),Access(C3)
BEACH.HEAD=Type(06),AuxType(1FF8),Access(C3)
BEACH.HEAD.II=Type(06),AuxType(1FF8),Access(C3)
BEER.RUN=Type(06),AuxType(1FF8),Access(C3)
BEYOND.WOLFEN=Type(06),AuxType(1FF8),Access(C3)
BLACK.MAGIC=Type(06),AuxType(1FF8),Access(C3)
BOLO=Type(06),AuxType(1FF8),Access(C3)
@ -22,6 +28,7 @@ BOULDER.DASH=Type(06),AuxType(1FF8),Access(C3)
BOUNCING.KMNGAS=Type(06),AuxType(1FF8),Access(C3)
BRAINTEASERBLVD=Type(06),AuxType(1FF8),Access(C3)
BRUCE.LEE=Type(06),AuxType(1FF8),Access(C3)
BUBBLE.BOBBLE=Type(06),AuxType(1FF8),Access(C3)
BUCK.ROGERS=Type(06),AuxType(1FF8),Access(C3)
CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
CANNONBALL.BLTZ=Type(06),AuxType(1FF8),Access(C3)
@ -35,6 +42,7 @@ CONAN=Type(06),AuxType(1FF8),Access(C3)
CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
COPTS.ROBBERS=Type(06),AuxType(1FF8),Access(C3)
COUNTY.FAIR=Type(06),AuxType(1FF8),Access(C3)
CRAZY.MAZEY=Type(06),AuxType(1FF8),Access(C3)
CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
CROSSFIRE=Type(06),AuxType(1FF8),Access(C3)
CRYSTAL.CASTLES=Type(06),AuxType(1FF8),Access(C3)
@ -44,21 +52,28 @@ D.GENERATION=Type(06),AuxType(1FF8),Access(C3)
DAVIDS.MAGIC=Type(06),AuxType(1FF8),Access(C3)
DEATH.SWORD=Type(06),AuxType(1FF8),Access(C3)
DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
DINO.EGGS=Type(06),AuxType(1FF8),Access(C3)
DRELBS=Type(06),AuxType(1FF8),Access(C3)
DROL=Type(06),AuxType(1FF8),Access(C3)
DUNG.BEETLES=Type(06),AuxType(1FF8),Access(C3)
EAGLES.NEST=Type(06),AuxType(1FF8),Access(C3)
EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
FALCONS=Type(06),AuxType(1FF8),Access(C3)
FIGHT.NIGHT=Type(06),AuxType(1FF8),Access(C3)
FIREBIRD=Type(06),AuxType(1FF8),Access(C3)
FORCE.7=Type(06),AuxType(1FF8),Access(C3)
FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
FS2=Type(06),AuxType(1FF8),Access(C3)
G.I.JOE=Type(06),AuxType(1FF8),Access(C3)
GAMMA.GOBLINS=Type(06),AuxType(1FF8),Access(C3)
GAUNTLET=Type(06),AuxType(1FF8),Access(C3)
GENETIC.DRIFT=Type(06),AuxType(1FF8),Access(C3)
GHOSTBUSTERS=Type(06),AuxType(1FF8),Access(C3)
GORGON=Type(06),AuxType(1FF8),Access(C3)
GUMBALL=Type(06),AuxType(1FF8),Access(C3)
H.E.R.O=Type(06),AuxType(1FF8),Access(C3)
HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
HARDBALL=Type(06),AuxType(1FF8),Access(C3)
HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
HUNGRY.BOY=Type(06),AuxType(1FF8),Access(C3)
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
@ -78,6 +93,7 @@ LITTLE.COMP.PPL=Type(06),AuxType(1FF8),Access(C3)
LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
MATING.ZONE=Type(06),AuxType(1FF8),Access(C3)
MATTERHORN=Type(06),AuxType(1FF8),Access(C3)
MAXWELL.MANOR=Type(06),AuxType(1FF8),Access(C3)
MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
@ -85,12 +101,17 @@ MINIT.MAN=Type(06),AuxType(1FF8),Access(C3)
MONSTER.MASH=Type(06),AuxType(1FF8),Access(C3)
MR.COOL=Type(06),AuxType(1FF8),Access(C3)
MR.ROBOT=Type(06),AuxType(1FF8),Access(C3)
N.O.R.A.D=Type(06),AuxType(1FF8),Access(C3)
NIGHT.MISSION=Type(06),AuxType(1FF8),Access(C3)
NIGHTMARE=Type(06),AuxType(1FF8),Access(C3)
ONE.ON.ONE=Type(06),AuxType(1FF8),Access(C3)
ORBITRON=Type(06),AuxType(1FF8),Access(C3)
ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
