mirror of
https://github.com/a2-4am/4cade.git
synced 2025-01-15 20:30:11 +00:00
one file to rule them all
This commit is contained in:
parent
2be64b37a8
commit
67f1ec0694
65
Makefile
65
Makefile
@ -34,18 +34,12 @@ dsk: asm
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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cp res/PREFS.CONF build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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bin/padto.sh 512 build/PREFS.CONF >>build/log
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#
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#
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# precompute OKVS data structure for mega-attract mode configuration file
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# precompute binary data structure for mega-attract mode configuration file
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#
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#
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bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log
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bin/buildokvs.sh "res/ATTRACT.CONF" "build/ATTRACT.IDX" >>build/log
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#
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#
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# precompute FX and DFX indexes and merged data files containing multiple
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# precompute binary data structure and substitute special characters
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# graphic effects in a single file (loaded at runtime by LoadIndexedFile())
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# in game help and other all-text pages
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#
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bin/buildindexedfile.sh -p "res/FX.CONF" "build/FX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
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bin/buildindexedfile.sh -a -p "res/DFX.CONF" "build/DFX.IDX" "build/FX.ALL" "build/FX.INDEXED" >>build/log
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#
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# substitute special characters in help text and other pages that will be
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# drawn with DrawPage()
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#
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#
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/HELPTEXT build/HELPTEXT >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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bin/converthelp.sh res/CREDITS build/CREDITS >>build/log
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@ -53,24 +47,40 @@ dsk: asm
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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bin/converthelp.sh "$$f" build/GAMEHELP/"$$(basename $$f)" >>build/log; \
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done
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done
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#
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#
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# precompute indexed files for game help, slideshow configuration,
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# create a sorted list of game filenames, without metadata or display names
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# mini-attract mode configuration, and prelaunch files
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#
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#
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awk -F "," '!/^#/ { print $$2 }' < res/GAMES.CONF | awk -F "=" '{ print $$1 }' | sort > build/GAMES.SORTED
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awk -F "," '!/^#/ { print $$2 }' < res/GAMES.CONF | awk -F "=" '{ print $$1 }' | sort > build/GAMES.SORTED
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bin/buildindexedfile.sh -p "build/GAMES.SORTED" "build/GAMEHELP.IDX" "build/GAMEHELP.ALL" "build/GAMEHELP" >>build/log
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#
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# precompute indexed files for prelaunch
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# note: prelaunch must be first in TOTAL.DATA due to a hack in LoadStandardPrelaunch
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# note 2: these can not be padded because they are loaded at $0106 and padding would clobber the stack
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#
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bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/TOTAL.DATA" "build/PRELAUNCH.INDEXED" >>build/log
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#
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# precompute indexed files for game help
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#
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bin/buildindexedfile.sh -p -a "build/GAMES.SORTED" "build/GAMEHELP.IDX" "build/TOTAL.DATA" "build/GAMEHELP" >>build/log
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#
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# precompute indexed files for slideshows
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#
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(for f in res/SS/*; do \
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(for f in res/SS/*; do \
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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bin/buildokvs.sh "$$f" "build/SS/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/SSDIR
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done) > build/SSDIR
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bin/buildindexedfile.sh -p "build/SSDIR" "build/SLIDESHOW.IDX" "build/SLIDESHOW.ALL" "build/SS" >>build/log
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bin/buildindexedfile.sh -p -a "build/SSDIR" "build/SLIDESHOW.IDX" "build/TOTAL.DATA" "build/SS" >>build/log
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(for f in res/ATTRACT/*; do \
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(for f in res/ATTRACT/*; do \
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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bin/buildokvs.sh "$$f" "build/ATTRACT/$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/ATTRACTDIR
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done) > build/ATTRACTDIR
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bin/buildindexedfile.sh -p "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/MINIATTRACT.ALL" "build/ATTRACT" >>build/log
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bin/buildindexedfile.sh -p -a "build/ATTRACTDIR" "build/MINIATTRACT.IDX" "build/TOTAL.DATA" "build/ATTRACT" >>build/log
