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https://github.com/a2-4am/4cade.git
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This commit is contained in:
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2963344307
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6a7ebb5a32
@ -1037,3 +1037,83 @@ WINTER.EDITION3=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION4=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION5=Type(06),AuxType(3FF8),Access(C3)
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||||
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
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||||
AIRHEART=Type(06),AuxType(3FF8),Access(C3)
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AIRHEART2=Type(06),AuxType(3FF8),Access(C3)
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||||
AIRHEART3=Type(06),AuxType(3FF8),Access(C3)
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||||
BAD.DUDES=Type(06),AuxType(3FF8),Access(C3)
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BAD.DUDES2=Type(06),AuxType(3FF8),Access(C3)
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BAD.DUDES3=Type(06),AuxType(3FF8),Access(C3)
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||||
BATMAN=Type(06),AuxType(3FF8),Access(C3)
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BATMAN2=Type(06),AuxType(3FF8),Access(C3)
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||||
BATMAN3=Type(06),AuxType(3FF8),Access(C3)
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BATMAN4=Type(06),AuxType(3FF8),Access(C3)
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BATMAN5=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES2=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES3=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES4=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES5=Type(06),AuxType(3FF8),Access(C3)
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CALI.GAMES6=Type(06),AuxType(3FF8),Access(C3)
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D.GENERATION=Type(06),AuxType(3FF8),Access(C3)
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DEATH.SWORD=Type(06),AuxType(3FF8),Access(C3)
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DEATH.SWORD2=Type(06),AuxType(3FF8),Access(C3)
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DEATH.SWORD3=Type(06),AuxType(3FF8),Access(C3)
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DEATH.SWORD4=Type(06),AuxType(3FF8),Access(C3)
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HEAVY.BARREL=Type(06),AuxType(3FF8),Access(C3)
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HEAVY2=Type(06),AuxType(3FF8),Access(C3)
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HEAVY3=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES2=Type(06),AuxType(3FF8),Access(C3)
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INDIANA.JONES3=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM2=Type(06),AuxType(3FF8),Access(C3)
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PIPEDREAM3=Type(06),AuxType(3FF8),Access(C3)
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PLATOON=Type(06),AuxType(3FF8),Access(C3)
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PLATOON2=Type(06),AuxType(3FF8),Access(C3)
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PLATOON3=Type(06),AuxType(3FF8),Access(C3)
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QIX=Type(06),AuxType(3FF8),Access(C3)
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QIX2=Type(06),AuxType(3FF8),Access(C3)
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QIX3=Type(06),AuxType(3FF8),Access(C3)
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RADWARRIOR=Type(06),AuxType(3FF8),Access(C3)
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RADWARRIOR2=Type(06),AuxType(3FF8),Access(C3)
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RADWARRIOR3=Type(06),AuxType(3FF8),Access(C3)
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RAMPAGE=Type(06),AuxType(3FF8),Access(C3)
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RAMPAGE2=Type(06),AuxType(3FF8),Access(C3)
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RAMPAGE3=Type(06),AuxType(3FF8),Access(C3)
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RAMPAGE4=Type(06),AuxType(3FF8),Access(C3)
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ROBOCOP=Type(06),AuxType(3FF8),Access(C3)
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ROBOCOP2=Type(06),AuxType(3FF8),Access(C3)
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ROBOCOP3=Type(06),AuxType(3FF8),Access(C3)
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SOKO.BAN=Type(06),AuxType(3FF8),Access(C3)
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SOKO.BAN2=Type(06),AuxType(3FF8),Access(C3)
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SOKO.BAN3=Type(06),AuxType(3FF8),Access(C3)
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SOKO.BAN4=Type(06),AuxType(3FF8),Access(C3)
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SOKO.BAN5=Type(06),AuxType(3FF8),Access(C3)
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SPIDERBOT=Type(06),AuxType(3FF8),Access(C3)
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SPIDERBOT2=Type(06),AuxType(3FF8),Access(C3)
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SPIDERBOT3=Type(06),AuxType(3FF8),Access(C3)
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SPIDERBOT4=Type(06),AuxType(3FF8),Access(C3)
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SPIDERBOT5=Type(06),AuxType(3FF8),Access(C3)
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SS.BASEBALL=Type(06),AuxType(3FF8),Access(C3)
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SS.BASEBALL2=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.EDITION=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.EDITION2=Type(06),AuxType(3FF8),Access(C3)
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SUMMER.EDITION3=Type(06),AuxType(3FF8),Access(C3)
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TETRIS=Type(06),AuxType(3FF8),Access(C3)
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TETRIS2=Type(06),AuxType(3FF8),Access(C3)
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TETRIS3=Type(06),AuxType(3FF8),Access(C3)
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TETRIS4=Type(06),AuxType(3FF8),Access(C3)
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THEXDER=Type(06),AuxType(3FF8),Access(C3)
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THEXDER2=Type(06),AuxType(3FF8),Access(C3)
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THEXDER3=Type(06),AuxType(3FF8),Access(C3)
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THEXDER4=Type(06),AuxType(3FF8),Access(C3)
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VICTORY.ROAD=Type(06),AuxType(3FF8),Access(C3)
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VICTORY.ROAD2=Type(06),AuxType(3FF8),Access(C3)
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VICTORY.ROAD3=Type(06),AuxType(3FF8),Access(C3)
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VICTORY.ROAD4=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION2=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION3=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION4=Type(06),AuxType(3FF8),Access(C3)
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WINTER.EDITION5=Type(06),AuxType(3FF8),Access(C3)
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_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
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@ -62,3 +62,8 @@ FUJI.SPEED.WAY=Type(06),AuxType(6000),Access(C3)
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OOTW=Type(06),AuxType(6000),Access(C3)
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POLLYWOG=Type(06),AuxType(6000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(6000),Access(C3)
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BLOCKCHAIN=Type(06),AuxType(6000),Access(C3)
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FUJI.SPEED.WAY=Type(06),AuxType(6000),Access(C3)
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OOTW=Type(06),AuxType(6000),Access(C3)
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POLLYWOG=Type(06),AuxType(6000),Access(C3)
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_FileInformation.txt=Type(06),AuxType(6000),Access(C3)
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@ -7745,3 +7745,599 @@ ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
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ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
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ZENITH=Type(06),AuxType(3FF8),Access(C3)
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_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
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AGENT.USA=Type(06),AuxType(3FF8),Access(C3)
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ALCAZAR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.AMBUSH=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.DOWNPOUR=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.MUNCHIES=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON2=Type(06),AuxType(3FF8),Access(C3)
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ALIEN.TYPHOON3=Type(06),AuxType(3FF8),Access(C3)
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ANKH=Type(06),AuxType(3FF8),Access(C3)
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APPLE.PANIC=Type(06),AuxType(3FF8),Access(C3)
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AQUATRON=Type(06),AuxType(3FF8),Access(C3)
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ARGOS=Type(06),AuxType(3FF8),Access(C3)
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ARKANOID=Type(06),AuxType(3FF8),Access(C3)
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ASTEROID.BLASTR=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN2=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN3=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN4=Type(06),AuxType(3FF8),Access(C3)
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AXIS.ASSASSIN5=Type(06),AuxType(3FF8),Access(C3)
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AZTEC=Type(06),AuxType(3FF8),Access(C3)
