This commit is contained in:
4am 2019-09-10 13:40:56 -04:00
parent 8a96d53217
commit 678b1473ae
3 changed files with 3 additions and 3 deletions

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# # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # DHGR.FIZZLE DHGR.RIPPLE DHGR.RADIAL DHGR.STAR DHGR.RADIAL3 DHGR.IRIS DHGR.RADIAL2 DHGR.RADIAL4 DHGR.RADIAL5 DHGR.RIPPLEWH DHGR.FIZZLEWH DHGR.RADIALWH DHGR.STARWH DHGR.RADIAL3WH DHGR.IRISWH DHGR.RADIAL2WH DHGR.RADIAL4WH DHGR.RADIAL5WH [eof]
DHGR.FIZZLE DHGR.RIPPLE DHGR.RADIAL DHGR.STAR DHGR.RADIAL3 DHGR.IRIS DHGR.RADIAL2 DHGR.RADIAL4 DHGR.RADIAL5 DHGR.RIPPLEWH DHGR.FIZZLEWH DHGR.RADIALWH DHGR.STARWH DHGR.RADIAL3WH DHGR.IRISWH DHGR.RADIAL2WH DHGR.RADIAL4WH DHGR.RADIAL5WH [eof] # # transition effects for DHGR slideshows # # Each Mega-Attract Module that is a DHGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with DHGR # page 1 showing and the next DHGR graphic already loaded at $4000/main and # $4000/aux. A transition effect has full use of main and auxiliary memory, # including zero pages and text pages if needed. LC RAM banks 1 and 2 are # reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #

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# # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. # RIPPLE DIAGONAL STAGGERWHITE.UD STAR RADIAL FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO CHECKERBOARD HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL STARWHITE [eof]
RIPPLE DIAGONAL STAGGERWHITE.UD STAR RADIAL FIZZLE CRYSTAL SUNRISE SUNSET CORNER.CIRCLE RIPPLE2 RADIAL2 RADIAL3 RADIAL4 RADIAL5 FOURSPIRAL IRIS SPLIT.UD.INTRO CHECKERBOARD HALF.FIZZLE BAR.DISSOLVE STAGGERWHITE.LR DIAMOND ONESQUARE TWOPASS.LR HALF.MOSAIC STAGGER.LR FOURSQUARE STAGGER.UD INTERLOCK.LR BLOCK.MOSAIC INTERLOCK.UD BLOCK.FIZZLE SPIRAL STARWHITE [eof] # # transition effects for HGR slideshows # # Each Mega-Attract Module that is an HGR slideshow (see attract.conf) # will use a single transition effect for the length of the module. # Transition effects are loaded in the order listed in this file. Each line # of this file is a filename (not including comments, like this one). The # name of the next transition effect is stored in the global prefs, so this # file should not contain duplicates. # # Transition effects are binary files loaded at $6000 and called with # hi-res page 1 showing and the next HGR graphic already loaded at $4000. # A transition effect has full use of main memory, including zero page and # text page if needed. LC RAM banks 1 and 2 are reserved for the launcher. # # Important: LC RAM bank 1 will be read/write on entry and must be read/write # on exit. If you need ROM routines, you are responsible for switching to ROM # then switching back to RAM bank 1 (read/write) before returning. #

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