mirror of
https://github.com/a2-4am/4cade.git
synced 2024-11-26 17:49:43 +00:00
refactoring and comments
This commit is contained in:
parent
916b8ada71
commit
6da3cba47a
@ -1,9 +1 @@
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#
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# Attract mode for Agent U S A
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#
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ARTWORK.SHR/AGENT.USA=9
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ACTION.HGR/AGENT.USA=7
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AGENT.USA=0
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[eof]
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#
# Attract mode for Agent U S A
#
ARTWORK.SHR/AGENT.USA=9
ACTION.HGR/AGENT.USA=7
AGENT.USA=0
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Airheart
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#
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TITLE.DHGR/AIRHEART=8
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[eof]
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#
# Attract mode for Airheart
#
TITLE.DHGR/AIRHEART=8
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Alcazar
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#
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ARTWORK.SHR/ALCAZAR=9
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ACTION.HGR/ALCAZAR=7
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[eof]
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#
# Attract mode for Alcazar
#
ARTWORK.SHR/ALCAZAR=9
ACTION.HGR/ALCAZAR=7
[eof]
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@ -1,9 +1 @@
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#
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# Attract mode for Alien Ambush
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#
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ARTWORK.SHR/ALIEN.AMBUSH=9
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ACTION.HGR/ALIEN.AMBUSH=7
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ALIEN.AMBUSH=0
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[eof]
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#
# Attract mode for Alien Ambush
#
ARTWORK.SHR/ALIEN.AMBUSH=9
ACTION.HGR/ALIEN.AMBUSH=7
ALIEN.AMBUSH=0
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Alien Downpour
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#
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ACTION.HGR/ALIEN.DOWNPOUR=7
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ALIEN.DOWNPOUR=0
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[eof]
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#
# Attract mode for Alien Downpour
#
ACTION.HGR/ALIEN.DOWNPOUR=7
ALIEN.DOWNPOUR=0
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Alien Munchies
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#
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ACTION.HGR/ALIEN.MUNCHIES=7
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[eof]
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#
# Attract mode for Alien Munchies
#
ACTION.HGR/ALIEN.MUNCHIES=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Alien Rain
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#
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ACTION.HGR/ALIEN.RAIN=7
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ALIEN.RAIN=0
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[eof]
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#
# Attract mode for Alien Rain
#
ACTION.HGR/ALIEN.RAIN=7
ALIEN.RAIN=0
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Ankh
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#
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ACTION.HGR/ANKH=7
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[eof]
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#
# Attract mode for Ankh
#
ACTION.HGR/ANKH=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Apple Panic
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#
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ARTWORK.SHR/APPLE.PANIC=9
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ACTION.HGR/APPLE.PANIC=7
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[eof]
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#
# Attract mode for Apple Panic
#
ARTWORK.SHR/APPLE.PANIC=9
ACTION.HGR/APPLE.PANIC=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Aquatron
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#
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ACTION.HGR/AQUATRON=7
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AQUATRON=0
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[eof]
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#
# Attract mode for Aquatron
#
ACTION.HGR/AQUATRON=7
AQUATRON=0
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Argos
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#
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ACTION.HGR/ARGOS=7
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[eof]
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#
# Attract mode for Argos
#
ACTION.HGR/ARGOS=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Arkanoid
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#
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ACTION.HGR/ARKANOID=7
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[eof]