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AZTEC2=Type(06),AuxType(3FF8),Access(C3)
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AZTEC3=Type(06),AuxType(3FF8),Access(C3)
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BALLBLAZER=Type(06),AuxType(3FF8),Access(C3)
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BATTLE.CRUISER=Type(06),AuxType(3FF8),Access(C3)
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BATTLEZONE=Type(06),AuxType(3FF8),Access(C3)
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BCS.QUEST=Type(06),AuxType(3FF8),Access(C3)
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BEER.RUN=Type(06),AuxType(3FF8),Access(C3)
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BELLHOP=Type(06),AuxType(3FF8),Access(C3)
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BERZAP=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN2=Type(06),AuxType(3FF8),Access(C3)
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BEYOND.WOLFEN3=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC2=Type(06),AuxType(3FF8),Access(C3)
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BLACK.MAGIC3=Type(06),AuxType(3FF8),Access(C3)
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BLISTER.BALL=Type(06),AuxType(3FF8),Access(C3)
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BOLO=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGA2=Type(06),AuxType(3FF8),Access(C3)
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BOUNCING.KMNGAS=Type(06),AuxType(3FF8),Access(C3)
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BRAINTEASERBLVD=Type(06),AuxType(3FF8),Access(C3)
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BRUCE.LEE=Type(06),AuxType(3FF8),Access(C3)
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BUBBLE.BOBBLE=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS2=Type(06),AuxType(3FF8),Access(C3)
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BUCK.ROGERS3=Type(06),AuxType(3FF8),Access(C3)
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BUDGETRILOGY=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL1=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL2=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL3=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL4=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL5=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL6=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL7=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL8=Type(06),AuxType(3FF8),Access(C3)
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BURGERTIMEL9=Type(06),AuxType(3FF8),Access(C3)
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BUZZARD.BAIT=Type(06),AuxType(3FF8),Access(C3)
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CANNONBALL.BLTZ=Type(06),AuxType(3FF8),Access(C3)
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CANYON.CLIMBER=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH1=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH2=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH3=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH4=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH5=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH6=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH7=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH8=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGH9=Type(06),AuxType(3FF8),Access(C3)
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CAPTN.GOODNIGHT=Type(06),AuxType(3FF8),Access(C3)
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CEILING.ZERO=Type(06),AuxType(3FF8),Access(C3)
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CENTIPEDE=Type(06),AuxType(3FF8),Access(C3)
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CHAMP.LODERUN=Type(06),AuxType(3FF8),Access(C3)
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CHOPLIFTER=Type(06),AuxType(3FF8),Access(C3)
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CIDER.SPIDER=Type(06),AuxType(3FF8),Access(C3)
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CLODE001=Type(06),AuxType(3FF8),Access(C3)
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CLODE002=Type(06),AuxType(3FF8),Access(C3)
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CLODE003=Type(06),AuxType(3FF8),Access(C3)
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CLODE004=Type(06),AuxType(3FF8),Access(C3)
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CLODE005=Type(06),AuxType(3FF8),Access(C3)
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CLODE006=Type(06),AuxType(3FF8),Access(C3)
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CLODE007=Type(06),AuxType(3FF8),Access(C3)
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CLODE008=Type(06),AuxType(3FF8),Access(C3)
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CLODE009=Type(06),AuxType(3FF8),Access(C3)
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CLODE010=Type(06),AuxType(3FF8),Access(C3)
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CLODE011=Type(06),AuxType(3FF8),Access(C3)
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CLODE012=Type(06),AuxType(3FF8),Access(C3)
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CLODE013=Type(06),AuxType(3FF8),Access(C3)
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CLODE014=Type(06),AuxType(3FF8),Access(C3)
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CLODE015=Type(06),AuxType(3FF8),Access(C3)
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CLODE016=Type(06),AuxType(3FF8),Access(C3)
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CLODE017=Type(06),AuxType(3FF8),Access(C3)
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CLODE018=Type(06),AuxType(3FF8),Access(C3)
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CLODE019=Type(06),AuxType(3FF8),Access(C3)
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CLODE020=Type(06),AuxType(3FF8),Access(C3)
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CLODE021=Type(06),AuxType(3FF8),Access(C3)
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CLODE022=Type(06),AuxType(3FF8),Access(C3)
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CLODE023=Type(06),AuxType(3FF8),Access(C3)
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CLODE024=Type(06),AuxType(3FF8),Access(C3)
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CLODE025=Type(06),AuxType(3FF8),Access(C3)
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CLODE026=Type(06),AuxType(3FF8),Access(C3)
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CLODE027=Type(06),AuxType(3FF8),Access(C3)
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CLODE028=Type(06),AuxType(3FF8),Access(C3)
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CLODE029=Type(06),AuxType(3FF8),Access(C3)
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CLODE030=Type(06),AuxType(3FF8),Access(C3)
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CLODE031=Type(06),AuxType(3FF8),Access(C3)
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CLODE032=Type(06),AuxType(3FF8),Access(C3)
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CLODE033=Type(06),AuxType(3FF8),Access(C3)
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CLODE034=Type(06),AuxType(3FF8),Access(C3)
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CLODE035=Type(06),AuxType(3FF8),Access(C3)
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CLODE036=Type(06),AuxType(3FF8),Access(C3)
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CLODE037=Type(06),AuxType(3FF8),Access(C3)
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CLODE038=Type(06),AuxType(3FF8),Access(C3)
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CLODE039=Type(06),AuxType(3FF8),Access(C3)
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CLODE040=Type(06),AuxType(3FF8),Access(C3)
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CLODE041=Type(06),AuxType(3FF8),Access(C3)
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CLODE042=Type(06),AuxType(3FF8),Access(C3)
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CLODE043=Type(06),AuxType(3FF8),Access(C3)
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CLODE044=Type(06),AuxType(3FF8),Access(C3)
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CLODE045=Type(06),AuxType(3FF8),Access(C3)
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CLODE046=Type(06),AuxType(3FF8),Access(C3)
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CLODE047=Type(06),AuxType(3FF8),Access(C3)
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CLODE048=Type(06),AuxType(3FF8),Access(C3)
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CLODE049=Type(06),AuxType(3FF8),Access(C3)
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CLODE050=Type(06),AuxType(3FF8),Access(C3)
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COMMANDO=Type(06),AuxType(3FF8),Access(C3)
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CONAN=Type(06),AuxType(3FF8),Access(C3)
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CONGO.BONGO=Type(06),AuxType(3FF8),Access(C3)
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CRAZY.MAZEY=Type(06),AuxType(3FF8),Access(C3)
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CRIME.WAVE=Type(06),AuxType(3FF8),Access(C3)
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CRISIS.MOUNTAIN=Type(06),AuxType(3FF8),Access(C3)
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CROSSFIRE=Type(06),AuxType(3FF8),Access(C3)
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CUBIT=Type(06),AuxType(3FF8),Access(C3)
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CUBIT2=Type(06),AuxType(3FF8),Access(C3)
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CYBERSTRIKE=Type(06),AuxType(3FF8),Access(C3)
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CYCLOD=Type(06),AuxType(3FF8),Access(C3)
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DAVIDS.MAGIC=Type(06),AuxType(3FF8),Access(C3)
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DEFENDER=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE2=Type(06),AuxType(3FF8),Access(C3)
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DIAMOND.MINE3=Type(06),AuxType(3FF8),Access(C3)
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DIG.DUG=Type(06),AuxType(3FF8),Access(C3)