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bin/buildindexedfile.sh "build/GAMES.SORTED" "build/PRELAUNCH.IDX" "build/PRELAUNCH.ALL" "build/PRELAUNCH.INDEXED" >>build/log
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#
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# precompute indexed files for graphic effects
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#
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bin/buildindexedfile.sh -p -a "res/FX.CONF" "build/FX.IDX" "build/TOTAL.DATA" "build/FX.INDEXED" >>build/log
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bin/buildindexedfile.sh -p -a "res/DFX.CONF" "build/DFX.IDX" "build/TOTAL.DATA" "build/FX.INDEXED" >>build/log
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#
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#
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# precompute indexed files for HGR action screenshots
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# precompute indexed files for HGR action screenshots
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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(for f in res/ACTION.HGR/[ABCD]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR0
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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(for f in res/ACTION.HGR/[EFGH]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR1
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@ -79,20 +89,21 @@ dsk: asm
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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(for f in res/ACTION.HGR/[QRST]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR4
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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(for f in res/ACTION.HGR/[UVWX]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR5
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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(for f in res/ACTION.HGR/[YZ]*; do echo "$$(basename $$f)"; done) > build/ACTIONHGR6
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bin/buildindexedfile.sh "build/ACTIONHGR0" "build/HGR0.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR0" "build/HGR0.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR1" "build/HGR1.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR1" "build/HGR1.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR2" "build/HGR2.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR2" "build/HGR2.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR3" "build/HGR3.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR3" "build/HGR3.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR4" "build/HGR4.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR4" "build/HGR4.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR5" "build/HGR5.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR5" "build/HGR5.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR6" "build/HGR6.IDX" "build/HGR.ALL" "res/ACTION.HGR" >>build/log
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bin/buildindexedfile.sh -a "build/ACTIONHGR6" "build/HGR6.IDX" "build/TOTAL.DATA" "res/ACTION.HGR" >>build/log
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#
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#
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# precompute indexed files for SHR artwork
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# precompute indexed files for SHR artwork
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# note: these can not be padded because they are compressed and the decompressor needs the exact size
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#
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#
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(for f in res/ARTWORK.SHR/*; do \
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(for f in res/ARTWORK.SHR/*; do \
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echo "$$(basename $$f)"; \
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echo "$$(basename $$f)"; \
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done) > build/ARTWORKDIR
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done) > build/ARTWORKDIR
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bin/buildindexedfile.sh "build/ARTWORKDIR" "build/ARTWORK.IDX" "build/ARTWORK.ALL" "res/ARTWORK.SHR" >>build/log
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bin/buildindexedfile.sh -a "build/ARTWORKDIR" "build/ARTWORK.IDX" "build/TOTAL.DATA" "res/ARTWORK.SHR" >>build/log
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#
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#
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# create _FileInformation.txt files for subdirectories
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# create _FileInformation.txt files for subdirectories
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#
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#
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@ -107,6 +118,7 @@ dsk: asm
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# add everything to the disk
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# add everything to the disk
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#
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#
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for f in \
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for f in \
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build/TOTAL.DATA \
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res/TITLE \
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res/TITLE \
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res/COVER \
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res/COVER \
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res/HELP \
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res/HELP \
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@ -117,17 +129,11 @@ dsk: asm
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build/ATTRACT.IDX \
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build/ATTRACT.IDX \
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build/FX.IDX \
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build/FX.IDX \
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build/DFX.IDX \
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build/DFX.IDX \
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build/FX.ALL \
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build/GAMEHELP.IDX \
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build/GAMEHELP.IDX \
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build/GAMEHELP.ALL \
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build/SLIDESHOW.IDX \
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build/SLIDESHOW.IDX \
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build/SLIDESHOW.ALL \
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build/MINIATTRACT.IDX \
