refactoring and comments

This commit is contained in:
4am 2019-06-25 22:44:39 -04:00
parent 916b8ada71
commit 6da3cba47a
191 changed files with 522 additions and 1785 deletions

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@ -1,9 +1 @@
#
# Attract mode for Agent U S A
#
ARTWORK.SHR/AGENT.USA=9
ACTION.HGR/AGENT.USA=7
AGENT.USA=0
[eof]
# # Attract mode for Agent U S A # ARTWORK.SHR/AGENT.USA=9 ACTION.HGR/AGENT.USA=7 AGENT.USA=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Airheart
#
TITLE.DHGR/AIRHEART=8
[eof]
# # Attract mode for Airheart # TITLE.DHGR/AIRHEART=8 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Alcazar
#
ARTWORK.SHR/ALCAZAR=9
ACTION.HGR/ALCAZAR=7
[eof]
# # Attract mode for Alcazar # ARTWORK.SHR/ALCAZAR=9 ACTION.HGR/ALCAZAR=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Alien Ambush
#
ARTWORK.SHR/ALIEN.AMBUSH=9
ACTION.HGR/ALIEN.AMBUSH=7
ALIEN.AMBUSH=0
[eof]
# # Attract mode for Alien Ambush # ARTWORK.SHR/ALIEN.AMBUSH=9 ACTION.HGR/ALIEN.AMBUSH=7 ALIEN.AMBUSH=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Alien Downpour
#
ACTION.HGR/ALIEN.DOWNPOUR=7
ALIEN.DOWNPOUR=0
[eof]
# # Attract mode for Alien Downpour # ACTION.HGR/ALIEN.DOWNPOUR=7 ALIEN.DOWNPOUR=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Alien Munchies
#
ACTION.HGR/ALIEN.MUNCHIES=7
[eof]
# # Attract mode for Alien Munchies # ACTION.HGR/ALIEN.MUNCHIES=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Alien Rain
#
ACTION.HGR/ALIEN.RAIN=7
ALIEN.RAIN=0
[eof]
# # Attract mode for Alien Rain # ACTION.HGR/ALIEN.RAIN=7 ALIEN.RAIN=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Ankh
#
ACTION.HGR/ANKH=7
[eof]
# # Attract mode for Ankh # ACTION.HGR/ANKH=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Apple Panic
#
ARTWORK.SHR/APPLE.PANIC=9
ACTION.HGR/APPLE.PANIC=7
[eof]
# # Attract mode for Apple Panic # ARTWORK.SHR/APPLE.PANIC=9 ACTION.HGR/APPLE.PANIC=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Aquatron
#
ACTION.HGR/AQUATRON=7
AQUATRON=0
[eof]
# # Attract mode for Aquatron # ACTION.HGR/AQUATRON=7 AQUATRON=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Argos
#
ACTION.HGR/ARGOS=7
[eof]
# # Attract mode for Argos # ACTION.HGR/ARGOS=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Arkanoid
#
ACTION.HGR/ARKANOID=7
[eof]
# # Attract mode for Arkanoid # ACTION.HGR/ARKANOID=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Bad Dudes
#
TITLE.DHGR/BAD.DUDES=8
[eof]
# # Attract mode for Bad Dudes # TITLE.DHGR/BAD.DUDES=8 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Batman
#
TITLE.DHGR/BATMAN=8
ARTWORK.SHR/BATMAN=9
[eof]
# # Attract mode for Batman # TITLE.DHGR/BATMAN=8 ARTWORK.SHR/BATMAN=9 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Battlezone
#
ACTION.HGR/BATTLEZONE=7
[eof]
# # Attract mode for Battlezone # ACTION.HGR/BATTLEZONE=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for BC's Quest For Tires
#
ARTWORK.SHR/BCS.QUEST=9
ACTION.HGR/BCS.QUEST=7
[eof]
# # Attract mode for BC's Quest For Tires # ARTWORK.SHR/BCS.QUEST=9 ACTION.HGR/BCS.QUEST=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Beer Run
#
ACTION.HGR/BEER.RUN=7
[eof]
# # Attract mode for Beer Run # ACTION.HGR/BEER.RUN=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Bellhop
#
ACTION.HGR/BELLHOP=7
[eof]
# # Attract mode for Bellhop # ACTION.HGR/BELLHOP=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Berzap
#
ACTION.HGR/BERZAP=7
[eof]
# # Attract mode for Berzap # ACTION.HGR/BERZAP=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Blister Ball
#
ACTION.HGR/BLISTER.BALL=7
[eof]
# # Attract mode for Blister Ball # ACTION.HGR/BLISTER.BALL=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Bolo
#
ARTWORK.SHR/BOLO=9
ACTION.HGR/BOLO=7
BOLO=0
[eof]
# # Attract mode for Bolo # ARTWORK.SHR/BOLO=9 ACTION.HGR/BOLO=7 BOLO=0 [eof]

