add BurgerTime captive demo, also disable cassette sound in Wavy Navy captive demo

This commit is contained in:
4am 2018-11-11 16:23:48 -05:00
parent 7b8a545d3e
commit 6bed398091
12 changed files with 28 additions and 3 deletions

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@ -1 +1 @@
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # PITFALL.II=3 SHORT.CONF=1 SPARE.CHANGE=3 DHGR.CONF=2 FAVORITES.CONF=1 #SNEAKERS=3 EFG.CONF=1 #WAVY.NAVY=3 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]
# # Mega-Attract-Mode configuration file # # Mega-Attract-Mode is split into modules. Each module can be a # short slideshow or a self-running demo (like a game's built-in # 'attract mode'). Modules are run in the order listed here, one # after the next, until interrupted by user input. The last-run # module is tracked in the master prefs file. # # Format: # key=value # # value must be one of # 1 for HGR slideshow (key is a file containing a list of HGR graphics) # 2 for DHGR slideshow (key is a file containing a list of DHGR graphics) # 3 for self-running demo (key is an executable binary file) # # Blank lines and lines beginning with '#' are ignored (like this one!) # A line beginning with '[' terminates the parsing # #SPY.HUNTER=3 SHORT.CONF=1 BURGERTIME=3 SHORT.CONF=1 PITFALL.II=3 SHORT.CONF=1 SPARE.CHANGE=3 SHORT.CONF=1 SNEAKERS=3 SHORT.CONF=1 WAVY.NAVY=3 DHGR.CONF=2 FAVORITES.CONF=1 EFG.CONF=1 ACTIVISION.CONF=1 CD.CONF=1 BRODERBUND.CONF=1 T.CONF=1 ATARI.CONF=1 SIERRA.CONF=1 PQR.CONF=1 DATAMOST.CONF=1 MNO.CONF=1 DATASOFT.CONF=1 S.CONF=1 MICROFUN.CONF=1 AB.CONF=1 PICCADILLY.CONF=1 HIJKL.CONF=1 SIRIUS.CONF=1 [eof]

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res/demo/BURGERTIME Executable file

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res/demo/BURGERTIME.1 Executable file

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res/demo/BURGERTIME.2 Executable file

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res/demo/BURGERTIME.3 Executable file

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res/demo/BURGERTIME.4 Executable file

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res/demo/BURGERTIME.5 Executable file

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@ -11,3 +11,9 @@ SPARE.CHANGE=Type(06),AuxType(2700),Access(C3)
SPARE.CHANGE.A=Type(06),AuxType(8E00),Access(C3)
SPARE.CHANGE.S=Type(06),AuxType(9600),Access(C3)
SPARE.CHANGE.Z=Type(06),AuxType(B400),Access(C3)
BURGERTIME=Type(06),AuxType(3E97),Access(C3)
BURGERTIME.1=Type(06),AuxType(A402),Access(C3)
BURGERTIME.2=Type(06),AuxType(6400),Access(C3)
BURGERTIME.3=Type(06),AuxType(2000),Access(C3)
BURGERTIME.4=Type(06),AuxType(0C00),Access(C3)
BURGERTIME.5=Type(06),AuxType(6000),Access(C3)

14
res/notes/burgertime.txt Normal file
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@ -0,0 +1,14 @@
$A3A3 is near start of demo cycle
$A426 after demo player loses single life
$A497 after demo player loses all lives
$9FD3 after user presses key to end demo
$9FCF after user presses button to end demo
$653F: A90185 -> 4C8D65 to skip joystick/keyboard selection
$9FD3: 8D10C0 -> 4C0001 to quit when user presses key
$9FCF: 2043A0 -> 4C0001 to quit when user presses button
$A497: 200CAD -> 4C0001 to quit at end of demo cycle (after player loses all lives)
$A15B: 30 -> 00 to disable sound
$A16A: 30 -> 00 to disable sound
$A17B: 30 -> 00 to disable sound
$A1D0: 30 -> 00 to disable sound

2
res/notes/spy-hunter.txt Normal file
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@ -0,0 +1,2 @@
$0C8D is main demo loop

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@ -6,5 +6,8 @@ $1547 after demo player dies
$9E8 after user hits any key in demo mode
6 bytes available
09E8: 20F2098D47.. -> AD88C04C00D0
1547: 20A61120BF12 -> AD88C04C00D0
$09E8: 20F2098D47.. -> AD88C04C00D0
$1547: 20A61120BF12 -> AD88C04C00D0
$6B22: 30 -> 00 to disable sound
$084C: 20 -> 00 to disable cassette sound