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DINO.EGGS=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG=Type(06),AuxType(3FF8),Access(C3)
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DONKEY.KONG2=Type(06),AuxType(3FF8),Access(C3)
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DROL=Type(06),AuxType(3FF8),Access(C3)
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DROL2=Type(06),AuxType(3FF8),Access(C3)
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DROL3=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES2=Type(06),AuxType(3FF8),Access(C3)
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DUNG.BEETLES3=Type(06),AuxType(3FF8),Access(C3)
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EGGS.IT=Type(06),AuxType(3FF8),Access(C3)
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EPOCH=Type(06),AuxType(3FF8),Access(C3)
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FALCONS=Type(06),AuxType(3FF8),Access(C3)
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FALCONS.SCORE=Type(06),AuxType(3FF8),Access(C3)
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FIREBIRD=Type(06),AuxType(3FF8),Access(C3)
|
||||
FIREBIRD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FLIP.OUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.7=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.72=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.73=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORCE.74=Type(06),AuxType(3FF8),Access(C3)
|
||||
FORMULA.1=Type(06),AuxType(3FF8),Access(C3)
|
||||
FREE.FALL=Type(06),AuxType(3FF8),Access(C3)
|
||||
FREE.FALL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
FROGGER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
FS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GALAXIAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GALAXY.GATES=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
GAMMA.GOBLINS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENETIC.DRIFT=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2B=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUS.2C=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUSB=Type(06),AuxType(3FF8),Access(C3)
|
||||
GENIUSC=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOLD.RUSH=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES3=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES4=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES5=Type(06),AuxType(3FF8),Access(C3)
|
||||
GOONIES6=Type(06),AuxType(3FF8),Access(C3)
|
||||
GORGON=Type(06),AuxType(3FF8),Access(C3)
|
||||
GREMLINS=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUARDIAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUARDIAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUMBALL=Type(06),AuxType(3FF8),Access(C3)
|
||||
GUMBALL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HADRON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HARD.HAT.MACK3=Type(06),AuxType(3FF8),Access(C3)
|
||||
HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HERO=Type(06),AuxType(3FF8),Access(C3)
|
||||
HIGH.RISE=Type(06),AuxType(3FF8),Access(C3)
|
||||
HORIZON.V=Type(06),AuxType(3FF8),Access(C3)
|
||||
HORIZON.V2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HUNGRYBOY=Type(06),AuxType(3FF8),Access(C3)
|
||||
HUNGRYBOY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
HYPER.HEAD.ON=Type(06),AuxType(3FF8),Access(C3)
|
||||
HYPER.HEAD.ON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(3FF8),Access(C3)
|
||||
IMPOSSIBLE.MISS=Type(06),AuxType(3FF8),Access(C3)
|
||||
INTL.GRAN.PRIX=Type(06),AuxType(3FF8),Access(C3)
|
||||
JOUST=Type(06),AuxType(3FF8),Access(C3)
|
||||
JOUST2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUGGLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUGGLER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUMPMAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUNGLE.HUNT=Type(06),AuxType(3FF8),Access(C3)
|
||||
JUNGLE.HUNT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
KAMIKAZE=Type(06),AuxType(3FF8),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(3FF8),Access(C3)
|
||||
KID.NIKI=Type(06),AuxType(3FF8),Access(C3)
|
||||
LABYRINTH=Type(06),AuxType(3FF8),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(3FF8),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
LASER.BOUNCE=Type(06),AuxType(3FF8),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE001=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE002=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE003=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE004=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE005=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE006=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE007=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE008=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE009=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE010=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE011=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE012=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE013=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE014=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE015=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE016=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE017=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE018=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE019=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE020=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE021=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE022=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE023=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE024=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE025=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE026=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE027=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE028=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE029=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE030=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE031=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE032=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE033=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE034=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE035=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE036=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE037=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE038=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE039=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE040=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE041=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE042=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE043=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE044=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE045=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE046=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE047=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE048=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE049=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE050=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE051=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE052=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE053=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE054=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE055=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE056=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE057=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE058=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE059=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE060=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE061=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE062=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE063=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE064=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE065=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE066=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE067=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE068=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE069=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE070=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE071=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE072=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE073=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE074=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE075=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE076=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE077=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE078=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE079=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE080=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE081=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE082=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE083=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE084=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE085=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE086=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE087=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE088=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE089=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE090=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE091=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE092=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE093=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE094=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE095=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE096=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE097=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE098=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE099=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE100=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE101=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE102=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE103=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE104=