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#
# Attract mode for Arkanoid
#
ACTION.HGR/ARKANOID=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Bad Dudes
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#
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TITLE.DHGR/BAD.DUDES=8
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[eof]
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#
# Attract mode for Bad Dudes
#
TITLE.DHGR/BAD.DUDES=8
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Batman
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#
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TITLE.DHGR/BATMAN=8
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ARTWORK.SHR/BATMAN=9
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[eof]
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#
# Attract mode for Batman
#
TITLE.DHGR/BATMAN=8
ARTWORK.SHR/BATMAN=9
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Battlezone
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#
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ACTION.HGR/BATTLEZONE=7
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[eof]
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#
# Attract mode for Battlezone
#
ACTION.HGR/BATTLEZONE=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for BC's Quest For Tires
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#
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ARTWORK.SHR/BCS.QUEST=9
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ACTION.HGR/BCS.QUEST=7
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[eof]
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#
# Attract mode for BC's Quest For Tires
#
ARTWORK.SHR/BCS.QUEST=9
ACTION.HGR/BCS.QUEST=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Beer Run
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#
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ACTION.HGR/BEER.RUN=7
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[eof]
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#
# Attract mode for Beer Run
#
ACTION.HGR/BEER.RUN=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Bellhop
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#
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ACTION.HGR/BELLHOP=7
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[eof]
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#
# Attract mode for Bellhop
#
ACTION.HGR/BELLHOP=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Berzap
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#
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ACTION.HGR/BERZAP=7
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[eof]
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#
# Attract mode for Berzap
#
ACTION.HGR/BERZAP=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Blister Ball
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#
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ACTION.HGR/BLISTER.BALL=7
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[eof]
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#
# Attract mode for Blister Ball
#
ACTION.HGR/BLISTER.BALL=7
[eof]
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@ -1,9 +1 @@
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#
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# Attract mode for Bolo
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#
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ARTWORK.SHR/BOLO=9
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ACTION.HGR/BOLO=7
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BOLO=0
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[eof]
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#
# Attract mode for Bolo
#
ARTWORK.SHR/BOLO=9
ACTION.HGR/BOLO=7
BOLO=0
[eof]
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@ -1,10 +1 @@
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#
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# Attract mode for Bouncing Kamungas
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#
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ARTWORK.SHR/BOUNCING.KMNGAS=9
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ACTION.HGR/BOUNCING.KMNGA2=7
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ACTION.HGR/BOUNCING.KMNGAS=7
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BOUNCING.KMNGAS=0
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[eof]
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#
# Attract mode for Bouncing Kamungas
#
ARTWORK.SHR/BOUNCING.KMNGAS=9
ACTION.HGR/BOUNCING.KMNGA2=7
ACTION.HGR/BOUNCING.KMNGAS=7
BOUNCING.KMNGAS=0
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Brainteaser Boulevard
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#
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ARTWORK.SHR/BRAINTEASERBLVD=9
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ACTION.HGR/BRAINTEASERBLVD=7
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[eof]
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#
# Attract mode for Brainteaser Boulevard
#
ARTWORK.SHR/BRAINTEASERBLVD=9
ACTION.HGR/BRAINTEASERBLVD=7
[eof]
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@ -1,9 +1 @@
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#
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# Attract mode for Bruce Lee
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#
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TITLE.DHGR/BRUCE.LEE=8
