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https://github.com/a2-4am/4cade.git
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add screenshots, box art, and game help for Chivalry
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1a3cf0097a
commit
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY2
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY2
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY3
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY3
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY4
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY4
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY5
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY5
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY6
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res/ACTION.HGR.UNCOMPRESSED/CHIVALRY6
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res/ACTION.HGR/CHIVALRY
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res/ACTION.HGR/CHIVALRY
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res/ACTION.HGR/CHIVALRY2
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res/ACTION.HGR/CHIVALRY2
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res/ACTION.HGR/CHIVALRY3
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res/ACTION.HGR/CHIVALRY3
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res/ACTION.HGR/CHIVALRY4
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res/ACTION.HGR/CHIVALRY4
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res/ACTION.HGR/CHIVALRY5
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res/ACTION.HGR/CHIVALRY5
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res/ACTION.HGR/CHIVALRY6
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res/ACTION.HGR/CHIVALRY6
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@ -125,6 +125,12 @@ CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE2=Type(06),AuxType(3FF8),Access(C3)
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CEST.LA.VIE2=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CG=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY2=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY3=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY4=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY5=Type(06),AuxType(3FF8),Access(C3)
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CHIVALRY6=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CL=Type(06),AuxType(3FF8),Access(C3)
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CL=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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res/ARTWORK.SHR.UNCOMPRESSED/CHIVALRY
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res/ARTWORK.SHR.UNCOMPRESSED/CHIVALRY
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res/ARTWORK.SHR/CHIVALRY
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res/ARTWORK.SHR/CHIVALRY
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@ -41,6 +41,7 @@ CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CB=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CC=Type(06),AuxType(1FF8),Access(C3)
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CG=Type(06),AuxType(1FF8),Access(C3)
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CG=Type(06),AuxType(1FF8),Access(C3)
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CHIVALRY=Type(06),AuxType(1FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
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CL=Type(06),AuxType(1FF8),Access(C3)
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CL=Type(06),AuxType(1FF8),Access(C3)
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COMMANDO=Type(06),AuxType(1FF8),Access(C3)
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COMMANDO=Type(06),AuxType(1FF8),Access(C3)
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@ -66,7 +66,7 @@ ACTIONHIJ4.CONF=2
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AB3.CONF=1
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AB3.CONF=1
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ACTIONAB6.CONF=2
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ACTIONAB6.CONF=2
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AXIS.ASSASSIN=0
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AXIS.ASSASSIN=0
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ACTIONPOP3.CONF=2
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ACTIONCHIV.CONF=2
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SHR5.CONF=5
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SHR5.CONF=5
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# set 6
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# set 6
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@ -300,6 +300,7 @@ ACTIONROM.CONF=2
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NIGHT.STALKER=0
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NIGHT.STALKER=0
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SHR21.CONF=5
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SHR21.CONF=5
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DATAMOST2.CONF=1
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DATAMOST2.CONF=1
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ACTIONPOP3.CONF=2
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ACTGR1.CONF=6
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ACTGR1.CONF=6
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SHR22.CONF=5
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SHR22.CONF=5
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@ -3,5 +3,12 @@
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# This file is automatically generated
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# This file is automatically generated
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#
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#
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ARTWORK.SHR/CHIVALRY=C
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ACTION.HGR/CHIVALRY2=A
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ACTION.HGR/CHIVALRY3=A
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ACTION.HGR/CHIVALRY4=A
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ACTION.HGR/CHIVALRY5=A
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ACTION.HGR/CHIVALRY6=A
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ACTION.HGR/CHIVALRY=A
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[eof]
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[eof]
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21
res/GAMEHELP/CHIVALRY
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res/GAMEHELP/CHIVALRY
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@ -0,0 +1,21 @@
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Pass each trial to advance towards
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the Black Knight & rescue the King
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joystick or keyboard
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< arrows move left or right >
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Space or button 0 moves forward
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Esc* * * * * * * * * * * * * * * * pause
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Ctrl-S * * * * * * * * * * * * save game
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[eof]
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@ -7,6 +7,7 @@ CS
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CROSSFIRE
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CROSSFIRE
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DONKEY.KONG2=DONKEY.KONG
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DONKEY.KONG2=DONKEY.KONG
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DUNG.BEETLES2=DUNG.BEETLES
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DUNG.BEETLES2=DUNG.BEETLES
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CHIVALRY
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CRYSTAL.CASTLES
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CRYSTAL.CASTLES
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AC
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AC
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DIAMOND.MINE
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DIAMOND.MINE
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@ -6,6 +6,7 @@ DROL3=DROL
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CB
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CB
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CANYON.CLIMBER
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CANYON.CLIMBER
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DUNG.BEETLES3=DUNG.BEETLES
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DUNG.BEETLES3=DUNG.BEETLES
