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add High Rise captive demo
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2e103b9f92
commit
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@ -38,7 +38,6 @@ Ceiling Zero
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Drelbs
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Drelbs
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Firebird
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Firebird
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Formula 1 Racer
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Formula 1 Racer
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High Rise
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O'Riley's Mine
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O'Riley's Mine
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Snake Byte
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Snake Byte
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Spider Raid
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Spider Raid
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@ -63,6 +62,7 @@ Flip Out
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Gamma Goblins
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Gamma Goblins
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Gumball
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Gumball
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Hard Hat Mack
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Hard Hat Mack
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High Rise
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Jungle Hunt
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Jungle Hunt
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Karateka
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Karateka
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Lady Tut
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Lady Tut
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@ -1 +1 @@
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the global prefs file.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 1 for HGR slideshow (|key| is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (|key| is a file containing a list of DHGR graphics)
# 3 for self-running demo (|key| is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
HIGH.RISE=3
THUNDERBOMBS=3
ROBOTRON=3
NIBBLER=3
LADY.TUT=3
STARGATE=3
#SPIDER.RAID=3
FLIP.OUT=3
#STELLAR.7=3
#TRACK.AND.FIELD=3
AGENT.USA=3
GUMBALL=3
TUBEWAY=3
CIDER.SPIDER=3
CONAN=3
MR.COOL=3
CHOPLIFTER=3
HARD.HAT.MACK=3
PACMAN=3
SERPENTINE=3
KARATEKA=3
WARP.DESTROYER=3
LOST.TOMB=3
VINDICATOR=3
REPTON=3
SAMMY.LIGHTFOOT=3
DUNG.BEETLES=3
GAMMA.GOBLINS=3
#ALIEN.DOWNPOUR=3
PIEMAN=3
ALIEN.AMBUSH=3
ALIEN.RAIN=3
AQUATRON=3
JUNGLE.HUNT=3
POOYAN=3
SHORT.CONF=1
PLASMANIA=3
SPY.HUNTER=3
DINO.EGGS=3
BOLO=3
CHAMP.LODERUN=3
SPYS.DEMISE=3
PEST.PATROL=3
PITFALL.II=3
LODE.RUNNER=3
BURGERTIME=3
SPARE.CHANGE=3
SNEAKERS=3
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
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BIN
res/demo/HIGH.RISE
Executable file
BIN
res/demo/HIGH.RISE
Executable file
Binary file not shown.
@ -42,6 +42,7 @@ GUMBALL.F=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.I=Type(F1),AuxType(0800),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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GUMBALL.M=Type(F1),AuxType(6000),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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HARD.HAT.MACK=Type(06),AuxType(0800),Access(C3)
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HIGH.RISE=Type(06),AuxType(3FCB),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT=Type(06),AuxType(0300),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.1=Type(F1),AuxType(0000),Access(C3)
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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JUNGLE.HUNT.A=Type(F1),AuxType(7700),Access(C3)
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7
res/notes/goonies.txt
Normal file
7
res/notes/goonies.txt
Normal file
@ -0,0 +1,7 @@
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$06BF: 20 -> 2C to skip unskippable text title page and joystick configuration (context is 20000CA9088503)
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$0586: A008B9 -> 4C0001 to exit on keypress (context is AD00C01043A008B9E006)
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$406F: E6B260 -> 4C0001 to exit on buttonn press (context is AE61C030034C2140E6B260)
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$4039: 20 -> 2C to reduce wait time on title screen (context is 207240A002B107F012)
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$087C: 4C2408 -> 4C0001 to exit on button press (context is AD61C010034C2408AD6D10)
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$12C3: 4C2408 -> 4C0001 to exit on button press (context is AD61C010034C2408AD00C0)
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$12CB: 8D10C0 -> 4C0001 to exit on keypress (context is AD00C0103A8D10C08D5C10C9A0)
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2
res/notes/high-rise.txt
Normal file
2
res/notes/high-rise.txt
Normal file
@ -0,0 +1,2 @@
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$455D: C9C9D0 -> 4C0001 to exit on keypress (context is AD00C01009C9C9D002E6D5)
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$4695: 4C0A45 -> 4C0001 to exit at end of demo cycle (context is 4C0A4520AF47)
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