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some DHGR screenshots, some artwork, rebalance attract.conf
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884c853698
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res/action.dhgr/AIRHEART
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res/action.dhgr/AIRHEART
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res/action.dhgr/AIRHEART2
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res/action.dhgr/AIRHEART2
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res/action.dhgr/AIRHEART3
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res/action.dhgr/AIRHEART3
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res/action.dhgr/BAD.DUDES
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res/action.dhgr/BAD.DUDES
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res/action.dhgr/BAD.DUDES2
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res/action.dhgr/BAD.DUDES3
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res/action.dhgr/BAD.DUDES3
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res/action.dhgr/BATMAN
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res/action.dhgr/BATMAN
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res/action.dhgr/BATMAN2
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res/action.dhgr/BATMAN2
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res/action.dhgr/BATMAN3
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res/action.dhgr/BATMAN3
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res/action.dhgr/BATMAN4
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res/action.dhgr/BATMAN4
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res/action.dhgr/BATMAN5
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res/action.dhgr/BATMAN5
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res/action.dhgr/D.GENERATION
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res/action.dhgr/D.GENERATION
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res/action.dhgr/DEATH.SWORD2
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res/action.dhgr/DEATH.SWORD2
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res/action.dhgr/DEATH.SWORD3
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res/action.dhgr/DEATH.SWORD4
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res/action.dhgr/DEATH.SWORD4
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res/action.dhgr/QIX
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res/action.dhgr/QIX
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res/action.dhgr/QIX2
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res/action.dhgr/QIX2
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res/action.dhgr/QIX3
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res/action.dhgr/QIX3
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res/artwork.shr/CAPTN.GOODNIGHT
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res/artwork.shr/CAPTN.GOODNIGHT
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res/artwork.shr/DEATH.SWORD
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res/artwork.shr/DEATH.SWORD
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res/artwork.shr/EGGS.IT
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res/artwork.shr/EGGS.IT
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res/artwork.shr/KID.NIKI
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res/artwork.shr/KID.NIKI
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res/artwork.shr/LANCASTER
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res/artwork.shr/LANCASTER
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res/artwork.shr/LAZER.SILK
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res/artwork.shr/LAZER.SILK
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res/artwork.shr/PIPEDREAM
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res/artwork.shr/PIPEDREAM
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res/artwork.shr/RAMPAGE