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ARTWORK.SHR/BRUCE.LEE=9
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ACTION.HGR/BRUCE.LEE=7
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[eof]
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#
# Attract mode for Bruce Lee
#
TITLE.DHGR/BRUCE.LEE=8
ARTWORK.SHR/BRUCE.LEE=9
ACTION.HGR/BRUCE.LEE=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Bubble Bobble
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#
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ACTION.HGR/BUBBLE.BOBBLE=7
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[eof]
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#
# Attract mode for Bubble Bobble
#
ACTION.HGR/BUBBLE.BOBBLE=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Bill Budge's Trilogy
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#
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ACTION.HGR/BUDGETRILOGY=7
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[eof]
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#
# Attract mode for Bill Budge's Trilogy
#
ACTION.HGR/BUDGETRILOGY=7
[eof]
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@ -1,18 +1 @@
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#
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# Attract mode for BurgerTime
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#
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ACTION.HGR/BURGERTIMEL1=7
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ACTION.HGR/BURGERTIMEL2=7
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ACTION.HGR/BURGERTIMEL1=7
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ACTION.HGR/BURGERTIMEL2=7
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ACTION.HGR/BURGERTIMEL3=7
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ACTION.HGR/BURGERTIMEL4=7
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ACTION.HGR/BURGERTIMEL5=7
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ACTION.HGR/BURGERTIMEL6=7
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ACTION.HGR/BURGERTIMEL7=7
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ACTION.HGR/BURGERTIMEL8=7
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ACTION.HGR/BURGERTIMEL9=7
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BURGERTIME=0
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[eof]
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#
# Attract mode for BurgerTime
#
ACTION.HGR/BURGERTIMEL1=7
ACTION.HGR/BURGERTIMEL2=7
ACTION.HGR/BURGERTIMEL3=7
ACTION.HGR/BURGERTIMEL4=7
ACTION.HGR/BURGERTIMEL5=7
ACTION.HGR/BURGERTIMEL6=7
ACTION.HGR/BURGERTIMEL7=7
ACTION.HGR/BURGERTIMEL8=7
ACTION.HGR/BURGERTIMEL9=7
BURGERTIME=0
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Buzzard Bait
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#
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ACTION.HGR/BUZZARD.BAIT=7
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BUZZARD.BAIT=0
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[eof]
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#
# Attract mode for Buzzard Bait
#
ACTION.HGR/BUZZARD.BAIT=7
BUZZARD.BAIT=0
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Cannonball Blitz
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#
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ARTWORK.SHR/CANNONBALL.BLTZ=9
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ACTION.HGR/CANNONBALL.BLTZ=7
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[eof]
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#
# Attract mode for Cannonball Blitz
#
ARTWORK.SHR/CANNONBALL.BLTZ=9
ACTION.HGR/CANNONBALL.BLTZ=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Canyon Climber
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#
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ARTWORK.SHR/CANYON.CLIMBER=9
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ACTION.HGR/CANYON.CLIMBER=7
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[eof]
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#
# Attract mode for Canyon Climber
#
ARTWORK.SHR/CANYON.CLIMBER=9
ACTION.HGR/CANYON.CLIMBER=7
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Captain Goodnight
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#
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ACTION.HGR/CAPTN.GOODNIGHT=7
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[eof]
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#
# Attract mode for Captain Goodnight
#
ACTION.HGR/CAPTN.GOODNIGHT=7
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Ceiling Zero
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#
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ACTION.HGR/CEILING.ZERO=7
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CEILING.ZERO=0
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[eof]
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#
# Attract mode for Ceiling Zero
#
ACTION.HGR/CEILING.ZERO=7
CEILING.ZERO=0
[eof]
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@ -1,7 +1 @@
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#
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# Attract mode for Centipede
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#
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ACTION.HGR/CENTIPEDE=7
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[eof]