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build/MINIATTRACT.IDX \
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build/MINIATTRACT.ALL \
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build/PRELAUNCH.IDX \
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build/PRELAUNCH.IDX \
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build/PRELAUNCH.ALL \
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build/ARTWORK.IDX \
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build/ARTWORK.IDX \
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build/ARTWORK.ALL \
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build/HGR0.IDX \
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build/HGR0.IDX \
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build/HGR1.IDX \
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build/HGR1.IDX \
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build/HGR2.IDX \
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build/HGR2.IDX \
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@ -135,7 +141,6 @@ dsk: asm
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build/HGR4.IDX \
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build/HGR4.IDX \
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build/HGR5.IDX \
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build/HGR5.IDX \
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build/HGR6.IDX \
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build/HGR6.IDX \
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build/HGR.ALL \
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res/DECRUNCH \
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res/DECRUNCH \
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res/JOYSTICK \
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res/JOYSTICK \
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res/Finder.Data \
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res/Finder.Data \
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@ -12,6 +12,7 @@
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pad=false
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pad=false
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append=false
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append=false
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standardoffset=0
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standardsize=0
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standardsize=0
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while getopts ":ap" opt; do
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while getopts ":ap" opt; do
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case $opt in
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case $opt in
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@ -23,14 +24,19 @@ while getopts ":ap" opt; do
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done
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done
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shift $((OPTIND-1))
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shift $((OPTIND-1))
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if [ -f "$4"/STANDARD ]; then
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if [ "$append" = false ]; then
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cp "$4"/STANDARD "$3"
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standardsize=$(wc -c < "$3")
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elif [ "$append" = false ]; then
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rm -f "$3"
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rm -f "$3"
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fi
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fi
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touch "$3"
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touch "$3"
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# if there is a file called "STANDARD" in the input directory, add it now
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# because we will reuse it for any files that don't exist
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if [ -f "$4"/STANDARD ]; then
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standardoffset=$(wc -c < "$3")
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standardsize=$(wc -c < "$4/STANDARD")
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cat "$4"/STANDARD >> "$3"
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fi
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# make temp file with list of lines that contain keys
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# make temp file with list of lines that contain keys
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records=$(mktemp)
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records=$(mktemp)
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awk '!/^$|^#|^\[/ { print }' < "$1" > "$records"
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awk '!/^$|^#|^\[/ { print }' < "$1" > "$records"
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@ -63,8 +69,8 @@ source=$(mktemp)
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echo "$size"
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echo "$size"
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fi
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fi
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cat "$4/$key" >> "$3" # append this file to the end of the merged data file
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cat "$4/$key" >> "$3" # append this file to the end of the merged data file
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else # if file does not exist, reuse placeholder at offset 0
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else # if file does not exist, reuse STANDARD file
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echo "!be24 0"
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echo "!be24 $standardoffset"
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echo "!le16 $standardsize"
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echo "!le16 $standardsize"
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fi
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fi
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done < "$records") > "$source"
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done < "$records") > "$source"
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
res/DEMO/TB
BIN
res/DEMO/TB
Binary file not shown.
Binary file not shown.
@ -1,23 +1,17 @@
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# This file is maintained by hand
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# This file is maintained by hand
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LAUNCHER.SYSTEM=Type(FF),AuxType(2000),Access(C3)
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LAUNCHER.SYSTEM=Type(FF),AuxType(2000),Access(C3)