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@ -1,10 +1 @@
#
# Attract mode for Bouncing Kamungas
#
ARTWORK.SHR/BOUNCING.KMNGAS=9
ACTION.HGR/BOUNCING.KMNGA2=7
ACTION.HGR/BOUNCING.KMNGAS=7
BOUNCING.KMNGAS=0
[eof]
# # Attract mode for Bouncing Kamungas # ARTWORK.SHR/BOUNCING.KMNGAS=9 ACTION.HGR/BOUNCING.KMNGA2=7 ACTION.HGR/BOUNCING.KMNGAS=7 BOUNCING.KMNGAS=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Brainteaser Boulevard
#
ARTWORK.SHR/BRAINTEASERBLVD=9
ACTION.HGR/BRAINTEASERBLVD=7
[eof]
# # Attract mode for Brainteaser Boulevard # ARTWORK.SHR/BRAINTEASERBLVD=9 ACTION.HGR/BRAINTEASERBLVD=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Bruce Lee
#
TITLE.DHGR/BRUCE.LEE=8
ARTWORK.SHR/BRUCE.LEE=9
ACTION.HGR/BRUCE.LEE=7
[eof]
# # Attract mode for Bruce Lee # TITLE.DHGR/BRUCE.LEE=8 ARTWORK.SHR/BRUCE.LEE=9 ACTION.HGR/BRUCE.LEE=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Bubble Bobble
#
ACTION.HGR/BUBBLE.BOBBLE=7
[eof]
# # Attract mode for Bubble Bobble # ACTION.HGR/BUBBLE.BOBBLE=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Bill Budge's Trilogy
#
ACTION.HGR/BUDGETRILOGY=7
[eof]
# # Attract mode for Bill Budge's Trilogy # ACTION.HGR/BUDGETRILOGY=7 [eof]

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@ -1,18 +1 @@
#
# Attract mode for BurgerTime
#
ACTION.HGR/BURGERTIMEL1=7
ACTION.HGR/BURGERTIMEL2=7
ACTION.HGR/BURGERTIMEL1=7
ACTION.HGR/BURGERTIMEL2=7
ACTION.HGR/BURGERTIMEL3=7
ACTION.HGR/BURGERTIMEL4=7
ACTION.HGR/BURGERTIMEL5=7
ACTION.HGR/BURGERTIMEL6=7
ACTION.HGR/BURGERTIMEL7=7
ACTION.HGR/BURGERTIMEL8=7
ACTION.HGR/BURGERTIMEL9=7
BURGERTIME=0
[eof]
# # Attract mode for BurgerTime # ACTION.HGR/BURGERTIMEL1=7 ACTION.HGR/BURGERTIMEL2=7 ACTION.HGR/BURGERTIMEL3=7 ACTION.HGR/BURGERTIMEL4=7 ACTION.HGR/BURGERTIMEL5=7 ACTION.HGR/BURGERTIMEL6=7 ACTION.HGR/BURGERTIMEL7=7 ACTION.HGR/BURGERTIMEL8=7 ACTION.HGR/BURGERTIMEL9=7 BURGERTIME=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Buzzard Bait
#
ACTION.HGR/BUZZARD.BAIT=7
BUZZARD.BAIT=0
[eof]
# # Attract mode for Buzzard Bait # ACTION.HGR/BUZZARD.BAIT=7 BUZZARD.BAIT=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Cannonball Blitz
#
ARTWORK.SHR/CANNONBALL.BLTZ=9
ACTION.HGR/CANNONBALL.BLTZ=7
[eof]
# # Attract mode for Cannonball Blitz # ARTWORK.SHR/CANNONBALL.BLTZ=9 ACTION.HGR/CANNONBALL.BLTZ=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Canyon Climber
#
ARTWORK.SHR/CANYON.CLIMBER=9
ACTION.HGR/CANYON.CLIMBER=7
[eof]
# # Attract mode for Canyon Climber # ARTWORK.SHR/CANYON.CLIMBER=9 ACTION.HGR/CANYON.CLIMBER=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Captain Goodnight
#
ACTION.HGR/CAPTN.GOODNIGHT=7
[eof]
# # Attract mode for Captain Goodnight # ACTION.HGR/CAPTN.GOODNIGHT=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Ceiling Zero
#
ACTION.HGR/CEILING.ZERO=7
CEILING.ZERO=0
[eof]
# # Attract mode for Ceiling Zero # ACTION.HGR/CEILING.ZERO=7 CEILING.ZERO=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Centipede
#
ACTION.HGR/CENTIPEDE=7
[eof]
# # Attract mode for Centipede # ACTION.HGR/CENTIPEDE=7 [eof]