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#
# Attract mode for Centipede
#
ACTION.HGR/CENTIPEDE=7
[eof]
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@ -1,59 +1 @@
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#
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# Attract mode for Championship Lode Runner
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#
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ARTWORK.SHR/CHAMP.LODERUN=9
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ACTION.HGR/CHAMP.LODERUN=7
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ACTION.HGR/CLODE001=7
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ACTION.HGR/CLODE002=7
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ACTION.HGR/CLODE003=7
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ACTION.HGR/CLODE004=7
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ACTION.HGR/CLODE005=7
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ACTION.HGR/CLODE006=7
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ACTION.HGR/CLODE007=7
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ACTION.HGR/CLODE008=7
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ACTION.HGR/CLODE009=7
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ACTION.HGR/CLODE010=7
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ACTION.HGR/CLODE011=7
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ACTION.HGR/CLODE012=7
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ACTION.HGR/CLODE013=7
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ACTION.HGR/CLODE014=7
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ACTION.HGR/CLODE015=7
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ACTION.HGR/CLODE016=7
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ACTION.HGR/CLODE017=7
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ACTION.HGR/CLODE018=7
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ACTION.HGR/CLODE019=7
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ACTION.HGR/CLODE020=7
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ACTION.HGR/CLODE021=7
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ACTION.HGR/CLODE022=7
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ACTION.HGR/CLODE023=7
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ACTION.HGR/CLODE024=7
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ACTION.HGR/CLODE025=7
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ACTION.HGR/CLODE026=7
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ACTION.HGR/CLODE027=7
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ACTION.HGR/CLODE028=7
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ACTION.HGR/CLODE029=7
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ACTION.HGR/CLODE030=7
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ACTION.HGR/CLODE031=7
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ACTION.HGR/CLODE032=7
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ACTION.HGR/CLODE033=7
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ACTION.HGR/CLODE034=7
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ACTION.HGR/CLODE035=7
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ACTION.HGR/CLODE036=7
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ACTION.HGR/CLODE037=7
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ACTION.HGR/CLODE038=7
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ACTION.HGR/CLODE039=7
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ACTION.HGR/CLODE040=7
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ACTION.HGR/CLODE041=7
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ACTION.HGR/CLODE042=7
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ACTION.HGR/CLODE043=7
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ACTION.HGR/CLODE044=7
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ACTION.HGR/CLODE045=7
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ACTION.HGR/CLODE046=7
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ACTION.HGR/CLODE047=7
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ACTION.HGR/CLODE048=7
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ACTION.HGR/CLODE049=7
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ACTION.HGR/CLODE050=7
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CHAMP.LODERUN=0
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[eof]
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#
# Attract mode for Championship Lode Runner
#
ARTWORK.SHR/CHAMP.LODERUN=9
ACTION.HGR/CHAMP.LODERUN=7
ACTION.HGR/CLODE001=7
ACTION.HGR/CLODE002=7
ACTION.HGR/CLODE003=7
ACTION.HGR/CLODE004=7
ACTION.HGR/CLODE005=7
ACTION.HGR/CLODE006=7
ACTION.HGR/CLODE007=7
ACTION.HGR/CLODE008=7
ACTION.HGR/CLODE009=7
ACTION.HGR/CLODE010=7
ACTION.HGR/CLODE011=7
ACTION.HGR/CLODE012=7
ACTION.HGR/CLODE013=7
ACTION.HGR/CLODE014=7
ACTION.HGR/CLODE015=7
ACTION.HGR/CLODE016=7
ACTION.HGR/CLODE017=7
ACTION.HGR/CLODE018=7
ACTION.HGR/CLODE019=7
ACTION.HGR/CLODE020=7
ACTION.HGR/CLODE021=7
ACTION.HGR/CLODE022=7
ACTION.HGR/CLODE023=7
ACTION.HGR/CLODE024=7
ACTION.HGR/CLODE025=7
ACTION.HGR/CLODE026=7
ACTION.HGR/CLODE027=7
ACTION.HGR/CLODE028=7
ACTION.HGR/CLODE029=7
ACTION.HGR/CLODE030=7
ACTION.HGR/CLODE031=7
ACTION.HGR/CLODE032=7
ACTION.HGR/CLODE033=7
ACTION.HGR/CLODE034=7
ACTION.HGR/CLODE035=7
ACTION.HGR/CLODE036=7
ACTION.HGR/CLODE037=7
ACTION.HGR/CLODE038=7
ACTION.HGR/CLODE039=7
ACTION.HGR/CLODE040=7
ACTION.HGR/CLODE041=7
ACTION.HGR/CLODE042=7