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TOTAL.DATA=Type(06),AuxType(0000),Access(C3)
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PREFS.CONF=Type(04),AuxType(8000),Access(C3)
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PREFS.CONF=Type(04),AuxType(8000),Access(C3)
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GAMES.CONF=Type(04),AuxType(8000),Access(C3)
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GAMES.CONF=Type(04),AuxType(8000),Access(C3)
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ATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
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ATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
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MINIATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
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MINIATTRACT.IDX=Type(06),AuxType(6000),Access(C3)
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MINIATTRACT.ALL=Type(06),AuxType(6000),Access(C3)
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FX.IDX=Type(06),AuxType(6000),Access(C3)
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FX.IDX=Type(06),AuxType(6000),Access(C3)
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FX.ALL=Type(06),AuxType(6000),Access(C3)
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DFX.IDX=Type(06),AuxType(6000),Access(C3)
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DFX.IDX=Type(06),AuxType(6000),Access(C3)
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DFX.ALL=Type(06),AuxType(6000),Access(C3)
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GAMEHELP.IDX=Type(06),AuxType(6000),Access(C3)
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GAMEHELP.IDX=Type(06),AuxType(6000),Access(C3)
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GAMEHELP.ALL=Type(06),AuxType(6000),Access(C3)
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SLIDESHOW.IDX=Type(06),AuxType(4000),Access(C3)
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SLIDESHOW.IDX=Type(06),AuxType(4000),Access(C3)
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SLIDESHOW.ALL=Type(06),AuxType(0800),Access(C3)
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PRELAUNCH.IDX=Type(06),AuxType(6000),Access(C3)
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PRELAUNCH.IDX=Type(06),AuxType(6000),Access(C3)
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PRELAUNCH.ALL=Type(06),AuxType(0106),Access(C3)
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ARTWORK.IDX=Type(06),AuxType(2000),Access(C3)
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ARTWORK.IDX=Type(06),AuxType(2000),Access(C3)
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ARTWORK.ALL=Type(06),AuxType(1FF8),Access(C3)
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HGR0.IDX=Type(06),AuxType(4000),Access(C3)
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HGR0.IDX=Type(06),AuxType(4000),Access(C3)
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HGR1.IDX=Type(06),AuxType(4000),Access(C3)
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HGR1.IDX=Type(06),AuxType(4000),Access(C3)
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HGR2.IDX=Type(06),AuxType(4000),Access(C3)
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HGR2.IDX=Type(06),AuxType(4000),Access(C3)
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@ -25,7 +19,6 @@ HGR3.IDX=Type(06),AuxType(4000),Access(C3)
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HGR4.IDX=Type(06),AuxType(4000),Access(C3)
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HGR4.IDX=Type(06),AuxType(4000),Access(C3)
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HGR5.IDX=Type(06),AuxType(4000),Access(C3)
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HGR5.IDX=Type(06),AuxType(4000),Access(C3)
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HGR6.IDX=Type(06),AuxType(4000),Access(C3)
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HGR6.IDX=Type(06),AuxType(4000),Access(C3)
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HGR.ALL=Type(06),AuxType(3FF8),Access(C3)
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COVER=Type(06),AuxType(2000),Access(C3)
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COVER=Type(06),AuxType(2000),Access(C3)
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TITLE=Type(06),AuxType(2000),Access(C3)
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TITLE=Type(06),AuxType(2000),Access(C3)
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HELP=Type(06),AuxType(2000),Access(C3)
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HELP=Type(06),AuxType(2000),Access(C3)
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@ -7,7 +7,7 @@
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;
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;
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; LC RAM BANK 1
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; LC RAM BANK 1
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; D000..E789 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; D000..E789 - persistent data structures (gGlobalPrefsStore, gGamesListStore)
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; E8E4..FFEE - main program code
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; E92D..FFEE - main program code
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; FFEF..FFF9 - API functions and global constants available for main program
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; FFEF..FFF9 - API functions and global constants available for main program
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; code, prelaunchers, transition effects, &c.
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; code, prelaunchers, transition effects, &c.
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; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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; (LoadFileDirect, Wait/UnwaitForVBL, MockingboardStuff, MachineStatus)
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@ -16,8 +16,8 @@
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; LC RAM BANK 2
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; LC RAM BANK 2
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; D000..D3FF - ProRWTS data
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; D000..D3FF - ProRWTS data
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; D400..D6B8 - ProRWTS code
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; D400..D6B8 - ProRWTS code
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; D6B9..DB86 - HGR font code & ProRWTS glue code
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; D6B9..DB90 - HGR font code & ProRWTS glue code
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; DB87..DB96 - backup of stack (during gameplay and self-running demos)
|
; DB91..DBA0 - backup of stack (during gameplay and self-running demos)
|
||||||
; ...unused...
|
; ...unused...