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE105=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE106=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE107=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE108=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE109=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE110=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE111=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE112=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE113=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE114=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE115=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE116=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE117=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE118=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE119=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE120=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE121=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE122=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE123=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE124=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE125=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE126=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE127=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE128=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE129=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE130=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE131=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE132=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE133=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE134=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE135=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE136=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE137=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE138=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE139=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE140=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE141=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE142=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE143=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE144=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE145=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE146=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE147=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE148=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE149=Type(06),AuxType(3FF8),Access(C3)
|
||||
LODE150=Type(06),AuxType(3FF8),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(3FF8),Access(C3)
|
||||
LOST.TOMB2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MAD.BOMBER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARIO.BROS=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARIO.BROS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MARIO.BROS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.2049ER=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINER.2049ER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
MINGS.CHALLENGE=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA11=Type(06),AuxType(3FF8),Access(C3)
|
||||
MONTEZUMA12=Type(06),AuxType(3FF8),Access(C3)
|
||||
MOON.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L01=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L02=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L03=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L04=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L05=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L06=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L07=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L08=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L09=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.DO.L10=Type(06),AuxType(3FF8),Access(C3)
|
||||
MR.ROBOT=Type(06),AuxType(3FF8),Access(C3)
|
||||
MS.PACMAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
NIBBLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
NIGHT.STALKER=Type(06),AuxType(3FF8),Access(C3)
|
||||
NIGHTMARE=Type(06),AuxType(3FF8),Access(C3)
|
||||
NORAD=Type(06),AuxType(3FF8),Access(C3)
|
||||
NORAD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ONE.ON.ONE=Type(06),AuxType(3FF8),Access(C3)
|
||||
ONE.ON.ONE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ORBITRON=Type(06),AuxType(3FF8),Access(C3)
|
||||
ORILEYS.MINE=Type(06),AuxType(3FF8),Access(C3)
|
||||
OUTPOST=Type(06),AuxType(3FF8),Access(C3)
|
||||
PAC.MAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
PAC.MAN2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PAPERBOY=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENETRATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
PENETRATOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PEST.PATROL=Type(06),AuxType(3FF8),Access(C3)
|
||||
PEST.PATROL2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHANTOMS.FIVE=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHASER.FIRE=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHOTAR=Type(06),AuxType(3FF8),Access(C3)
|
||||
PHOTAR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PICNIC.PARANOIA=Type(06),AuxType(3FF8),Access(C3)
|
||||
PIEMAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITFALL.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITFALL.II2=Type(06),AuxType(3FF8),Access(C3)
|
||||
PITSTOP.II=Type(06),AuxType(3FF8),Access(C3)
|
||||
PLASMANIA=Type(06),AuxType(3FF8),Access(C3)
|
||||
POOYAN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01AGOTSWORD=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01BCAREFUL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01CFIGHT=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL01DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02ADRINK=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02BWHICHPOT=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL02CHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03ACHOMP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03BLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03COHSHIII=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03DSKELETON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL03ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04ATIMING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04BMIRRORMI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL04CNEGATIVL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05ABYEBYE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05BTHIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05CCHEATING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL05DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL06ANOTHELPI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07AEXPLOIT1=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07BEXPLOIT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL07DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08AHOLDON=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08BTIMING=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08CSOCLOSE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08DMOUSERES=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL08ECUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09AWHATSUP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09BHARDPLAC=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09CEWWW=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL09DGRANDHAL=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10ADECISION=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10BRUN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL10CCRASH=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11AJUMP=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11BRUN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11CWHEEE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL11DCUTSCENE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12ACRAZYCLI=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12BSHINY=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12CENGARDE=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12DLEAPOFFA=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12ECAVEIN=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL12FBOSS=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL13AHUG=Type(06),AuxType(3FF8),Access(C3)
|
||||
POPL13BMOUSE=Type(06),AuxType(3FF8),Access(C3)
|
||||
QUADRANT.6112=Type(06),AuxType(3FF8),Access(C3)
|
||||
RANDAMN=Type(06),AuxType(3FF8),Access(C3)
|
||||
RASTER.BLASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
RED.ALERT=Type(06),AuxType(3FF8),Access(C3)
|
||||
RENEGADE=Type(06),AuxType(3FF8),Access(C3)
|
||||
RENEGADE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
REPTON=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
RESCUE.RAIDERS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
RIBBIT=Type(06),AuxType(3FF8),Access(C3)
|
||||
ROADBLOCK=Type(06),AuxType(3FF8),Access(C3)
|
||||
ROBOTRON=Type(06),AuxType(3FF8),Access(C3)
|
||||
RUSSKI.DUCK=Type(06),AuxType(3FF8),Access(C3)
|
||||
SABOTAGE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEA.DRAGON3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEAFOX=Type(06),AuxType(3FF8),Access(C3)
|
||||
SEAFOX2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SERPENTINE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHAMUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHAMUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHORT.CIRCUIT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHORT.CIRCUIT2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHUFFLEBOARD=Type(06),AuxType(3FF8),Access(C3)
|
||||
SHUFFLEBOARD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SITUATION.CRTC2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SITUATION.CRTC3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SITUATION.CRTCL=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SKYFOX4=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNEAKERS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