ACTION.HGR/CLODE043=7
ACTION.HGR/CLODE044=7
ACTION.HGR/CLODE045=7
ACTION.HGR/CLODE046=7
ACTION.HGR/CLODE047=7
ACTION.HGR/CLODE048=7
ACTION.HGR/CLODE049=7
ACTION.HGR/CLODE050=7
CHAMP.LODERUN=0
[eof]
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@ -1,9 +1 @@
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#
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# Attract mode for Choplifter
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#
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ARTWORK.SHR/CHOPLIFTER=9
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ACTION.HGR/CHOPLIFTER=7
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CHOPLIFTER=0
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[eof]
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#
# Attract mode for Choplifter
#
ARTWORK.SHR/CHOPLIFTER=9
ACTION.HGR/CHOPLIFTER=7
CHOPLIFTER=0
[eof]
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@ -1,8 +1 @@
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#
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# Attract mode for Apple Cider Spider
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#
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ACTION.HGR/CIDER.SPIDER=7
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CIDER.SPIDER=0
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[eof]
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#
# Attract mode for Apple Cider Spider
#
ACTION.HGR/CIDER.SPIDER=7
CIDER.SPIDER=0
[eof]
|
@ -1,8 +1 @@
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#
|
||||
# Attract mode for Commando
|
||||
#
|
||||
|
||||
ARTWORK.SHR/COMMANDO=9
|
||||
ACTION.HGR/COMMANDO=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Commando
#
ARTWORK.SHR/COMMANDO=9
ACTION.HGR/COMMANDO=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Conan
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CONAN=9
|
||||
ACTION.HGR/CONAN=7
|
||||
CONAN=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Conan
#
ARTWORK.SHR/CONAN=9
ACTION.HGR/CONAN=7
CONAN=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Crazy Mazey
|
||||
#
|
||||
|
||||
ACTION.HGR/CRAZY.MAZY=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Crazy Mazey
#
ACTION.HGR/CRAZY.MAZY=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Crime Wave
|
||||
#
|
||||
|
||||
ACTION.HGR/CRIME.WAVE=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Crime Wave
#
ACTION.HGR/CRIME.WAVE=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Crisis Mountain
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CRISIS.MOUNTAIN=9
|
||||
ACTION.HGR/CRISIS.MOUNTAIN=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Crisis Mountain
#
ARTWORK.SHR/CRISIS.MOUNTAIN=9
ACTION.HGR/CRISIS.MOUNTAIN=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Crossfire
|
||||
#
|
||||
|
||||
ARTWORK.SHR/CROSSFIRE=9
|
||||
ACTION.HGR/CROSSFIRE=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Crossfire
#
ARTWORK.SHR/CROSSFIRE=9
ACTION.HGR/CROSSFIRE=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Cyber Strike
|
||||
#
|
||||
|
||||
ACTION.HGR/CYBERSTRIKE=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Cyber Strike
#
ACTION.HGR/CYBERSTRIKE=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for D-Generation
|
||||
#
|
||||
|
||||
TITLE.DHGR/D.GENERATION=8
|
||||
ARTWORK.SHR/D.GENERATION=9
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for D-Generation
#
TITLE.DHGR/D.GENERATION=8
ARTWORK.SHR/D.GENERATION=9
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for David's Midnight Magic
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DAVIDS.MAGIC=9
|
||||
ACTION.HGR/DAVIDS.MAGIC=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for David's Midnight Magic
#
ARTWORK.SHR/DAVIDS.MAGIC=9
ACTION.HGR/DAVIDS.MAGIC=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Death Sword
|
||||
#
|
||||
|
||||
TITLE.DHGR/DEATH.SWORD=8
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Death Sword
#
TITLE.DHGR/DEATH.SWORD=8
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Defender
|
||||
#
|
||||
|
||||
ACTION.HGR/DEFENDER=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Defender
#
ACTION.HGR/DEFENDER=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Dig Dug
|
||||
#
|
||||
|
||||
ACTION.HGR/DIG.DUG=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Dig Dug
#
ACTION.HGR/DIG.DUG=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Dino Eggs
|
||||
#
|
||||
|
||||
ACTION.HGR/DINO.EGGS=7
|
||||
DINO.EGGS=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Dino Eggs
#
ACTION.HGR/DINO.EGGS=7
DINO.EGGS=0
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Donkey Kong
|
||||
#
|
||||
|
||||
ACTION.HGR/DONKEY.KONG2=7
|
||||
ACTION.HGR/DONKEY.KONG=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Donkey Kong
#
ACTION.HGR/DONKEY.KONG2=7
ACTION.HGR/DONKEY.KONG=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Drelbs
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DRELBS=9
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Drelbs
#
ARTWORK.SHR/DRELBS=9
[eof]
|
@ -1,10 +1 @@
|
||||
#
|
||||
# Attract mode for Drol
|
||||
#
|
||||
|
||||
ARTWORK.SHR/DROL=9
|
||||
ACTION.HGR/DROL=7
|
||||
ACTION.HGR/DROL3=7
|
||||
ACTION.HGR/DROL2=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Drol
#
ARTWORK.SHR/DROL=9
ACTION.HGR/DROL2=7
ACTION.HGR/DROL3=7
ACTION.HGR/DROL=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Dung Beetles
|
||||
#
|
||||
|
||||