OUTPOST=Type(06),AuxType(1FF8),Access(C3)
PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
PHARAOHS.REVNG=Type(06),AuxType(1FF8),Access(C3)
PIE.MAN=Type(06),AuxType(1FF8),Access(C3)
PIPE.DREAM=Type(06),AuxType(1FF8),Access(C3)
PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
PLATOON=Type(06),AuxType(1FF8),Access(C3)
@ -102,16 +123,24 @@ RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
RAID.OVR.MOSCOW=Type(06),AuxType(1FF8),Access(C3)
RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
RED.ALERT=Type(06),AuxType(1FF8),Access(C3)
RENEGADE=Type(06),AuxType(1FF8),Access(C3)
REPTON=Type(06),AuxType(1FF8),Access(C3)
RESCUE.RAIDERS=Type(06),AuxType(1FF8),Access(C3)
ROBOCOP=Type(06),AuxType(1FF8),Access(C3)
ROBOTRON.2084=Type(06),AuxType(1FF8),Access(C3)
SAMMY.LIGHTFOOT=Type(06),AuxType(1FF8),Access(C3)
SARACEN=Type(06),AuxType(1FF8),Access(C3)
SEA.DRAGON=Type(06),AuxType(1FF8),Access(C3)
SEAFOX=Type(06),AuxType(1FF8),Access(C3)
SERPENTINE=Type(06),AuxType(1FF8),Access(C3)
SKYFOX=Type(06),AuxType(1FF8),Access(C3)
SNACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
SNAKE.BYTE=Type(06),AuxType(1FF8),Access(C3)
SNEAKERS=Type(06),AuxType(1FF8),Access(C3)
SOKO.BAN=Type(06),AuxType(1FF8),Access(C3)
SOLO.FLIGHT=Type(06),AuxType(1FF8),Access(C3)
SPACE.EGGS=Type(06),AuxType(1FF8),Access(C3)
SPACE.RAIDERS=Type(06),AuxType(1FF8),Access(C3)
SPARE.CHANGE=Type(06),AuxType(1FF8),Access(C3)
SPIDERBOT=Type(06),AuxType(1FF8),Access(C3)
@ -121,30 +150,37 @@ SS.BASEBALL=Type(06),AuxType(1FF8),Access(C3)
SS.BASKETBALL=Type(06),AuxType(1FF8),Access(C3)
SS.SOCCER=Type(06),AuxType(1FF8),Access(C3)
STAR.BLAZER=Type(06),AuxType(1FF8),Access(C3)
STAR.THIEF=Type(06),AuxType(1FF8),Access(C3)
STARBLASTER=Type(06),AuxType(1FF8),Access(C3)
SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
SUMMER.GAMES=Type(06),AuxType(1FF8),Access(C3)
SUMMER.GAMES.II=Type(06),AuxType(1FF8),Access(C3)
SUPER.BUNNY=Type(06),AuxType(1FF8),Access(C3)
SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
SWASHBUCKLER=Type(06),AuxType(1FF8),Access(C3)
TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
TECHNOCOP=Type(06),AuxType(1FF8),Access(C3)
TEST.DRIVE=Type(06),AuxType(1FF8),Access(C3)
TETRIS=Type(06),AuxType(1FF8),Access(C3)
THE.BILESTOAD=Type(06),AuxType(1FF8),Access(C3)
THE.DAM.BUSTERS=Type(06),AuxType(1FF8),Access(C3)
THE.GOONIES=Type(06),AuxType(1FF8),Access(C3)
THE.HEIST=Type(06),AuxType(1FF8),Access(C3)
THE.LAST.NINJA=Type(06),AuxType(1FF8),Access(C3)
THEXDER=Type(06),AuxType(1FF8),Access(C3)
THRESHOLD=Type(06),AuxType(1FF8),Access(C3)
THUNDERHEAD=Type(06),AuxType(1FF8),Access(C3)
TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
TRIAD=Type(06),AuxType(1FF8),Access(C3)
UP.N.DOWN=Type(06),AuxType(1FF8),Access(C3)
VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
VINDICATOR=Type(06),AuxType(1FF8),Access(C3)
WAVY.NAVY=Type(06),AuxType(1FF8),Access(C3)
WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
WINTER.GAMES=Type(06),AuxType(1FF8),Access(C3)
WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
ZAXXON=Type(06),AuxType(1FF8),Access(C3)
ZENITH=Type(06),AuxType(1FF8),Access(C3)
_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)