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CHIVALRY2=CHIVALRY
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CRYSTAL.CASTLE2=CRYSTAL.CASTLES
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CRYSTAL.CASTLE2=CRYSTAL.CASTLES
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CS3=CS
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CS3=CS
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DIAMOND.MINE2=DIAMOND.MINE
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DIAMOND.MINE2=DIAMOND.MINE
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@ -6,6 +6,7 @@ DROL2=DROL
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DUNG.BEETLES
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DUNG.BEETLES
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DIAMOND.MINE3=DIAMOND.MINE
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DIAMOND.MINE3=DIAMOND.MINE
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CL
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CL
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CHIVALRY3=CHIVALRY
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DINO.EGGS
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DINO.EGGS
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CYBER.STRIKE
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CYBER.STRIKE
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CRYSTAL.CASTLE3=CRYSTAL.CASTLES
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CRYSTAL.CASTLE3=CRYSTAL.CASTLES
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@ -7,6 +7,7 @@ CRYSTAL.CASTLE4=CRYSTAL.CASTLES
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CS2=CS
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CS2=CS
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DONKEY.KONG
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DONKEY.KONG
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COLUMNS
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COLUMNS
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CHIVALRY4=CHIVALRY
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CRIME.WAVE
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CRIME.WAVE
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CENTIPEDE
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CENTIPEDE
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CUBIT
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CUBIT
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@ -6,6 +6,7 @@ CEILING.ZERO
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DU
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DU
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DOUBLE.TROUBLE
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DOUBLE.TROUBLE
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DINO.SMURF
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DINO.SMURF
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CHIVALRY5=CHIVALRY
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CUBIT2=CUBIT
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CUBIT2=CUBIT
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COLUMNS2=COLUMNS
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COLUMNS2=COLUMNS
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CEST.LA.VIE2=CEST.LA.VIE
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CEST.LA.VIE2=CEST.LA.VIE
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@ -9,5 +9,6 @@ DRELBS
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COUNTY.FAIR
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COUNTY.FAIR
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CEST.LA.VIE
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CEST.LA.VIE
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CHOPLIFTER
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CHOPLIFTER
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CHIVALRY6=CHIVALRY
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[eof]
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[eof]
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12
res/SS/ACTIONCHIV.CONF
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12
res/SS/ACTIONCHIV.CONF
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@ -0,0 +1,12 @@
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#
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# Chivalry action slideshow
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#
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CHIVALRY
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CHIVALRY2=CHIVALRY
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CHIVALRY3=CHIVALRY
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CHIVALRY4=CHIVALRY
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CHIVALRY5=CHIVALRY
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CHIVALRY6=CHIVALRY
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[eof]
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@ -6,6 +6,7 @@ CC
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DU
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DU
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COUNTY.FAIR
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COUNTY.FAIR
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COLUMNS
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COLUMNS
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CHIVALRY
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CS
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CS
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DOGFIGHT.II
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DOGFIGHT.II
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CR
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CR
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@ -8,6 +8,7 @@ FALCONS
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GORGON
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GORGON
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JOUST
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JOUST
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DUNG.BEETLES
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DUNG.BEETLES
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CHIVALRY
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MZ
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MZ
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ALCAZAR
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ALCAZAR
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SABOTAGE
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SABOTAGE
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@ -11,5 +11,6 @@ RUN.FOR.IT
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MICROWAVE
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MICROWAVE
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EXTERMINATOR
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EXTERMINATOR
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EVOLUTION
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EVOLUTION
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CHIVALRY
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[eof]
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[eof]
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@ -5,6 +5,7 @@
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LADY.TUT
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LADY.TUT
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SKYFOX
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SKYFOX
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DEATH.SWORD
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DEATH.SWORD
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CHIVALRY
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HEAVY.BARREL
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HEAVY.BARREL
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OUTPOST
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OUTPOST
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I1
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I1
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@ -46,6 +46,7 @@ ACTIONCD3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD4.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD5.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCD6.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCHIV.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR1.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR2.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR3.CONF=Type(04),AuxType(4000),Access(C3)
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ACTIONCLR3.CONF=Type(04),AuxType(4000),Access(C3)
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