ACTION.HGR/DUNG.BEETLES2=7
|
||||
ACTION.HGR/DUNG.BEETLES3=7
|
||||
ACTION.HGR/DUNG.BEETLES=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Dung Beetles
#
ACTION.HGR/DUNG.BEETLES2=7
ACTION.HGR/DUNG.BEETLES3=7
ACTION.HGR/DUNG.BEETLES=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Eggs-It
|
||||
#
|
||||
|
||||
ACTION.HGR/EGGS.IT=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Eggs-It
#
ACTION.HGR/EGGS.IT=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Epoch
|
||||
#
|
||||
|
||||
ACTION.HGR/EPOCH=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Epoch
#
ACTION.HGR/EPOCH=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Falcons
|
||||
#
|
||||
|
||||
ACTION.HGR/FALCONS.SCORE=7
|
||||
ACTION.HGR/FALCONS=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Falcons
#
ACTION.HGR/FALCONS.SCORE=7
ACTION.HGR/FALCONS=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Firebird
|
||||
#
|
||||
|
||||
ACTION.HGR/FIREBIRD2=7
|
||||
ACTION.HGR/FIREBIRD=7
|
||||
FIREBIRD=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Firebird
#
ACTION.HGR/FIREBIRD2=7
ACTION.HGR/FIREBIRD=7
FIREBIRD=0
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Flip Out
|
||||
#
|
||||
|
||||
ACTION.HGR/FLIP.OUT=7
|
||||
FLIP.OUT=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Flip Out
#
ACTION.HGR/FLIP.OUT=7
FLIP.OUT=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Formula 1 Racer
|
||||
#
|
||||
|
||||
ACTION.HGR/FORMULA.1=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Formula 1 Racer
#
ACTION.HGR/FORMULA.1=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Frogger
|
||||
#
|
||||
|
||||
ACTION.HGR/FROGGER2=7
|
||||
ACTION.HGR/FROGGER=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Frogger
#
ACTION.HGR/FROGGER2=7
ACTION.HGR/FROGGER=7
[eof]
|
@ -1,6 +1 @@
|
||||
#
|
||||
# Attract mode for Flight Simulator I
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Flight Simulator I
#
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Galaxian
|
||||
#
|
||||
|
||||
ACTION.HGR/GALAXIAN2=7
|
||||
ACTION.HGR/GALAXIAN=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Galaxian
#
ACTION.HGR/GALAXIAN2=7
ACTION.HGR/GALAXIAN=7
[eof]
|
@ -1,12 +1 @@
|
||||
#
|
||||
# Attract mode for Gamma Goblins
|
||||
#
|
||||
|
||||
ACTION.HGR/GAMMA.GOBLINS3=7
|
||||
ACTION.HGR/GAMMA.GOBLINS4=7
|
||||
ACTION.HGR/GAMMA.GOBLINS5=7
|
||||
ACTION.HGR/GAMMA.GOBLINS2=7
|
||||
ACTION.HGR/GAMMA.GOBLINS=7
|
||||
GAMMA.GOBLINS=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Gamma Goblins
#
ACTION.HGR/GAMMA.GOBLINS2=7
ACTION.HGR/GAMMA.GOBLINS3=7
ACTION.HGR/GAMMA.GOBLINS4=7
ACTION.HGR/GAMMA.GOBLINS5=7
ACTION.HGR/GAMMA.GOBLINS=7
GAMMA.GOBLINS=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Genetic Drift
|
||||
#
|
||||
|
||||
ACTION.HGR/GENETIC.DRIFT=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Genetic Drift
#
ACTION.HGR/GENETIC.DRIFT=7
[eof]
|
@ -1,14 +1 @@
|
||||
#
|
||||
# Attract mode for The Goonies
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GOONIES=9
|
||||
ACTION.HGR/GOONIES3=7
|
||||
ACTION.HGR/GOONIES4=7
|
||||
ACTION.HGR/GOONIES=7
|
||||
ACTION.HGR/GOONIES5=7
|
||||
ACTION.HGR/GOONIES6=7
|
||||
ACTION.HGR/GOONIES2=7
|
||||
GOONIES=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for The Goonies
#
ARTWORK.SHR/GOONIES=9
ACTION.HGR/GOONIES2=7
ACTION.HGR/GOONIES3=7
ACTION.HGR/GOONIES4=7
ACTION.HGR/GOONIES5=7
ACTION.HGR/GOONIES6=7
ACTION.HGR/GOONIES=7
GOONIES=0
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Gorgon
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GORGON=9
|
||||
ACTION.HGR/GORGON=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Gorgon
#
ARTWORK.SHR/GORGON=9
ACTION.HGR/GORGON=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Gremlins
|
||||
#
|
||||
|
||||
ACTION.HGR/GREMLINS=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Gremlins
#
ACTION.HGR/GREMLINS=7
[eof]
|
@ -1,10 +1 @@
|
||||
#
|
||||
# Attract mode for Gumball
|
||||
#
|
||||
|
||||
ARTWORK.SHR/GUMBALL=9
|
||||
ACTION.HGR/GUMBALL=7
|
||||
ACTION.HGR/GUMBALL2=7
|
||||
GUMBALL=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Gumball
#
ARTWORK.SHR/GUMBALL=9
ACTION.HGR/GUMBALL2=7
ACTION.HGR/GUMBALL=7
GUMBALL=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Hadron
|
||||
#
|
||||
|
||||
ACTION.HGR/HADRON=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Hadron
#
ACTION.HGR/HADRON=7
[eof]
|
@ -1,11 +1 @@
|
||||
#
|
||||
# Attract mode for Hard Hat Mack
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HARD.HAT.MACK=9
|
||||
ACTION.HGR/HARD.HAT.MACK2=7
|
||||
ACTION.HGR/HARD.HAT.MACK=7
|
||||
ACTION.HGR/HARD.HAT.MACK3=7
|
||||
HARD.HAT.MACK=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Hard Hat Mack
#
ARTWORK.SHR/HARD.HAT.MACK=9
ACTION.HGR/HARD.HAT.MACK2=7
ACTION.HGR/HARD.HAT.MACK3=7
ACTION.HGR/HARD.HAT.MACK=7
HARD.HAT.MACK=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Head On
|
||||
#
|
||||
|
||||
ACTION.HGR/HEAD.ON=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Head On
#
ACTION.HGR/HEAD.ON=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Heavy Barrel
|
||||
#
|
||||
|
||||
TITLE.DHGR/HEAVY.BARREL=8
|
||||
ARTWORK.SHR/HEAVY.BARREL=9
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Heavy Barrel
#
TITLE.DHGR/HEAVY.BARREL=8
ARTWORK.SHR/HEAVY.BARREL=9
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for H.E.R.O.
|
||||
#
|
||||
|
||||
ARTWORK.SHR/HERO=9
|
||||
ACTION.HGR/HERO=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for H.E.R.O.