SNOGGLE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SOLO.FLIGHT=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.EGGS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.QUARKS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPACE.RAIDERS=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPARE.CHANGE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPDWAY.CLASSIC=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPDWAY.CLASSIC2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPIDER.RAID=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.HUNTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.HUNTER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.STRIKES.BA2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPY.STRIKES.BAK=Type(06),AuxType(3FF8),Access(C3)
|
||||
SPYS.DEMISE=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.BLAZER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.BLAZER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.THIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
STAR.THIEF2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARBLASTER=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARGATE=Type(06),AuxType(3FF8),Access(C3)
|
||||
STARGATE2=Type(06),AuxType(3FF8),Access(C3)
|
||||
STELLAR.7=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUCCESSION=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUICIDE=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
||||
SUPER.ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
SWASHBUCKLER=Type(06),AuxType(3FF8),Access(C3)
|
||||
TAG.TEAM=Type(06),AuxType(3FF8),Access(C3)
|
||||
TAPPER=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS3=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS4=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS5=Type(06),AuxType(3FF8),Access(C3)
|
||||
TETRIS6=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD=Type(06),AuxType(3FF8),Access(C3)
|
||||
THE.BILESTOAD2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(3FF8),Access(C3)
|
||||
THEXDER2=Type(06),AuxType(3FF8),Access(C3)
|
||||
THIEF=Type(06),AuxType(3FF8),Access(C3)
|
||||
THRESHOLD=Type(06),AuxType(3FF8),Access(C3)
|
||||
THUNDERBOMBS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(3FF8),Access(C3)
|
||||
TRACK.AND.FIELD=Type(06),AuxType(3FF8),Access(C3)
|
||||
TUBEWAY=Type(06),AuxType(3FF8),Access(C3)
|
||||
TUNNEL.TERROR=Type(06),AuxType(3FF8),Access(C3)
|
||||
TWERPS=Type(06),AuxType(3FF8),Access(C3)
|
||||
TWERPS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
UP.N.DOWN=Type(06),AuxType(3FF8),Access(C3)
|
||||
VINDICATOR=Type(06),AuxType(3FF8),Access(C3)
|
||||
VINDICATOR2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WARP.DESTROYER=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY3=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY4=Type(06),AuxType(3FF8),Access(C3)
|
||||
WAVY.NAVY5=Type(06),AuxType(3FF8),Access(C3)
|
||||
WINGS.OF.FURY=Type(06),AuxType(3FF8),Access(C3)
|
||||
WINGS.OF.FURY1=Type(06),AuxType(3FF8),Access(C3)
|
||||
WINGS.OF.FURY2=Type(06),AuxType(3FF8),Access(C3)
|
||||
WOLFEN84=Type(06),AuxType(3FF8),Access(C3)
|
||||
WOLFEN842=Type(06),AuxType(3FF8),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(3FF8),Access(C3)
|
||||
XEVIOUS2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON2=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZAXXON3=Type(06),AuxType(3FF8),Access(C3)
|
||||
ZENITH=Type(06),AuxType(3FF8),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(3FF8),Access(C3)
|
||||
|
@ -1362,3 +1362,108 @@ WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)
|
||||
AGENT.USA=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALCAZAR=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIEN.AMBUSH=Type(06),AuxType(1FF8),Access(C3)
|
||||
ALIEN.TYPHOON=Type(06),AuxType(1FF8),Access(C3)
|
||||
APPLE.PANIC=Type(06),AuxType(1FF8),Access(C3)
|
||||
BALLBLAZER=Type(06),AuxType(1FF8),Access(C3)
|
||||
BATMAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
BCS.QUEST=Type(06),AuxType(1FF8),Access(C3)
|
||||
BEYOND.WOLFEN=Type(06),AuxType(1FF8),Access(C3)
|
||||
BLACK.MAGIC=Type(06),AuxType(1FF8),Access(C3)
|
||||
BOLO=Type(06),AuxType(1FF8),Access(C3)
|
||||
BOUNCING.KMNGAS=Type(06),AuxType(1FF8),Access(C3)
|
||||
BRAINTEASERBLVD=Type(06),AuxType(1FF8),Access(C3)
|
||||
BRUCE.LEE=Type(06),AuxType(1FF8),Access(C3)
|
||||
BUCK.ROGERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
CALI.GAMES=Type(06),AuxType(1FF8),Access(C3)
|
||||
CANNONBALL.BLTZ=Type(06),AuxType(1FF8),Access(C3)
|
||||
CANYON.CLIMBER=Type(06),AuxType(1FF8),Access(C3)
|
||||
CAPTN.GOODNIGHT=Type(06),AuxType(1FF8),Access(C3)
|
||||
CHAMP.LODERUN=Type(06),AuxType(1FF8),Access(C3)
|
||||
CHOPLIFTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
COMMANDO=Type(06),AuxType(1FF8),Access(C3)
|
||||
CONAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
CONGO.BONGO=Type(06),AuxType(1FF8),Access(C3)
|
||||
CRISIS.MOUNTAIN=Type(06),AuxType(1FF8),Access(C3)
|
||||
CROSSFIRE=Type(06),AuxType(1FF8),Access(C3)
|
||||
CYBER.STRIKE=Type(06),AuxType(1FF8),Access(C3)
|
||||
CYCLOD=Type(06),AuxType(1FF8),Access(C3)
|
||||
D.GENERATION=Type(06),AuxType(1FF8),Access(C3)
|
||||
DAVIDS.MAGIC=Type(06),AuxType(1FF8),Access(C3)
|
||||
DEATH.SWORD=Type(06),AuxType(1FF8),Access(C3)
|
||||
DIG.DUG=Type(06),AuxType(1FF8),Access(C3)
|
||||
DRELBS=Type(06),AuxType(1FF8),Access(C3)
|
||||
DROL=Type(06),AuxType(1FF8),Access(C3)
|
||||
EGGS.IT=Type(06),AuxType(1FF8),Access(C3)
|
||||
FORCE.7=Type(06),AuxType(1FF8),Access(C3)
|
||||
FROGGER.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
FS2=Type(06),AuxType(1FF8),Access(C3)
|
||||
GOONIES=Type(06),AuxType(1FF8),Access(C3)
|
||||
GORGON=Type(06),AuxType(1FF8),Access(C3)
|
||||
GUMBALL=Type(06),AuxType(1FF8),Access(C3)
|
||||
HARD.HAT.MACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
HEAVY.BARREL=Type(06),AuxType(1FF8),Access(C3)
|
||||
HERO=Type(06),AuxType(1FF8),Access(C3)
|
||||
HUNGRY.BOY=Type(06),AuxType(1FF8),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(1FF8),Access(C3)
|
||||
IMPOSSIBLE.MISS=Type(06),AuxType(1FF8),Access(C3)
|
||||
INDIANA.JONES=Type(06),AuxType(1FF8),Access(C3)
|
||||
JUMPMAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(1FF8),Access(C3)
|
||||
KID.NIKI=Type(06),AuxType(1FF8),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(1FF8),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(1FF8),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(1FF8),Access(C3)
|
||||
MARBLE.MADNESS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MARIO.BROS=Type(06),AuxType(1FF8),Access(C3)
|
||||
MINER.2049ER=Type(06),AuxType(1FF8),Access(C3)
|
||||
MR.COOL=Type(06),AuxType(1FF8),Access(C3)
|
||||
MR.ROBOT=Type(06),AuxType(1FF8),Access(C3)
|
||||
NIGHT.MISSION=Type(06),AuxType(1FF8),Access(C3)
|
||||
ONE.ON.ONE=Type(06),AuxType(1FF8),Access(C3)
|
||||
ORILEYS.MINE=Type(06),AuxType(1FF8),Access(C3)
|
||||
PAC.MAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
PAPERBOY=Type(06),AuxType(1FF8),Access(C3)
|
||||
PIPEDREAM=Type(06),AuxType(1FF8),Access(C3)
|
||||
PITSTOP.II=Type(06),AuxType(1FF8),Access(C3)
|
||||
PLATOON=Type(06),AuxType(1FF8),Access(C3)
|
||||
POOYAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
POP.END=Type(06),AuxType(1FF8),Access(C3)
|
||||
PRINCEUNP=Type(06),AuxType(1FF8),Access(C3)
|
||||
QIX=Type(06),AuxType(1FF8),Access(C3)
|
||||
RADWARRIOR=Type(06),AuxType(1FF8),Access(C3)
|
||||
RAMPAGE=Type(06),AuxType(1FF8),Access(C3)
|
||||
RASTER.BLASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
RENEGADE=Type(06),AuxType(1FF8),Access(C3)
|
||||
ROBOCOP=Type(06),AuxType(1FF8),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SEA.DRAGON=Type(06),AuxType(1FF8),Access(C3)
|
||||
SEAFOX=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(1FF8),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SOKO.BAN=Type(06),AuxType(1FF8),Access(C3)
|
||||
SOLO.FLIGHT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPACE.RAIDERS=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPARE.CHANGE=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPIDERBOT=Type(06),AuxType(1FF8),Access(C3)
|
||||
SPY.STRIKES.BAK=Type(06),AuxType(1FF8),Access(C3)
|
||||
SS.BASEBALL=Type(06),AuxType(1FF8),Access(C3)
|
||||
STAR.BLAZER=Type(06),AuxType(1FF8),Access(C3)
|
||||
STARBLASTER=Type(06),AuxType(1FF8),Access(C3)
|
||||
SUMMER.EDITION=Type(06),AuxType(1FF8),Access(C3)
|
||||
SUPER.ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
||||
TAG.TEAM=Type(06),AuxType(1FF8),Access(C3)
|
||||
TETRIS=Type(06),AuxType(1FF8),Access(C3)
|
||||
THEXDER=Type(06),AuxType(1FF8),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(1FF8),Access(C3)
|
||||
UP.N.DOWN=Type(06),AuxType(1FF8),Access(C3)
|
||||
VICTORY.ROAD=Type(06),AuxType(1FF8),Access(C3)
|
||||
WINGS.OF.FURY=Type(06),AuxType(1FF8),Access(C3)
|
||||
WINTER.EDITION=Type(06),AuxType(1FF8),Access(C3)
|
||||
WOLFEN84=Type(06),AuxType(1FF8),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(1FF8),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(1FF8),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(1FF8),Access(C3)
|
||||
|
@ -3156,3 +3156,246 @@ XEVIOUS=Type(04),AuxType(8000),Access(C3)
|
||||
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||
ZENITH=Type(04),AuxType(8000),Access(C3)
|
||||
_FileInformation.txt=Type(04),AuxType(8000),Access(C3)
|
||||
AGENT.USA=Type(04),AuxType(8000),Access(C3)
|
||||
AIRHEART=Type(04),AuxType(8000),Access(C3)
|
||||
ALCAZAR=Type(04),AuxType(8000),Access(C3)
|
||||
ALIEN.AMBUSH=Type(04),AuxType(8000),Access(C3)
|
||||
ALIEN.DOWNPOUR=Type(04),AuxType(8000),Access(C3)
|
||||
ALIEN.MUNCHIES=Type(04),AuxType(8000),Access(C3)
|
||||
ALIEN.TYPHOON=Type(04),AuxType(8000),Access(C3)
|
||||
ANKH=Type(04),AuxType(8000),Access(C3)
|
||||
APPLE.PANIC=Type(04),AuxType(8000),Access(C3)
|
||||
AQUATRON=Type(04),AuxType(8000),Access(C3)
|
||||
ARGOS=Type(04),AuxType(8000),Access(C3)
|
||||
ARKANOID=Type(04),AuxType(8000),Access(C3)
|
||||
ASTEROID.BLASTR=Type(04),AuxType(8000),Access(C3)
|
||||
AXIS.ASSASSIN=Type(04),AuxType(8000),Access(C3)
|
||||
AZTEC=Type(04),AuxType(8000),Access(C3)
|
||||
BAD.DUDES=Type(04),AuxType(8000),Access(C3)
|
||||
BALLBLAZER=Type(04),AuxType(8000),Access(C3)
|
||||
BATMAN=Type(04),AuxType(8000),Access(C3)
|
||||
BATTLE.CRUISER=Type(04),AuxType(8000),Access(C3)
|
||||
BATTLEZONE=Type(04),AuxType(8000),Access(C3)
|
||||
BCS.QUEST=Type(04),AuxType(8000),Access(C3)
|
||||