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@ -1,59 +1 @@
#
# Attract mode for Championship Lode Runner
#
ARTWORK.SHR/CHAMP.LODERUN=9
ACTION.HGR/CHAMP.LODERUN=7
ACTION.HGR/CLODE001=7
ACTION.HGR/CLODE002=7
ACTION.HGR/CLODE003=7
ACTION.HGR/CLODE004=7
ACTION.HGR/CLODE005=7
ACTION.HGR/CLODE006=7
ACTION.HGR/CLODE007=7
ACTION.HGR/CLODE008=7
ACTION.HGR/CLODE009=7
ACTION.HGR/CLODE010=7
ACTION.HGR/CLODE011=7
ACTION.HGR/CLODE012=7
ACTION.HGR/CLODE013=7
ACTION.HGR/CLODE014=7
ACTION.HGR/CLODE015=7
ACTION.HGR/CLODE016=7
ACTION.HGR/CLODE017=7
ACTION.HGR/CLODE018=7
ACTION.HGR/CLODE019=7
ACTION.HGR/CLODE020=7
ACTION.HGR/CLODE021=7
ACTION.HGR/CLODE022=7
ACTION.HGR/CLODE023=7
ACTION.HGR/CLODE024=7
ACTION.HGR/CLODE025=7
ACTION.HGR/CLODE026=7
ACTION.HGR/CLODE027=7
ACTION.HGR/CLODE028=7
ACTION.HGR/CLODE029=7
ACTION.HGR/CLODE030=7
ACTION.HGR/CLODE031=7
ACTION.HGR/CLODE032=7
ACTION.HGR/CLODE033=7
ACTION.HGR/CLODE034=7
ACTION.HGR/CLODE035=7
ACTION.HGR/CLODE036=7
ACTION.HGR/CLODE037=7
ACTION.HGR/CLODE038=7
ACTION.HGR/CLODE039=7
ACTION.HGR/CLODE040=7
ACTION.HGR/CLODE041=7
ACTION.HGR/CLODE042=7
ACTION.HGR/CLODE043=7
ACTION.HGR/CLODE044=7
ACTION.HGR/CLODE045=7
ACTION.HGR/CLODE046=7
ACTION.HGR/CLODE047=7
ACTION.HGR/CLODE048=7
ACTION.HGR/CLODE049=7
ACTION.HGR/CLODE050=7
CHAMP.LODERUN=0
[eof]
# # Attract mode for Championship Lode Runner # ARTWORK.SHR/CHAMP.LODERUN=9 ACTION.HGR/CHAMP.LODERUN=7 ACTION.HGR/CLODE001=7 ACTION.HGR/CLODE002=7 ACTION.HGR/CLODE003=7 ACTION.HGR/CLODE004=7 ACTION.HGR/CLODE005=7 ACTION.HGR/CLODE006=7 ACTION.HGR/CLODE007=7 ACTION.HGR/CLODE008=7 ACTION.HGR/CLODE009=7 ACTION.HGR/CLODE010=7 ACTION.HGR/CLODE011=7 ACTION.HGR/CLODE012=7 ACTION.HGR/CLODE013=7 ACTION.HGR/CLODE014=7 ACTION.HGR/CLODE015=7 ACTION.HGR/CLODE016=7 ACTION.HGR/CLODE017=7 ACTION.HGR/CLODE018=7 ACTION.HGR/CLODE019=7 ACTION.HGR/CLODE020=7 ACTION.HGR/CLODE021=7 ACTION.HGR/CLODE022=7 ACTION.HGR/CLODE023=7 ACTION.HGR/CLODE024=7 ACTION.HGR/CLODE025=7 ACTION.HGR/CLODE026=7 ACTION.HGR/CLODE027=7 ACTION.HGR/CLODE028=7 ACTION.HGR/CLODE029=7 ACTION.HGR/CLODE030=7 ACTION.HGR/CLODE031=7 ACTION.HGR/CLODE032=7 ACTION.HGR/CLODE033=7 ACTION.HGR/CLODE034=7 ACTION.HGR/CLODE035=7 ACTION.HGR/CLODE036=7 ACTION.HGR/CLODE037=7 ACTION.HGR/CLODE038=7 ACTION.HGR/CLODE039=7 ACTION.HGR/CLODE040=7 ACTION.HGR/CLODE041=7 ACTION.HGR/CLODE042=7 ACTION.HGR/CLODE043=7 ACTION.HGR/CLODE044=7 ACTION.HGR/CLODE045=7 ACTION.HGR/CLODE046=7 ACTION.HGR/CLODE047=7 ACTION.HGR/CLODE048=7 ACTION.HGR/CLODE049=7 ACTION.HGR/CLODE050=7 CHAMP.LODERUN=0 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Choplifter
#
ARTWORK.SHR/CHOPLIFTER=9
ACTION.HGR/CHOPLIFTER=7
CHOPLIFTER=0
[eof]
# # Attract mode for Choplifter # ARTWORK.SHR/CHOPLIFTER=9 ACTION.HGR/CHOPLIFTER=7 CHOPLIFTER=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Apple Cider Spider
#
ACTION.HGR/CIDER.SPIDER=7
CIDER.SPIDER=0
[eof]
# # Attract mode for Apple Cider Spider # ACTION.HGR/CIDER.SPIDER=7 CIDER.SPIDER=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Commando
#
ARTWORK.SHR/COMMANDO=9
ACTION.HGR/COMMANDO=7
[eof]
# # Attract mode for Commando # ARTWORK.SHR/COMMANDO=9 ACTION.HGR/COMMANDO=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Conan
#
ARTWORK.SHR/CONAN=9
ACTION.HGR/CONAN=7
CONAN=0
[eof]
# # Attract mode for Conan # ARTWORK.SHR/CONAN=9 ACTION.HGR/CONAN=7 CONAN=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Crazy Mazey
#
ACTION.HGR/CRAZY.MAZY=7
[eof]
# # Attract mode for Crazy Mazey # ACTION.HGR/CRAZY.MAZY=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Crime Wave
#
ACTION.HGR/CRIME.WAVE=7
[eof]
# # Attract mode for Crime Wave # ACTION.HGR/CRIME.WAVE=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Crisis Mountain
#
ARTWORK.SHR/CRISIS.MOUNTAIN=9
ACTION.HGR/CRISIS.MOUNTAIN=7
[eof]
# # Attract mode for Crisis Mountain # ARTWORK.SHR/CRISIS.MOUNTAIN=9 ACTION.HGR/CRISIS.MOUNTAIN=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Crossfire
#
ARTWORK.SHR/CROSSFIRE=9
ACTION.HGR/CROSSFIRE=7
[eof]
# # Attract mode for Crossfire # ARTWORK.SHR/CROSSFIRE=9 ACTION.HGR/CROSSFIRE=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=7
[eof]
# # Attract mode for Cyber Strike # ACTION.HGR/CYBERSTRIKE=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for D-Generation
#
TITLE.DHGR/D.GENERATION=8
ARTWORK.SHR/D.GENERATION=9
[eof]
# # Attract mode for D-Generation # TITLE.DHGR/D.GENERATION=8 ARTWORK.SHR/D.GENERATION=9 [eof]