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res/artwork.shr/RAMPAGE
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res/artwork.shr/STAR.BLAZER
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res/artwork.shr/STAR.BLAZER
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res/artwork.shr/VICTORY.ROAD
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#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
PITFALL.II=0
ACTIONCD1.CONF=2
SHR1.CONF=5
FAVORITES4.CONF=1
CONAN=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
DHGR2.CONF=3
ACTIONCLR1.CONF=2
SHR2.CONF=5
IDSI.CONF=1
FAVORITES1.CONF=1
SHR1.CONF=5
BALLY.CONF=1
MR.DO.CONF=2
ACTIONPOP.CONF=2
ACTIONS3.CONF=2
SHR3.CONF=5
FAVORITES3.CONF=1
ACTIONPOP.CONF=2
DHGR1.CONF=3
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
ACTIONPOP.CONF=2
SHR1.CONF=5
ACTIONAB1.CONF=2
SHR4.CONF=5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
JUNGLE.HUNT=0
PITFALL.II=0
JUNGLE.HUNT=0
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
SHR1.CONF=5
JUNGLE.HUNT=0
FAVORITES4.CONF=1
JUNGLE.HUNT=0
CONAN=0
ACTIONBURG.CONF=2
DHGR1.CONF=3
FAVORITES1.CONF=1
DHGR1.CONF=3
ACTIONPOP.CONF=2
DHGR1.CONF=3
JUNGLE.HUNT=0
DHGR1.CONF=3
DHGR1.CONF=3
DHGR1.CONF=3
PITFALL.II=0
REPTON=0
DHGR1.CONF=3
SHR1.CONF=5
DHGR1.CONF=3
FAVORITES4.CONF=1
AGENT.USA=0
PITFALL.II=0
PITFALL.II=0
FAVORITES1.CONF=1
PITFALL.II=0
ACTIONPOP.CONF=2
ALIEN.DOWNPOUR=0
PITFALL.II=0
DHGR1.CONF=3
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
PITFALL.II=0
FAVORITES4.CONF=1
PITFALL.II=0
CONAN=0
ACTIONCD1.CONF=2
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
ACTIONCD1.CONF=2
PITFALL.II=0
ACTIONCD1.CONF=2
ACTIONCD1.CONF=2
ACTIONCD1.CONF=2
SHR1.CONF=5
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
SHR1.CONF=5
ACTIONPOP.CONF=2
SHR1.CONF=5
JUNGLE.HUNT=0
SHR1.CONF=5
DHGR1.CONF=3
ACTIONEFG1.CONF=2
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR1.CONF=5
CONAN=0
FAVORITES4.CONF=1
FAVORITES4.CONF=1
FAVORITES1.CONF=1
FAVORITES4.CONF=1
ACTIONPOP.CONF=2
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
FAVORITES4.CONF=1
ACTIONCD1.CONF=2
FAVORITES4.CONF=1
SHR1.CONF=5
FAVORITES4.CONF=1
FAVORITES4.CONF=1
FAVORITES4.CONF=1
CONAN=0
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
CONAN=0
JUNGLE.HUNT=0
CONAN=0
DHGR1.CONF=3
CONAN=0
PITFALL.II=0
CONAN=0
ACTIONCD1.CONF=2
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONS1.CONF=2
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
FAVORITES1.CONF=1
JUNGLE.HUNT=0
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES1.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
ACTIONCD1.CONF=2
SYNERGIST.CONF=1
SHR1.CONF=5
SYNERGIST.CONF=1
FAVORITES4.CONF=1
SYNERGIST.CONF=1
CONAN=0
ACTIONMNO1.CONF=2
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
ACTIONMNO1.CONF=2
JUNGLE.HUNT=0
FAVORITES1.CONF=1
ACTIONCLR1.CONF=2
ACTIONMNO1.CONF=2
PITFALL.II=0
FAVORITES1.CONF=1
IDSI.CONF=1
ACTIONMNO1.CONF=2
SHR1.CONF=5
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES4.CONF=1
FAVORITES1.CONF=1
MR.DO.CONF=2
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
SPYS.DEMISE=0
FAVORITES1.CONF=1
SHR3.CONF=5
FAVORITES1.CONF=1
FAVORITES3.CONF=1
FAVORITES1.CONF=1
LADY.TUT=0
FAVORITES1.CONF=1
BRODERBUND.CONF=1
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
SHR1.CONF=5
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
FAVORITES4.CONF=1
FAVORITES1.CONF=1
SHR4.CONF=5
DHGR2.CONF=3
FAVORITES1.CONF=1
JUNGLE.HUNT=0
FAVORITES1.CONF=1
FAVORITES1.CONF=1
SIRIUS.CONF=1
FAVORITES1.CONF=1
ACTIONCLR3.CONF=2
FAVORITES1.CONF=1
JUNGLE.HUNT=0
DHGR1.CONF=3
FAVORITES1.CONF=1
THUNDERBOMBS=0
FAVORITES1.CONF=1
JUNGLE.HUNT=0
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
SHR5.CONF=5
FAVORITES1.CONF=1
ACTIONAB2.CONF=2
DHGR2.CONF=3
CONAN=0
FAVORITES1.CONF=1
ACTIONBURG.CONF=2
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES1.CONF=1
FIREBIRD=0
TUBEWAY=0
ACTIONCLR1.CONF=2
DHGR1.CONF=3
FAVORITES1.CONF=1
DHGR1.CONF=3
PITFALL.II=0
TRACK.AND.FIELD=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
#STELLAR.7=0
[eof]