BEER.RUN=Type(04),AuxType(8000),Access(C3)
|
||||
BEJEWELED=Type(04),AuxType(8000),Access(C3)
|
||||
BELLHOP=Type(04),AuxType(8000),Access(C3)
|
||||
BERZAP=Type(04),AuxType(8000),Access(C3)
|
||||
BEYOND.WOLFEN=Type(04),AuxType(8000),Access(C3)
|
||||
BLACK.MAGIC=Type(04),AuxType(8000),Access(C3)
|
||||
BLISTER.BALL=Type(04),AuxType(8000),Access(C3)
|
||||
BLOCKCHAIN=Type(04),AuxType(8000),Access(C3)
|
||||
BOLO=Type(04),AuxType(8000),Access(C3)
|
||||
BOUNCING.KMNGAS=Type(04),AuxType(8000),Access(C3)
|
||||
BRAINTEASERBLVD=Type(04),AuxType(8000),Access(C3)
|
||||
BRUCE.LEE=Type(04),AuxType(8000),Access(C3)
|
||||
BUBBLE.BOBBLE=Type(04),AuxType(8000),Access(C3)
|
||||
BUCK.ROGERS=Type(04),AuxType(8000),Access(C3)
|
||||
BUDGETRILOGY=Type(04),AuxType(8000),Access(C3)
|
||||
BURGERTIME=Type(04),AuxType(8000),Access(C3)
|
||||
BUZZARD.BAIT=Type(04),AuxType(8000),Access(C3)
|
||||
CALI.GAMES=Type(04),AuxType(8000),Access(C3)
|
||||
CANNONBALL.BLTZ=Type(04),AuxType(8000),Access(C3)
|
||||
CANYON.CLIMBER=Type(04),AuxType(8000),Access(C3)
|
||||
CAPTN.GOODNIGHT=Type(04),AuxType(8000),Access(C3)
|
||||
CEILING.ZERO=Type(04),AuxType(8000),Access(C3)
|
||||
CENTIPEDE=Type(04),AuxType(8000),Access(C3)
|
||||
CHAMP.LODERUN=Type(04),AuxType(8000),Access(C3)
|
||||
CHOPLIFTER=Type(04),AuxType(8000),Access(C3)
|
||||
CIDER.SPIDER=Type(04),AuxType(8000),Access(C3)
|
||||
COMMANDO=Type(04),AuxType(8000),Access(C3)
|
||||
CONAN=Type(04),AuxType(8000),Access(C3)
|
||||
CONGO.BONGO=Type(04),AuxType(8000),Access(C3)
|
||||
CRAZY.MAZEY=Type(04),AuxType(8000),Access(C3)
|
||||
CRIME.WAVE=Type(04),AuxType(8000),Access(C3)
|
||||
CRISIS.MOUNTAIN=Type(04),AuxType(8000),Access(C3)
|
||||
CROSSFIRE=Type(04),AuxType(8000),Access(C3)
|
||||
CUBIT=Type(04),AuxType(8000),Access(C3)
|
||||
CYBERSTRIKE=Type(04),AuxType(8000),Access(C3)
|
||||
CYCLOD=Type(04),AuxType(8000),Access(C3)
|
||||
D.GENERATION=Type(04),AuxType(8000),Access(C3)
|
||||
DAVIDS.MAGIC=Type(04),AuxType(8000),Access(C3)
|
||||
DEATH.SWORD=Type(04),AuxType(8000),Access(C3)
|
||||
DEFENDER=Type(04),AuxType(8000),Access(C3)
|
||||
DIAMOND.MINE=Type(04),AuxType(8000),Access(C3)
|
||||
DIG.DUG=Type(04),AuxType(8000),Access(C3)
|
||||
DINO.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||
DONKEY.KONG=Type(04),AuxType(8000),Access(C3)
|
||||
DRELBS=Type(04),AuxType(8000),Access(C3)
|
||||
DROL=Type(04),AuxType(8000),Access(C3)
|
||||
DUNG.BEETLES=Type(04),AuxType(8000),Access(C3)
|
||||
EGGS.IT=Type(04),AuxType(8000),Access(C3)
|
||||
EPOCH=Type(04),AuxType(8000),Access(C3)
|
||||
FALCONS=Type(04),AuxType(8000),Access(C3)
|
||||
FIREBIRD=Type(04),AuxType(8000),Access(C3)
|
||||
FLAPPLE.BIRD=Type(04),AuxType(8000),Access(C3)
|
||||
FLIP.OUT=Type(04),AuxType(8000),Access(C3)
|
||||
FORCE.7=Type(04),AuxType(8000),Access(C3)
|
||||
FORCE7=Type(04),AuxType(8000),Access(C3)
|
||||
FORMULA.1=Type(04),AuxType(8000),Access(C3)
|
||||
FREE.FALL=Type(04),AuxType(8000),Access(C3)
|
||||
FROGGER=Type(04),AuxType(8000),Access(C3)
|
||||
FROGGER.II=Type(04),AuxType(8000),Access(C3)
|
||||
FS2=Type(04),AuxType(8000),Access(C3)
|
||||
FUJI.SPEED.WAY=Type(04),AuxType(8000),Access(C3)
|
||||
GALAXY.GATES=Type(04),AuxType(8000),Access(C3)
|
||||
GAMMA.GOBLINS=Type(04),AuxType(8000),Access(C3)
|
||||
GENETIC.DRIFT=Type(04),AuxType(8000),Access(C3)
|
||||
GENIUS=Type(04),AuxType(8000),Access(C3)
|
||||
GENIUS.2=Type(04),AuxType(8000),Access(C3)
|
||||
GOLD.RUSH=Type(04),AuxType(8000),Access(C3)
|
||||
GOONIES=Type(04),AuxType(8000),Access(C3)
|
||||
GORGON=Type(04),AuxType(8000),Access(C3)
|
||||
GREMLINS=Type(04),AuxType(8000),Access(C3)
|
||||
GUARDIAN=Type(04),AuxType(8000),Access(C3)
|
||||
GUMBALL=Type(04),AuxType(8000),Access(C3)
|
||||
HADRON=Type(04),AuxType(8000),Access(C3)
|
||||
HARD.HAT.MACK=Type(04),AuxType(8000),Access(C3)
|
||||
HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
||||
HEAVY.BARREL=Type(04),AuxType(8000),Access(C3)
|
||||
HERO=Type(04),AuxType(8000),Access(C3)
|
||||
HIGH.RISE=Type(04),AuxType(8000),Access(C3)
|
||||
HORIZON.V=Type(04),AuxType(8000),Access(C3)
|
||||
HUNGRYBOY=Type(04),AuxType(8000),Access(C3)
|
||||
HYPER.HEAD.ON=Type(04),AuxType(8000),Access(C3)
|
||||
IKARI.WARRIORS=Type(04),AuxType(8000),Access(C3)
|
||||
IMPOSSIBLE.MISS=Type(04),AuxType(8000),Access(C3)
|
||||
INDIANA.JONES=Type(04),AuxType(8000),Access(C3)
|
||||
INTL.GRAN.PRIX=Type(04),AuxType(8000),Access(C3)
|
||||
JOUST=Type(04),AuxType(8000),Access(C3)
|
||||
JUGGLER=Type(04),AuxType(8000),Access(C3)
|
||||
JUMPMAN=Type(04),AuxType(8000),Access(C3)
|
||||
JUNGLE.HUNT=Type(04),AuxType(8000),Access(C3)
|
||||
KAMIKAZE=Type(04),AuxType(8000),Access(C3)
|
||||
KARATEKA=Type(04),AuxType(8000),Access(C3)
|
||||
KID.NIKI=Type(04),AuxType(8000),Access(C3)
|
||||
LABYRINTH=Type(04),AuxType(8000),Access(C3)
|
||||
LADY.TUT=Type(04),AuxType(8000),Access(C3)
|
||||
LANCASTER=Type(04),AuxType(8000),Access(C3)
|
||||
LASER.BOUNCE=Type(04),AuxType(8000),Access(C3)
|
||||
LAZER.SILK=Type(04),AuxType(8000),Access(C3)
|
||||
LODE.RUNNER=Type(04),AuxType(8000),Access(C3)
|
||||
LOST.TOMB=Type(04),AuxType(8000),Access(C3)
|
||||
MAD.BOMBER=Type(04),AuxType(8000),Access(C3)
|
||||
MARBLE.MADNESS=Type(04),AuxType(8000),Access(C3)
|
||||
MARIO.BROS=Type(04),AuxType(8000),Access(C3)
|
||||
MINER.2049ER=Type(04),AuxType(8000),Access(C3)
|
||||
MINGS.CHALLENGE=Type(04),AuxType(8000),Access(C3)
|
||||
MONTEZUMA=Type(04),AuxType(8000),Access(C3)
|
||||
MOON.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||
MR.COOL=Type(04),AuxType(8000),Access(C3)
|
||||
MR.DO=Type(04),AuxType(8000),Access(C3)
|
||||
MR.ROBOT=Type(04),AuxType(8000),Access(C3)
|
||||
MS.PACMAN=Type(04),AuxType(8000),Access(C3)
|
||||
NIBBLER=Type(04),AuxType(8000),Access(C3)
|
||||
NIGHT.MISSION=Type(04),AuxType(8000),Access(C3)
|
||||
NIGHT.STALKER=Type(04),AuxType(8000),Access(C3)
|
||||
NIGHTMARE=Type(04),AuxType(8000),Access(C3)
|
||||
NORAD=Type(04),AuxType(8000),Access(C3)
|
||||
ONE.ON.ONE=Type(04),AuxType(8000),Access(C3)
|
||||
OOTW=Type(04),AuxType(8000),Access(C3)
|
||||
ORBITRON=Type(04),AuxType(8000),Access(C3)
|
||||
ORILEYS.MINE=Type(04),AuxType(8000),Access(C3)
|
||||
OUTPOST=Type(04),AuxType(8000),Access(C3)
|
||||
PAC.MAN=Type(04),AuxType(8000),Access(C3)
|
||||
PAPERBOY=Type(04),AuxType(8000),Access(C3)
|
||||
PENETRATOR=Type(04),AuxType(8000),Access(C3)
|
||||
PEST.PATROL=Type(04),AuxType(8000),Access(C3)
|
||||
PHANTOMS.FIVE=Type(04),AuxType(8000),Access(C3)
|
||||
PHASER.FIRE=Type(04),AuxType(8000),Access(C3)
|
||||
PHOTAR=Type(04),AuxType(8000),Access(C3)
|
||||
PICNIC.PARANOIA=Type(04),AuxType(8000),Access(C3)
|
||||
PIEMAN=Type(04),AuxType(8000),Access(C3)
|
||||
PIPEDREAM=Type(04),AuxType(8000),Access(C3)
|
||||
PITFALL.II=Type(04),AuxType(8000),Access(C3)
|
||||
PITSTOP.II=Type(04),AuxType(8000),Access(C3)
|
||||
PLASMANIA=Type(04),AuxType(8000),Access(C3)
|
||||
PLATOON=Type(04),AuxType(8000),Access(C3)
|
||||
POLLYWOG=Type(04),AuxType(8000),Access(C3)
|
||||
POOYAN=Type(04),AuxType(8000),Access(C3)
|
||||
PRINCEUNP=Type(04),AuxType(8000),Access(C3)
|
||||
QIX=Type(04),AuxType(8000),Access(C3)
|
||||
QUADRANT.6112=Type(04),AuxType(8000),Access(C3)
|
||||
RADWARRIOR=Type(04),AuxType(8000),Access(C3)
|
||||
RAMPAGE=Type(04),AuxType(8000),Access(C3)
|
||||
RANDAMN=Type(04),AuxType(8000),Access(C3)
|
||||
RASTER.BLASTER=Type(04),AuxType(8000),Access(C3)
|
||||
RED.ALERT=Type(04),AuxType(8000),Access(C3)
|
||||
RENEGADE=Type(04),AuxType(8000),Access(C3)
|
||||
REPTON=Type(04),AuxType(8000),Access(C3)
|
||||
RESCUE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
||||
RIBBIT=Type(04),AuxType(8000),Access(C3)
|
||||
ROADBLOCK=Type(04),AuxType(8000),Access(C3)
|
||||
ROBOCOP=Type(04),AuxType(8000),Access(C3)
|
||||
ROBOTRON=Type(04),AuxType(8000),Access(C3)
|
||||
RUSSKI.DUCK=Type(04),AuxType(8000),Access(C3)
|
||||
SABOTAGE=Type(04),AuxType(8000),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(04),AuxType(8000),Access(C3)
|
||||
SEA.DRAGON=Type(04),AuxType(8000),Access(C3)
|
||||
SEAFOX=Type(04),AuxType(8000),Access(C3)
|
||||
SERPENTINE=Type(04),AuxType(8000),Access(C3)
|
||||
SHAMUS=Type(04),AuxType(8000),Access(C3)
|
||||
SHORT.CIRCUIT=Type(04),AuxType(8000),Access(C3)
|
||||
SHUFFLEBOARD=Type(04),AuxType(8000),Access(C3)
|
||||
SITUATION.CRTCL=Type(04),AuxType(8000),Access(C3)
|
||||
SKYFOX=Type(04),AuxType(8000),Access(C3)
|
||||
SNACK.ATTACK=Type(04),AuxType(8000),Access(C3)
|
||||
SNAKE.BYTE=Type(04),AuxType(8000),Access(C3)
|
||||
SNEAKERS=Type(04),AuxType(8000),Access(C3)
|
||||
SNOGGLE=Type(04),AuxType(8000),Access(C3)
|
||||
SOKO.BAN=Type(04),AuxType(8000),Access(C3)
|
||||
SOLO.FLIGHT=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.EGGS=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.QUARKS=Type(04),AuxType(8000),Access(C3)
|
||||
SPACE.RAIDERS=Type(04),AuxType(8000),Access(C3)
|
||||
SPARE.CHANGE=Type(04),AuxType(8000),Access(C3)
|
||||
SPDWAY.CLASSIC=Type(04),AuxType(8000),Access(C3)
|
||||
SPIDER.RAID=Type(04),AuxType(8000),Access(C3)
|
||||
SPIDERBOT=Type(04),AuxType(8000),Access(C3)
|
||||
SPY.HUNTER=Type(04),AuxType(8000),Access(C3)
|
||||
SPY.STRIKES.BAK=Type(04),AuxType(8000),Access(C3)
|
||||
SPYS.DEMISE=Type(04),AuxType(8000),Access(C3)
|
||||
SS.BASEBALL=Type(04),AuxType(8000),Access(C3)
|
||||
SS.BASKETBALL=Type(04),AuxType(8000),Access(C3)
|
||||
SS.FOOTBALL=Type(04),AuxType(8000),Access(C3)
|
||||
SS.SOCCER=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.BLAZER=Type(04),AuxType(8000),Access(C3)
|
||||
STAR.THIEF=Type(04),AuxType(8000),Access(C3)
|
||||
STARBLASTER=Type(04),AuxType(8000),Access(C3)
|
||||
STARGATE=Type(04),AuxType(8000),Access(C3)
|
||||
STELLAR.7=Type(04),AuxType(8000),Access(C3)
|
||||
SUCCESSION=Type(04),AuxType(8000),Access(C3)
|
||||
SUICIDE=Type(04),AuxType(8000),Access(C3)
|
||||
SUMMER.EDITION=Type(04),AuxType(8000),Access(C3)
|
||||
SUMMER.GAMES=Type(04),AuxType(8000),Access(C3)
|
||||
SUMMER.GAMES.II=Type(04),AuxType(8000),Access(C3)
|
||||
SUPER.ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||
SWASHBUCKLER=Type(04),AuxType(8000),Access(C3)
|
||||
TAG.TEAM=Type(04),AuxType(8000),Access(C3)
|
||||
TAPPER=Type(04),AuxType(8000),Access(C3)
|
||||
TECHNOCOP=Type(04),AuxType(8000),Access(C3)
|
||||
TETRIS=Type(04),AuxType(8000),Access(C3)
|
||||
THE.BILESTOAD=Type(04),AuxType(8000),Access(C3)
|
||||
THEXDER=Type(04),AuxType(8000),Access(C3)