|
||||||
; DBB4..DBFF - (de)acceleration function
|
; DBB4..DBFF - (de)acceleration function
|
||||||
; DC00..DFFF - HGR font data
|
; DC00..DFFF - HGR font data
|
||||||
@ -149,7 +149,7 @@ CHEATS_ENABLED = %00001000
|
|||||||
iCurBlockLo = $D401 ; constant
|
iCurBlockLo = $D401 ; constant
|
||||||
iCurBlockHi = $D403 ; constant
|
iCurBlockHi = $D403 ; constant
|
||||||
launchpatch = $D661 ; glue.launch.a
|
launchpatch = $D661 ; glue.launch.a
|
||||||
iAddToPath = $FE5C ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
iAddToPath = $FEA5 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||||
itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
itraverse = $D958 ; Roger Rabbit, avoid, use Infiltrator 2 style instead
|
||||||
ldrlo = $55 ; constant
|
ldrlo = $55 ; constant
|
||||||
ldrhi = $56 ; constant
|
ldrhi = $56 ; constant
|
||||||
|
@ -291,4 +291,4 @@ LoadStandardPrelaunch
|
|||||||
rts
|
rts
|
||||||
+ !byte 0
|
+ !byte 0
|
||||||
!be24 0
|
!be24 0
|
||||||
!le16 71
|
!le16 68
|
||||||
|
@ -72,9 +72,11 @@ gHGRActionIndexNumber
|
|||||||
!raw "_"
|
!raw "_"
|
||||||
!raw ".IDX"
|
!raw ".IDX"
|
||||||
|
|
||||||
kHGRActionDataFile
|
kTotalDataFile
|
||||||
!byte 7
|
!byte 10
|
||||||
!raw "HGR.ALL"
|
!raw "TOTAL.DATA"
|
||||||
|
|
||||||
|
kHGRActionDataFile=kTotalDataFile
|
||||||
|
|
||||||
kDHGRActionDirectory
|
kDHGRActionDirectory
|
||||||
!byte 12
|
!byte 12
|
||||||
@ -101,9 +103,7 @@ kPrelaunchIndexFile
|
|||||||
!byte 13
|
!byte 13
|
||||||
!raw "PRELAUNCH.IDX"
|
!raw "PRELAUNCH.IDX"
|
||||||
|
|
||||||
kPrelaunchFulFile
|
kPrelaunchFulFile=kTotalDataFile
|
||||||
!byte 13
|
|
||||||
!raw "PRELAUNCH.ALL"
|
|
||||||
|
|
||||||
kStandardPrelaunch
|
kStandardPrelaunch
|
||||||
!byte 8
|
!byte 8
|
||||||
@ -121,25 +121,19 @@ kMiniAttractIndexFile
|
|||||||
!byte 15
|
!byte 15
|
||||||
!raw "MINIATTRACT.IDX"
|
!raw "MINIATTRACT.IDX"
|
||||||
|
|
||||||
kAttractModeFulFile
|
kAttractModeFulFile=kTotalDataFile
|
||||||
!byte 15
|
|
||||||
!raw "MINIATTRACT.ALL"
|
|
||||||
|
|
||||||
kAttractModeSlideshowIndexFile
|
kAttractModeSlideshowIndexFile
|
||||||
!byte 13
|
!byte 13
|
||||||
!raw "SLIDESHOW.IDX"
|
!raw "SLIDESHOW.IDX"
|
||||||
|
|
||||||
kAttractModeSlideshowFulFile
|
kAttractModeSlideshowFulFile=kTotalDataFile
|
||||||
!byte 13
|
|
||||||
!raw "SLIDESHOW.ALL"
|
|
||||||
|
|
||||||
kFXIndexFile
|
kFXIndexFile
|
||||||
!byte 6
|
!byte 6
|
||||||
!raw "FX.IDX"
|
!raw "FX.IDX"
|
||||||
|
|
||||||
kFXFile
|
kFXFile=kTotalDataFile
|
||||||
!byte 6
|
|
||||||
!raw "FX.ALL"
|
|
||||||
|
|
||||||
kDFXIndexFile
|
kDFXIndexFile
|
||||||
!byte 7
|
!byte 7
|
||||||
@ -149,17 +143,13 @@ kGameHelpIndexFile
|
|||||||
!byte 12
|
!byte 12
|
||||||
!raw "GAMEHELP.IDX"
|
!raw "GAMEHELP.IDX"
|
||||||
|
|
||||||
kGameHelpFile
|
kGameHelpFile=kTotalDataFile
|
||||||
!byte 12
|
|
||||||
!raw "GAMEHELP.ALL"
|
|
||||||
|
|
||||||
kSHRArtworkIndexFile
|
kSHRArtworkIndexFile
|
||||||
!byte 11
|
!byte 11
|
||||||
!raw "ARTWORK.IDX"
|
!raw "ARTWORK.IDX"
|
||||||
|
|
||||||
kSHRArtworkDataFile
|
kSHRArtworkDataFile=kTotalDataFile
|
||||||
!byte 11
|
|
||||||
!raw "ARTWORK.ALL"
|
|
||||||
|
|
||||||
kCreditsFile
|
kCreditsFile
|
||||||
!byte 7
|
!byte 7
|
||||||
|
Loading…
x
Reference in New Issue
Block a user