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@ -1,8 +1 @@
#
# Attract mode for David's Midnight Magic
#
ARTWORK.SHR/DAVIDS.MAGIC=9
ACTION.HGR/DAVIDS.MAGIC=7
[eof]
# # Attract mode for David's Midnight Magic # ARTWORK.SHR/DAVIDS.MAGIC=9 ACTION.HGR/DAVIDS.MAGIC=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Death Sword
#
TITLE.DHGR/DEATH.SWORD=8
[eof]
# # Attract mode for Death Sword # TITLE.DHGR/DEATH.SWORD=8 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Defender
#
ACTION.HGR/DEFENDER=7
[eof]
# # Attract mode for Defender # ACTION.HGR/DEFENDER=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Dig Dug
#
ACTION.HGR/DIG.DUG=7
[eof]
# # Attract mode for Dig Dug # ACTION.HGR/DIG.DUG=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Dino Eggs
#
ACTION.HGR/DINO.EGGS=7
DINO.EGGS=0
[eof]
# # Attract mode for Dino Eggs # ACTION.HGR/DINO.EGGS=7 DINO.EGGS=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Donkey Kong
#
ACTION.HGR/DONKEY.KONG2=7
ACTION.HGR/DONKEY.KONG=7
[eof]
# # Attract mode for Donkey Kong # ACTION.HGR/DONKEY.KONG2=7 ACTION.HGR/DONKEY.KONG=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Drelbs
#
ARTWORK.SHR/DRELBS=9
[eof]
# # Attract mode for Drelbs # ARTWORK.SHR/DRELBS=9 [eof]