|
#
# Mega-Attract-Mode configuration file
#
# Mega-Attract-Mode is split into modules. Each module can be a short
# slideshow, a self-running demo (like a game's built-in 'attract mode'), or
# even just a single screenshot. Modules are run in the order listed here, one
# after the next, until interrupted by user input. The last-run module is
# tracked in the global prefs file.
#
# The same format is used by the per-game attract mode configuration files.
#
# Format:
# key=value
#
# |key| must be unique within this file
#
# |value| must be one of
# 0 = self-running demo (|key| is an executable binary file in /DEMO/)
# 1 = HGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.HGR/)
# 2 = HGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.HGR/)
# 3 = DHGR title slideshow (|key| is a file in /SS/ containing files in /TITLE.DHGR/)
# 4 = DHGR action slideshow (|key| is a file in /SS/ containing files in /ACTION.DHGR/)
# 5 = SHR box art slideshow (|key| is a file in /SS/ containing files in /ARTWORK.SHR/)
# 7 = single HGR file (|key| is arbitrary path from program root directory)
# 8 = single DHGR file (|key| is arbitrary path from program root directory)
# 9 = single SHR file (|key| is arbitrary path from program root directory)
#
# Blank lines and lines beginning with '#' are ignored (like this one!)
# A line beginning with '[' terminates the parsing
#
FAVORITES1.CONF=1
ACTIONCLR4.CONF=2
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
JUNGLE.HUNT=0
DHGR1.CONF=3
ACTIONPOP.CONF=2
SAMMY.LIGHTFOOT=0
OTHER4.CONF=1
SHR1.CONF=5
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
ACTIONCLR1.CONF=2
CONAN=0
FAVORITES4.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
ACTIONMNO1.CONF=2
CONAN=0
FAVORITES1.CONF=1
JUNGLE.HUNT=0
ACTIONCLR1.CONF=2
ATARI.CONF=1
DHGR2.CONF=3
FAVORITES1.CONF=1
SHR2.CONF=5
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
SHR2.CONF=5
IDSI.CONF=1
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
BALLY.CONF=1
MR.DO.CONF=2
ACTIONPOP.CONF=2
SHR1.CONF=5
DHGR3.CONF=3
ACTIONS3.CONF=2
GUMBALL=0
S3.CONF=1
STARGATE=0
SHR3.CONF=5
# set 4
FAVORITES3.CONF=1
ACTIONPOP.CONF=2
BRODERBUND.CONF=1
ACTIONCLR2.CONF=2
ACTIONPOP.CONF=2
DHGR1.CONF=3
DHGR4.CONF=3
ACTIONAB1.CONF=2
CD2.CONF=1
SPYS.DEMISE=0
SHR4.CONF=5
# set 5
T1.CONF=1
MR.COOL=0
SIRIUS.CONF=1
ACTIONCLR3.CONF=2
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES1.CONF=1
SHR2.CONF=5
PITFALL.II=0
JUNGLE.HUNT=0
FAVORITES4.CONF=1
SHR2.CONF=5
ACTIONCD1.CONF=2
HARD.HAT.MACK=0
SHR1.CONF=5
JUNGLE.HUNT=0
SHR1.CONF=5
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
# set 6
JUNGLE.HUNT=0
DHGR1.CONF=3
THUNDERBOMBS=0
FAVORITES2.CONF=1
ACTIONBURG.CONF=2
VINDICATOR=0
FAVORITES1.CONF=1
SHR8.CONF=5
DHGR1.CONF=3
PITFALL.II=0
S1.CONF=1
DHGR2.CONF=3
JUNGLE.HUNT=0