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@ -275,12 +275,6 @@ SHR20.CONF=5
# unsorted
ACTGR1.CONF=6
SHR21.CONF=5
SHR22.CONF=5
SHR23.CONF=5
SHR24.CONF=5
SHR25.CONF=5
SHR26.CONF=5
SHR27.CONF=5
ACTDHGR18.CONF=4
ACTDHGRTD.CONF=4
DHGR5.CONF=3

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AIRHEART=C
ACTION.DHGR/AIRHEART2=B
ACTION.DHGR/AIRHEART3=B
ACTION.DHGR/AIRHEART=B

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AQUATRON=C
ACTION.HGR/AQUATRON=A
AQUATRON=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ARGOS=C
ACTION.HGR/ARGOS=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AXIS.ASSASSIN=C
ACTION.HGR/AXIS.ASSASSIN2=A
ACTION.HGR/AXIS.ASSASSIN3=A
ACTION.HGR/AXIS.ASSASSIN4=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/AZTEC=C
ACTION.HGR/AZTEC2=A
ACTION.HGR/AZTEC3=A
ACTION.HGR/AZTEC=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BEER.RUN=C
ACTION.HGR/BEER.RUN=A
BEER.RUN=0

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@ -0,0 +1,7 @@
#
# Attract mode for BOP.N.WRESTLE
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/BUBBLE.BOBBLE=C
ACTION.HGR/BUBBLE.BOBBLE=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/CRAZY.MAZEY=C
ACTION.HGR/CRAZY.MAZEY=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DINO.EGGS=C
ACTION.HGR/DINO.EGGS=A
DINO.EGGS=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/DUNG.BEETLES=C
ACTION.HGR/DUNG.BEETLES2=A
ACTION.HGR/DUNG.BEETLES3=A
ACTION.HGR/DUNG.BEETLES=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FALCONS=C
ACTION.HGR/FALCONS.SCORE=A
ACTION.HGR/FALCONS=A
FALCONS=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/FIREBIRD=C
ACTION.HGR/FIREBIRD2=A
ACTION.HGR/FIREBIRD=A
FIREBIRD=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GAMMA.GOBLINS=C
ACTION.HGR/GAMMA.GOBLINS2=A
ACTION.HGR/GAMMA.GOBLINS3=A
ACTION.HGR/GAMMA.GOBLINS4=A

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/GENETIC.DRIFT=C
ACTION.HGR/GENETIC.DRIFT=A
[eof]

8
res/ATTRACT/HARDBALL Normal file
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@ -0,0 +1,8 @@
#
# Attract mode for HARDBALL
# This file is automatically generated
#
ARTWORK.SHR/HARDBALL=C
[eof]

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@ -0,0 +1,7 @@
#
# Attract mode for LAST.GLADIATOR
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/MATING.ZONE=C
ACTION.HGR/MATING.ZONE=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/N.O.R.A.D=C
ACTION.HGR/N.O.R.A.D2=A
ACTION.HGR/N.O.R.A.D=A
N.O.R.A.D=0

7
res/ATTRACT/NEPTUNE Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for NEPTUNE
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/NIGHTMARE=C
ACTION.HGR/NIGHTMARE=A
NIGHTMARE=0

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/ORBITRON=C
ACTION.HGR/ORBITRON=A
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/OUTPOST=C
ACTION.HGR/OUTPOST=A
[eof]

7
res/ATTRACT/PENTAPUS Normal file
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@ -0,0 +1,7 @@
#
# Attract mode for PENTAPUS
# This file is automatically generated
#
[eof]

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@ -3,6 +3,7 @@
# This file is automatically generated
#
ARTWORK.SHR/RED.ALERT=C
ACTION.HGR/RED.ALERT=A
[eof]

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