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@ -1,10 +1 @@
#
# Attract mode for Drol
#
ARTWORK.SHR/DROL=9
ACTION.HGR/DROL=7
ACTION.HGR/DROL3=7
ACTION.HGR/DROL2=7
[eof]
# # Attract mode for Drol # ARTWORK.SHR/DROL=9 ACTION.HGR/DROL2=7 ACTION.HGR/DROL3=7 ACTION.HGR/DROL=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Dung Beetles
#
ACTION.HGR/DUNG.BEETLES2=7
ACTION.HGR/DUNG.BEETLES3=7
ACTION.HGR/DUNG.BEETLES=7
[eof]
# # Attract mode for Dung Beetles # ACTION.HGR/DUNG.BEETLES2=7 ACTION.HGR/DUNG.BEETLES3=7 ACTION.HGR/DUNG.BEETLES=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Eggs-It
#
ACTION.HGR/EGGS.IT=7
[eof]
# # Attract mode for Eggs-It # ACTION.HGR/EGGS.IT=7 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Epoch
#
ACTION.HGR/EPOCH=7
[eof]
# # Attract mode for Epoch # ACTION.HGR/EPOCH=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Falcons
#
ACTION.HGR/FALCONS.SCORE=7
ACTION.HGR/FALCONS=7
[eof]
# # Attract mode for Falcons # ACTION.HGR/FALCONS.SCORE=7 ACTION.HGR/FALCONS=7 [eof]

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@ -1,9 +1 @@
#
# Attract mode for Firebird
#
ACTION.HGR/FIREBIRD2=7
ACTION.HGR/FIREBIRD=7
FIREBIRD=0
[eof]
# # Attract mode for Firebird # ACTION.HGR/FIREBIRD2=7 ACTION.HGR/FIREBIRD=7 FIREBIRD=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Flip Out
#
ACTION.HGR/FLIP.OUT=7
FLIP.OUT=0
[eof]
# # Attract mode for Flip Out # ACTION.HGR/FLIP.OUT=7 FLIP.OUT=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Formula 1 Racer
#
ACTION.HGR/FORMULA.1=7
[eof]
# # Attract mode for Formula 1 Racer # ACTION.HGR/FORMULA.1=7 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Frogger
#
ACTION.HGR/FROGGER2=7
ACTION.HGR/FROGGER=7
[eof]
# # Attract mode for Frogger # ACTION.HGR/FROGGER2=7 ACTION.HGR/FROGGER=7 [eof]

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@ -1,6 +1 @@
#
# Attract mode for Flight Simulator I
#
[eof]
# # Attract mode for Flight Simulator I # [eof]