|
||||
THIEF=Type(04),AuxType(8000),Access(C3)
|
||||
THRESHOLD=Type(04),AuxType(8000),Access(C3)
|
||||
THUNDERBOMBS=Type(04),AuxType(8000),Access(C3)
|
||||
TOMAHAWK=Type(04),AuxType(8000),Access(C3)
|
||||
TRACK.AND.FIELD=Type(04),AuxType(8000),Access(C3)
|
||||
TRIAD=Type(04),AuxType(8000),Access(C3)
|
||||
TUBEWAY=Type(04),AuxType(8000),Access(C3)
|
||||
TUNNEL.TERROR=Type(04),AuxType(8000),Access(C3)
|
||||
TWERPS=Type(04),AuxType(8000),Access(C3)
|
||||
UP.N.DOWN=Type(04),AuxType(8000),Access(C3)
|
||||
VICTORY.ROAD=Type(04),AuxType(8000),Access(C3)
|
||||
VINDICATOR=Type(04),AuxType(8000),Access(C3)
|
||||
WARP.DESTROYER=Type(04),AuxType(8000),Access(C3)
|
||||
WAVY.NAVY=Type(04),AuxType(8000),Access(C3)
|
||||
WINGS.OF.FURY=Type(04),AuxType(8000),Access(C3)
|
||||
WINTER.EDITION=Type(04),AuxType(8000),Access(C3)
|
||||
WINTER.GAMES=Type(04),AuxType(8000),Access(C3)
|
||||
WOLFEN84=Type(04),AuxType(8000),Access(C3)
|
||||
XEVIOUS=Type(04),AuxType(8000),Access(C3)
|
||||
ZAXXON=Type(04),AuxType(8000),Access(C3)
|
||||
ZENITH=Type(04),AuxType(8000),Access(C3)
|
||||
_FileInformation.txt=Type(04),AuxType(8000),Access(C3)
|
||||
|
@ -1804,3 +1804,142 @@ SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
T1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
T2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
|
||||
AB1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
AB2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
AB3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
AB4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR10.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR11.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR12.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR13.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR14.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR15.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR6.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR7.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR8.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTDHGR9.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTGR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONAB5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONBURG.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCAPT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCD1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCD2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCD3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCD4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONCLR5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONEFG4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONHIJ1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONHIJ2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONHIJ3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONHIJ4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONMNO1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONMNO2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONMNO3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONMZR.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONPOP.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONPQR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONPQR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONPQR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONS6.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONT1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONT2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONT3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIONT4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ACTIVISION.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ATARI.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
ATARI2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
BALLY.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
BRODER2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
BRODERBUND.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
CD1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
CD2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
CD3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAEAST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATAMOST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DATASOFT.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
DHGR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EFG1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EFG2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
EPYX.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
FAVORITES1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
FAVORITES2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
FAVORITES3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
FAVORITES4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
GEBELLI.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
HIJKL.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
HIJKL2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
IDSI.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MATTEL.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MICROFUN.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MNO1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MNO2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MNO3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
MR.DO.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
OTHER6.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
P1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
P2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
PENGUIN.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
PICCADILLY.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
QR.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
S1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
S2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
S3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SEGA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR10.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR11.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR12.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR13.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR14.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR15.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR16.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR17.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR18.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR19.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR3.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR4.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR5.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR6.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR7.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR8.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SHR9.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SIERRA.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SIRIUS.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SIRIUS2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SUBLOGIC.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SYNAPSE.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
SYNERGIST.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
T1.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
T2.CONF=Type(04),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(04),AuxType(4000),Access(C3)
|
||||
|
@ -400,3 +400,34 @@ VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
|
||||
WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
|
||||
WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
|
||||
AIRHEART=Type(06),AuxType(4000),Access(C3)
|
||||
BAD.DUDES=Type(06),AuxType(4000),Access(C3)
|
||||
BATMAN=Type(06),AuxType(4000),Access(C3)
|
||||
BRUCE.LEE=Type(06),AuxType(4000),Access(C3)
|
||||
CALI.GAMES=Type(06),AuxType(4000),Access(C3)
|
||||
D.GENERATION=Type(06),AuxType(4000),Access(C3)
|
||||
DEATH.SWORD=Type(06),AuxType(4000),Access(C3)
|
||||
HEAVY.BARREL=Type(06),AuxType(4000),Access(C3)
|
||||
INDIANA.JONES=Type(06),AuxType(4000),Access(C3)
|
||||
PIPEDREAM=Type(06),AuxType(4000),Access(C3)
|
||||
PLATOON=Type(06),AuxType(4000),Access(C3)
|
||||
PRINCEUNP=Type(06),AuxType(4000),Access(C3)
|
||||
QIX=Type(06),AuxType(4000),Access(C3)
|
||||
RADWARRIOR=Type(06),AuxType(4000),Access(C3)
|
||||
RAMPAGE=Type(06),AuxType(4000),Access(C3)
|
||||
RENEGADE=Type(06),AuxType(4000),Access(C3)
|
||||
ROBOCOP=Type(06),AuxType(4000),Access(C3)
|
||||
SOKO.BAN=Type(06),AuxType(4000),Access(C3)
|
||||
SPIDERBOT=Type(06),AuxType(4000),Access(C3)
|
||||
SS.BASEBALL=Type(06),AuxType(4000),Access(C3)
|
||||
SS.BASKETBALL=Type(06),AuxType(4000),Access(C3)
|
||||
SS.FOOTBALL=Type(06),AuxType(4000),Access(C3)
|
||||
SS.SOCCER=Type(06),AuxType(4000),Access(C3)
|
||||
SUMMER.EDITION=Type(06),AuxType(4000),Access(C3)
|
||||
TECHNOCOP=Type(06),AuxType(4000),Access(C3)
|
||||
TETRIS=Type(06),AuxType(4000),Access(C3)
|
||||
THEXDER=Type(06),AuxType(4000),Access(C3)
|
||||
VICTORY.ROAD=Type(06),AuxType(4000),Access(C3)
|
||||
WINGS.OF.FURY=Type(06),AuxType(4000),Access(C3)
|
||||
WINTER.EDITION=Type(06),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
|
||||
|
@ -2792,3 +2792,218 @@ XEVIOUS=Type(06),AuxType(4000),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(4000),Access(C3)
|
||||
ZENITH=Type(06),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
|
||||
AGENT.USA=Type(06),AuxType(4000),Access(C3)
|
||||
ALCAZAR=Type(06),AuxType(4000),Access(C3)
|
||||
ALIEN.AMBUSH=Type(06),AuxType(4000),Access(C3)
|
||||
ALIEN.DOWNPOUR=Type(06),AuxType(4000),Access(C3)
|
||||
ALIEN.MUNCHIES=Type(06),AuxType(4000),Access(C3)
|
||||
ALIEN.TYPHOON=Type(06),AuxType(4000),Access(C3)
|
||||
ANKH=Type(06),AuxType(4000),Access(C3)
|
||||
APPLE.PANIC=Type(06),AuxType(4000),Access(C3)
|
||||
AQUATRON=Type(06),AuxType(4000),Access(C3)
|
||||
ARGOS=Type(06),AuxType(4000),Access(C3)
|
||||
ARKANOID=Type(06),AuxType(4000),Access(C3)
|
||||
ASTEROID.BLASTR=Type(06),AuxType(4000),Access(C3)
|
||||
AXIS.ASSASSIN=Type(06),AuxType(4000),Access(C3)
|
||||
AZTEC=Type(06),AuxType(4000),Access(C3)
|
||||
BALLBLAZER=Type(06),AuxType(4000),Access(C3)
|
||||