#
ARTWORK.SHR/HERO=9
ACTION.HGR/HERO=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for High Rise
|
||||
#
|
||||
|
||||
ACTION.HGR/HIGH.RISE=7
|
||||
HIGH.RISE=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for High Rise
#
ACTION.HGR/HIGH.RISE=7
HIGH.RISE=0
[eof]
|
@ -1,6 +1 @@
|
||||
#
|
||||
# Attract mode for Hungry Boy
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Hungry Boy
#
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Ikari Warriors
|
||||
#
|
||||
|
||||
ARTWORK.SHR/IKARI.WARRIORS=9
|
||||
ACTION.HGR/IKARI.WARRIORS=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Ikari Warriors
#
ARTWORK.SHR/IKARI.WARRIORS=9
ACTION.HGR/IKARI.WARRIORS=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Impossible Mission
|
||||
#
|
||||
|
||||
ARTWORK.SHR/IMPOSSIBLE.MISS=9
|
||||
ACTION.HGR/IMPOSSIBLE.MISS=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Impossible Mission
#
ARTWORK.SHR/IMPOSSIBLE.MISS=9
ACTION.HGR/IMPOSSIBLE.MISS=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for International Gran Prix
|
||||
#
|
||||
|
||||
ACTION.HGR/INTL.GRAN.PRIX=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for International Gran Prix
#
ACTION.HGR/INTL.GRAN.PRIX=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Joust
|
||||
#
|
||||
|
||||
ACTION.HGR/JOUST2=7
|
||||
ACTION.HGR/JOUST=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Joust
#
ACTION.HGR/JOUST2=7
ACTION.HGR/JOUST=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Juggler
|
||||
#
|
||||
|
||||
ACTION.HGR/JUGGLER=7
|
||||
ACTION.HGR/JUGGLER2=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Juggler
#
ACTION.HGR/JUGGLER2=7
ACTION.HGR/JUGGLER=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Jumpman
|
||||
#
|
||||
|
||||
ARTWORK.SHR/JUMPMAN=9
|
||||
ACTION.HGR/JUMPMAN=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Jumpman
#
ARTWORK.SHR/JUMPMAN=9
ACTION.HGR/JUMPMAN=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Jungle Hunt
|
||||
#
|
||||
|
||||
ACTION.HGR/JUNGLE.HUNT=7
|
||||
ACTION.HGR/JUNGLE.HUNT2=7
|
||||
JUNGLE.HUNT=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Jungle Hunt
#
ACTION.HGR/JUNGLE.HUNT2=7
ACTION.HGR/JUNGLE.HUNT=7
JUNGLE.HUNT=0
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Karateka
|
||||
#
|
||||
|
||||
ARTWORK.SHR/KARATEKA=9
|
||||
ACTION.HGR/KARATEKA=7
|
||||
KARATEKA=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Karateka
#
ARTWORK.SHR/KARATEKA=9
ACTION.HGR/KARATEKA=7
KARATEKA=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Kid Niki
|
||||
#
|
||||
|
||||
ACTION.HGR/KID.NIKI=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Kid Niki
#
ACTION.HGR/KID.NIKI=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Lady Tut
|
||||
#
|
||||
|
||||
ARTWORK.SHR/LADY.TUT=9
|
||||
ACTION.HGR/LADY.TUT=7
|
||||
LADY.TUT=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Lady Tut
#
ARTWORK.SHR/LADY.TUT=9
ACTION.HGR/LADY.TUT=7
LADY.TUT=0
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Lancaster ;needs title screenshot
|
||||
#
|
||||
|
||||
ACTION.HGR/LANCASTER=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Lancaster
#
ACTION.HGR/LANCASTER=7
[eof]
|
1
res/attract/LAZER.SILK
Normal file
1
res/attract/LAZER.SILK
Normal file
@ -0,0 +1 @@
|
||||
#
# Attract mode for Lazer Silk
#
ACTION.HGR/LAZER.SILK=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Lode Runner
|
||||
#
|