# 5
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES4.CONF=1
# set 7
FAVORITES1.CONF=1
DHGR1.CONF=3
REPTON=0
DHGR1.CONF=3
FAVORITES4.CONF=1
DHGR1.CONF=3
SHR1.CONF=5
AGENT.USA=0
FAVORITES1.CONF=1
PITFALL.II=0
FAVORITES4.CONF=1
IDSI.CONF=1
FAVORITES1.CONF=1
PITFALL.II=0
AQUATRON=0
PITFALL.II=0
FAVORITES1.CONF=1
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES4.CONF=1
# set 8
SIERRA.CONF=1
POOYAN=0
CD1.CONF=1
PITFALL.II=0
ACTIONPOP.CONF=2
ALIEN.DOWNPOUR=0
SHR2.CONF=5
FAVORITES4.CONF=1
PITFALL.II=0
DHGR1.CONF=3
BOLO=0
HARD.HAT.MACK=0
FAVORITES1.CONF=1
SHR6.CONF=5
SHR8.CONF=5
# set 9
MICROFUN.CONF=1
GAMMA.GOBLINS=0
OTHER2.CONF=1
PITFALL.II=0
CONAN=0
ACTIONCD1.CONF=2
# 4
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
P2.CONF=1
ROBOTRON=0
ACTIONCD1.CONF=2
PITFALL.II=0
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
# set 10
SYNAPSE.CONF=1
WARP.DESTROYER=0
PICCADILLY.CONF=1
ACTIONT3.CONF=2
ACTIONCD1.CONF=2
SHR1.CONF=5
# 4
ACTIONT2.CONF=2
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
DHGR1.CONF=3
TRACK.AND.FIELD=0
SHR1.CONF=5
ACTIONPOP.CONF=2
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES4.CONF=1
# set 11
DATAEAST.CONF=1
PEST.PATROL=0
EA.CONF=1
SHR1.CONF=5
JUNGLE.HUNT=0
CHOPLIFTER=0
SHR2.CONF=5
FAVORITES4.CONF=1
ACTIONEFG1.CONF=2
FAVORITES1.CONF=1
ACTIONCLR2.CONF=2
GOONIES=0
# 5
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
# set 12
SEGA.CONF=1
LOST.TOMB=0
HIJKL.CONF=1
FAVORITES4.CONF=1
FAVORITES4.CONF=1
FAVORITES1.CONF=1
SHR2.CONF=5
FAVORITES4.CONF=1
FAVORITES4.CONF=1
ACTIONPOP.CONF=2
S2.CONF=1
SNAKE.BYTE=0
FAVORITES4.CONF=1
ACTIONCD1.CONF=2
# set 13
ACTIVISION.CONF=1
DINO.EGGS=0
TAITO.CONF=1
ACTIONHIJ2.CONF=2
ALIEN.RAIN=0
# 4
FAVORITES4.CONF=1
CONAN=0
FAVORITES1.CONF=1
JUNGLE.HUNT=0
ACTIONPOP.CONF=2
DHGR2.CONF=3
CONAN=0
CONAN=0
JUNGLE.HUNT=0
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
CONAN=0
PENGUIN.CONF=1
PACMAN=0
DATASOFT.CONF=1
ACTIONAB3.CONF=2
FLIP.OUT=0
FAVORITES1.CONF=1
SHR8.CONF=5
ACTIONHIJ1.CONF=2
FAVORITES1.CONF=1
FAVORITES2.CONF=1
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
PITFALL.II=0
FAVORITES1.CONF=1
SHR1.CONF=5
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES4.CONF=1
FAVORITES1.CONF=1
PICCADILLY.CONF=1
SYNERGIST.CONF=1
JUNGLE.HUNT=0
SYNERGIST.CONF=1
DHGR1.CONF=3
SYNERGIST.CONF=1
PITFALL.II=0
SYNERGIST.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
SHR8.CONF=5
FAVORITES1.CONF=1
ACTIONPOP.CONF=2
DHGR1.CONF=3
JUNGLE.HUNT=0
FAVORITES1.CONF=1
JUNGLE.HUNT=0
PITFALL.II=0
FAVORITES1.CONF=1
SHR1.CONF=5
ACTIONPOP.CONF=2
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES4.CONF=1
FAVORITES1.CONF=1
ACTIONMNO2.CONF=2
FAVORITES1.CONF=1
CONAN=0
FAVORITES1.CONF=1
SHR5.CONF=5
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
SHR1.CONF=5
FAVORITES1.CONF=1
PITFALL.II=0
FAVORITES4.CONF=1