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@ -1,8 +1 @@
#
# Attract mode for Galaxian
#
ACTION.HGR/GALAXIAN2=7
ACTION.HGR/GALAXIAN=7
[eof]
# # Attract mode for Galaxian # ACTION.HGR/GALAXIAN2=7 ACTION.HGR/GALAXIAN=7 [eof]

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@ -1,12 +1 @@
#
# Attract mode for Gamma Goblins
#
ACTION.HGR/GAMMA.GOBLINS3=7
ACTION.HGR/GAMMA.GOBLINS4=7
ACTION.HGR/GAMMA.GOBLINS5=7
ACTION.HGR/GAMMA.GOBLINS2=7
ACTION.HGR/GAMMA.GOBLINS=7
GAMMA.GOBLINS=0
[eof]
# # Attract mode for Gamma Goblins # ACTION.HGR/GAMMA.GOBLINS2=7 ACTION.HGR/GAMMA.GOBLINS3=7 ACTION.HGR/GAMMA.GOBLINS4=7 ACTION.HGR/GAMMA.GOBLINS5=7 ACTION.HGR/GAMMA.GOBLINS=7 GAMMA.GOBLINS=0 [eof]

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@ -1,7 +1 @@
#
# Attract mode for Genetic Drift
#
ACTION.HGR/GENETIC.DRIFT=7
[eof]
# # Attract mode for Genetic Drift # ACTION.HGR/GENETIC.DRIFT=7 [eof]

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@ -1,14 +1 @@
#
# Attract mode for The Goonies
#
ARTWORK.SHR/GOONIES=9
ACTION.HGR/GOONIES3=7
ACTION.HGR/GOONIES4=7
ACTION.HGR/GOONIES=7
ACTION.HGR/GOONIES5=7
ACTION.HGR/GOONIES6=7
ACTION.HGR/GOONIES2=7
GOONIES=0
[eof]
# # Attract mode for The Goonies # ARTWORK.SHR/GOONIES=9 ACTION.HGR/GOONIES2=7 ACTION.HGR/GOONIES3=7 ACTION.HGR/GOONIES4=7 ACTION.HGR/GOONIES5=7 ACTION.HGR/GOONIES6=7 ACTION.HGR/GOONIES=7 GOONIES=0 [eof]

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@ -1,8 +1 @@
#
# Attract mode for Gorgon
#
ARTWORK.SHR/GORGON=9
ACTION.HGR/GORGON=7
[eof]
# # Attract mode for Gorgon # ARTWORK.SHR/GORGON=9 ACTION.HGR/GORGON=7 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Gremlins
#
ACTION.HGR/GREMLINS=7
[eof]
# # Attract mode for Gremlins # ACTION.HGR/GREMLINS=7 [eof]

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@ -1,10 +1 @@
#
# Attract mode for Gumball
#
ARTWORK.SHR/GUMBALL=9
ACTION.HGR/GUMBALL=7
ACTION.HGR/GUMBALL2=7
GUMBALL=0
[eof]
# # Attract mode for Gumball # ARTWORK.SHR/GUMBALL=9 ACTION.HGR/GUMBALL2=7 ACTION.HGR/GUMBALL=7 GUMBALL=0 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Hadron
#
ACTION.HGR/HADRON=7
[eof]
# # Attract mode for Hadron # ACTION.HGR/HADRON=7 [eof]

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@ -1,11 +1 @@
#
# Attract mode for Hard Hat Mack
#
ARTWORK.SHR/HARD.HAT.MACK=9
ACTION.HGR/HARD.HAT.MACK2=7
ACTION.HGR/HARD.HAT.MACK=7
ACTION.HGR/HARD.HAT.MACK3=7
HARD.HAT.MACK=0
[eof]
# # Attract mode for Hard Hat Mack # ARTWORK.SHR/HARD.HAT.MACK=9 ACTION.HGR/HARD.HAT.MACK2=7 ACTION.HGR/HARD.HAT.MACK3=7 ACTION.HGR/HARD.HAT.MACK=7 HARD.HAT.MACK=0 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=7
[eof]
# # Attract mode for Head On # ACTION.HGR/HEAD.ON=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Heavy Barrel
#
TITLE.DHGR/HEAVY.BARREL=8
ARTWORK.SHR/HEAVY.BARREL=9
[eof]
# # Attract mode for Heavy Barrel # TITLE.DHGR/HEAVY.BARREL=8 ARTWORK.SHR/HEAVY.BARREL=9 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for H.E.R.O.
#
ARTWORK.SHR/HERO=9
ACTION.HGR/HERO=7
[eof]
# # Attract mode for H.E.R.O. # ARTWORK.SHR/HERO=9 ACTION.HGR/HERO=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for High Rise
#
ACTION.HGR/HIGH.RISE=7
HIGH.RISE=0
[eof]
# # Attract mode for High Rise # ACTION.HGR/HIGH.RISE=7 HIGH.RISE=0 [eof]