BATTLE.CRUISER=Type(06),AuxType(4000),Access(C3)
|
||||
BATTLEZONE=Type(06),AuxType(4000),Access(C3)
|
||||
BCS.QUEST=Type(06),AuxType(4000),Access(C3)
|
||||
BEER.RUN=Type(06),AuxType(4000),Access(C3)
|
||||
BEJEWELED=Type(06),AuxType(4000),Access(C3)
|
||||
BELLHOP=Type(06),AuxType(4000),Access(C3)
|
||||
BERZAP=Type(06),AuxType(4000),Access(C3)
|
||||
BEYOND.WOLFEN=Type(06),AuxType(4000),Access(C3)
|
||||
BLACK.MAGIC=Type(06),AuxType(4000),Access(C3)
|
||||
BLISTER.BALL=Type(06),AuxType(4000),Access(C3)
|
||||
BLOCKCHAIN=Type(06),AuxType(4000),Access(C3)
|
||||
BOLO=Type(06),AuxType(4000),Access(C3)
|
||||
BOUNCING.KMNGAS=Type(06),AuxType(4000),Access(C3)
|
||||
BRAINTEASERBLVD=Type(06),AuxType(4000),Access(C3)
|
||||
BRUCE.LEE=Type(06),AuxType(4000),Access(C3)
|
||||
BUBBLE.BOBBLE=Type(06),AuxType(4000),Access(C3)
|
||||
BUCK.ROGERS=Type(06),AuxType(4000),Access(C3)
|
||||
BUDGETRILOGY=Type(06),AuxType(4000),Access(C3)
|
||||
BURGERTIME=Type(06),AuxType(4000),Access(C3)
|
||||
BUZZARD.BAIT=Type(06),AuxType(4000),Access(C3)
|
||||
CANNONBALL.BLTZ=Type(06),AuxType(4000),Access(C3)
|
||||
CANYON.CLIMBER=Type(06),AuxType(4000),Access(C3)
|
||||
CAPTN.GOODNIGHT=Type(06),AuxType(4000),Access(C3)
|
||||
CEILING.ZERO=Type(06),AuxType(4000),Access(C3)
|
||||
CENTIPEDE=Type(06),AuxType(4000),Access(C3)
|
||||
CHAMP.LODERUN=Type(06),AuxType(4000),Access(C3)
|
||||
CHOPLIFTER=Type(06),AuxType(4000),Access(C3)
|
||||
CIDER.SPIDER=Type(06),AuxType(4000),Access(C3)
|
||||
COMMANDO=Type(06),AuxType(4000),Access(C3)
|
||||
CONAN=Type(06),AuxType(4000),Access(C3)
|
||||
CONGO.BONGO=Type(06),AuxType(4000),Access(C3)
|
||||
CRAZY.MAZEY=Type(06),AuxType(4000),Access(C3)
|
||||
CRIME.WAVE=Type(06),AuxType(4000),Access(C3)
|
||||
CRISIS.MOUNTAIN=Type(06),AuxType(4000),Access(C3)
|
||||
CROSSFIRE=Type(06),AuxType(4000),Access(C3)
|
||||
CUBIT=Type(06),AuxType(4000),Access(C3)
|
||||
CYBERSTRIKE=Type(06),AuxType(4000),Access(C3)
|
||||
CYCLOD=Type(06),AuxType(4000),Access(C3)
|
||||
DAVIDS.MAGIC=Type(06),AuxType(4000),Access(C3)
|
||||
DEFENDER=Type(06),AuxType(4000),Access(C3)
|
||||
DIAMOND.MINE=Type(06),AuxType(4000),Access(C3)
|
||||
DIG.DUG=Type(06),AuxType(4000),Access(C3)
|
||||
DINO.EGGS=Type(06),AuxType(4000),Access(C3)
|
||||
DONKEY.KONG=Type(06),AuxType(4000),Access(C3)
|
||||
DRELBS=Type(06),AuxType(4000),Access(C3)
|
||||
DROL=Type(06),AuxType(4000),Access(C3)
|
||||
DUNG.BEETLES=Type(06),AuxType(4000),Access(C3)
|
||||
EGGS.IT=Type(06),AuxType(4000),Access(C3)
|
||||
EPOCH=Type(06),AuxType(4000),Access(C3)
|
||||
FALCONS=Type(06),AuxType(4000),Access(C3)
|
||||
FIREBIRD=Type(06),AuxType(4000),Access(C3)
|
||||
FLAPPLE.BIRD=Type(06),AuxType(4000),Access(C3)
|
||||
FLIP.OUT=Type(06),AuxType(4000),Access(C3)
|
||||
FORCE.7=Type(06),AuxType(4000),Access(C3)
|
||||
FORMULA.1=Type(06),AuxType(4000),Access(C3)
|
||||
FREE.FALL=Type(06),AuxType(4000),Access(C3)
|
||||
FROGGER=Type(06),AuxType(4000),Access(C3)
|
||||
FROGGER.II=Type(06),AuxType(4000),Access(C3)
|
||||
FS2=Type(06),AuxType(4000),Access(C3)
|
||||
FUJI.SPEED.WAY=Type(06),AuxType(4000),Access(C3)
|
||||
GALAXY.GATES=Type(06),AuxType(4000),Access(C3)
|
||||
GAMMA.GOBLINS=Type(06),AuxType(4000),Access(C3)
|
||||
GENETIC.DRIFT=Type(06),AuxType(4000),Access(C3)
|
||||
GENIUS=Type(06),AuxType(4000),Access(C3)
|
||||
GENIUS.2=Type(06),AuxType(4000),Access(C3)
|
||||
GOLD.RUSH=Type(06),AuxType(4000),Access(C3)
|
||||
GOONIES=Type(06),AuxType(4000),Access(C3)
|
||||
GORGON=Type(06),AuxType(4000),Access(C3)
|
||||
GREMLINS=Type(06),AuxType(4000),Access(C3)
|
||||
GUARDIAN=Type(06),AuxType(4000),Access(C3)
|
||||
GUMBALL=Type(06),AuxType(4000),Access(C3)
|
||||
HADRON=Type(06),AuxType(4000),Access(C3)
|
||||
HARD.HAT.MACK=Type(06),AuxType(4000),Access(C3)
|
||||
HEAD.ON=Type(06),AuxType(4000),Access(C3)
|
||||
HERO=Type(06),AuxType(4000),Access(C3)
|
||||
HIGH.RISE=Type(06),AuxType(4000),Access(C3)
|
||||
HORIZON.V=Type(06),AuxType(4000),Access(C3)
|
||||
HUNGRYBOY=Type(06),AuxType(4000),Access(C3)
|
||||
HYPER.HEAD.ON=Type(06),AuxType(4000),Access(C3)
|
||||
IKARI.WARRIORS=Type(06),AuxType(4000),Access(C3)
|
||||
IMPOSSIBLE.MISS=Type(06),AuxType(4000),Access(C3)
|
||||
INTL.GRAN.PRIX=Type(06),AuxType(4000),Access(C3)
|
||||
JOUST=Type(06),AuxType(4000),Access(C3)
|
||||
JUGGLER=Type(06),AuxType(4000),Access(C3)
|
||||
JUMPMAN=Type(06),AuxType(4000),Access(C3)
|
||||
JUNGLE.HUNT=Type(06),AuxType(4000),Access(C3)
|
||||
KAMIKAZE=Type(06),AuxType(4000),Access(C3)
|
||||
KARATEKA=Type(06),AuxType(4000),Access(C3)
|
||||
KID.NIKI=Type(06),AuxType(4000),Access(C3)
|
||||
LABYRINTH=Type(06),AuxType(4000),Access(C3)
|
||||
LADY.TUT=Type(06),AuxType(4000),Access(C3)
|
||||
LANCASTER=Type(06),AuxType(4000),Access(C3)
|
||||
LASER.BOUNCE=Type(06),AuxType(4000),Access(C3)
|
||||
LAZER.SILK=Type(06),AuxType(4000),Access(C3)
|
||||
LODE.RUNNER=Type(06),AuxType(4000),Access(C3)
|
||||
LOST.TOMB=Type(06),AuxType(4000),Access(C3)
|
||||
MAD.BOMBER=Type(06),AuxType(4000),Access(C3)
|
||||
MARBLE.MADNESS=Type(06),AuxType(4000),Access(C3)
|
||||
MARIO.BROS=Type(06),AuxType(4000),Access(C3)
|
||||
MINER.2049ER=Type(06),AuxType(4000),Access(C3)
|
||||
MINGS.CHALLENGE=Type(06),AuxType(4000),Access(C3)
|
||||
MONTEZUMA=Type(06),AuxType(4000),Access(C3)
|
||||
MOON.PATROL=Type(06),AuxType(4000),Access(C3)
|
||||
MR.COOL=Type(06),AuxType(4000),Access(C3)
|
||||
MR.DO=Type(06),AuxType(4000),Access(C3)
|
||||
MR.ROBOT=Type(06),AuxType(4000),Access(C3)
|
||||
MS.PACMAN=Type(06),AuxType(4000),Access(C3)
|
||||
NIBBLER=Type(06),AuxType(4000),Access(C3)
|
||||
NIGHT.MISSION=Type(06),AuxType(4000),Access(C3)
|
||||
NIGHT.STALKER=Type(06),AuxType(4000),Access(C3)
|
||||
NIGHTMARE=Type(06),AuxType(4000),Access(C3)
|
||||
NORAD=Type(06),AuxType(4000),Access(C3)
|
||||
ONE.ON.ONE=Type(06),AuxType(4000),Access(C3)
|
||||
OOTW=Type(06),AuxType(4000),Access(C3)
|
||||
ORBITRON=Type(06),AuxType(4000),Access(C3)
|
||||
ORILEYS.MINE=Type(06),AuxType(4000),Access(C3)
|
||||
OUTPOST=Type(06),AuxType(4000),Access(C3)
|
||||
PAC.MAN=Type(06),AuxType(4000),Access(C3)
|
||||
PAPERBOY=Type(06),AuxType(4000),Access(C3)
|
||||
PENETRATOR=Type(06),AuxType(4000),Access(C3)
|
||||
PEST.PATROL=Type(06),AuxType(4000),Access(C3)
|
||||
PHANTOMS.FIVE=Type(06),AuxType(4000),Access(C3)
|
||||
PHASER.FIRE=Type(06),AuxType(4000),Access(C3)
|
||||
PHOTAR=Type(06),AuxType(4000),Access(C3)
|
||||
PICNIC.PARANOIA=Type(06),AuxType(4000),Access(C3)
|
||||
PIEMAN=Type(06),AuxType(4000),Access(C3)
|
||||
PITFALL.II=Type(06),AuxType(4000),Access(C3)
|
||||
PITSTOP.II=Type(06),AuxType(4000),Access(C3)
|
||||
PLASMANIA=Type(06),AuxType(4000),Access(C3)
|
||||
POLLYWOG=Type(06),AuxType(4000),Access(C3)
|
||||
POOYAN=Type(06),AuxType(4000),Access(C3)
|
||||
QUADRANT.6112=Type(06),AuxType(4000),Access(C3)
|
||||
RANDAMN=Type(06),AuxType(4000),Access(C3)
|
||||
RASTER.BLASTER=Type(06),AuxType(4000),Access(C3)
|
||||
RED.ALERT=Type(06),AuxType(4000),Access(C3)
|
||||
REPTON=Type(06),AuxType(4000),Access(C3)
|
||||
RESCUE.RAIDERS=Type(06),AuxType(4000),Access(C3)
|
||||
RIBBIT=Type(06),AuxType(4000),Access(C3)
|
||||
ROADBLOCK=Type(06),AuxType(4000),Access(C3)
|
||||
ROBOTRON=Type(06),AuxType(4000),Access(C3)
|
||||
RUSSKI.DUCK=Type(06),AuxType(4000),Access(C3)
|
||||
SABOTAGE=Type(06),AuxType(4000),Access(C3)
|
||||
SAMMY.LIGHTFOOT=Type(06),AuxType(4000),Access(C3)
|
||||
SEA.DRAGON=Type(06),AuxType(4000),Access(C3)
|
||||
SEAFOX=Type(06),AuxType(4000),Access(C3)
|
||||
SERPENTINE=Type(06),AuxType(4000),Access(C3)
|
||||
SHAMUS=Type(06),AuxType(4000),Access(C3)
|
||||
SHORT.CIRCUIT=Type(06),AuxType(4000),Access(C3)
|
||||
SHUFFLEBOARD=Type(06),AuxType(4000),Access(C3)
|
||||
SITUATION.CRTCL=Type(06),AuxType(4000),Access(C3)
|
||||
SKYFOX=Type(06),AuxType(4000),Access(C3)
|
||||
SNACK.ATTACK=Type(06),AuxType(4000),Access(C3)
|
||||
SNAKE.BYTE=Type(06),AuxType(4000),Access(C3)
|
||||
SNEAKERS=Type(06),AuxType(4000),Access(C3)
|
||||
SNOGGLE=Type(06),AuxType(4000),Access(C3)
|
||||
SOLO.FLIGHT=Type(06),AuxType(4000),Access(C3)
|
||||
SPACE.EGGS=Type(06),AuxType(4000),Access(C3)
|
||||
SPACE.QUARKS=Type(06),AuxType(4000),Access(C3)
|
||||
SPACE.RAIDERS=Type(06),AuxType(4000),Access(C3)
|
||||
SPARE.CHANGE=Type(06),AuxType(4000),Access(C3)
|
||||
SPDWAY.CLASSIC=Type(06),AuxType(4000),Access(C3)
|
||||
SPIDER.RAID=Type(06),AuxType(4000),Access(C3)
|
||||
SPY.HUNTER=Type(06),AuxType(4000),Access(C3)
|
||||
SPY.STRIKES.BAK=Type(06),AuxType(4000),Access(C3)
|
||||
SPYS.DEMISE=Type(06),AuxType(4000),Access(C3)
|
||||
STAR.BLAZER=Type(06),AuxType(4000),Access(C3)
|
||||
STAR.THIEF=Type(06),AuxType(4000),Access(C3)
|
||||
STARBLASTER=Type(06),AuxType(4000),Access(C3)
|
||||
STARGATE=Type(06),AuxType(4000),Access(C3)
|
||||
STELLAR.7=Type(06),AuxType(4000),Access(C3)
|
||||
SUCCESSION=Type(06),AuxType(4000),Access(C3)
|
||||
SUICIDE=Type(06),AuxType(4000),Access(C3)
|
||||
SUMMER.GAMES=Type(06),AuxType(4000),Access(C3)
|
||||
SUMMER.GAMES.II=Type(06),AuxType(4000),Access(C3)
|
||||
SUPER.ZAXXON=Type(06),AuxType(4000),Access(C3)
|
||||
SWASHBUCKLER=Type(06),AuxType(4000),Access(C3)
|
||||
TAG.TEAM=Type(06),AuxType(4000),Access(C3)
|
||||
TAPPER=Type(06),AuxType(4000),Access(C3)
|
||||
TETRIS=Type(06),AuxType(4000),Access(C3)
|
||||
THE.BILESTOAD=Type(06),AuxType(4000),Access(C3)
|
||||
THEXDER=Type(06),AuxType(4000),Access(C3)
|
||||
THIEF=Type(06),AuxType(4000),Access(C3)
|
||||
THRESHOLD=Type(06),AuxType(4000),Access(C3)
|
||||
THUNDERBOMBS=Type(06),AuxType(4000),Access(C3)
|
||||
TOMAHAWK=Type(06),AuxType(4000),Access(C3)
|
||||
TRACK.AND.FIELD=Type(06),AuxType(4000),Access(C3)
|
||||
TRIAD=Type(06),AuxType(4000),Access(C3)
|
||||
TUBEWAY=Type(06),AuxType(4000),Access(C3)
|
||||
TUNNEL.TERROR=Type(06),AuxType(4000),Access(C3)
|
||||
TWERPS=Type(06),AuxType(4000),Access(C3)
|
||||
UP.N.DOWN=Type(06),AuxType(4000),Access(C3)
|
||||
VINDICATOR=Type(06),AuxType(4000),Access(C3)
|
||||
WARP.DESTROYER=Type(06),AuxType(4000),Access(C3)
|
||||
WAVY.NAVY=Type(06),AuxType(4000),Access(C3)
|
||||
WINTER.GAMES=Type(06),AuxType(4000),Access(C3)
|
||||
WOLFEN84=Type(06),AuxType(4000),Access(C3)
|
||||
XEVIOUS=Type(06),AuxType(4000),Access(C3)
|
||||
ZAXXON=Type(06),AuxType(4000),Access(C3)
|
||||
ZENITH=Type(06),AuxType(4000),Access(C3)
|
||||
_FileInformation.txt=Type(06),AuxType(4000),Access(C3)
|
||||
|
Loading…
Reference in New Issue
Block a user