mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-26 17:49:43 +00:00
add BurgerTime captive demo, also disable cassette sound in Wavy Navy captive demo
This commit is contained in:
parent
7b8a545d3e
commit
6bed398091
@ -1 +1 @@
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
PITFALL.II=3
SHORT.CONF=1
SPARE.CHANGE=3
DHGR.CONF=2
FAVORITES.CONF=1
#SNEAKERS=3
EFG.CONF=1
#WAVY.NAVY=3
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
||||
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a
# short slideshow or a self-running demo (like a game's built-in
# 'attract mode'). Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run
# module is tracked in the master prefs file.
#
# Format:
# key=value
#
# value must be one of
# 1 for HGR slideshow (key is a file containing a list of HGR graphics)
# 2 for DHGR slideshow (key is a file containing a list of DHGR graphics)
# 3 for self-running demo (key is an executable binary file)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
#SPY.HUNTER=3
SHORT.CONF=1
BURGERTIME=3
SHORT.CONF=1
PITFALL.II=3
SHORT.CONF=1
SPARE.CHANGE=3
SHORT.CONF=1
SNEAKERS=3
SHORT.CONF=1
WAVY.NAVY=3
DHGR.CONF=2
FAVORITES.CONF=1
EFG.CONF=1
ACTIVISION.CONF=1
CD.CONF=1
BRODERBUND.CONF=1
T.CONF=1
ATARI.CONF=1
SIERRA.CONF=1
PQR.CONF=1
DATAMOST.CONF=1
MNO.CONF=1
DATASOFT.CONF=1
S.CONF=1
MICROFUN.CONF=1
AB.CONF=1
PICCADILLY.CONF=1
HIJKL.CONF=1
SIRIUS.CONF=1
[eof]
|
BIN
res/demo/BURGERTIME
Executable file
BIN
res/demo/BURGERTIME
Executable file
Binary file not shown.
BIN
res/demo/BURGERTIME.1
Executable file
BIN
res/demo/BURGERTIME.1
Executable file
Binary file not shown.
BIN
res/demo/BURGERTIME.2
Executable file
BIN
res/demo/BURGERTIME.2
Executable file
Binary file not shown.
BIN
res/demo/BURGERTIME.3
Executable file
BIN
res/demo/BURGERTIME.3
Executable file
Binary file not shown.
BIN
res/demo/BURGERTIME.4
Executable file
BIN
res/demo/BURGERTIME.4
Executable file
Binary file not shown.
BIN
res/demo/BURGERTIME.5
Executable file
BIN
res/demo/BURGERTIME.5
Executable file
Binary file not shown.
Binary file not shown.
@ -11,3 +11,9 @@ SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
|
||||
SPARE.CHANGE.A=Type(06),AuxType(8E00),Access(C3)
|
||||
SPARE.CHANGE.S=Type(06),AuxType(9600),Access(C3)
|
||||
SPARE.CHANGE.Z=Type(06),AuxType(B400),Access(C3)
|
||||
BURGERTIME=Type(06),AuxType(3E97),Access(C3)
|
||||
BURGERTIME.1=Type(06),AuxType(A402),Access(C3)
|
||||
BURGERTIME.2=Type(06),AuxType(6400),Access(C3)
|
||||
BURGERTIME.3=Type(06),AuxType(2000),Access(C3)
|
||||
BURGERTIME.4=Type(06),AuxType(0C00),Access(C3)
|
||||
BURGERTIME.5=Type(06),AuxType(6000),Access(C3)
|
||||
|
14
res/notes/burgertime.txt
Normal file
14
res/notes/burgertime.txt
Normal file
@ -0,0 +1,14 @@
|
||||
$A3A3 is near start of demo cycle
|
||||
$A426 after demo player loses single life
|
||||
$A497 after demo player loses all lives
|
||||
$9FD3 after user presses key to end demo
|
||||
$9FCF after user presses button to end demo
|
||||
|
||||
$653F: A90185 -> 4C8D65 to skip joystick/keyboard selection
|
||||
$9FD3: 8D10C0 -> 4C0001 to quit when user presses key
|
||||
$9FCF: 2043A0 -> 4C0001 to quit when user presses button
|
||||
$A497: 200CAD -> 4C0001 to quit at end of demo cycle (after player loses all lives)
|
||||
$A15B: 30 -> 00 to disable sound
|
||||
$A16A: 30 -> 00 to disable sound
|
||||
$A17B: 30 -> 00 to disable sound
|
||||
$A1D0: 30 -> 00 to disable sound
|
2
res/notes/spy-hunter.txt
Normal file
2
res/notes/spy-hunter.txt
Normal file
@ -0,0 +1,2 @@
|
||||
$0C8D is main demo loop
|
||||
|
@ -6,5 +6,8 @@ $1547 after demo player dies
|
||||
$9E8 after user hits any key in demo mode
|
||||
6 bytes available
|
||||
|
||||
09E8: 20F2098D47.. -> AD88C04C00D0
|
||||
1547: 20A61120BF12 -> AD88C04C00D0
|
||||
$09E8: 20F2098D47.. -> AD88C04C00D0
|
||||
$1547: 20A61120BF12 -> AD88C04C00D0
|
||||
$6B22: 30 -> 00 to disable sound
|
||||
$084C: 20 -> 00 to disable cassette sound
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user