View File

@ -1,6 +1 @@
#
# Attract mode for Hungry Boy
#
[eof]
# # Attract mode for Hungry Boy # [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Ikari Warriors
#
ARTWORK.SHR/IKARI.WARRIORS=9
ACTION.HGR/IKARI.WARRIORS=7
[eof]
# # Attract mode for Ikari Warriors # ARTWORK.SHR/IKARI.WARRIORS=9 ACTION.HGR/IKARI.WARRIORS=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Impossible Mission
#
ARTWORK.SHR/IMPOSSIBLE.MISS=9
ACTION.HGR/IMPOSSIBLE.MISS=7
[eof]
# # Attract mode for Impossible Mission # ARTWORK.SHR/IMPOSSIBLE.MISS=9 ACTION.HGR/IMPOSSIBLE.MISS=7 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for International Gran Prix
#
ACTION.HGR/INTL.GRAN.PRIX=7
[eof]
# # Attract mode for International Gran Prix # ACTION.HGR/INTL.GRAN.PRIX=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Joust
#
ACTION.HGR/JOUST2=7
ACTION.HGR/JOUST=7
[eof]
# # Attract mode for Joust # ACTION.HGR/JOUST2=7 ACTION.HGR/JOUST=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Juggler
#
ACTION.HGR/JUGGLER=7
ACTION.HGR/JUGGLER2=7
[eof]
# # Attract mode for Juggler # ACTION.HGR/JUGGLER2=7 ACTION.HGR/JUGGLER=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Jumpman
#
ARTWORK.SHR/JUMPMAN=9
ACTION.HGR/JUMPMAN=7
[eof]
# # Attract mode for Jumpman # ARTWORK.SHR/JUMPMAN=9 ACTION.HGR/JUMPMAN=7 [eof]

View File

@ -1,9 +1 @@
#
# Attract mode for Jungle Hunt
#
ACTION.HGR/JUNGLE.HUNT=7
ACTION.HGR/JUNGLE.HUNT2=7
JUNGLE.HUNT=0
[eof]
# # Attract mode for Jungle Hunt # ACTION.HGR/JUNGLE.HUNT2=7 ACTION.HGR/JUNGLE.HUNT=7 JUNGLE.HUNT=0 [eof]

View File

@ -1,9 +1 @@
#
# Attract mode for Karateka
#
ARTWORK.SHR/KARATEKA=9
ACTION.HGR/KARATEKA=7
KARATEKA=0
[eof]
# # Attract mode for Karateka # ARTWORK.SHR/KARATEKA=9 ACTION.HGR/KARATEKA=7 KARATEKA=0 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Kid Niki
#
ACTION.HGR/KID.NIKI=7
[eof]
# # Attract mode for Kid Niki # ACTION.HGR/KID.NIKI=7 [eof]

View File

@ -1,9 +1 @@
#
# Attract mode for Lady Tut
#
ARTWORK.SHR/LADY.TUT=9
ACTION.HGR/LADY.TUT=7
LADY.TUT=0
[eof]
# # Attract mode for Lady Tut # ARTWORK.SHR/LADY.TUT=9 ACTION.HGR/LADY.TUT=7 LADY.TUT=0 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Lancaster ;needs title screenshot
#
ACTION.HGR/LANCASTER=7
[eof]
# # Attract mode for Lancaster # ACTION.HGR/LANCASTER=7 [eof]

1
res/attract/LAZER.SILK Normal file
View File

@ -0,0 +1 @@
# # Attract mode for Lazer Silk # ACTION.HGR/LAZER.SILK=7 [eof]