||||
|
||||
ACTION.HGR/LODE001=7
|
||||
ACTION.HGR/LODE137=7
|
||||
LODE.RUNNER=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Lode Runner
#
ACTION.HGR/LODE001=7
ACTION.HGR/LODE137=7
LODE.RUNNER=0
[eof]
|
@ -1,10 +1 @@
|
||||
#
|
||||
# Attract mode for Lost Tomb
|
||||
#
|
||||
|
||||
ARTWORK.SHR/LOST.TOMB=9
|
||||
ACTION.HGR/LOST.TOMB=7
|
||||
ACTION.HGR/LOST.TOMB2=7
|
||||
LOST.TOMB=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Lost Tomb
#
ARTWORK.SHR/LOST.TOMB=9
ACTION.HGR/LOST.TOMB2=7
ACTION.HGR/LOST.TOMB=7
LOST.TOMB=0
[eof]
|
@ -1,6 +1 @@
|
||||
#
|
||||
# Attract mode for Mad Bomber
|
||||
#
|
||||
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Mad Bomber
#
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Marble Madness
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MARBLE.MADNESS=9
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Marble Madness
#
ARTWORK.SHR/MARBLE.MADNESS=9
[eof]
|
@ -1,10 +1 @@
|
||||
#
|
||||
# Attract mode for Mario Bros
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MARIO.BROS=9
|
||||
ACTION.HGR/MARIO.BROS3=7
|
||||
ACTION.HGR/MARIO.BROS2=7
|
||||
ACTION.HGR/MARIO.BROS=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Mario Bros
#
ARTWORK.SHR/MARIO.BROS=9
ACTION.HGR/MARIO.BROS2=7
ACTION.HGR/MARIO.BROS3=7
ACTION.HGR/MARIO.BROS=7
[eof]
|
@ -1,9 +1 @@
|
||||
#
|
||||
# Attract mode for Miner 2049er
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MINER.2049ER=9
|
||||
ACTION.HGR/MINER.2049ER=7
|
||||
ACTION.HGR/MINER.2049ER2=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Miner 2049er
#
ARTWORK.SHR/MINER.2049ER=9
ACTION.HGR/MINER.2049ER2=7
ACTION.HGR/MINER.2049ER=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Montezuma's Revenge
|
||||
#
|
||||
|
||||
ACTION.HGR/MONTEZUMA=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Montezuma's Revenge
#
ACTION.HGR/MONTEZUMA=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Moon Patrol
|
||||
#
|
||||
|
||||
ACTION.HGR/MOON.PATROL=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Moon Patrol
#
ACTION.HGR/MOON.PATROL=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Mr. Cool
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MR.COOL=9
|
||||
MR.COOL=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Mr. Cool
#
ARTWORK.SHR/MR.COOL=9
MR.COOL=0
[eof]
|
@ -1,10 +1 @@
|
||||
#
|
||||
# Attract mode for Mr. Do
|
||||
#
|
||||
|
||||
ACTION.HGR/MR.DO.L01=7
|
||||
ACTION.HGR/MR.DO.L02=7
|
||||
ACTION.HGR/MR.DO.L03=7
|
||||
ACTION.HGR/MR.DO.L10=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Mr. Do
#
ACTION.HGR/MR.DO.L01=7
ACTION.HGR/MR.DO.L02=7
ACTION.HGR/MR.DO.L03=7
ACTION.HGR/MR.DO.L10=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Mr. Robot
|
||||
#
|
||||
|
||||
ARTWORK.SHR/MR.ROBOT=9
|
||||
ACTION.HGR/MR.ROBOT=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Mr. Robot
#
ARTWORK.SHR/MR.ROBOT=9
ACTION.HGR/MR.ROBOT=7
[eof]
|
@ -1,7 +1 @@
|
||||
#
|
||||
# Attract mode for Ms. Pacman
|
||||
#
|
||||
|
||||
ACTION.HGR/MS.PACMAN=7
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Ms. Pacman
#
ACTION.HGR/MS.PACMAN=7
[eof]
|
@ -1,8 +1 @@
|
||||
#
|
||||
# Attract mode for Nibbler
|
||||
#
|
||||
|
||||
ACTION.HGR/NIBBLER=7
|
||||
NIBBLER=0
|
||||
|
||||
[eof]
|
||||
#
# Attract mode for Nibbler
#
ACTION.HGR/NIBBLER=7
NIBBLER=0
[eof]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user