FAVORITES1.CONF=1
FAVORITES4.CONF=1
FAVORITES1.CONF=1
DHGR1.CONF=3
JUNGLE.HUNT=0
SHR6.CONF=5
FAVORITES1.CONF=1
DATAMOST.CONF=1
FAVORITES1.CONF=1
CHOPLIFTER=0
FAVORITES1.CONF=1
FAVORITES1.CONF=1
DHGR1.CONF=3
FAVORITES1.CONF=1
MR.DO.CONF=2
FAVORITES1.CONF=1
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
HARD.HAT.MACK=0
FAVORITES1.CONF=1
DHGR2.CONF=3
FAVORITES1.CONF=1
SHR8.CONF=5
FAVORITES1.CONF=1
ACTIONCD1.CONF=2
FAVORITES1.CONF=1
FIREBIRD=0
SHR11.CONF=5
ACTIONCLR1.CONF=2
FAVORITES4.CONF=1
FAVORITES1.CONF=1
SHR1.CONF=5
PITFALL.II=0
#FORMULA.1=0
#SPIDER.RAID=0
#DUNG.BEETLES=0
#STELLAR.7=0
[eof]
|
1
res/ss/ACTDHGR1.CONF
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1
res/ss/ACTDHGR1.CONF
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@ -0,0 +1 @@
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|
#
# action shots slideshow of double hi-res games
#
# TODO split these up into multiple files once we've captured shots for all games
AIRHEART
BAD.DUDES
BATMAN
DEATH.SWORD
D.GENERATION
HEAVY.BARREL
PIPEDREAM
PLATOON
RAMPAGE
ROBOCOP
QIX
AIRHEART2=AIRHEART
AIRHEART3=AIRHEART
BAD.DUDES2=BAD.DUDES
BAD.DUDES3=BAD.DUDES
BATMAN2=BATMAN
BATMAN3=BATMAN
BATMAN4=BATMAN
BATMAN5=BATMAN
DEATH.SWORD2=DEATH.SWORD
DEATH.SWORD3=DEATH.SWORD
DEATH.SWORD4=DEATH.SWORD
HEAVY2=HEAVY.BARREL
HEAVY3=HEAVY.BARREL
PLATOON2=PLATOON
PLATOON3=PLATOON
RAMPAGE2=RAMPAGE
RAMPAGE3=RAMPAGE
RAMPAGE4=RAMPAGE
ROBOCOP2=ROBOCOP
ROBOCOP3=ROBOCOP
QIX2=QIX
QIX3=QIX
[eof]
|
@ -1 +1 @@
|
|||||||
#
# double hi-res title slideshow
#
RAMPAGE
SUMMER.EDITION
THEXDER128K
AIRHEART
BRUCE.LEE
D.GENERATION
PRINCEUNP
QIX
RADWARRIOR
SPIDERBOT
[eof]
|
#
# double hi-res title slideshow
#
RAMPAGE
SUMMER.EDITION
THEXDER128K
AIRHEART
BRUCE.LEE
[eof]
|
@ -1 +1 @@
|
|||||||
#
# double hi-res title slideshow
#
TETRIS128K
WINTER.EDITION
VICTORY.ROAD
PLATOON
HEAVY.BARREL
BATMAN
BAD.DUDES
ROBOCOP
PIPEDREAM
DEATH.SWORD
[eof]
|
#
# double hi-res title slideshow
#
TETRIS128K
WINTER.EDITION
VICTORY.ROAD
PLATOON
HEAVY.BARREL
[eof]
|
1
res/ss/DHGR3.CONF
Normal file
1
res/ss/DHGR3.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# double hi-res title slideshow
#
PRINCEUNP
D.GENERATION
QIX
RADWARRIOR
SPIDERBOT
[eof]
|
1
res/ss/DHGR4.CONF
Normal file
1
res/ss/DHGR4.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# double hi-res title slideshow
#
PIPEDREAM
BATMAN
BAD.DUDES
ROBOCOP
DEATH.SWORD
[eof]
|
1
res/ss/SHR14.CONF
Normal file
1
res/ss/SHR14.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# super hi-res slideshow
#
RAMPAGE
PIPEDREAM
KID.NIKI
EGGS.IT
VICTORY.ROAD
[eof]
|
1
res/ss/SHR15.CONF
Normal file
1
res/ss/SHR15.CONF
Normal file
@ -0,0 +1 @@
|
|||||||
|
#
# super hi-res slideshow
#
DEATH.SWORD
CAPTN.GOODNIGHT
STAR.BLAZER
LAZER.SILK
LANCASTER
[eof]
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user