View File

@ -1,9 +1 @@
#
# Attract mode for Lode Runner
#
ACTION.HGR/LODE001=7
ACTION.HGR/LODE137=7
LODE.RUNNER=0
[eof]
# # Attract mode for Lode Runner # ACTION.HGR/LODE001=7 ACTION.HGR/LODE137=7 LODE.RUNNER=0 [eof]

View File

@ -1,10 +1 @@
#
# Attract mode for Lost Tomb
#
ARTWORK.SHR/LOST.TOMB=9
ACTION.HGR/LOST.TOMB=7
ACTION.HGR/LOST.TOMB2=7
LOST.TOMB=0
[eof]
# # Attract mode for Lost Tomb # ARTWORK.SHR/LOST.TOMB=9 ACTION.HGR/LOST.TOMB2=7 ACTION.HGR/LOST.TOMB=7 LOST.TOMB=0 [eof]

View File

@ -1,6 +1 @@
#
# Attract mode for Mad Bomber
#
[eof]
# # Attract mode for Mad Bomber # [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Marble Madness
#
ARTWORK.SHR/MARBLE.MADNESS=9
[eof]
# # Attract mode for Marble Madness # ARTWORK.SHR/MARBLE.MADNESS=9 [eof]

View File

@ -1,10 +1 @@
#
# Attract mode for Mario Bros
#
ARTWORK.SHR/MARIO.BROS=9
ACTION.HGR/MARIO.BROS3=7
ACTION.HGR/MARIO.BROS2=7
ACTION.HGR/MARIO.BROS=7
[eof]
# # Attract mode for Mario Bros # ARTWORK.SHR/MARIO.BROS=9 ACTION.HGR/MARIO.BROS2=7 ACTION.HGR/MARIO.BROS3=7 ACTION.HGR/MARIO.BROS=7 [eof]

View File

@ -1,9 +1 @@
#
# Attract mode for Miner 2049er
#
ARTWORK.SHR/MINER.2049ER=9
ACTION.HGR/MINER.2049ER=7
ACTION.HGR/MINER.2049ER2=7
[eof]
# # Attract mode for Miner 2049er # ARTWORK.SHR/MINER.2049ER=9 ACTION.HGR/MINER.2049ER2=7 ACTION.HGR/MINER.2049ER=7 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Montezuma's Revenge
#
ACTION.HGR/MONTEZUMA=7
[eof]
# # Attract mode for Montezuma's Revenge # ACTION.HGR/MONTEZUMA=7 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Moon Patrol
#
ACTION.HGR/MOON.PATROL=7
[eof]
# # Attract mode for Moon Patrol # ACTION.HGR/MOON.PATROL=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Mr. Cool
#
ARTWORK.SHR/MR.COOL=9
MR.COOL=0
[eof]
# # Attract mode for Mr. Cool # ARTWORK.SHR/MR.COOL=9 MR.COOL=0 [eof]

View File

@ -1,10 +1 @@
#
# Attract mode for Mr. Do
#
ACTION.HGR/MR.DO.L01=7
ACTION.HGR/MR.DO.L02=7
ACTION.HGR/MR.DO.L03=7
ACTION.HGR/MR.DO.L10=7
[eof]
# # Attract mode for Mr. Do # ACTION.HGR/MR.DO.L01=7 ACTION.HGR/MR.DO.L02=7 ACTION.HGR/MR.DO.L03=7 ACTION.HGR/MR.DO.L10=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Mr. Robot
#
ARTWORK.SHR/MR.ROBOT=9
ACTION.HGR/MR.ROBOT=7
[eof]
# # Attract mode for Mr. Robot # ARTWORK.SHR/MR.ROBOT=9 ACTION.HGR/MR.ROBOT=7 [eof]

View File

@ -1,7 +1 @@
#
# Attract mode for Ms. Pacman
#
ACTION.HGR/MS.PACMAN=7
[eof]
# # Attract mode for Ms. Pacman # ACTION.HGR/MS.PACMAN=7 [eof]

View File

@ -1,8 +1 @@
#
# Attract mode for Nibbler
#
ACTION.HGR/NIBBLER=7
NIBBLER=0
[eof]
# # Attract mode for Nibbler # ACTION.HGR/NIBBLER=7 NIBBLER=0 [eof]

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